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Everything posted by Dreize
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Don't feel shitty about DP'ing me, it's fine. It was pretty good for a 1 bar connection too. Going to do some testing later.
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Ahahaha.
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RedTag, how's our new w[j.C] looking in terms of corner combo damage? Anything below 3.7k is a disappointment.
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Rising j.C > RC > j.C OS against wake-up houtenjin is important.
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Human 2B still low profiles her DP, as does spacing yourself out on wake-up via wolf mode.
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That 2B combo is kinda iffy. It has character-specific elements and for some reason I can't get the sideswitch down consistently. The damage difference is pretty negligible and the only real benefit seems to be stronger corner carry. Additionally, I don't know what the point of the 22A at the end of the combo is as it puts you back into Dia mode wherein you don't have a 236A or a 236C. [Dia]2B>3C>22A>6A>766j.B>j.C>421C>6DD>2DD>214D~22A>2DD>6C>236A(or 236C if near corner) I'm not going to be bothering with this route for now. On the other hand, I'm really liking this 236B > 22A > 3C > 236D~C route. It's pretty much better in every way when compared to the old route I was using and it's universal (one way or another). I'll be using this. Thanks.
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Anyone want to go a few rounds with my Valk?
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Interesting. Can I have a few practical/optimal examples of this? Additionally, what should I be doing off of midscreen (Dia) 2B? Currently I've just been using 2B > 3C > 22A > 6A > 4B > 2DD > 214D > Dash > 5C > 2C > 623C but I was wondering if there were better options available.
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I'll just leave this here in case you want to use it for the OP. The old notation table was ruined due to the forum software change. Collapsed: General Notations Used: [table] ,Link >Cancel jJump djDouble Jump sjSuper Jump ADAir Dash IADInstant Air Dash jcJump Cancel sjcSuper Jump Cancel CHCounter Hit FCFatal Counter RCRapid Cancel [ ]Hold Input (N)Attack must deal N amount of hits [???] xNRepeat ??? N amount of times DMGDamage CTCrush Trigger[/table] Additionally, this route seems to be character specific so I decided to compile a quick list for future reference. Midscreen (Luna) 2B > 5B > 5C > 236B > 22A > 5DD > 4DD > 4B, etc, Works On: Kokonoe, Kagura. Relius, Hazama, Hakumen, Bullet, Ragna, Litchi, Tager, Terumi, Azrael, Izayoi, Arakune, Carl, Tsubaki, Nu-13, Bang. 4B Whiffs Against: Mu-12, Makoto, Taokaka, Noel, Amane, Jin, Rachel, Platinum, Valkenhayn.
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It's less useful now, but stubborn people such as myself will still be using the wolf sweep loop. It won't be a regular occurrence like say how Ryuu uses it, but I'll throw it in every once in a while when I have the resources readily available. Of course, it's still pretty much required for any sort of insane OD damage.
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I was referring to the w[5C > 236A] combo. Pretty sure that it's the most damage we'll be able to get off of w[5C > 236A] meterless/wolf meterless (you can substitute tk.214B with 236C for a slight damage boost but it's not worth it due to much steeper execution requirements). The issue isn't the combo itself, the issue is the confirmation. On a side note, corner combos from w[5A] are going to receive a nice little damage boost.
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Thanks again RedTag. That clears up a few of my questions. Too bad the combo isn't very practical. Updated combo thread again with fixes/more combos.
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Who in their right mind drops Valkenhayn for Kagura? Probably has something to do with how Valk plays now. Did he say why he did it?
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Sure. If you ever want some more games/Valk match-up exp feel free to hit me up whenever.
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Really nice job RedTag, neatly organized too. I'll be sifting through these combos and adding the ones that I think are best to the thread. Thank you for getting the character specifics down as well, I'll be updating that section. I understand that you're busy with schoolwork so I won't bug you too much right now but if you have some free time available I'd like to at least test this one combo for me: 5C > 236A > 5D > h[2C > 6B > 2C > 6C > 2C > 236A > 2C > tk.214B > 2C > sj.B > dj.B > j.C as it will answer quite a few questions for me even if unsuccessful. Aerial beast cannons and grounded beast cannons are considered to be different moves. Therefore, the combo should really be w[j.B > 5C > 236A > 236B > j.236A > j.236B > j.214A/B] [2354 DMG, 16 HG] as opposed to w[j.B > 5C > 236A > j.236B > j.236A > j.236B > j.214A/B] [2354 DMG, 16 HG]. After the 5C > 236A you should first wait slightly to land and then go into 236B otherwise you'll just get j.236B (which you don't want due to SMP-related reasons).
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Oh, okay, Hey Red. Take all the time you need.
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New combo thread is up. It's still a huge W.I.P but I'll be editing it quite a bit. Feel free to lock this thread. And tell whoever the person is with the Vita version of the game to feel free to post in the new thread, we should get a discussion going.
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Last post reserved just in case. This thread is currently a huge W.I.P and will be undergoing a lot of editing in the coming few days, especially because of the new forum software. Now that I've finished getting the general layout down feel free to post combos/combo theory and the like.
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F.A.Q 1. What exactly is this "wolf brake" that I keep hearing so much about? Answer: Valkenhayn has the ability to essentially stop/brake during his two wolf command dashes geschwind wolf and rasen wolf, this is called the "wolf brake." 2. How do I perform the wolf brake in CP? Answer: The notation for the wolf brake in CP is now w[1C/4C/7C] during either geschwind wolf or rasen wolf. 3. The j.A > 5D > h[5B] part of this combo 5A > 5B > 5C > 6D > j.A > 5D > h[5B > 5C > j.A > j.B > dj.B > j.C] blue beats/drops, and when it doesn't drop it comes out as j.A > 5D > w[5B]. What am I doing wrong? Answer: The j.A > 5D > h[5B] needs to be inputted fairly quickly, if it's dropping then you're not executing it fast enough. If it helps you can try sliding your finger from 5D to h[5B]. Likewise, if you get j.A > 5D > w[5B] you're inputting the 5D too quickly. 4. I'm trying to do 3C > 236A > 2A > 2C > 6C in the corner but the 2A wont come out. What am I doing wrong? Answer: You need to slightly delay the 2A after the 236A otherwise it wont come out. 5. I'm attempting this midscreen combo 5C > 6D > j.A > 5D > h[5B > 5C > tk.214B] but the tk.214B blue beats/drops. What am I doing wrong? Answer: You're most likely not inputting the tk.214B at the proper time. Here's a visual cue that will help you out: When Valkenhayn twists his head during the h[5C] animation input the tk.214B immediately after. 6. So I've been trying to get this down 5C > j.A > j.C > j.236B > 1D > j.D > h[2C > 6B] but the 1D wont come out. What am I doing wrong? Answer: You can only cancel j.236B into 1D during about 2/3rd's of it's animation. Meaning, you need to delay the 1D a bit after inputting the j.236B. Here's a visual cue that will help you out: Wait until Valkenhayn's body has fully passed through the opponent, then immediately input the 1D. 7. I've been attempting this 5C > 6D > j.A > 5D > h[5B > 236A > 2C > tk.214B > 6C > 3C] in the corner but after the 6C's wallbounce the opponent pops on the other side of me and I can't get the 3C to connect properly afterwards. What am I doing wrong? Answer: After you've hit the opponent with 6C you must walk backwards slightly otherwise the 3C wont properly connect. 8. I've been trying to do a combo in the corner that involves Aerial 2C > 236A but the 236A keeps popping them out. How do I remedy this? Answer: After the 2C make sure to delay the 236A so that they fall down a bit, this way they wont pop out. CP1.1 Combo Videos CP1.0 Combo Videos Valkenhayn Combo Movie 「光の塊」 - By Boku Zen Valkenhayn Lv1 OD Combos - By Kiba Valkenhayn Combo Movie - By Shiro, Suya & Ryu Valkenhayn CH Combos - By Kiba Valkenhayn Combos | Part 2 - By Suya Valkenhayn R. Hellsing/Amane Nishiki Combo Movie - By MSY Valkenhayn Combo Movie 『Ground Hunter』 - By Hima Valkenhayn Basic Combos - By Takenoko Valkenhayn Combos - By HAZEL Credits -Kiba for the help/support with everything. -Magaki for the character specifics. -KaiserCX for the combos. -Shyn for the combos. -Kurushii for the template & header.
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Wolf Starters: Midscreen~ 5A > 5B > 5C > 6D > j.A > 5D > h[5B > 5C > sj.B > j.A > j.B > dj.B > j.C] [2208 DMG, 15 HG] 5A > 5B > 5C > 6D > j.A > 5D > h[5B > 2C] > j.D > j.A > j.A > j.A > j.C > j.236A > j.236B > 6D > j.D > h[j.C] [2513 DMG, 18 HG] 5A > 5B > 5C > 6D > j.A > j.C > dj.C > j.236B > 1D > j.D > h[5B > 2C > j.B > dj.B > j.C] [2500 DMG, ?? HG] j.A > 5B > 5C > 236A > j.236B > 6/7D > j.D > h[j.C] [1804 DMG, 12 HG] j.A > 5B > 5C > 236A > j.236B > j.214A/j.214B [1867 DMG, 13 HG] j.A > 5B > 5C > 236A > 236B > j.236A > j.236B > 6/7D > j.D > h[j.C] [2179 DMG, 15 HG] j.A > 5B > 5C > 236A > 236B > j.236A > j.236B > j.214A/B [2220 DMG, 15 HG] w[j.B > 5C > 6D > j.A > 5D] > 5B > 5C > tk.214B > 66 > 5C > sj.B > dj.B > j.C [2196 DMG, 15 HG] w[j.B > 5B > 5C > 236A > 236B > j.236A > j.236B > j.214A/B] [2490 DMG, 17 HG] w[j.B > 5B > 5C > 236A > 236B > j.236A > j.236B > 6/7D > j.D] > j.C [2449 DMG, 17 HG] (AH) 5B > j.A > j.236A > j.236B > 6D > j.B > j.B > 5B > j.A > j.A > j.A > j.C > dj.D > h[j.C] [2444 DMG, 18 HG] 5B > 5C > 6D > j.A > 5D > h[5B > 5C > tk.214B > Forward Dash > 5C] > j.D > j.A > j.A > j.B > 5B > 236B > j.236A > j.236B > j.214A [3142 DMG, 23 HG] 5C > 6D > j.A > 5D > h[5B > 2C > 236C] > 9D > j.B > j.A > 5D > h[5B > 5C > tk.214B > IAD] > j.D > j.A > j.A > 5B > j.A > j.C > dj.D > h[j.C] [2850 DMG, 21 HG] 5C > 6D > j.A > j.C > dj.C > j.236B > 1D > j.D > h[2C > 6B > 2C > tk.214B > IAD] > j.D > j.A > j.A > 5B > j.A > j.C > dj.D > h[j.C] [3245 DMG, 23 HG] 5C > 6D > j.A > 5C > 236A > 6D > 5D > h[2C > 6B > 2C] > j.D > j.A > j.A > j.A > j.C > dj.C > j.236A > j.236B > j.214A [3488 DMG, 25 HG] 5C > 6D > j.A > 5C > 236A > 6D > 5D > h[2C > 6B > 2C > OD(LvL7-8) > 2C] > j.D > j.B > j.214B > 5C > 236B > j.236B > 6D > j.214A > 5D > h[2C > 632146D] [5345 DMG, 34 HG] 5C CH > 6D > 5D > h[2C > 6B > 2C > 5C] > j.D > j.A > j.A > Delay j.C > j.236B > 1D > 5D > h[2C > 5C > sj.B > j.A > j.B > dj.B >j.C] [3833 DMG, 27 HG] j.C > 5B > 5C > 6D > j.A > 5D > h[5B > 5C > tk.214B > IAD] > j.D > j.A > j.A > 5D > h[5B > 5C > sj.B > j.A > j.B > dj.B > j.C] [2765 DMG, 19 HG] j.C > 5B > 5C > 236A > 6D > 5D > h[2C > 6B > 2C > tk.214B > Forward Dash > 5C > j.A > j.B > dj.B > j.C] [3204 DMG, 23 HG] j.C > 5B > 5C > 6D > j.A > j.C > j.236B > 1D > j.D > [2C > 6B > 2C > tk.214B > Forward Dash > 5C > hj.B > j.A > j.B > dj.B > j.C [3098 DMG, 22 HG] 236A > 5B > 236B > j.236B > 6D > j.B > j.B > 5B > j.A > j.C > dj.D > h[j.C] [2426 DMG, 17 HG] 236A > 6D > j.D > h[2C > 6B > 2C > 5C > tk.214B > IAD] > j.D > j.A > j.A > 5D > h[5B > 5C > sj.B > j.A > j.B > dj.B > j.C [2939 DMG, 21 HG] Midscreen to Corner~ 5A > 5B > 5C > 6D > j.A > 5B > IAD > j.B > 3D > j.A > 5D > h[2C > 236A > 2C > tk.214B > 6C > 3C > 236B] [2518 DMG, 18 HG] (AH) 5B > j.A > j.236A > j.236B > 6D > j.B > j.A > 5D > h[2C > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B] [2855 DMG, 20 HG] 5B > 5C > 6D > j.A > 5B > IAD > j.B > 3D > j.A > 5D > h[2C > 6C > 236A > 2C > 6B > 5B > 2C > j.B > dj.B > j.C] [3001 DMG, ??? HG] 5B > 5C > 6D > j.A > [5C > 2D > 4C] x2 > 5C > 6D > 1C > j.A > 5D > h[5B > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B~236B] [3503 DMG, 25 HG] w[j.B > 5C > 236A > 236B > 6D > j.B > j.A > 5D] > 2C > 236A > 2C > tk.214B > 6C > 3C [2559 DMG, 18 HG] 5C > 6D > j.A > 5B > IAD > j.B > j.C > 5B > j.B > 3D > j.A > 5D > h[2C > (6B > 2C >) 236A > 2C > tk.214B > 6C > 3C] [2901 (3124) DMG, 22 HG] 5C CH > 236A > 6D > 5D > h[2C > 6B > 2C > j.B > 214B > 9D ] > j.B > j.A > 5D > h[5B > 236A > 5B > 2C > j.B > j.B > j.C] [3504 DMG, 25 HG] 5C CH > 6D > 5D > h[2C > 6B > Slight Delay 2C > 5C > tk.214B] > 6D > 5D > h[2C > 6C > 236A > 5B > 2C > j.B > dj.B > j.C] [3928 DMG, ??? HG] j.C > 5B > 5C > 6D > j.A > 5D > h[5B > 5C > tk.214B > IAD] > j.D > j.A > j.A > 5D > h[2C > 6C > 2C > 236A > 3C] [2838 DMG, 20 HG] j.C > 5B > 5C > 236A > j.236B > 6D > j.B > j.A > 5D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B] [3161 DMG, 22 HG] 236A > 236B > j.236A > j.236B > 6D > j.B > j.B > 5B > j.B > 3D > j.A > 5D > h[5B > 236A > 2C > tk.214B > 6C > 3C > 236B] [2671 DMG, 19 HG] 236C > RC > 66D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C] [3050 DMG, 14 HG] Back to Corner~ 5A > 5B > 5C > 6D > j.A > j.C > dj.C > j.236B > 2D > j.D > h[5B > 2C > j.B > dj.B > j.C] [2576 DMG, 18 HG] 5A > 5B > 5C > 6D > j.A > 5C > 236A > IAD > j.A > Delay j.A > 5D > h[5B > 2C > j.B > j.C] [2459 DMG, 17 HG] 5A > 5B > 3C > IAD > j.A > Delay j.A > 5D > h[2C > 236A > 2C > tk.214B > 6C > 3C > 236B] [2699 DMG, 19 HG] w[j.A > 5B > 5C > 236A > IAD > j.A > j.B] [1510 DMG, 15 HG] w[j.B > 5C > 236A > IAD > j.A > j.A (delayed) > 5D] > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B [2347 DMG, 16 HG] w[j.B > 5C > 236A > 236B > 3D > j.D] > 2C > 236A > 2C > tk. 214B > 6C > 3C > 236B [2648 DMG, 19 HG] 5C > 6D > j.A > 5C > 236A > IAD > j.A > Delay j.A > 5D > h[2C > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B] [3250 DMG, 23 HG] 5C > 6D > j.A > 5D > h[5B > 2C > 236C] > 9D > j.B > j.A > 5D > h[5B > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B] [3075 DMG, 22 HG] 5C > 6D > j.A > j.C > dj.C > j.236B > 6D > j.B > j.A > 5D > h[2C > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B] [3179 DMG, 22 HG] 5C > 6D > j.A > 5D > h[5B > 5C] > j.D > j.A > j.C > dj.C > j.236B > 6D > j.B > j.A > 5D > h[2C > 236A > 2C > tk.214B > 6C > 3C > 236B] [3072 DMG, 22 HG] j.C > 5B > 5C > 6D > j.A > 5D > h[5B > 2C > 236C] > 9D > wj.B > j.A > 5D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C] [3079 DMG, 22 HG] j.C > 5B > 5C > 236A > IAD > j.A > Delay j.A > 5D > h[2C > 6C > Forward Dash > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [3013 DMG, 21 HG] Corner~ 5A > 5C > [3D > 4C > 5C] x3 > 6D > 1C > j.A > 5D > h[5C > 236A > 2C > tk.214B > 6C > 3C > 236B] [2863 DMG, 20 HG] 5A > 5B > 5C > 6D > j.A > 5C > 236A > 5D > h[5B > 2C > j.B > dj.B > j.C] [2528 DMG, 18 HG] 5A > 5B > 5C > 236A > 5D > h[2C > 6B > 2C > tk.214B > 6C > 3C > 236B] [2941 DMG, 21 HG] [2941 DMG, 21 HG] 5A > 5C > 236A > 5D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B] [3006 DMG, 21 HG] 5A > 5C > 236A > 5D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B] [3006 DMG, 21 HG] 5A > 5B > 5C > 236A > 5D > h[2C > 6B > 2C > tk.214B > 6C > 3C > 236B] [2941 DMG, 21 HG] j.A > 5B > 5C > 236A > 236B > j.236A > j.236B > j.214A [2220 DMG, 15 HG] j.A > 5B > 5C > 236A > 236B > j.236A > j.236B > 6/7D > j.D > h[j.C] [2179 DMG, 15 HG] 5B > 5C > 6D > j.A > j.C > dj.C > 236B > 2D > j.D] > 2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B [3454 DMG, ??? HG] w[j.B > 5B > 5C > 6D > j.A > 5D] > 5B > 236A > 2C > tk.214B > 6C > 3C > 236B [2373 DMG, 17 HG] w[j.B > 5C > 6D > j.A > 5D] > 5B > 2C > 6C > 5B > 2C > j.B > dj.B > j.C [2412 DMG, 17 HG] w[j.B > 5B > 5C > 236A > 5D] > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B [2677 DMG, 19 HG] 5C > 236A > 5D > h[2C > 6B > 2C > 6C > 2C > 236A > 2C > tk.214B > Slight Walk Forward > 2C > sj.B > dj.B > j.C] [3792 DMG, 27 HG] 5C > 6D > j.A > 5D > h[5B > 2C > 6C > 2C > 6B > 2C > 236A > 5B > 2C > j.B > dj.B > j.C] [3425 DMG, 25 HG] 5C > 6D > j.A > 5D > h[5B > 2C > 6C > 2C > 6B > 2C > 236A > 2C > tk.214B] > 2D > 236B > j.236A > j.236B > j.214A [3630 DMG, 26 HG] 5C > 6D > j.A > 5C > 236A > 5D > h[2C > 6B > 2C > 6C > 2C > 236A > 5B > 2C > j.B > dj.B > j.C] [3571 DMG, 25 HG] [5C > 3D > 4C] x4 > 6D > j.A > 5D > h[5B > 2C > 6C > 2C > 6B > 2C > 236A > 2C > j.B > j.C] [4002 DMG, 28 HG] [5C > 3D > 4C] x5 > 6D > j.A > 5C > 236A > 5D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C] [4217 DMG, ??? HG] 5C CH > 6D > j.D > h[2C > 6C > 2C > 6B > 2C > tk.214B > 5D] > 5C > 236A > 5D > h[5B > 2C > j.B > dj.B > j.C] [4006 DMG, 28 HG] 5C CH > 6D > 5D > h[2C > 6C > 2C > 6B > 2C > 236A > 5B > 2C] > j.D > j.A > j.C > dj.C > j.236A > j.236B > j.214A [4014 DMG, 29 HG] [50%] h[OD(LvL?)] > 5D > w[5C > 3D > 4C] x14 > 5C > 236B > j.236A > j.236B > j.214A] > 5D > h[632146D] [6681 DMG, ??? HG] j.C > 5B > 5C > 236A > 5D > h[2C > 6B > 2C > 6C > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3447 DMG, 24 HG] j.C > 5B > 5C > 236A > 5D > h[2C > 6B > 2C > 6C > 2C > tk.214B > 5B > 2C > j.B > dj.B > j.C [3460 DMG, 24 HG] j.C > 5B > 5C > 236A > 5D > h[2C > 6B > 2C > 6C > 2C > 236A > 2C > tk.214B] > 1D > 236B > j.236A > j.236A > j.214A [3594 DMG, 25 HG] 236A > 5D > h[2C > 6B > 2C > 6C > 2C > 236A > 2C > 5C > j.D] > j.A > j.C > j.236A > j.236B > j.214A [3247 DMG, 23 HG] 236A > j.C > dj.C > j.236B > 2D > j.D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B [3029 DMG, 21 HG] 236C > h[2B > 2C > 6C > 5B > 2C > j.B > dj.B > j.C] [2772 DMG, 19 HG] 236C > h[2B > 236A > 2C > tk.214B > 6C > 3C > 236B] [2597 DMG, 19 HG] 236C > h[2B > 2C > 6C > 2C > tk.214B] > 2D > 236B > j.236A > j.236B > j.214A [3020 DMG, 21 HG] [50%] 236C > h[2B > 2C > 6C > OD(LvL?) > 2C] > 6D > j.B > 5C > 236B > j.236B > j.214A > 5D > h[632146D] [4706 DMG, 22 HG]
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Human Starters: Midscreen~ 6A CH > 5B > j.B > j.214B > 6D > w[j.236A > j.236B > 6D] > j.D > j.C [2175 DMG, 15 HG] 5B > 5C > 236B~236B [1993 DMG, 14 HG] (CO) 5B > 5C > 236C > 6D > w[j.C> j.236B > 1D > j.D] > 2C > 6B > 2C > tk.214B > Forward Dash > 5C > sj.A > j.B > j.C [3644 DMG, 26 HG] 5B > 5C > OD(Lvl1) > 3C > 6D > w[j.A > j.C > dj.C > j.236B > 1D > j.D] > 2C > 6B > 2C > tk.214B > Forward Dash > 5C > j.B > dj.B > j.C [3802 DMG, 27 HG] [50%] 5B > 5C > 236A > RC > 2C > 6B > 2B > 5C > 236B~236B [3165 DMG, 13 HG] [50%] 5B > 5C > 236A > RC > 5D > w[5B > 5C > 236A > 6D > j.D] > 2C > 6B > 2C > tk.214B > Forward Dash > 5C > j.B > dj.B > j.C [3804 DMG, 16 HG] 6B > 2B > 5C > 236B~236B [2365 DMG, 17 HG] 6B > 2B > 5C > tk.214B > 6D > wj.A(w) > 5C > 236A > IAD j.A > Delay j.A > 5D] > 5B > 2C > j.B > dj.B > j.C [3374 DMG, 24 HG] 6B FC > 2C > 5C > 236C > 6D > w[j.236A > j.236B > 1/2D > 5D] > 2C > tk.214B > IAD > j.D > w[j.A > j.A] > 5D > 5B > 5C > j.B > dj.B > dj.C [3889 DMG, 27 HG] 5C CH > 236C > 6D > w[j.C > 236B > 1D/2D > 2C > 6B > 2C > tk.214B > Dash > 5C > sj.B > j.A > j.B > dj.B > j.C [3728 DMG, 26 HG] 3C CH > 6D > j.D > 2C > 6B > 2C > tk.214B > 6D > w[j.236A > 236A > 236B > j.236B > 7D > j.D] > j.C [3568 DMG, 25 HG] j.C > 2C > 6B > 2B > 5C > 236B~236B [2803 DMG, 20 HG] (CO) [50%] j.C > RC > j.C > 5C > 236C > 6D > w[j.C > dj.B > 3D > j.A] > 5D > 5B > 5C > tk.214B > IAD > j.D > w[j.A > j.A > 5B > j.A > j.A > j.A > j.C] > dj.D > j.C [3162 DMG, 12 HG] (CO) [50%] j.C > RC > j.C > 5B > 5C > 236C > 6D > w[j.C > j.236B > 2D > j.D] > 2C > 6B > 2C > 5C > j.B > dj.B > j.C [3637 DMG, 15 HG] Forward/Back Throw > 236C > Delayed 6D > w[j.A > 5D] > 5B > 2C > j.B > dj.B > j.C [2550 DMG, 18 HG] Forward/Back Throw > 236C > 6D > w[j.C > dj.C > j.236A > j.236B > 6D > j.D] > j.C [2839 DMG, 17 HG] Forward/Back Throw > 236C > 6D > w[j.C > j.236B > 1D/2D > j.D] > 5B > 2C > j.B > dj.B > j.C [2918 DMG, 20 HG] Air Throw > 5C > j.D > w[j.A > j.236A > j.236B > 6D] > j.D > j.C [2668 DMG, 19 HG] Midscreen to Corner~ (CO) 2A > 5B > 5C > 236C > delayed 6D > w[j.A > 5D] > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B [2528 DMG, 18 HG] (CO) 2A > 5B > 6B > 236C > delayed 6D > w[j.A > 5D] > 2C > 236A > 2C > tk.214B > 6C > 3C [2506 DMG, 17 HG] 5B > 5C > tk.214B > 6D > j.D > 2C > 6C > 2C > 6B > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3910 DMG, 28 HG] 5B > 5C > tk.214B > Delayed 6D > w[j.A > 5D] > 2C > 6C > 2C > 6B > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3642 DMG, 26 HG] 5B > 5C > 236C > Delayed 6D > w[j.A] > 5D > 2C > 6C > Forward Dash > 2C > 6B > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3670 DMG, 26 HG] (CO) 5B > 5C > 236C > Delayed 6D > w[j.A > 5D] > 2C > 6C > Forward Dash > 2C > 6B > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3670 DMG, 26 HG] (CO) 5B > 5C > 236C > 6D > w[j.C > j.236B > 2D > j.D] > 2C > 6C > (236A) > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [??? DMG, ??? HG] 5B > 5C > OD(Lvl1) > 5B > 5C > 236B ~ 236B > 6D > w[j.A > 5C > 236A > 5D] > 2C > 6B > 236A > 2C > tk.214B > 6C > 3C [4225 DMG, 30 HG] [50%] 5B > 5C > 236B > RC > 5C > tk.214B > 6D > j.D > 2C > 6C > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [4045 DMG, 25 HG] [50%] 5B > 5C > 236B > RC > 5C > j.D > w[j.AA > j.B > 5B > IAD j.B > j.C > 5B > j.B > 3D > j.A > 5D] > 2C > 236A > 2C > tk.214B > 6C > 3C [3682 DMG, 17 HG] j.B > j.214B > 6D > w[j.236A > j.236B > 6D > j.B > j.A] > 5D > 2C > 6C > 6B > 5B > 2C > j.B > dj.B > j.C [2820 DMG, 20 HG] tk.214B > 6D > w[j.236A > j.236B > 6D > j.B > j.A] > 5D > 5B > 236A > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [2855 DMG, 20 HG] (CO or CH) 5C > 236C > Delayed 6D > w[j.A] > 5D > 2C > 6C > Forward Dash > 2C > 6B > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3636 DMG, 26 HG] (CO or CH) 5C > 236C > 6D > 5D > 2C > 6C > 2C > 6B > 2C > 236A > 2C > tk.214B > 1D > w[236B > j.236A > j.236B > 7D] > j.D > j.C [4158 DMG, 33 HG] 236C > 6D > w[j.C > dj.C > j.236A > j.236B > 6D > j.B > j.B > 5B > j.B > 3D > j.A] > 5D > 5B > 236A > 2C > tk.214B > 6C > 3C > 236B [3430 DMG, 25 HG] 236C > Delayed 6D > w[j.A > 5D] > 2C > 6C > 2C > 6B > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3362 DMG, 24 HG] 236C > 6D > w[j.C > j.236B > 1D > j.D] > 2C > 6C > 2C > 6B > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3762 DMG, 27 HG] Forward Throw > 236C > 6D > w[j.C > dj.B > 3D > j.A] > 5D > 5B > 236A > 2C > tk.214B > 6C > 3C > 236B [2932 DMG, 21 HG] Forward Throw > 236C > Delayed 6D > w[j.A > 5D] > 2C > 6C > 5B > 2C > j.B > dj.B > j.C [2872 DMG, 20 HG] Throw > 236C > delayed 6D > w[j.A > 5D] > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B [3018 DMG, 21 HG] Back to Corner~ [50%] 5B > 5C > 236B > RC > 5C > j.D > w[j.AAA > j.C > j.236B > 6D > j.B > j.A > 5D > 2C > 236A > 2C > tk.214B > 6C > 3C [3700 DMG, 17 HG] [50%] 5B > 5C > 236A > RC > 5D > w[5B > 5C > 236A > Dash > 5C > 6D > j.A > 5D] > 5B > 2C > 6C > Forward Dash > 5B > 2C > j.B > dj.B > j.C [3772 DMG, 16 HG] [50%] 5B > 5C > 236A > RC > 5D > w[5B > 5C > 236A > IAD j.A > Delay j.A > 5D] > 2C > 6C > Forward Dash 5B > 2C > j.B > dj.B > j.C [3468 DMG, 16 HG] Back Throw > 5B > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B [3181 DMG, 22 HG] Corner~ 5B > 3C > 236A > 2A > 2C > 236C > 6D > w[j.236B > 2D] > 5D > 2C > 6B > 2C > tk.214B > 6C > 3C [3217 DMG, 23 HG] 5B > 3C > 236A > 2A > 2C > 6C > 5D > w[5C > 236A > 5D] > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [3460 DMG, 24 HG] 5B > 3C > 236A > 2A > 2C > 6C > 5D > w[5C > 236A > 5D] > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [3460 DMG, 24 HG] 5B > 3C > 236A > 2A > 2C > 6C > 2C > 6B > 2C > 5C > j.D > w[j.A > j.C > dj.C > j.236A > j.236B > j.214A] [3576 DMG, 25 HG] 5B > 5C > 236B~236B > 2D > w[1C > j.A] > 5D > 5B > 236A > 2C > 6B > 2C > tk.214B > 2D > w[236B > j.236A > j.236B > j.214A] [3857 DMG, 30 HG] 5B > 5C > tk.214B > Forward Dash > 2C > 6C > 5D > w[5C > 236A] > 5D > 2C > 6B > 2C > 5C > j.B > dj.B > j.C [4004 DMG, 28 HG] (CO) 5B > 5C > 236C > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B [3439 DMG, 24 HG] (CO) 5B > 5C > 236C > Slight Walk > 2C > 6C > 2C > 6B > 2C > 236A > 2C > 5C > j.B > dj.B > j.C [3972 DMG, 28 HG] (CO) 5B > 5C > 236C > 2D > w[5C > 236A > j.C > j.236B > 2DD] > 2C > 6B > 2C > 236A > 2C > j.214B > 6C > 3C [3985 DMG, 28 HG] [50%] 5B > 5C > 236B ~ 236B > RC > 6C > 2C > 6B > 2C > 236A > 5B > 2C > j.B > j.B > j.C [4132 DMG, 19 HG] [50%] 5B > 5C > 236B ~ 236B > RC > 5C > tk.214B > Forward Dash > 2C > 6C > 2C > 6B > 5B > 2C > j.B > j.B > j.C [4225 DMG, 12 HG] [50%] 5B > 5C > 236B~236B > 2D > w[1C > j.A > [5C > 3D > 4C] x5 > j.A] > 5D > 5C > 236A > 2C > tk.214B > 6C > 3C > OD(LvL?) > 2C > 632146D [6001 DMG, ??? HG] [50%] 5B > 5C > 236B~236B > RC > 5C > 236A > 2C > 6B > 2C > 6C > 2C > tk.214B > 2D > w[236B > j.236A > j.236B > j.214A] [4409 DMG, ??? HG] 6B > 2B > 3C > 236A > 2A > 2C > 6C > 5D > w[5C > 236A > 5D] > 5B > 2C > j.B > dj.B > j.C [3354 DMG, 24 HG] 6B > 2B > 5C > tk.214B > Forward Dash > 2C > 6C > 5D > w[5C > 236A > 5D] > 5B > 2C > j.B > dj.B > j.C [3703 DMG, 26 HG] 6B FC > 2C > 5C > 236B~236B > 6D > w[j.A > 5C > 236A] > 5D > 2C > 6C > 2C > 5C > j.D > w[j.A > j.C > j.236A > j.236B > j.214A] [4437 DMG, 31 HG] 6B FC > 2C > 5C > 236C > 2D > w[5C > 236A > j.C > dj.C > j.236B > 2D > j.D] > 2C > 236A > 2C > j.214B > 6C > 3C [4240 DMG, 30 HG] [25%] 6B(1) FC > CT > 2C > 5C > 236C > 2C > 6C > 2C > 5C > j.D > w[j.A > j.C > dj.C > j.236A > j.236B > j.214A][5039 DMG, 19 HG] [25%] 6B(1) FC > CT > 2C > 5C > 236B > 236B > 6D > w[j.A > 5C > 236A > 5D] > 2C > 6C > 2C > 5C > j.B > dj.B > j.C [5074 DMG, 19 HG] [75%] 6B(1) FC > CT > 5D > w[5C > 3D > 4C] x5 > 6D > j.A] > 5D > 5B > 2C > 6C > OD(LvL?) > 2C > 6D > w[j.B > 5C > 236B > j.236B > j.214A] > 5D > 632146D [7283 DMG, ??? HG] 2C > 5C > tk.214B > 6D > w[j.A (whiff) > 5C > 236A > j.C > dj.C > j.236B > 2D > j.D] > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [4164 DMG, 29 HG] 2C > 5C > tk.214B > Forward Dash > 2C > 6B > 2C > 6C > 2C > 5C > j.D > w[j.A > j.C > dj.C > j.236A > j.236B > j.214B] [4402 DMG, 31 HG] 3C > 236A > 2A > 2C > 6C > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [2923 DMG, 20 HG] 3C > 236A > 2A > 5B > 2C > j.D > w[j.B > j.C > j.236B > 2D > j.D] > 2C > 6B > 2C > tk.214B > 6C > 3C [2959 DMG, 21 HG] 3C > 236A > 2A > 2C > 6C > 2C > 6B > 2C > tk.214B > 5B > 2C > j.B > dj.B > j.C [3090 DMG, 22 HG] 3C > 236A > 2A > 2C > 6C > 5D > w[5C > 236A > 5D] > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [3120 DMG, 22 HG] 3C > 236A > 2A > 2C > 6C > 2C > 6B > 5B > 2C > j.D > w[j.A > j.C > dj.C > j.236A > j.236B > j.214A] [3189 DMG, 22 HG] 3C CH > (Forward Dash) > 2C > 6B > 2C > tk.214B > 5D > w[5C > 236A > 5D] > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3855 DMG, 27 HG] (CO) 5C > 236C > 2D > w[5C > 236A > j.C > dj.C > j.236B > 2DD] > 2C > 6B > 2C > 236A > 2C > j.214B > 6C > 3C [4068 DMG, 29 HG] 5C CH > 6C > 2C > 6B > 2C > 236A > 2C > tk.214B > 5B > 2C > j.B > dj.B > j.C [4031 DMG, 28 HG] 5C CH > 6C > 2C > 6B > 2C > tk.214B > 5D > w[5C > 236A > j.C > dj.C > j.236A > j.236B > j.214A] [4337 DMG, 31 HG] 6C > 2C > 6B > 2C > tk.214B > Forward Dash > 2C > 236A > 2C > 236C > 2C > j.B > dj.B > j.C [3556 DMG, 25 HG] 6C > 2C > 6B > 2C > tk.214B > 5D > w[5C > 236A > 5D] > 2C > 5C > j.D > w[j.A > j.C > j.236A > j.236B > j.214A] [3797 DMG, 27 HG] 6C > 2C > 6B > 2C > tk.214B > 5D > w[5C > 236A > 5D] > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3701 DMG, 26 HG] [25%] 6C > 2C > tk.214B > CT > 2C > 6B > 2C > 5C > j.D > w[j.A > j.C > dj.C > j.236A > j.236B > j.214A] [4137 DMG, 19 HG] [25%] 6C > 2C > tk.214B > CT > 2C > 6B > 2C > 5C > sj.D > w[j.A > j.C > dj.C > j.236A > j.236B > j.214A > j.214B] [4235 DMG, 20 HG] [50%] 6C > 2C > 6B > 2C > 5C > j.D > w[j.A > j.C > dj.C > j.236A > j.236B > 6D] > j.D > j.C > OD(LvL3-4) > j.B > j.214B > 8D > w[j.B > j.214A] > 5D > 2C > 632146D [5386 DMG, 27 HG] 6C FC > 2C > 6B > 2C > 5C > tk.214B > 3C > 236B~236B > 6D > w[j.A > 5C > 236A > 236B > j.236A > j.236B > j.214A] [4000 DMG, 28 HG] [50%] j.C > RC > j.C > 3C > 236A > 2A > 2C > 6C > 5B > 2C > j.B > dj.B > j.C [3007 DMG, 12 HG] [50%] j.C > RC > j.C > 3C > 236A > 2A > 2C > 6C > 2C > 6B > 5B > 2C > j.D > w[j.A > j.C > j.236A > j.236B > j.214A] [3150 DMG, 13 HG] (CO) [50%] j.C > RC > j.C > 2C > 6B > 5B > 5C > 236C > Slight Walk Forward > 2C > 6C > 5B > 2C > j.B > dj.B > j.C [3470 DMG, 13 HG] (CO) [50%] j.C > RC > j.C > (5B >) 5C > 236C > 2D > w[5C > 236A > 5D] > 2C > 6B > 2C > 236A > 2C > j.214B > 6C > 3C > 236B [3496 DMG, 15 HG] (CO) [50%] j.C > RC > j.C > 5B > 5C > 236C > Slight Walk Forward > 2C > 6C > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [3379 DMG, 14 HG] 236C CH > 2C > 6B > 2C > 6C > 2C > tk.214B > 5D > w[5C > 236A > 236B > j.236A > j.236B > j.214A] [4089 DMG, 29 HG] Forward Throw > 2C > 6B > 5B > 2C > j.D > w[j.A > j.C > j.236A > j.236B > j.214A] [3338 DMG, 23 HG] Forward Throw > 2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B [3364 DMG, 24 HG] Forward Throw > 2C > 6C > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [3369 DMG, 24 HG] [25%] Forward Throw > CT > 2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B~236B [3964 DMG, 17 HG] [75%] Forward Throw > CT > 2C > 6B > 2C > OD(LvL?) > 2C > j.D > w[j.B > j.214B > 236B > j.236B > j.214A] > 5D > 632146D [??? DMG, ??? HG] Air Throw > Delay j.214B > (2C) > 6B > 5B > 2C > j.B > dj.B > j.C [3026 DMG, 21 HG]
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General Overview: Valkenhayn is a relatively tricky character to use, as he relies on the player being constantly cognizant of his/her wolf meter. At times, you may find yourself opting for combos that use less wolf meter in order to reserve a good amount of it for extended oki/pressure/mix-up, etc. Acting recklessly during wolf mode may cause you to fully deplete said meter, thus putting you in a rather unpleasant situation. If such an occasion arises (ideally it shouldn't be happening) playing the spacing/poking game until you've fully regenerated your meter is a solid option in most cases, as you're essentially stalling for time. New to Chrono Phantasma, Valkenhayn can actually link a h[236B~236B] from his 5C. Since most normals chain into 5C, using 5C > h[236B~236B] as a means to create space between you and your opponent while stalling for wolf regen time has become quite a solid option. In short, please try to keep in mind that wolf mode is an extremely important/core aspect of Valkenhayn's neutral, and is not solely used for combos. With that being said, regularly using three w[4D] command dashes in succession as a means to approach/get in with wolf mode is generally frowned upon, since you're essentially crippling your combo potential for when you do actually land a clean hitconfirm. It's most definitely a two way street, and part of being a strong Valkenhayn player is actively being able to properly balance and utilize wolf/human mode both effectively yet efficiently. If you do find yourself running out of wolf meter mid combo, try to end said combo with w[j.214A/j.214B]. Note: You will notice that combos which start with wolf mode will indicate which segment is performed in human mode with an h[ ], likewise, you will also notice that combos which start with human mode will indicate which segment is performed in wolf mode with an w[ ]. Transitions from human mode to wolf mode and vice-versa are excluded from this rule and will not be put into parenthesis. Please PM/VM me if any confusion arises as I will be updating this thread on a daily basis. Current Combo Count: W.I.P. Screen Positioning Explanation: Midscreen: These combos may vary, and not all of them will end in the corner. However, these are combos that can be done around the fullscreen-ish/midscreen-ish area without the need of the corner. Midscreen to Corner: These combos start around the midscreen-ish area and require the corner for full completion. Combos found in this sub-section will mostly end in human strings and are solid for regenerating wolf meter. Near Fullscreen: These combo's start around the 1/3rd-ish stage mark and will mostly end in the opposite corner. Combos found in this sub-section will mostly start from strong starters and have very good corner carry. Back to Corner: These combos start with your back being extremely close towards the corner. Combos found in this sub-section will mainly focus around bringing your opponent back into the corner behind you. Corner: These combos mostly start with your opponent being directly in the corner, but it is important to note that some work relatively close/near to the corner and have slight corner carry. Combos found in this sub-section have many different purposes, and Valkenhayn's most damaging combos can be found here. General Screen Positioning: Notations: [table] jJump djDouble Jump sjSuper Jump adAirdash IADInstant Air Dash jcJump Cancel sjcSuper Jump Cancel CHCounter Hit FCFatal Counter RCRapid Cancel OD(LvL?)Overdrive Level (j.C)Falling j.C 6B(1)First Hit Of 6B tkTiger Knee w[ ]Wolf Sequence h[ ]Human Sequence CTCrush Trigger (CS: )Character Specific Combo (CO)Only Works On Crouching Opponent (AH)Only Works On Aerial Hit xNRepeat ??? N amount of times DMGDamage HGHeat Gain % [x%]Heat Required[/table] Overdrive Explained Press A+B+C+D while standing or airborne to activate overdrive. Overdrive costs an entire burst gauge and places Valkenhayn in a temporarily powered up state. Overdrive lasts longer the less life you have remaining. Combos in this thread that use overdrive will list the required level of overdrive which will range from 1-10. The duration of overdrive for Valkenhayn is calculated by the following table: Please note that cancelling a move into overdrive splits it's duration in half. Overdrive Levels: Health (%) 100-90 = Level 1 Health (%) 089-80 = Level 2 Health (%) 079-70 = Level 3 Health (%) 069-60 = Level 4 Health (%) 059-50 = Level 5 Health (%) 049-40 = Level 6 Health (%) 039-30 = Level 7 Health (%) 029-20 = Level 8 Health (%) 019-10 = Level 9 Health (%) 009-0 = Level 10 Beginner Valkenhayn Combos For Newcomers Are you new to Chrono Phantasma Valkenhayn and plan on learning some of his combos? If so, this is a good place to start. Since the combo thread is filled to the brim with a plethora of combos you may not know where to begin, so I've compiled two relatively short lists of 8 combos in total that are fairly easy to execute and will allow you to slowly ease into some of his more advanced stuff. There are four combos from wolf starters, and four combos from human starters. Additionally, I've also ordered the combos numerically from easiest to hardest in each respective list. Midscreen: 1) 2A > 2B > 5B > 3C > 236A [1397 DMG, 10 HG] 2) 2A > 2B > 5B > 5C > 236B~236B [1735 DMG, 12 HG] 3) w[5A > 5B > 5C > 6D > j.A > 5D] > 5B > 5C > j.A > j.B > dj.B > j.C [2113 DMG, 15 HG] 4) w[5A > 5B > 5C > 6D > j.A > j.C > dj.C > j.236A > j.236B > j.214A] [2420 DMG, 17 HG] Corner: 1) 2B > 5B > 3C > 2A > 2C > 6C > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [2829 DMG, 20 HG] 2) 6C > 2C > 6B > 2C > j.214B > 1D > w[236B > j.236A > j.236B > j.214A] [3355 DMG, 24 HG] 3) w[5A > 5B > 5C > 6D > j.A > 5D] > 5B > 236A > 2C > tk.214B > 6C > 3C > 236B [2424 DMG, 17 HG] 4) w[5C > 6D > j.A > 5D] > 5B > 2C > 6C > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [3247 DMG, 23 HG] Here is a video of all 8 combos being performed for visual reference. Good luck! And if you have any questions/concerns please feel free to consult the F.A.Q in this thread or the Valkenhayn Q&A thread. Wolf Sweep Loop Valkenhayn can optimize certain combos with his w[5C] coupled with the wolf brake, this is more commonly referred to as the "Wolf Sweep Loop." Combos that utilize this loop tend to be very wolf meter intensive and executionally demanding, they are not compulsory. Here's an example of a combo that utilizes the Wolf Sweep Loop: 5A > 5C > [3D > 4C > 5C] x3 > 6D > 1C > j.A > 5D > h[5C > 236A > 2C > tk.214B > 6C > 3C > 236B] [2863 DMG, 20 HG] For learning purposes I've put the part of the combo that utilizes the loop in bold & italics. The loop is notated as [3D > 4C > 5C] xN, wherein the xN is being used to indicate the number of reps. Steps: 1. Input w[5C]. 2. Immediately follow-up with 3D (anything above 3 reps requires 3D due to spacing issues). 3. Next, input a slightly delayed 4C (this is the wolf brake). 4. Now hold the 4C to get another w[5C]. 5. Rinse & repeat from step 2. Here is a video that showcases the loop for visual reference. Recommended Valkenhayn Combos Valkenhayn has plenty of combo routes this time around, and this list barely scratches the surface. But, here are 20 combos that I would personally recommend learning; some of which I use myself. Please keep in mind that the combos listed here will vary in difficulty and that many of them can be performed from different starters. Collapsed: Combos: Midscreen: Human Starter: j.C > 2C > 6B > 2B > 5C > 236B~236B [2803 DMG, 20 HG] Wolf Starter: 5C > 6D > j.A > 5D > h[5B > 5C > tk.214B > IAD] > j.D > j.A > j.A > 5D > h[5B > 5C > sj.B > j.A > j.B > dj.B > j.C] [2732 DMG, 19 HG] 5A > 5B > 5C > 6D > j.A > 5D > h[5B > 2C > sj.B > j.A > j.B > dj.B > j.C] [2218 DMG, 15 HG] Midscreen to Corner: Human Starter: 5C CH > 236C > 6D > w[j.C > j.236B > 1D] > j.D > 2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B [3842 DMG, 27 HG] (CO) 5B > 5C > 236C > Delayed 6D > w[j.A] > 5D > 2C > 6C > Forward Dash > 2C > 6B > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3670 DMG, 26 HG] [50%] (CO) j.C > RC > j.C > 5B > 5C > 236C > Delayed 6D > w[j.A] > 5D > 2C > 6C > Forward Dash > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [3228 DMG, 13 HG] Wolf Starter: 5C > 6D > j.A > 5B > IAD > j.B > j.C > 5B > j.B > 3D > j.A > 5D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B] [3175 DMG, 22 HG] (AH) 5B > j.A > j.236A > j.236B > 6D > j.B > j.A > 5D > h[2C > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > 236B] [2855 DMG, 20 HG] 5C > 6D > j.A > 5D > h[5B > 5C > tk.214B > IAD] > j.D > j.A > j.A > 5D > h[5B/2C > 236A > 2C > 6B > 5B > 2C > j.B > dj.B > j.C] [3052/3119 DMG, 21/22 HG] Back to Corner: Wolf Starter: 5C > 6D > j.A > 5D > h[5B > 2C > 236C > 9D > j.B > j.A] > 5D > h[2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C > 236B] [3176 DMG, 22 HG] j.C > 5B > 5C > 236A > IAD > j.A > Delay j.A > 5D > h[2C > 6C > Forward Dash > 2C > 6B > 5B > 2C > j.B > dj.B > j.C] [3013 DMG, 21 HG] 5A > 5B > 5C > 236A > IAD > j.A > Delayed j.A > 5D > h[2C > 236A > 2C > tk.214B > 6C > 3C > 236B] [2545 DMG, 18 HG] Corner: Human Starter: 5B > 3C > 236A > 2A > 2C > 6C > 5D > w[5C > 236A] > 5D > 2C > 6B > 5B > 2C > j.B > dj.B > j.C [3460 DMG, 24 HG] [50%] 5B > 5C > 236B~236B > RC > 5D > w[5C > 236A > 5D] > 2C > 6B > 2C > 236A > 2C > tk.214B > 6C > 3C [4254 DMG, 20 HG] 6C > 2C > 6B > 2C > tk.214B > 5D > w[5C > 236A] > 5D > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [3701 DMG, 26 HG] 6B FC > 2C > 5C > 236B~236B > 6D > w[j.A > 5C > 236A] > 5D > 2C > 6C > 2C > 236A > 5B > 2C > j.B > dj.B > j.C [4353 DMG, 31 HG] Wolf Starter: 5A > 5B > 5C > 236A > 5D > h[2C > 6B > 2C > tk.214B > 6C > 3C > 236B] [2941 DMG, 21 HG] 5B > 5C > 236A > 5D > h[2C > 6B > 2C > 6C > 2C > 236A > 2C > tk.214B > j.B > dj.B > j.C] [3717 DMG, 26 HG] 5C > 6D > j.A > 5D > h[5B > 2C > 6C > 2C > 6B > 2C > 236A > 5B > 2C > j.B > dj.B > j.C] [3425 DMG, 24 HG] j.C > 5B > 5C > 236A > 5D > h[2C > 6B > 2C > 6C > 2C > 236A > 5B > 2C > j.B > dj.B > j.C] [3447 DMG, 24 HG] Character Specifics The 5C > j.A > 5D > h(5B > 2C > 236C) route Works On: Tager, Hazama, Hakumen, Taokaka, Mu-12, Litchi, Bullet, Noel, Rachel, Amane, Jin, Arakune, Terumi, Azrael, Ragna, Platinum, Bang, Valkenhayn, Kagura, Kokonoe & Tsubaki (Against Tsubaki & Kokonoe slightly delay the 236C). Doesn't Work On: Nu-13 (236C whiffs), Carl (2C whiffs), Izayoi (236C whiffs), Relius (236C whiffs), Makoto (2C whiffs). Corner Throw > 2C Works On: Terumi, Relius, Bullet, Platinum, Hazama, Mu-12, Ragna, Jin, Valkenhayn, Noel, Hakumen, Litchi, Arakune, Bang, Kokonoe, Kagura, Carl, Izayoi. Doesn't Work On: Amane, Nu-13, Tsubaki, Azrael, Makoto, Rachel, Taokaka, Tager. The reason it doesn't work on those characters is because they bounce much lower to the ground making it impossible to followup with 2C. For those it does not work on, use the following combo instead: 5B > 236A > 2C > 6B > 2C > tk.214B > 6C > 3C > (236B). If you don't want to bother with the character specifics it's easier just to go for the 5B > 236A route since it works on everyone and sacrifices about 200 damage. Corner tk.214B > 6C > 3C > 236B ender The 236B Works On: Terumi, Relius, Bullet, Platinum, Hazama, Mu-12, Ragna, Jin, Valkenhayn, Hakumen, Litchi, Arakune, Bang, Kokonoe, Carl, Izayoi, Makoto, Tsubaki, Taokaka, Rachel, Nu-13. The 236B Whiffs On: Noel, Tager. Works But Stricter On: Azrael, Amane, Kagura. (hit as early as possible with the 3C otherwise the 236B will whiff). Corner 236C > 2D > w(5C) It works on everyone during a FC combo, otherwise: Works On: Relius, Makoto, Taokaka, Hazama, Hakumen, Bullet, Ragna, Litchi, Terumi, Noel, Amane, Jin, Arakune, Carl, Rachel, Kokonoe, Valkenhayn & Bang. Doesn't work On: Mu-12, Kagura, Tager, Azrael, Izayoi, Tsubaki, Platinum & Nu-13. The w5C will whiff. w(5C > 6D > j.A > 5B > IAD > j.B > j.C) Works On: Amane, Nu-13, Platinum, Valkenhayn, Tsubaki, Arakune, Izayoi, Terumi, Azrael, Bullet, Ragna, Litchi, Relius, Makoto, Taokaka, Kokonoe, Kagura. Works On But Must Slightly Delay The 5B Before the IAD: Hakumen, Mu-12, Tager. Works On But Can't Get 5B Follow-Up: Carl, Noel. Doesn't Work On: Bang, Rachel, Jin. Note: Against Terumi & Hazama, make sure to input the 5B > IAD > j.B > j.C very, very quickly otherwise it will not combo properly. Raw j.C > RC > j.C on crouching hitboxes Works On: Terumi, Relius, Bullet, Platinum, Hazama, Ragna, Jin, Valkenhayn, Hakumen, Arakune, Bang, Carl, Makoto, Tsubaki, Tager, Kagura, Noel. Doesn't Work On/Unreliable On: Mu-12, Amane, Nu-13, Izayoi, Azrael, Rachel, Taokaka, Litchi, Kokonoe. corner w(5C > 236A > 5D) > 3C > 236C Doesn't Work On: Ragna, Kagura, Nu-13, Tager, Mu-12 & Kagura. -3C needs to be done as early as possible, and if not, 236C will whiff. w(5C > 236B) Works On: Azrael, Mu-12, Relius, Hakumen, Kagura, Bullet, Tager, Arakune, Tsubaki, Valkenhayn, Bang. Doesn't Work On: Ragna, Makoto, Taokaka, Hazama, Litchi, Terumi, Noel, Izayoi, Amane, Jin, Carl, Rachel, Kokonoe, Platinum, Nu-13.
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What happened with this? I completely missed it this time. I think one more event before 1.1 is a good idea.
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Ah, now I get what the title is referencing.