LarsMasters
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blazblue BlazBlue: Central Fiction [RIP PROGRESS]
LarsMasters replied to SirRouzel's topic in Zepp Museum
has anyone still have bbtools? The github/OR link one not working anymore since its creator dantarion removed it. Just to showcase mods like these below (mod by zuk): & -
Forgotten, & yet hidden JP ver. trailer of Rachel, Hazama & Weiss. In this version, RWBY characters get their JP VA, meaning the rest of 3 sides will get EN VA too:
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blazblue BlazBlue: Central Fiction [RIP PROGRESS]
LarsMasters replied to SirRouzel's topic in Zepp Museum
Excuse me, has anyone found the full download of BBCF Story CG & Sprite Rips? I'd found the link somewhere, but suddenly lost track it & unable remember where for a year -
Just wished the original console release for international version is cancelled, and goes forward to Ignition update as the first console release in international version instead + wanna see Tecmo Koei join in as a 3rd party like how in UNI(EL(ST)) has both Type-Moon & Subtle Style guests On a side note, something tells me the Ignition update still lack dash moves & command moves + missing some sprites for wall bounced/cheap KOed on the ground/crumpled.
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[CF] Naoto Kurogane Information/Discussion Thread
LarsMasters replied to Tong's topic in Naoto Kurogane
Judging by his stance and playstyle, he similar to that of SNK characters within KOF cores (stance of Kyo and Rock, playstyle of Kyo, K', Rock & Terry) + has Sol's Volcanic Viper + also Vergil's Rising Sun (captured only) + even Carmine's radial special -
It seems there's no news on Akatsuki's jf/jbC Air Combo Finisher, since it's too hard for having a fast air tech recovery
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OTG & Cheap KO/Crumple//Wall Bounced are now very important for all current fighting games since Street Fighter IV, after KOF & Guilty Gear. I starting to feel that Shizuo needs a new Air Throw move. On what i see, he is good on throwing stuff, even he should have a dash attacks (particularly reused 5A & a headbutt). Same goes for Akira that he does needs more drastic changes: *his Air C sprite is from the second hit (Tankyaku) while second changes (first hit/Utankyaku) reused as dash C to match his 3D counterpart move *He might ended up being like Akatsuki in UNIELST: **there should be a variations of Renkantai on the ground, other than just in the air, with the command input should be D(2x), since its a Shoryuken type + should have invisible set up to make it look like Shoryuken-type attack. Means Tenzanko as 236C instead **Teishitsu Dantai as 6C & Hard Knockdown against Standing opponents & Special/EX/Climax/Card Cancel during juggle **His variant version of Parry-like Hold move should be an Impact Skills in all direct ground versions (including a Parry counter based on DOA5 cliffhanger move), since he's the only character to have step dash & look like Ryu, ironically he's a non-projectile Shoto version of Ryu himself in this game *All moves, which are related to palm & shoulder attacks (including 5B, 5C, 2C & Kaiko), should nullify the projectile
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Somethings missing: *New sprites. Particularly on: **Crumple/Cheap KO/Wall Bounced **New Moves (Dash, Command (mostly Launcher, other than just Impact Break), HC, D(2x)) (most are reused for old characters) *All moves OTG *Recovery Roll I guess we'll see another character slots (if there's another series characters, perhaps Support select should be split into two) & most of all, the guest characters has their own storyline, & i suppose they should be a mid-boss instead of final boss, either for some characters or similar in console like the way how many Climax Art Finish used