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Ctrlaltwtf

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Everything posted by Ctrlaltwtf

  1. I've played like 10k BB games from CT-CSE and P4A with a friend of mine in CA, we have 3 bars constantly and 0 problems. GG is completely unplayable for us with horrible delay and random speed-up slow-downs. So there's my experience with GG netcode. As for CP, I really hope they implement P4A's lobby features in CP (autopass, pass timeout, etc.)
  2. It's a thing that can happen on super freezes. I input Shippu at the same instant you did 5D, you were in the beginning frame of Hazama's 5D but you were allowed to instantly orange burst anyway. I've lost so many times because of it. You'll see a lot of people block SIR when they shouldn't be able to (i.e. Ragna's just beginning his 5C, then he suddenly blocks it)
  3. Not even remotely true. Play with people on BB with flawless conn, "Hey let's go play GG!" "Sure!" *go play with same person* conn becomes complete shit. We've been through this.
  4. Wow, enjoy the free rapid cancel.
  5. Except that would result in large legs. She has a pair of bowling pins for legs. I suppose it fits the theme inb4 worst char in CP Her sprite is just bad, end of story.
  6. Good to know, now I don't have to feel bad kicking people with 0 bars because I think "well maybe they're just lag spiking"
  7. I want to know what chemical Bullet was exposed to that gave her a hunchback and those deformed, mutant thighs. Worst sprite in BlazBlue.
  8. how the fuck does kotaro join my rooms with a 0 bar conn.
  9. inb4 patch makes it worse.
  10. I'm available once my hands unfreeze (2 degrees outside....)
  11. Id hate to live in the country of Shit
  12. That's probably just her being faster to keep pace with the faster new game. So not sure if you can really consider that a "buff" or not.
  13. Haku-men is still 100% safe during Zanshin right? If that's the case it's still a really good move. Even if you mash it with a DP or something you'd just set yourself up for a free CH combo.
  14. Probably the most anti-climactic ending I've had so far is getting non-ch 5C killed by mac's hakumen after about 30 seconds of "1 hit left on both sides" shenanigans followed by about 5 awkward pauses.
  15. Was under the impression it was 1 frame/same frame at level 3. You can combo it on a non-CH 5A, even though you can't gatling it.
  16. -> out onto the street -> I have so much cool shit I know on Relius that I never use because mindless Ignis spam always wins the game for me
  17. Whenever she is moving she'll absorb burst completely for you. Even during her super fast 6D. but it also counts when she's "returning" to Relius' side. so long as she's moving she'll absorb the burst completely. You have to see it to realize how fucking dumb it is lol.
  18. Their stuff doesn't even compare lol. I mean like, Ignis just has to be out and half the time she'll absorb Burst for you for no particular reason, even though relius is standing in front of her. It makes absolutely no sense at all. I've gotten so many auto-pilot wins thanks to it (I pretend I did it on purpose afterwards, naturally )
  19. They really do need to fix Relius' bullshit Barrier Burst ignore with Ignis, that shit makes me feel like I'm playing a broken character. It doesn't even make any sense. It will red beat on hit, but on guard it will "blue beat" thus giving the opponent a chance to do something (i.e. mash DP). You can test it by setting training dummy to "Block First Hit Only" because then it'll block all hits that guard combo (you can take your hands off the controller and you'll still auto-guard guard combos) Ignis 2D and Ignis 214C both don't "guard combo" on block
  20. Yeah, and did you notice what happened? But then, did you see what happened when I used it as a reaction to Makoto using a move that forces her to move forward? (look at Led Ley's animation and you'll suddenly understand why Relius has no-clip on when he uses Led Ley) Hint #2: Hint #3: I think Makoto's about to the join the shitlist of characters I just hate.
  21. A reversal doesn't have to be 1 frame to be useful. It just has to have invulnerability. Unless your Tager, in which case it doesn't matter what you do because your character sucks. SIR is a terrible "reversal" though, I must admit. I've been 720'd out of it so many times. Or just lost the game because it has like practically 0 (actually 0?) invulnerability frames so you always trade instead of countering. Probably the #1 move that's invulnerable that you should never use as a reversal is Led Ley >_>
  22. You have invulnerability on neutral oki. Otherwise you wouldn't be allowed to jump out of Tager's 720 camp.
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