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Everything posted by Hecatom
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Hecatom replied to Hecatom's topic in Under Night In Birth
you cant blame me, both yuzuhira and yuzuriha are real japanese names :/ -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Hecatom replied to Hecatom's topic in Under Night In Birth
i see her face more like drunk with lust, well at least is what i think that they tried to do :P i guess is that its just me that dont see hilda as that type of character for me she seems more like lust from FMA adadup! i already claimed yuzuhira as my waifu, step down bitch -
tbh, i wouldnt mind if they give to him/her all the mobility options and instead give him/hear a health modifier like chipp
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Hecatom replied to Hecatom's topic in Under Night In Birth
lol, so true. but at least we know that some time later they would make a port that makes 2 sad pandas here i know right, perhaps this is their way to compensate that they "took" the air mobility in favor of a more ground spacing game which this brings a question btw, do we can block in the air on UNIB? i dont remember right now, and because im on the office i cant check youtube to see it if we cant then the ground spacing game would be very important considering the reach of every character on the game, jaja why not girl, having more options is always better, plus with more games, the devs are pushed to do their best on making good games, at the end we, the players end winning >:3 although considering what we went after DB... -
add the slow walk speed and the slow back dash i certainly dont likke this changes on justice mobility :/ i hope that for the next local test they give justice more mobility options
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"Darkstalkers are not dead" The future of this series:
Hecatom replied to Firekid2's topic in Vampire Savior
fake, though it sounds so horrible that could be true, lol -
http://www.siliconera.com/2012/06/11/injustice-gods-among-us-is-more-like-blazblue-than-youd-expect/
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Hecatom replied to Hecatom's topic in Under Night In Birth
thanks for the vids bro and info bro makerva looks nice in motion about dj and ad, does this mean that ai still cost a percent of the super bar, or this is no longer the case -
:/ i like the idea of wild card characters when they are done right they are fun to play
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im having problems to relearn how to use lei fei oh well, im still having a blast with the game, despite im losing more than winning
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http://shoryuken.com/2012/06/08/hackversus-gameplay-footage-featuring-haseo-and-sora/
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http://e3.gamespot.com/story/6381309/three-big-changes-for-dead-or-alive-5
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http://www.giantbomb.com/e3-2012-injustice-interview-with-ed-boon/17-6194/ Special button dedicated to special character trait at cost of meter. Wonderwoman stance switches, Grundy has chain throws that buff him. http://testyourmight.com/threads/gametrailers-interview-with-john-edwards.18088/ Unique air normals
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http://shoryuken.com/2012/06/07/namco-bandai-releases-hackversus-screenshots-featuring-kite-blackrose-and-tokio-kuryuu/
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Hecatom replied to Hecatom's topic in Under Night In Birth
... wait... real news o_O :yaaay: -
why god why i am a fucking fraud at this game, lol
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snoop dog on my ttt2 GET HYPE!!!! http://shoryuken.com/2012/06/05/snoop-dogg-stage-revealed-in-this-tekken-tag-tournament-2-trailer-from-e3-2012/
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Accent Core +R LOKETEST CHANGE LIST Thread
Hecatom replied to Spirit Juice's topic in Guilty Gear General
of course, im just saying that this changes make me feel "uneasy" to say it in a way, but hey, they changed testament, robo ky and zato, and the 3 of them ended awesome, so i still have some hope on asw edit they should give justice a teleport in exchange for all the mobility options that he/she lost -
then what wii be the point of the super?
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Accent Core +R LOKETEST CHANGE LIST Thread
Hecatom replied to Spirit Juice's topic in Guilty Gear General
i have to say, that im not a fan of this changes, its been more than 14 years that i have been accustomed to how justice is a very mobile character -
yeap, it looks bigger
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after reading the rest of the thread... no info about chipp
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sad face wait what? i can understand taking his/her air movement options for the sake of balance (though it makes me very sad) but taking the ground dash??
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http://shoryuken.com/2012/05/31/fateunlimited-codes-set-to-be-removed-from-playstation-network-on-june-12th-after-capcom-passes-on-renewing-its-digital-license/ after pondering what this news for a while, perhaps this is a good thing for this game maybe without capcom there are more chances that we could see a revision of the game or a sequel in hd consoles, 8thing already have the engine done, and have the experience after developing mvc3 and umvc3
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when it comes to dbz i want the dbz experience, sdbz doesnt have the feel that makes dbz what it is. the only reason why is a dbz game is because it has the dbz characters on it, outside that the game doesnt offer anything to the true dbz fans, yes you can say that the game is quite good from fg standards but at the same time, there are better options, that offer more not only for the fg fans but for the public in general, sdbz doesnt have a flavor that make it shine another thing not every game out there needs to be hurr durr tournament material, plus who says that you cant make tournaments for the other games, i have been participating and making tournaments for the budokai & tenkaichi series for years, we even had them on tv many times, as long as there is people willing to compete, anything can be competitive besides who says that you cant have the over the top feeling that makes dbz what it is and at the same time a solid game? imo zenkai is better attempt of trying to get that, they are actually trying to make a good game while keeping the dbz elements true to themselves