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Hecatom

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Everything posted by Hecatom

  1. I am actually happy that Yukari is finally in FUCK YOU!! I think that is a biker suit
  2. Man, this totally came out of nowhere LOL
  3. Well yeah i know that i will have to wait, i should have worded it better
  4. Yo, Aquapizza at $35 on play asia, go go go go go go go... http://www.play-asia.com/aquapazza-aquaplus-dream-match-paOS-13-49-en-70-2jqy.html I think that i will grab a copy for myself right now
  5. http://www.siliconera.com/2013/08/14/saint-seiya-brave-soldiers-shoots-for-the-stars-on-november-26/
  6. Maybe they are waiting for a port with netcode, i "imported" mine bute i barely play it now that i moved out of my country :/
  7. I don't really know, it has been said that each of them have different duration times for the slow motion effect, but i can't confirm it or deny it, i can only say that right now they help the player know at what point of the move they made the cancel. I think that if that were to be the only difference it still has it use when crafting new combos imo You can YRC at any point before the move hits, they behave kinda like the FRC but are not tied to an specific frame Actually both the YRC and PRC BTW i was thinking that maybe a move when cancelled during the active frames on whiff can also end as PRC, maybe someone that played it can say if this is true this theory of mine.
  8. More like cancelling any move before the active frames of the move. YRC Before Active Frames RC During Active Frames on Hit/Block PRC After Active Frames, i have only seen it happen on whiff, so i don't know if is also purple on Hit/Block
  9. You should look the art of Hard Corps Uprising, the characters designs are also his.
  10. I love when people come to the threads to say some crap while completely missing the point. Bravo good sir, bravo.
  11. The day when we get TRF2 and DB on PSN i will implode of happiness.
  12. Look at the damn art and you will know, is Ishiwatari's work LMAO, compared to what? GGAC has the same amount of hitstop that previous GG games LMAO, hopefully that wouldn't stay cuz is kinda dumb TBH
  13. The artist and character designer is Ishiwatari, the man behind the story, so...
  14. I am pretty sure that FRC are not coming back, since the YRC works as a getho FRC.
  15. http://www.dustloop.com/forums/showthread.php?16822-effets-indesirables-du-visage-eruption-Risperidone&p=1529389#post1529389 http://www.dustloop.com/forums/showthread.php?16821-Como-Comprar-Casodex-Chile
  16. I never knew about this feature
  17. You can imagine how i feel at knowing that they went to #R Chipp which is probably the worst version of Chipp ever
  18. I see, i got confused because it seemed like the 632146HS Super of Chipp had also a cut-scene at the end, maybe the screenshot was at te end of a round
  19. If orgot to ask, what happens when you RC/YRC a Super that has a cut-scene?
  20. New pics bitch
  21. http://safebooru.org/index.php?page=post&s=list&tags=soweldao
  22. Add that we already saw the characters having better facial expressions and better timing on their mouth during the trailer, so is safe to assume that for the purpose of this local test that stuff was not finished yet
  23. I feel that the questions on the 1st one are too general. For example, even when games like GG, BB, MB, P4A, etc have chain systems you still have links as result of the differences between hitstun/air tech windows and recovery frames on some moves. You can also see that different games handle the SJ differently, take GG and KOF for example, where everyone can do it, but their arc and height differs, meanwhile SF4 is character specific As for the Major punish that is something that is very situational, not to mention that differs from game to game taking in account the different mechanics and rules that the game has. The same goes for throws, you can see how different games allow that all can combo, or only a few on specific conditions As for the rest they could depend on the preference of the player, but i still feel that are quite general since they don't convey a middle ground. As for the 2nd Survey i feel that there are quite a lot of misconceptions about the games that you use as examples. BB is not rushdown heavy, don't confuse that because every character can do combos (and some with/from their projectiles) this doesn't mean that is rushdown heavy, on that game we have characters with incredible strong zoning capabilities that the characters from SF would wish to have Also, take me for example, i can read matchup data, i understand well many of the fighting games that i play, but that doesn't mean that i am a better player because of it, FGs in the end are about skill and strategy, both go by hand with each other, since the better you understand the game and the better are your skills then the chances of winning are bigger. As for the rest it depends of the player preferences but again i feel that it doesn't allow for a middle ground between the options
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