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Everything posted by Hecatom
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GGXXAC+ Rebalancing, Features, and Overall Wishlist Thread
Hecatom replied to Blade's topic in Guilty Gear General
he is not that bad on ac -
so, every SP move is fatal on counter now with the upcoming patch (from what i heard), discuss
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http://shoryuken.com/2012/04/26/christie-and-bayman-revealed-for-dead-or-alive-5/
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im looking for this pic, any idea where do i can find it?
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GGXXAC+ Rebalancing, Features, and Overall Wishlist Thread
Hecatom replied to Blade's topic in Guilty Gear General
i would kill if they add some option to use the slash and reload chars on ac+ like they did on gg slash -
since you actually play the game, do you happen to know why yukiko is considered "the worst"?
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droping some news
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GGXXAC+ Rebalancing, Features, and Overall Wishlist Thread
Hecatom replied to Blade's topic in Guilty Gear General
wasnt zappa against jhonny considered 7:3 (8:2 by some folks)? or we have moved on from that point? just wanting to point that changing some frc window can potentially change the way that they work i know that it would be nice to have every frc on the 3 frames window, but for that to happen, many moves would need to change or the speed of the game should be decreased a little if they want to keep the strategical aproach of them as they are now -
that would be dumb tbh, the game is designed around 4:3 ratio, changing the screen would change a lot of the game, making some stuff imposible to do also notice how in some pics the part that is in gray is not the same stage, it was obvious that the game would have side bars from the very begining, is just the logical thing to do
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thanks, i forgot to add that :P
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http://8wayrun.com/threads/official-soulcalibur-v-1-03-patch-notes.12968/ Battle System Adjustments 特定のタイミングでヴィオラ、ツヴァイの攻撃が相手からのダメージを無効化できていた現象について対処しました。 Attack phenomenon was addressed where Viola and Z.W.E.I. could reset the damage scaler. Algol 66A+B: 2段目の空中ヒット時に相手に与える効果を変更し、浮かせ状態の高さを低くしました。 66A+B: – Reduced the height of the launch state on the second hit. Astaroth 236236A+B+K(アギュル・セステムス): 前回の修正に加え、特殊なしゃがみ操作によっても回避される現象について対処しました。 236236A+B+K: – Fixed a glitch where the opponent could 1-frame duck the command throw in certain states (such as back-turn) Ivy 236236A+B+K(流転せよ、奇なる運命): 前回の修正に加え、特殊なしゃがみ操作によっても回避される現象について対処しました。 236236A+B+K: – Fixed a glitch where the opponent could 1-frame duck the command throw in certain states (such as back-turn) Leixia クリティカルエッジ: 技自体の硬直時間を増やしました。 236A+B+K: – Reduced the hit stun time on Leixia’s critical edge so that she can no longer combo from it. (This probably prevents her from doing a critical edge into critical edge) Mitsurugi 236B(差踏岩戸割): 特定の条件で、通常の236Bと同等の攻撃発生で出せた現象について対処しました。 236B: – Glitch fixed… although I have no idea what that was. Viola オーブ設置時6B+K: ガード時に相手に与える効果を変更し、強制立ち状態にならないようにしました。 6B+K: – Changed the affect of a guarding opponent so that they are no longer forced to a standing position out of crouch. クリティカルエッジ: ガード時に相手に与える効果を変更し、強制立ち状態にならないようにしました。 236A+B+K: – Changed the affect of a guarding opponent so that they are no longer forced to a standing position out of crouch. Z.W.E.I. 66A+B: 技自体の硬直時間を増やしました。 66A+B: – Recovery time of the move has been increased. Reduced the length of block stun for the opponent.
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rumors said that maybe it will include new characters outside the dlc ones :O
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Hecatom replied to Hecatom's topic in Under Night In Birth
and as usual, im late to the party :/ did someones save the file? -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Hecatom replied to Hecatom's topic in Under Night In Birth
nice :D -
aaccount http://www.dustloop.com/forums/member.php?26656-jhakdakie http://www.dustloop.com/forums/showthread.php?13916-What-sports-event-you-will-watch-tonight&p=1303799#post1303799
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remember, zoning is not limited to a passive game, there are characters that have some zoning tools that help them to set the momentum of their attacks
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Hecatom replied to Hecatom's topic in Under Night In Birth
i remember her :3, what im saying, is that her screenshots is a new thing :P -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
Hecatom replied to Hecatom's topic in Under Night In Birth
its totally new, if you can upload a pic of her it would be cool -
http://www.dustloop.com/forums/showthread.php?13854-Will-you-watch-Goon-movie&p=1299777#post1299777 and the account
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depending of the game, tiers would or would not matter in game like 3s where the diferences between tiers are very clear saying that tiers dont matter would be plain ridiculous tiers theorically are the representation of the over all matchups between characters, a character with more matchups in its favor would be placed higher on the tier, meanwhile a character with less matchups in its favor would be placed lower of course the tiers become "meaningless" when the diference in the lowest and the highest is because as i said in a previous post is 6:4 for the top, and 4:6 for the low for example
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not to mention that people forget that being considered the "worst" of the cast right now, doesnt mean that she sucks or has unwinnable matches or that she will keep being the worst in the future, just that compared to the rest she "struggles" more, wich is reasonable, considering that she requires more work to start her shit, is always the same on every game, complex characters are considering weak at the begining, specially if they remain unexplored for a time anyone remember how carl was considerd low tier at the begining of BBCT? or how HOS and Baiken were considered top tiers at the begining of GGAC? also, its like people dont have the minimum amount of reading comprehension, and understanding of context even if the game is balanced, there is going to be one that is stronger, and one that is weaker, even if the diference is that the stronger has pure 6:4 matches in his favor, and the worst has 4:6 against him