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Everything posted by Yohosie
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i will fucking destroy you
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I will fight anyone to the death who says that command grab while persona broken is a bad decision
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ps: good post get hype
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im not going and i fucking hate you dc
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[P4A] Kanji vs. Mitsuru: Her coat's better. :<
Yohosie replied to Circuitous's topic in Kanji Matchups
Nearly 100% positive Mitsuru can OMC lightning and just straight punish it. Me and DC play fairly regularly and he's done it to me before but I haven't really played the game aside from Final Round in a month so I may be remembering incorrectly. Kanji might have an interesting option I've seen happen where a max range sweep will go under Mitsuru's DP on wakeup. I don't have the game currently so it should probably be tested. The idea with D lightning is you will want to punish where she will be rather than where she is. With the ability to near-instantly hit you across the screen I find 5D's will just have her shove a sword up your ass. 2D's give you the option to create a wall, where if she does troit at you you can punish it, if she's charging a troit you can punish it, and if she's remaining at neutral you have a wall she can't get past temporarily. 5D's I find she'll just charge in before anything happens. I just find 5D to not be as favorable in this matchup compared to 2D, but honestly in non-oki situations lightning is super lack luster against her. -
my best matchup advice is to pick a different character
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[P4A] Kanji vs. Labrys: Clever subtitle goes here.
Yohosie replied to Circuitous's topic in Kanji Matchups
An alright option is if you predict gear super on wakeup you can do 236B j.214B and it'll beat it every time. If a Labrys is honestly still DPing on wakeup at this point in the game against kanji I don't know what to tell you (I'll tell you that that labrys is an idiot) so it's really your #1 go to move to bait her only good DP, and has the added bonus of beating jumpouts. It obviously loses to crouching on wakeup, so only do it if you're feeling confident she's expecting 5A on wakeup. -
[P4A] Kanji vs. Mitsuru: Her coat's better. :<
Yohosie replied to Circuitous's topic in Kanji Matchups
I almost never try to challenge 5B with 214214C, that sounds insanely risky since she has so much control over 5B. You can also beat it with normal grab, which in the corner leads to full combo and chair oki meterless if your combos are solid, but you're really better off just eating it. You should just DP it on reaction and reset to neutral. Just be careful if she has 50 meter so she can't RC it and punish. Sweep is an OK tool but an extreme risk and really not worth it. The fact that she can punish it max range on block is sad. j.5C is an OK tool but it's once again punishable on block, but the risk-reward makes it worth it sometimes. Just be warned that she can easily score 3k (if not more) if you're even midscreen. You can do some real ass shit and feint a j.5C and then land and grab but most will notice yo haven't released it yet and 2B you. I really don't recommend using lightning in neutral against Mitsuru unless you're absolutely positive you won't get punished. If you see a Mitsuru walk forward you can throw out a 2D (almost never a 5D, and absolutely not a j.D) but overall Mitsuru excels against Kanji in that she can hit him from anywhere on the screen nearly instantly. You're better off just blocking. Mitsuru's pressure is great but her mixup is mearly OK and it relies on baiting the opponent and grabbing in the corner for full damage. When you see them start to grab is when you make your move, either beating her grab with command grab or beating her faked grab -> jump out with 5A. Learn to live in the corner in this matchup, you will be there for 99% of the match and that's perfectly fine. Her pressure is intimidating but mostly just a farce and can easily be down-backed against. If you can't tech grabs you will lose this matchup. Take risks after blocking for a long time and frustrating her. Never challenge charge B troit unless you have the reactions to DP it and she doesn't have 50 meter. Know when you can punish troit. Spoilers, a real ass Mitsuru will never let you punish troit. I can't underestimate how crucial it is that you generally don't DP something when Mitsuru has 50 meter. She will OMC that shit and fatal counter you for insane amounts of damage. DPing in this matchup is really your best neutral game tool, just don't let it be used against you. On offense a baited DP should just be 5A'ed before she lands if she has more than 50 meter. Mitsuru's options after landing make it absolutely ridiculous to punish her correctly. her million sword bullshit super will beat your roll and it's hard to see which super is coming, so you can roll the "Ice Mountain" and get fucked for it. She has 4 different options on landing, and that's way too many. Just do non-optimal 5A combos. It's not even worth it. The matchup is 0% in your favor, the only thing that makes it even competitive is you doing maximum yomi shit. Be janky. Get in their head. pull down your pants and shit on their face EDIT: Oh, and max range Mitsuru AoA in the corner is punishable by 236236A and only 236236A. (DOUBLEEDIT: Maybe sweep on IB? Need to test it) 90% of the time you get a chair throw, so unless you have enough meter to OMC it into dash 2B 236C (or tk j.214B if you want to OMB for a kill and do a shitload of damage) it's not worth it. If you predict it you can EX gotcha after a 5AAA string or whatever and it'll grab both AoA and jumpouts but not jump-in jB's and absolutely not 5A so only do it if you're feeling manly as fuck. -
[P4A] Kanji Tatsumi Combo Thread "I am not done beating you yet!"
Yohosie replied to A.X.I.S.'s topic in Kanji Tatsumi
This has the added bonus of being auto-pilot mode for mixup without needing to hit confirm. If you 5A super deep or do 5A > 5B > 2AB instead of 5AA > 5B > 2AB you get a dirty high/low mixup I've never seen someone block. IMO I prefer this combo to the 2AB OMC 2C just for that reason alone. -
RPG Maker is a beginner's tool, essentially a toy. To The Moon is the exception, not the rule, and I'm fairly sure that it was delayed for 6 months to allow it to play it on Steam due to limitations of the engine, which is INSANE. Don't use RPG Maker or Fight Maker for a real game, use it to learn and maybe self-produce and sell something that you know will not be a high-quality product to make some cash while learning. The release of RPG MAker VX Ace on Steam I believe allows for easier Steam integration, which would change the above issue but it's still an awful engine. I don't give a fuck about ponies and won't play this game, but ignoring all other issues having to hack a game to make a sub-par training mode and releasing a game in 2013 that isn't wide aspect ratio are massive problems. They need this engine to make an actual game.
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This is so embarrassingly wrong. Saying that RPG Maker and Fight Maker are perfectly fine for making video games is like saying a copy of gimp from 2001 is a suitable substitute for photoshop cs6. It's not. It's a horrible engine that creates the same shitty games as 80 other people who are making the same shitty games. Even ignoring that, while it doesn't concern mane6 because making profit for your time is a foreign concept, it's PC compatible only and is never accepted on steam. If you're going through the tedious process of making large enough variations to the engine to make it unique you might as well build your own engine. Then again, if you value your time little enough to spend thousands of man-hours on a game for no pay except a trickle of donations I guess you have all of the time in the world to work with shotty half-rate equipment from the ps2 era like Fighter Maker and make a 4:3 aspect ratio game in 2013.
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Tager is a big man, and i love a big man who grabs some defenseless skimpily dressed females haha knee drop the mother fuckers while speaking in your cool ass voice, tager-sempai
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[P4A] Kanji Tatsumi Combo Thread "I am not done beating you yet!"
Yohosie replied to A.X.I.S.'s topic in Kanji Tatsumi
this + you are rad. Can't wait to get my hands on the game again and learn this, though it doesn't sound too difficult -
[P4A] Kanji Tatsumi Combo Thread "I am not done beating you yet!"
Yohosie replied to A.X.I.S.'s topic in Kanji Tatsumi
Would this combo work then, and could someone test it? Corner - 5C > 2C > 2B > 236B > 2A > 5B > 2B > 5C > 5B > 2B > 236B ~ j.214B > OMB > 5C > 236B ~ j.214B > 236236A > 2nd hit OMC > 214214C [DM:whofuckingknows] or maybe Corner - 5C > 2C > 5B > 2B > 236B > 2A > 5B > 2B > 5C > 5B > 2B > 236B ~ j.214B > OMB > 5C > 236B ~ j.214B > 236236A > 2nd hit OMC > 214214C [DM:whofuckingknows] -
[P4A] Kanji Tatsumi Combo Thread "I am not done beating you yet!"
Yohosie replied to A.X.I.S.'s topic in Kanji Tatsumi
It's not character specific I don't think - I've tried it on all of my training mode dummies (Yu, Labrys, Teddie, Kanji, and Liz) and it works on all of them. If it's character specific it works on the majority of the cast. It's just EXTREMELY tight. Maybe 1-2 frames, though I have no idea. It's risk/reward because if you whiff it I'm nearly positive you end up negative, and it's only ~300 more damage from the follow-up. About 5A vs 2A, it's mostly an execution thing. 2A is more damage but I have 5A down to muscle memory and if I get nervous 5A 5B 2B is mashable. Honestly, this may sound dumb but when I'm in there doing combos I turn my brain off, so the less thinking the better (or, that's my bullshit excuse) It works midscreen fine, but you have to be extremely tight on the dashing. I got 2B 5C 236B 214B to work ONCE in that combo for more damage, so it's probably extremely tight and you have to be insane to do it. I also forgot to mention that all of these combos, to my knowledge, work off fatal grounded j5C as well. I don't have a PS3 currently to test them, however. -
[P4A] Kanji Tatsumi Combo Thread "I am not done beating you yet!"
Yohosie replied to A.X.I.S.'s topic in Kanji Tatsumi
here's a cool one that will impress the ladies + make their panties drop Say you're fighting a liz, and she's like, w/e this shit is free I'm just going to shove an A beam at your face fullscreen WAIT A SECOND full screen, 125/150meter. OMB extension optimal 236236AB > OMC > Super Jump (for a short distance) > j214AB > OMB > dash 5C > 236B 5A > 5B > 2B ->236C -> 236AB ~5.6k damage Works really well against Liz's who like to beam full-screen or charge full screen, beating the startup frames of Mitsuru's ground whips, full-screen Yu beams, etc. How about one that is just super great looking: CH j214A/B/AB > OMC > walk forward > 5D > dash > 5D > 5D > 5D > 2B > 5D > 236C > 236A 50 meter, ~3.1k damage, electric oki Video I recorded ages ago: http://www.youtube.com/watch?v=GIJB7sqIYEI And some grounded 5C corner confirms CORNER: FC 5C > 2C > 2B > 236B > 5A > 5B > 2B > 5C > 236B > 214B > 236236A > OMC > 214214C > TK 214B (~7.5) 150 Meter http://www.youtube.com/watch?v=-e8izNS2KUs MIDSCREEN: FC 5C > 2C > 2B > 236B > 5A > 5B > 2B > 5C > 236B > 214B > OMB > (optional dash if midscreen) 5C > 236B > 214B > 236236A > OMC > 214214C > TK 214B(~8.1k) 150 Meter, OMB CORNER: FC 5C > 2C > 2B > 236B > 5A > 5B > 2B > 236C > 5AA > 236A (1 hit) > 236236A > OMC > 214214C > TK 214B (~7.5k) 150 Meter http://www.youtube.com/watch?v=lXoqLy6r1k0 CORNER: FC 5C > 2C > 2B > 236B > 5A > 5B > 2B > 5C > (delay greatly)236C > 2A > 236C > 236A (5.5k) http://www.youtube.com/watch?v=eDqa7PRliLc Sorry for the low quality videos and the " I think it does this much???", I got a request on twitter to post some combos. Edit: some command errors will fix them later -
Is it possible or worth it to practice neutral in training mode?
Yohosie replied to Tsunayoshi's topic in P4:Arena Gameplay
Don't even bother. Learning your neutral game is about learning what kind of players your opponent is and how to best zone him/get in and do damage, and you can't do that in training mode. -
[Jun 28-30, 2013] CEO 2013 (Road to EVO 2013) - Orlando, FL
Yohosie replied to CEO Jebailey's topic in Archive
My body is ready -
I'm going to Final Round. I'll be selling autographs for 85 dollars each, checks not accepted thank you, see you in grand finals
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shoes arent for horses
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Ain't nobody standing in our way B)
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This thread is now 100% more black Kanji. 100% more better, too. Sup fools, it's Dawn. I'm on dustloop now.