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Fame96

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Everything posted by Fame96

  1. You just reminded me that i need to add my fill on those sections.
  2. Thank you so much! You even made look good. It's so good to look at.
  3. i don't know for sure but i was told that the throw invuln starts on the 4th frame and lasts until the end of the active frames.
  4. I gave the Terumi wiki a huge update. I'm not done however because there are a few "problems" I need to sort out, and I still need to finish the strategy section. If any are able to help out, I will greatly appreciate it.
  5. THE ENTIRE GUIDE! I may even add more, but dustloop is tripping on my computer.
  6. I'm updating the terumi wiki today . I'm tired of it looking bare bones.
  7. 1. I was just trying to figure out my options. I went into the amane matchup completely blind, which was the main reason i included them. 2. I usually use it if i am confident i can turn the tides in my favor and have at least 50 heat. In my personal opinion if you don't have at least 50 heat when you're using OD with terumi, you're options are pretty limited unless you really just want 100 heat immediately. 3. Yes that was intentional, her CA doesn't really have a good vertical hitbox so i took advantage. I personally have a little trouble punishing CAs on block alot of the time.
  8. More of my matches againest an amane and a noel: https://www.youtube.com/watch?v=tytCQUIdiYQ&feature=youtu.be My execution was off more than usual today. It costed me.
  9. When random's ninja the cabinet you are playing on. Now i give no mercy to people i don't know in the online lobbies.
  10. I just had a crazy thought. If smp doesn't effect normals, and we still have the 6D>6C gatling, we could potientally have some nasty loops.
  11. <plays as terumi againest netplay azrael Azrael keeps blocking with their face I land a 6C RC into OD confirm Azrael ragequits Azrael comes back and says he'll forgive me for spamming I kick and immediately block him NETPLAY! :v.
  12. We can do a video but i would perfer someone who knows how to edit videos very well and if need be the character experts can pass the info. I know one thing for sure, SHAREfactory is not something i want to put up with.
  13. The main tip I can give is make sure that you do J.C as late as possible. The J.D may need to be staggered abit to keep them low to the ground. Be mindful of J.D's landing recovery, it becomes a bigger factor on the second rep. Depending on how you start the combo, you can only get 1 rep. examples of this is raw messenga, 2B>2C>5D>6C RC.
  14. I'm just gonna pray that terumi is unfinished and block this out my mind. That is some scary stuff.
  15. I have the terumi guide in the progress of being finished. I have the breakdown of his normals, specials, and supers along with a basic overview. The guide should be finished by thursday. It is in the terumi character forums.
  16. Also if possible can i also get that terumi character baner for the guide?
  17. i use the psn uryuukid atm and i have over 1000 player matches with terumi. I like to use color 23 alot, but usually cycle between all of them because terumi has a god tier color palete. :v
  18. 981 damage, 13 heat Here are two better options...... 5a,6a, super jump cancel, j.C (3), jump cancel, j.c(1), j.d,j.2d> 1404 damage, 20 heat 5a,5c, jump cancel, j.c(1),j.d,j.2d 1141 damage, 20 heat.
  19. What was the player's name?
  20. I am currently working on a terumi guide (not a video, fully readable) so we can help out newcomers to the character. @heavymetalmixer Could you link me the post to your bnbs? I want to attach them to the guide along with my combo videos.
  21. Not to mention that the 6C change will make getting confirms in neutral potentially extremely damaging since we don't need to relay jakyou (scaling on that move was so ass)
  22. We got translations! Terumi: - 5D's tip is back? Though hitting them at the tip doesn't lead to Jagaku. - Jagaku's slam does not occur if you hit them while they're crouching? - 6C is less negative on block. - B Burensen is changed; cannot be followed up? More info needed. - The new special is the overhead from the trailer; can probably be only canceled with RC or into DDs. - B Burensen's wall-bounce seems to have been given to Hazama. - Garengeki is impossible to follow up in the corner? - It's impossible to escape from Terumi's pressure. If the opponent Barriers, you can reset the pressure with 6B or a jump, and it might be possible to mash jabs to discourage them from jumping away. - Jagaku can no longer connect into DDs. - Third level of Garengeki blows the opponent really far away, so it's going to take a while to figure out what to do with it. - Seems like you can cancel into Exceed Accel from anything. - It seems like you can cancel B Burensen during the stomp. - Jagaku's recovery has been increased. - 2D is faster now. - New move, 4D; he kicks up some sand, hits low. Since 2D is faster now, you can keep the pressure going by using it after a blocked 4D. - 6C's last hit wall-bounces and can be followed up easily. - 6D now deals about 4 hits?
  23. yea i use zato in xrd. That was the first game is decided to use a puppet because i legitlly liked using him. I would use relius here but i don't really like how he works here.
  24. 22c has been pretty consistent for me. The only thing that really bugs me about stomps is how badly 5c can screw you over on stomps in corner combos due to how long 5C takes to animate.
  25. Speaking of 6C can they let us cancel into stomps and supers. Please?!
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