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Fame96

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Everything posted by Fame96

  1. What was the player's name?
  2. I am currently working on a terumi guide (not a video, fully readable) so we can help out newcomers to the character. @heavymetalmixer Could you link me the post to your bnbs? I want to attach them to the guide along with my combo videos.
  3. Not to mention that the 6C change will make getting confirms in neutral potentially extremely damaging since we don't need to relay jakyou (scaling on that move was so ass)
  4. We got translations! Terumi: - 5D's tip is back? Though hitting them at the tip doesn't lead to Jagaku. - Jagaku's slam does not occur if you hit them while they're crouching? - 6C is less negative on block. - B Burensen is changed; cannot be followed up? More info needed. - The new special is the overhead from the trailer; can probably be only canceled with RC or into DDs. - B Burensen's wall-bounce seems to have been given to Hazama. - Garengeki is impossible to follow up in the corner? - It's impossible to escape from Terumi's pressure. If the opponent Barriers, you can reset the pressure with 6B or a jump, and it might be possible to mash jabs to discourage them from jumping away. - Jagaku can no longer connect into DDs. - Third level of Garengeki blows the opponent really far away, so it's going to take a while to figure out what to do with it. - Seems like you can cancel into Exceed Accel from anything. - It seems like you can cancel B Burensen during the stomp. - Jagaku's recovery has been increased. - 2D is faster now. - New move, 4D; he kicks up some sand, hits low. Since 2D is faster now, you can keep the pressure going by using it after a blocked 4D. - 6C's last hit wall-bounces and can be followed up easily. - 6D now deals about 4 hits?
  5. yea i use zato in xrd. That was the first game is decided to use a puppet because i legitlly liked using him. I would use relius here but i don't really like how he works here.
  6. 22c has been pretty consistent for me. The only thing that really bugs me about stomps is how badly 5c can screw you over on stomps in corner combos due to how long 5C takes to animate.
  7. Speaking of 6C can they let us cancel into stomps and supers. Please?!
  8. Terumi's new overhead is a special move, command is 214C. This explains why he didn't get that much heat despite the visual effect.
  9. Recent ft10 i had with swd. http://www.twitch.tv/someonewhodied/b/678307253 This has been one rough month
  10. I can help with a terumi character breakdown if you'd like.
  11. ASW please don't nerf his damage and od again. Please I'm begging you.
  12. Do you want to online lab abit before i get off?
  13. When you can't mute people. Why does this game not have a mute button? -_-
  14. Using 5c takes up too much time. So you either need to do 5c-5d-6d or micro dash 5b-5d-6d.
  15. Also another thing due to the hitstun scaling in ex the combo after the overhead mixup must adjusted (can't do 6b on crouching opponents)
  16. These were a pain to test because i suck at doing things like this. Pros: the airdash j.a from j.2d rapid can be made gapless on regular block with good timing ( i suck at it though) Great screen carry on block ( even better on hit) Good damage and heat gain on low and throw mixups The range on j.2d makes it pretty easy to setup compared to 5c rc mixup Cons: Damage and heat gain is PATHETIC on the overheads unless you blow 100 meter and OD. No gapless way into j.2d adds a risk to even trying the mixup Can be abit execution heavy to keep the overheads gapless Instant blocking j.2d makes this mixup fall apart. Nothing but j.2d RC straight into 5a is safe on IB.
  17. The landing recovery is what makes it -3 so these j.2d rc mixups should still work i'll test them later.
  18. Please bear in mind that it wasn't the hitstun that got nerfed on j.2d. It simpily got abit of added landing recovery. (Which still wrecked him :\ )
  19. Is there a fee to enter?
  20. Wait, that was you?!?! Now i feel some type of way.
  21. Thanks. That will be noted. I keep barrier in the back of my mind alot so i may be letting that affect my blockstrings too much.
  22. https://www.youtube.com/watch?v=aDqaU5lgDh8 A few recent matches i had. Critique away.
  23. Funny thing is that i have pretty decent D when it comes to azrael and noel. Jin on the other hand....... I just pray that they like alot of 6C so I can get terumi counter super into 7k and sprinkle their salt on my popcorn.
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