Jump to content
Dustloop Forums

Hecatom

Members
  • Posts

    2,949
  • Joined

  • Last visited

Everything posted by Hecatom

  1. I feel that ASW will show Zato for obvious reasons, Potemkin, Dizzy, Sin and a new Character
  2. Dunno you man, but for me taking out tools & options from the characters is not a good thing, period. Also, not every forcebreak is a powerful version/version with different propeties of an existing move, look at Chipp, Zappa and Testament for example. Also, i can't stress how worried makes me to know that they are using #R as a base for this new entry, smh.
  3. And this is why we should have an agree button here on DL
  4. That is why am saying that all of us should be expecting a really bonkers game. My problem with that is that he was not involved on the best GG so far which is AC, and he is aiming to use #R as a template, which is not really that good imo They have effectively took away options from the player that alone will have a huge impact on the game, and imo fr the worst, also, GG has never been a heavy combo oriented game like many modern games, and while i really don't have anything against them (i love BB and P4A), the flow that made GG what it is can be potentially out, just the fatc that the RC slows the time already seems as something that would become annoying and flow disrupting very quickly.
  5. And I'm not really sure why one decision in your situation is ultimately harder than the other. On the surface, you have some comfort after your DAA in the current system, since you've still got a 25% option. But really, after that, you're faced with another decision you won't have in the new system: is it better to use this 25%, or hold out for 50%? That decision is gone completely in Xrd; you just hold for your 50% if you choose to DAA. Having to repeatedly make decisions of that nature is what makes the current system harder, in a different way, than the one we're seeing from Xrd. On a related note, you still have more comeback power if you don't spend your meter on a DAA in both systems -- and, arguably, AC's system would reward you -better- for holding your meter since you'd get a maximum of three options (three FRCs/FBs) instead of just one (one RC/super). You're just asking whether or not the 25% option remaining after your DAA makes it easier to commit to. It does, but I don't think one option against none is that much worse of a decision than three options to one. The risk in doing a DAA is higher in the new system, and you certainly are rewarded less for your choice to DAA at 75% in it; however, you're also rewarded less for choosing not to DAA. The ultimate effect in this situation just seems like an overall weakening of comeback power in a momentum-heavy game, which sounds questionable to me. QFT
  6. You were cancelling it x frames into the move to get a specific effect. New RCs would still require you to hit it at exactly frame X to get the effect you want. There's no difference, except you're paying more meter. The increased meter cost and the ensuing balance headaches make this look like a downgrade from FRCs, not an upgrade. That is because IS a downgrade, basically you can YRC at any moment going by your explanation but to get the desired result you still need to do it in specific points, now that you can do it any time you can blow the meter but not get the reward wanted, making it harder for everyone that has not perfected the timing yet. Going with your explanation i can see combos that require on one point, and combos that require like 1 frame later, which in the long run makes it harder for the players (womething that i think that is no the intent) Lol, but the whole shit of doing the YRC is to simplify everything for the mithical casual market that invariably would ignore the game no matter how simply becomes Also, making the game harder because they are taking options away from the player is no good no matter how you look it, because you are making less effective their strategies and their characters. Dunno about you, but i feel that we should be prepared for a game with a terrible balance like #R (specially because it seems that they are taking #R as foundation), in fact, from now on i am wating for the worst, so if by chance the game ends being good, is a win, and if is terrible i wouldn't be surprised at all
  7. What it worries me is that they will try to conpensate the loss of the tool by giving more combo oportunities from every counter/hit, etc changing the flow of GG :/ Agree, taking away options from the player is in no way a good thing.
  8. Yeah is very probable, but considering that they seem to aim for #R / Slash vibe (i actually can't remember where i read that so i am not 100% sure about that) it could be very probable that we will see the FB and SB out of the game.
  9. So, we can asume that the YRC would work similar to the FRC but to make stuff more accessible they slow time for thos who have slow reaction/input time... How much time it will be slowed is the question, cuz if is too much it can break the flow of the game imo At least they are not removing the tool that gives so much flexibility to the chars, though they removed the force breaks :/
  10. ArcSys, Arc, ASW you know, because the name is Arc System Works
  11. I could swear that this game had a thread already :O
  12. DmC?????? EWWWWWWWWWWWWWWWWWWWWWWWWWWW, that makes the game terrible by default. Edit I also forgot, this section is for games not imaginary what ifs
  13. For all the people complaining about comeback mechanics, GG already has a few of them, The Guts, the burst and IK are comeback mechanics, with the key difference that they are well designed.
  14. I am talking about the Dust Effect only, for IKs and Supers i don't really care, is only on the Dusts where i find them retarded
  15. It has been announced that it will be finally released http://indiegames.com/2013/07/nidhogg_finally_releasing_this.html http://www.pcgamer.com/2013/07/23/2011s-nidhogg-is-finally-getting-released-this-year/ Man this games looks hype, Nidhogg for main game for EVO 2014
  16. Hopefully the 3d effect is only for the video and screenshots
  17. I don't like the hud, lol Hopefully we will have some footage plus news of a a new character like millia or zato
  18. http://steamcommunity.com/workshop/news?appid=765
  19. You need to do the input of the FRC on the white flash that happens before the blue flash, the blue flash is there to help you know that the white flash happened. If you are making the frc at the blue flash you are doing it late.
  20. DOA5 Official Tournament replays http://www.youtube.com/playlist?list=PLmBdlHcHH7paG8zgjqp8OyBzs4e6SD4RV
  21. Like if on tournament play you will ever see the 50 characters being represented
×
×
  • Create New...