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Dreize

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Everything posted by Dreize

  1. What exactly do you mean? Edit: Oh, nevermind, I think I understand what you mean. I believe manually covers pretty much everything aside from running out of wolf meter and being forced to transform back into human mode?
  2. Just take a look at the comments that were made in the CP Valkenhayn 1.1 changelog thread. http://www.dustloop.com/forums/showthread.php?18932-CP-v1-1-Valkenhayn-Changes-and-Discussion Covers just about everything.
  3. Looks like they want 90% of the backdashes to be 22 frames.
  4. Azrael backdash nerf is so insignificant when compared to the other characters with good backdashes that also received nerfs. Was honestly expecting more. 2 frames of increased duration, aha.
  5. Yes, it doesn't have any invul.
  6. Been thinking, I get so many damn w[j.A] AH confirms, wonder what I'm going to do post-patch. Might have to change up my main approach methods. Anyways, when they initially announced the grounded beast cannons start-up buff I was completely uninterested. I figured that it was most likely going to be a standard 3-4 frame buff (and it was even less at 2 frames). But, with the w[5C > 236A] confirmation it might actually be a useful/good buff. Perhaps things like... Corner: 5C > 236A > 5D > h[2C > 6B > 2C > 6C > 2C > 236A > 2C > 236C/tk.214B > 2C > sj.B > dj.B > j.C] [3801/3792 dmg, 27 hg] 5A > 5B > 5C > 236A > 5D > h[2C > 6B > 2C > tk.214B > 6C > 3C > 236B] [2941 dmg, 21 hg] Will be possible post-patch. I do have a few concerns, but we'll see what happens I guess.
  7. Rising j.C > RC > j.C is an OS that you can use to combat Relius's gear super.
  8. Let's do it limey. Edit: Ninja'd by Ctrl.
  9. Depends on the match-up. In the Tager match-up I get it all the time whereas in most other match-ups I rarely get it. It's a nice change though since it sort of lets us choose how we want to play Valk in neutral. Not only that but with the wolf gauge nerf (which is longer than we initially thought it was at 90 frames as opposed to 60) we'll be able to turtle for wolf meter without having to worry too much about getting negative penalty. Actually, it's probably my favorite change. Though if I'm not mistaken other rushdown oriented characters (Makoto for instance) have received similar changes whereas zoners are getting a bit of a reduction. Makes me wonder. And while I didn't expect BOTH of our backdashes to be nerfed that hard I'm still okay with the change. Wolf gauge nerf is definitely going to effect neutral in a big way, we may have to turtle a lot more (and if you weren't doing optimal Valkenhayn combos before than you better start doing them now). Speaking of combos, now that w[5C > 236A] has officially been confirmed we may have some new combo routes to mess around with, which is also nice. Other then that though a mere 2 frame start-up buff on grounded beast cannons really isn't going to make much of a difference, would have been nicer on aerial beast cannons.
  10. Why are NA Valkenhayns obsessed with the Rachel color palette, hah. Secret Rachel mains.
  11. Called it. If I'm reading this right then I like this change. Never liked the negative penalty mechanic to begin with. Bodied.
  12. Valkenhayn was never RIP, his w[j.A] is though. The match-up discussion had nothing to do with post-patch. He's not dead nor is he as strong as ever. He is, without a doubt, weaker than he was pre-patch. Which is perfectly fine and it's what he deserved, just wished that they would have went about it differently, but oh well. At any rate, he's probably still going to be a strong character in CP.
  13. GG's to BlackYakuzu94 and Uri_WoZ. Fun stuff.
  14. I don't think anyone ever really likes these sort of nerfs. Starter time nerfs on A starters are just ridiculous. I've been wondering how the Tager mains were going to react to the 2A/5A nerf.
  15. Play Valkenhayn, Dreizehn. Your Dustloop name suits him.
  16. Sometimes you just gotta go for that 3.9k.
  17. GG's to Koopa, Zeromus, and Evee. Time to head out. Delay, delay everywhere. Wolf brakes are out of the question today I suppose. *spaces himself out on wake-up so that w[5C] will clash with Mu's DP* *proceeds to clash with Mu's DP 5+ times before getting hit by it* *proceeds to laugh uncontrollably* Should have picked Hakumen earlier against you Evee, godlike lag character. Wanted more games, Koopa. GG's folks.
  18. Ah, okay. Well, I should have figured as much I suppose. Things are starting to become much more clear now, thanks.
  19. Nah. So apparently some of my play has been uploaded, which I don't mind I suppose. Figured I'd post it here incase anyone was interested in watching me flail around. I do a lot of silly/questionable stuff, but oh well. Gotta put in more work I guess. We had a 1 bar connection but it was pretty damn good for a 1 bar so we went with it. Notes: -I do not nor will I ever support the usage of the 2D > j.D/Suya routes in corner combos. -In this set I typically go for the 5B > 5C > tk.214B routes that most Jap players use, but I prefer different/better ones that I'm not comfortable enough with to use on netplay yet. -You may be wondering why I kept going for 5C > 236C at the start of the match. I wanted that 3.9k 5C CH combo really badly since I love executing it, not really a logical decision I suppose. I didn't even get it once in this set though. -Occasionally I'll do a wolf brake whilst omitting the j.A and then immediately go into w[5C]. It's sort of like an empty jump-in into low I suppose. Probably not the best of ideas but it works sometimes and I prefer the w[5C] damage/combo over the w[j.A] one. Sometimes it's just me messing up w[j.A] IOH though. Credits to CMSORA for uploading, of course. And once again, GG's dude.
  20. Welp. Apparently my netplay lobby persuasion tactics aren't as good as I thought they were. GG's to all I played today, done for tonight I think.
  21. I take everything Suya says with a huge grain of salt. Doubt that match-up list was meant for post-patch as well. I also doubt that Valkenhayn is "RIP", just a bit worse (and bit less fun since they took away combo routes). But we'll see I suppose, it's hard to gauge how bad certain nerfs are right now.
  22. Speaking of which, I'd really like some more info about his post-patch w[j.B]. What's going on with that normal, I'm still a bit confused since there's conflicting information.
  23. Feeling delay tonight. Oh well. GG's to doren2k and Surf. This black cherry tea is really nice, smells good too.
  24. I play Valkenhayn, but I'm not good. I was going to join your 2-man player match room but the bars wouldn't load so I couldn't.
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