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papermarkis

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Everything posted by papermarkis

  1. Xie did another translation of Yukiko's and everyone else's changes and a few things are different here https://docs.google.com/document/d/1csHKZLeZZx6U9Qa5EAKduNUtzUlqwdpDzrB0uOvKviQ/edit
  2. Copied from this pastebin and the translation work done by doobylovah http://pastebin.com/DeVCqcZ1
  3. Eh I'm not too worried about 2D+2A unblockable being harder to connect. It almost never worked against anyone who was good. AOA coming out faster may make up for that. EDIT: Making a new thread with these final changes now
  4. Stunedge said he'll do some translations this weekend. I did some Google translating and for the most part couldn't understand most of what came out but some things I could partially decipher aside from what the video shows: Note - Google translate notes, take all this as unconfirmed information for now 5A recovery decreased 2B Untech time increase? 2B recovery increase? 2D Fatal Counter removed Maragi Fatal Recovery removed Fire Boost recovery decreased Fire Boost increase occurs faster? Maragidyne fatal counters now? Startup invincibility for persona on C moves, Agi, Maragi, and Flame Dance
  5. I'll make a thread for the final changes once they get translated but here's the full change pdf: http://www.arcsystemworks.jp/p4u2/images/imp/list_ver.2.00.pdf And here's a link to a showcase of Yukiko's buffs: http://youtu.be/gPRDUA21Img
  6. I can't figure out this matchup to save my life. You can't 2B anti-air his j.C because it just hits the persona and then Adachi punishes you out of 2B recovery. Feels like your only option for counter-poking him out of his pressure is DP as most of his normals both outrange and outspeed yours. Zoning is not an option either because of 2D and Atom Smasher. Feels like you have to run away most of the match and hope he makes a mistake.
  7. Japanese players are using this hashtag to discuss changes to Yukiko on twitter: https://twitter.com/hashtag/p4u2雪子ロケテ情報?f=realtime Changes Arcsys has publicly announced: Seeing as I can't speak japanese, I do not have a translation for the discussion happening on twitter.
  8. SMP loops were generally 6k-7k damage combos and not at all infinites. The situations aren't really nearly as comparable as you seem to believe.
  9. I'll be at EVO this year probably playing the demo of P4AU a lot so if there's things you guys want me to test out I'll try to make note of it.
  10. Strife just uploaded these 1.1 videos of a very good Yukiko with lots of good setups and things I hadn't seen in 1.1 yet Part:1: https://www.youtube.com/watch?v=H6sIvNSA2GU Part 2: https://www.youtube.com/watch?v=XecHCO_IIqs Part 3: https://www.youtube.com/watch?v=jcXaNHKn6Ts
  11. I tweeted you but I can bring my PS3 for this.
  12. Does anyone know if the new 5AAA is OMC-able? Seems like an extremely likely place people will be saving their bursts for.
  13. http://www.youtube.com/watch?v=Hx3mYHeHeho 30 minutes of Yukiko vs Chie
  14. Looks like 4B fan goes slow enough that we can run with it. We Guile now
  15. Does anyone here have a good combo for Challenge 25?
  16. Well the full japanese title is Persona 4 The Ultimax Ultra Suplex Hold but the official acronym is P4U2.
  17. P4U2 (not P4AU lol) is slated for summer release. UFGT10 is in late spring. P4U2 is very unlikely to be out by then. BBCP is probably the best game to run.
  18. Some other things I've noticed: - Fire Boost no longer drains health when used. This goes for both C and SB versions - 5C is no longer a fatal counter move - Still looks like she can't jump cancel j.C - SB Agi places one agi near Yukiko and another near the opponent. Not quite what we heard during the second loketest about it going to A and B Agi's locations. This means Maragi loops are still possible but pressuring with SB Agi from full screen isn't - 5C/2C dash cancel is still in, haven't seen anyone hop cancel them yet but I assume that's still in - 6B goes faster - C Maragi goes slower and D appears faster - You can still combo off in CH 2B in some circumstances. The opponent just doesn't fall all the way to the ground anymore - New 5AAA puts opponent in spin state and gives you an unavoidable unblockable setup with Fire Break D Maragi. - Can't find the video I saw of it during week 1 but Vermillion Bird looks godlike. Goes through other projectiles and is armored. Also usable in the air. Not a super although it oddly uses a super's input That's about all I can think of. I haven't really been taking notes, this is all from my head. If anybody noticed other changes I missed feel free to post them.
  19. Final game came out today. I've only seen Yukiko once during one of the streams. Dancing flame looks like a REALLY good move right now. However I'm not 100% sure but it looks like 5C may not fatal anymore?
  20. If most of these 3rd loketest changes are final I'm dropping this character. Who on earth thought she needed fatal recovery on like half her moveset? Damn near everything she does is already super risky. https://docs.google.com/document/d/1AC9gYVzyUaFDZFsf-LXIGGoyZnG1Wws4Gp96Tdgk58w/edit?pli=1#
  21. Yeah I always used D Maragi for loops as well. But is that change for j.B being fatal counter state during recovery real? That's honestly a really dumb nerf.
  22. Copied and pasted from this pastebin: http://pastebin.com/j6eJnPxh "Yukiko: New *New move Dancing fire(214 A or B) persona swings her wing out to attack, startup is fast on hit, knocks the opponent away a far distance with fire. SB version available, what it does is currently unknown *New Super, Vermillion bird, 214214 A or B requires level 6 or above fire. Sakuya rushes forward while on fire in a bird shape, normal version might not be on fire, but video showed one that was (might be SB only based on these notes? unclear) "SB version blows through opponents projectiles, fire attack" *SB Agidyne Two Agidynes come out *SB Maragidyne the two Maragidynes happen at the same time. *5AA animation changed, vacuum effect Buffs +5 Persona Cards +Agi and Agi SB speed has been increased +6B speed up, super fast +5C, 2C hop cancelable +5C, 2C dash cancelable +SB boost gives 3 levels of firebreak Nerfs -Can't jump cancel on blocked 2B -C maragi is slower"
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