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Everything posted by Hecatom
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http://www.facebook.com/AtlusUSA?ref=stream
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Hecatom replied to Hecatom's topic in Under Night In Birth
I wouldn't lie, GG:TML has a lot of dumb stuff in it, in part because it was a console only FG, and the combo system is really open, BUT, doing almost all the dumb stuff was actually really hard to do, also, it helped to shape many of the things that are present on modern games, since it was all the problems on it that gave birth to the approaches to solve them, like Hit Stun scaling, the Proration System, etc, etc. Also, is mad hype and fun to play, which is what it matters in the end, doesn't it?. That say, it seems that i am one of the few (if not the only one) that feels that having damaging combos is not bad :/ , after all, the spacing game on UNI is insane when compared to other games, we have seen matches ending in time out because if the payers commit to space out their opponent, getting in becomes difficult, so imo, if the neutral/spacing game is strong being able to capitalize when you get in is not a bad thing. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Hecatom replied to Hecatom's topic in Under Night In Birth
A what? Dont generalize the GG players just because some few stupid trolls, thanks Also, if you weren't so aggressive towards GG players you wouldn't keep getting trolling answers if the follow ups differ based on button pressed for the 1st special used, sounds like the gauge serves more for telling the opponent what he should expect Thanks for replying -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Hecatom replied to Hecatom's topic in Under Night In Birth
Is like they have a totally different type of mentality of the players of my country, lol. We are always like, "Yo, you need to see the new shit that i discovered/the new combo that i am working" -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Hecatom replied to Hecatom's topic in Under Night In Birth
The stupid office's internet acting weird again It didn't put the quote, and it didn't show the other posts before mine :/ I was replying to what DM said about some players not wanting to be recorded to protect their combos, lol -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Hecatom replied to Hecatom's topic in Under Night In Birth
I LOVE WHEN TOP PLAYERS DO THAT -
[CP] News & Gameplay Discussion (Old)
Hecatom replied to kosmos badgirl's topic in BlazBlue Gameplay
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Guilty Gear Accent Core Plus R being released for PS Vita.
Hecatom replied to TriggerCut's topic in Guilty Gear General
According to a twitter response that it was posted on this same thread, they plan on releasing GGAC worldwide on both consoles the same date as japan, this of course as long as neither sony or microsoft USA and EU dont make something to prevent it with their bureaucracy. -
At least my fears for Testament are starting to dissipate he looks really interesting to play with With Justice... only time will tell, but i feel that it will end very low on the tiers, i feel that zoners would wreck justice' game and that the zoning tools that has are not enough to keep at bay the rest of the cast effectively
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Guilty Gear Accent Core Plus R being released for PS Vita.
Hecatom replied to TriggerCut's topic in Guilty Gear General
I beg to differ http://marketplace.xbox.com/en-US/Product/GGXXACP/66acd000-77fe-1000-9115-d802584111dd http://download.xbox.com/content/584111dd/360_English.pdf http://marketplace.xbox.com/en-GB/Product/GGXXACP/66acd000-77fe-1000-9115-d802584111dd -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Hecatom replied to Hecatom's topic in Under Night In Birth
That didn't stop Examu with AH3 One is an USA publisher The other is a Japanese game developer, their only related because Aksys decided to publish the games of ASW, it is a coincidence that their names sound kind of similar when you abbreviate Arc System Works to Arcsys. They are not the same company at all Also, Ecole is not related to Arcana Heart 3 in any way, they are a japanese publisher, not game developers, they are only related to Examu's work because they published and managed the ports of AH1 and AH2, but that is where it ends their involvement It is obvious that Hilda would be playable at some point, remember that Hakumen and v13 where also non playable characters at some point during BBCT -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Hecatom replied to Hecatom's topic in Under Night In Birth
Funny that you say vanilla, considering that it is the 10nth version of MB in general :P Who knows, look how popular is mvc3 on usa, it even has a descent sized community on japan from what i have been tell, i see that unib has potential to keep a good following despite the initial BS, it happened with other games before, and from the looks, the games seems fun, which is what matters in the end Hopefully, those type of games need good ports with solid netcode to be able to survive outside japan -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Hecatom replied to Hecatom's topic in Under Night In Birth
UNI 9/25 NASA対戦会 http://youtu.be/VKOFh28KpwU http://youtu.be/XhCNT8vIIx0 http://youtu.be/f3gacLYBQP4 edit another thing that i forgot to ask to those who already played the game Is Waldstein able to air dash for 10% of the super meter like the rest or no? I don't recall him doing it on the videos out so far. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Hecatom replied to Hecatom's topic in Under Night In Birth
I uploaded the videos on youtube Merkava Combo Video http://youtu.be/zislKu6fkc8 17-man tournament http://youtu.be/qJMRv4WsG7U http://youtu.be/fCfKknJ16NI http://youtu.be/SdK3khx0mlo http://youtu.be/SbSY-JlaLPE http://youtu.be/hyS0ZE7FWuE http://youtu.be/geYaOldm0Fk Some of them are still uploading so be patient -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Hecatom replied to Hecatom's topic in Under Night In Birth
I just noticed that under the health bar of Yuzu there are 3 icons for what i assume is each button ._. Any idea of why? -
ElvenShadow, if you could get any info of chipp i would be very happy
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[CP] News & Gameplay Discussion (Old)
Hecatom replied to kosmos badgirl's topic in BlazBlue Gameplay
Your game needs to have a previous physical release It clearly didn't. -
[CP] News & Gameplay Discussion (Old)
Hecatom replied to kosmos badgirl's topic in BlazBlue Gameplay
I love when people brings AH as an example of this kind of situation because usually shows the lack of understanding of how to run a business. Lets face it, the only way for Aksys to release AH3 on the 360 is by making a retail version of the game, since the size limit would prevent to put it on xbla and the game doesn't meet the criteria to be on Games on Demand. Is more than probable that after a lot of analysis they simple saw the awful truth. That no matter how good AH3 can be, the game doesn't have the appeal to sell tons of copies, the risk of releasing a retail version of the game doesn't warrant the effort of trying. -
[CP] News & Gameplay Discussion (Old)
Hecatom replied to kosmos badgirl's topic in BlazBlue Gameplay
I usually agree with you, but in this case is kinda hard to sympathize with your idea. I don't see the experimentation done on BB as a bad thing, sure not every idea works great as someone expected, but dissing a system that has not been tested yet, just because you feel that is inelegant, or that it cold be accomplished with less systems, is dumb tbh. Sure i don't deny that sometimes less could be better, but i also applaud the attempt to try different stuff to see what works and what doesn't. The Innovation comes from the experimentation, and that is something that i like of ASW, that they are not afraid to test new things -
[CP] News & Gameplay Discussion (Old)
Hecatom replied to kosmos badgirl's topic in BlazBlue Gameplay
Nice catch. This is what i like of ASW, they don't only make great games, they also have a nice touch for doing nice GUI's with a lot of nice details like this one. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Hecatom replied to Hecatom's topic in Under Night In Birth
Weird, i would fix it when i get at home, and thanks BTW, where do i can find the stream of Technopolis? While is true that Carmine's Astral/IK looks lame, i liked the whole gibberish that he speaks while doing it, so because of the i think that is not that lame -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Hecatom replied to Hecatom's topic in Under Night In Birth
Word on that, i miss my option select with chipp where if you avoided the IK you ate a super, and if you didn't avoided it, welp >:3 Right now for what i can tell they are only flashy finishers, based on the videos, it seems that like on BB your opponent needs to be low on health, that is not an instant kill, an Ik is something like what we have on GG, P4, HNK or SBX Thank you very much Your link doesn't work, but don't worry i got your back http://www.youtube.com/watch?v=k-GyrH_Oi0M&feature=plcp btw, when are you going to upload the 2nd part? -
[CP] News & Gameplay Discussion (Old)
Hecatom replied to kosmos badgirl's topic in BlazBlue Gameplay
Is simple really, if the sells of the game are not enough to cover the costs of releasing developing and releasing a 360 version of the game on japan, is the more intelligent thing to not do it -
[CP] News & Gameplay Discussion (Old)
Hecatom replied to kosmos badgirl's topic in BlazBlue Gameplay
The game not out yet For all of what we know, they could be time locked releases or something like that And even if they are not in, BB wouldn't be the 1st fg to drop characters between a versions