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InWithTheAshes

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Everything posted by InWithTheAshes

  1. Nope. To be honest, if it were just some lucky hits, I wouldn't lose as much as I do. It's just me screwing up oki, some small bad neutral decisions and never blocking overheads argh argh argh. Also, Seo's playing S.Lab? Strange, usually you pick things quite different towards her (Ragna, Jam).
  2. Lol, so that's what that was? However, I shall commend you on learning said FRC's. Ice spike is still something I'm working on. One tip to give you would be to, when you wake up, block. When I got a corner knockdown, you almost never blocked the meaty, which led to me getting another knockdown, which lead towards more oki, which lead to me actually winning a game. I'm also pretty displeased that I didn't get to do any of those high/low/throw mixups I've been working on because of that. So yeah, do it! Fine games, and I hope you have access towards a stick soon.
  3. I never said it wasn't. I was just stating that it wasn't the most clear way of saying what you were attempting too.
  4. Actually, while I'm quite aware that most people consider BB a "successor" towards Guilty, having not played either game nor heard much within terms of comparing them I wasn't aware that it was also common for Injustice and MK. Oh and if that was the reason for the comparison you ordered the Netherrealm games the wrong way around.
  5. Tell me what that comparison means and then we'll drop this subject entirely. Probably. Also P4A still isn't here yet. ;_; Oh and yes 9 is the most recent Kombat I believe.
  6. I would agree that BB and GG are, despite some obvious similarities, very different games. However, partly due towards said similarities (Character types, offensive emphasis, although GG is far more involved within the latter than BB), they are available for comparison. Also, yes, I would say that BB is easier than GG. I think that most others would as well. I don't see how this is "degrading" towards you: I'm not saying you're an inferior being for playing Blaz over Guilty. I'm talking about the skill levels of the games themselves.
  7. Yup, games would be awwwwright . What happened towards your stick?
  8. I think he was talking about GG.
  9. @Atma: Lol, I wouldn't call it a "good read", it's too disparate, too unfocused. Still, I had a point to make, so I guess I just made it. Also I forgot his name ;_; . Does he sub Jam? Within any case, ask him as towards whether he played a scrubby Dizzy on XBL during the first days of the port, maybe we can have contact again. Also Bridget? Yay, rare breed! @Yuki: I did it because Simmatron was pretty much placing all reason for GG still being liked towards nostalgia. As someone who didn't start playing the game until five months ago, and, within fact, somebody who started with BB first, I wanted to outline how I believe that isn't the case. @Krieg: Seo plays it, although I'm not sure about Dragonlord, or within deed the general enthusiasm towards GG within Birmingham.
  10. http://www.dustloop.com/forums/showthread.php?16291-Seven-Attorney-Use-Computers-Inside-your-Classroom11-Options-to-Thought-to-be-Good-Role-Model-When-Teaching-Educational-Technology&p=1497125#post1497125 Holy shit, how many would there be today? http://www.dustloop.com/forums/showthread.php?11134-Montreal-Le-Thread-Generale-Pour-Weeaboo-Fighters/page1346&p=1497127#post1497127 He invaded Montreal as well. http://www.dustloop.com/forums/showthread.php?3207-Put-yourself-on-the-COMPETITION-MAP!/page22&p=1497130#post1497130 And the map program thread, although apparently that thing's broken now. http://www.dustloop.com/forums/member.php?31876-pugsJedge Okay, yes, he's rampant, just delete him. He's making too many threads to report separately.
  11. Except that not all of that was about fundamentals. It was also about how I feel Guilty teaches fighting game concepts better and has more depth within it's Characters. AND that section I forgot about me liking it's system for rewarding the offender for playing well to get their hit in. Also Yuki if you're not busy with P4A GG plz.
  12. Okay, I haven't played P4A yet, but if we're also making comparisons towards BB, as a new guy myself I shall tell you of how I consider the two games and how it changed over a few months (Warning: HUGE WALL OF TEXT incoming, may be subject towards TL;DR): So, I picked up both GG and BB seriously around five months ago. Now, as far as "first thing wins" goes, the one that game firstly would be BB, and was, within fact, my first serious fighting game. So, that's my take on that point. As for first impressions, I'll agree: When I started out with both GG and BB, I thought that Blaz was, within whole, the more complete game. The characters felt more well rounded, the game seemed larger, and I thought that the entire thing was pretty damn amazing. Gear, on the other hand, just looked like "BlazBlue lite": It looked so bare, so barren. The characters seemed as if they just had too little options, were too restricted. Even after looking up and knowing the core concepts of fighting games (Spacing, oki, pressure, ect.), I still held the opinion of Blaz being the superior game. So I started playing it online. It was enjoyable: Within both the serious matches and the derp moments (Goddammit Trinity). I played GG as well, but less so, and pretty much only kept to training mode and shoddy randoms (Well, mostly shoddy: There was this one okay A.B.A. player that I found who absolutely bodied me continuously, if you're reading this then hi). Eventually, Kanashimi posted a request to play (Or was it me? Eh, whatever) and I (Or Kanashimi) responded positively. So, I sat down, grabbed the pad, and began to play. And that's pretty much where shit got real. I sucked, of course (Then again he did as well at that time lol), but that didn't really change much of it's effect. It was somewhat astounding. I liked it's speed, it's emphasis upon fundamentals, and, most of all, the sheer depth of not only the game, but it's Characters. You know how I was saying how I thought all of the Characters were too bare? Yeah my conclusion on that's changed a lot since then lol. I was impressed by how freely they could be played compared towards BB. I mean, Dizzy has a basic structure towards her game: Zone at neutral, amazing mixup on oki, try and get knockdown whenever possible, ect. But there was just a lot of ways towards varying that approach. I could either try and get some space and commit toward playing passively with my projectiles. I could use said projectiles to start a rushdown attempt, or I could, if I thought risk allowed it, try and get up close and fight from there. I'm not saying you could just play her however you want, but there was definitely some amount of freedom within there. Contrast with Plat. Now, Plat is fun: To be honest, Plat's playstyle is pretty much the only reason I have any interest within trying to play BB again. But she's limited. Plat, essentially, has to be played within a particular way. You space them out with most of your normals, and rush in once you've caused an opening. Actually, within fair assessment, Plat is less limited than most other BB Characters within the fact that her items give her a new element towards her playstyle that forces her to make it differ with each item (Which is probably the reason why I prefer playing her so vastly over pretty much everyone else), but that's the thing: Forced. That's one of the things that irks me about it: It isn't the Character moulding towards the player, it's the player moulding towards the Character. BB is sort of like a schoolteacher that demands everything to be by the book, to the letter, and operates their lessons on rote memorization. GG, meanwhile, is a teacher of the same subject, under the same curriculum, maybe even presiding within the same school, but, while they do insist upon a necessary level of adherence, they don't really care for the finer portions that can often be disregarded without much effect upon anyone, and encourages their students to work answers out for themselves. That, and the fact that, within my personal experience, I believe I have become a better fighting game player - That is, have gained a better understanding of the concepts of fighting games - from Guilty than I have from Blaz. Now, Blaz has fundamentals, definitely, and they really do help you succeed within it, but, to me at least, it has done a poor job of teaching them towards me. When playing BB, I focused far, far too much upon combo's blockstings and blocking. Sure, I knew about and comprehended concepts such as neutral, footsies, mixup, ect., and towards a certain extent, I even implemented them, but I never really paid them enough heed. After playing GG seriously though, the importance of these concepts hit me deliriously hard. I became fascinated not with how much damage I could get of this hit, or what the "best" thing to follow up a blocked poke would be, but more about how to move, how to poke, how to identify opponent's movements and react accordingly (You may have noticed that, since I came to play GG, I was trying far more footsies than I was beforehand, which I felt actually improved my performance). I, personally, believe that Guilty is far better within the act of teaching people how to play fighting games, despite (Or partly because of) how advanced a game it is. While a new person, as I did, may not prefer Gear over Blaz if faced with either of them, it would be the former that, with continuous exposure, greater impacts their view of fighting games as a whole, and, thus, may change their preferences towards it. As for system: The one thing I really like about GG is that it rewards you for having a successful offense so much. The knockdown system basically gives you a full half a second to set up a mixup as a reward for successfully getting in. The guard bar gives you more for keeping your pressure up successfully (Guard primers can do this towards an extent, but an opponent actually suffering from it rarely occurs, whereas guard bar is always within effect), FD draining quicker and taking from your regular meter makes yet more emphasizes the reward of the attacker, ect. Pretty much everything is catered towards telling you that playing smart to win neutral and keep offensive is a fine idea. Which it is. Contrast with BB's rolls, which sometimes feel as a compensation for not playing well, which isn't something I believe should exist, and, within theory, Awakening, rewarding you with a powerful new tool and some stat boosts for.. Well, getting beat on (Also, gold bursts in Guilty do indeed get you full meter). So, yes, that's my view on it. I consider Blaz a fun game, and I would play it if it weren't for this damned harddrivethingargahghashgakjghjgARRGH (It kills KOF and stops some custom music too ;_. But, after playing both games consistently for around about five months now, I would choose Guilty any time, basically. Also, speaking of GG, Kanashimi, still available?
  13. SYMM NO BAKA. Also, I might just be reading it wrong or something but according towards the frame data jump loops can still be done, you're just disallowed from doing more than one repetition from 5A/ 2A because of the starter rating, and damage is worse.
  14. Except for the fact that a word having multiple definitions lends towards ambiguity, which is something particularly specified to avoid.
  15. To be fair, I would actually find Kinect DMC sort of hype.
  16. It is rather ironic that the player with the least hype for it acquires it first.
  17. Mine would be Inwith Theashes.
  18. Sorry if this sounds idiotic or incorrect or whatever, but could we use the previous terms (E.G. "Zoner", "Rushdown", "Runaway") to refer towards a player's preferred way of doing things rather than a Character's general gameplan? I don't see how this could confuse anyone aside from it differing from how they've been used previously, and I wouldn't say it would affect people's views of the games negatively.
  19. So I saw the dispatch date for my copy: "Estimated Delivery Date: 13th May - 15th May." Fuck Amazon.
  20. http://www.dustloop.com/forums/showthread.php?16-Site-Feedback-Suggestions/page106&p=1495655#post1495655 So, what do the site staff think of adding a section for acrylic trophies?
  21. So wait, did they use the same sprites between one and two? Because they certainly look alike.
  22. O.K., as was specified previously, I don't play Noel, but I looked at her frame data and I found some things you can do upon the occasion that 5A > 6A is blocked (That's definitely a large enough time to know as towards whether it hit or not. It also counts as a frame trap by the way, so doing that as an intentional pressure tool rather than a confirm may actually be advisable): > 5B > 2B (Low) > 2C (Low). > 6C (1) > Drive pressure. > 6C (1) > 2C. There's probably other stuff and "drive pressure" is sort of ambiguous, but they are some of the options you have. Go look up her frame data and see what you can find from it yourself.
  23. Nine is that throw tech probability thing I mentioned before (I'm still slightly amused by that).
  24. Firstly: Don't do anything randomly. Ever. Always know what you're doing and what you're trying to do. Secondly, yes, I doubt that anybody here commonly reacts towards hitting with a 5A within cases where it wasn't assured. Most jabs are generally used for stagger pressure (You are Noel, do this), getting out of pressure, and simply starting a pressure string yourself. What you may want to do is look at what you'd do if the 5A was blocked, and then, see what you can get from that instead. The problem with Noel's 6A, unfortunately, is that it has deliriously little horizontal reach, so what you'd get here is probably something inferior that wouldn't involve it (Any Noel players here to confirm (Rimshot) this?), but it may be something to try.
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