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Djqubil

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Everything posted by Djqubil

  1. I presume we are getting a Rise page when there are some actual gameplay.
  2. I have a feeling that this has something to do with Persona 4 Dance, seeing as how her IK involves her P4D outfit. And that would actually explain how Rise defeats shadows too in that game.
  3. I was able to make the blackness gone. I guess we don't have to wait only 2 days to get some info in. What I got out of this picture: -Rise’s VS Art -A Shot of Rise’s IK (It somewhat involves P4D) -A new arcade art for Yu -Some Story Stuff -A super, most likely for Rise -Rise’s win pose -Maybe Shadow Rise (?)
  4. More like it's still forming. If you want, I can add you to the group.
  5. Thanks for pointing out all these. I tested all these on Vegeta and here's what I got. -I was indeed mistaken on 0 transformations. I tested out to see what the transformation can do, and it seems you spend less stamina on some attacks. Narukami: 3 bars normally, 2 bars on transformation Lightning Palm: 3-4.5 bars normally, stays same on transformation Zetsu: 4 bars normally, 3 bars on transformation Yo-Yo Attack: 1.9 bars normally, stays same on transformation Guard Break: 0.9 bars normally, stays same on transformation Dash: 1 bar normally, 0 bars on transformation Guard Teleport: 1 bar normally, 0.8 bars on transformation at odd numbers, 0.2 on even numbers Also, I found out you can't charge your stamina during Zetsu. Understandable though. - I tried countless times to bounce back a projectile of Vegeta, but either it doesn't work or I just have really bad timing. :I -Sadly, g+H and Just Guard can't be combo'ed into LLLL. Shame, they could have been excellent combo starters, although they can still combo into HHHS. -Your combo is fine until the very end, where t+S won't combo with HH. I also tried HHH, but Killua throws them too far off to land t+S Thank you! I'll add the transformation into the list and the other stuff I found out.
  6. This is for Killua. This is actually my first time writing a guide for a character, so please point out if it's sloppy. Killua Character Overview God Speed Mode Key Strings Specials Assists Combos
  7. This looks awesome so far. I'll try to contribute as well, even if it's small.
  8. If you guys need any info on Killua, I can help. D: EDIT: I made a Skype group for this game. If anyone wants to join, VM me your skype name, so I can add you to the group. As of right now, it's only me.
  9. The online is kinda laggy, but since it's JP only, I can't really complain. It could be really good if there is something like a patch to improve on the netcode. Regardless, it's still fun.
  10. I got the game too, and I'm having fun with Killua. I really need to learn the game mechanics though. I still feel like I have no idea what to do. Also, is there any cross-play? I bought the PS3 version, but I have some friends who wants to play on Vita. Speaking of, if anyone wants to play, I'll leave my PSN here. My PSN is chankaya
  11. Kanji Combos
  12. Shadow Labrys Combos
  13. PSN: chankaya Location: Turkey Timezone: GMT+2
  14. Well since that random came in, I'll take my leave. It's getting late here too. GG's abadlime ...I need some Izayoi and Tsubaki MU Info. ;_;
  15. Sadly it's not. It's Crisis from Persona 3.
  16. Oh right. I always forget that. Uhh, we could try. If it turns out bad I can drop.
  17. I can play. PSN ID is chankaya
  18. This was it I think: http://i.imgur.com/Xu2MykA.jpg
  19. Ok, this is going to be off topic buuuuuuuuut, Is this like the anime of ''The Room'' ? You know, it's so bad it's good. Though this isn't that bad. lol.
  20. I've made a huge list of combos by following Kanji vids. Most of them are Shadow Kanji combos so I'll make them purple: Collapsed: ] Mid-screen [u: Normal Starters 5AAAA 5AAA > j.214A 5AA > Sweep > 236A 5AAAA > Shadow Rush > 236B > j.214B > 236236B > OMC > 214214D/CD 5AAAA > Shadow Rush > 5AA > 2B > 236B > 236236B > OMC > 214214D/CD CH 2B > 5C > 236B > 5AAA > j.214A > 236236AB > 236C > 236B CH 2B > 5C > 236B > Shadow Rush > 2B > j.B > j.C > j.B > j.C > j.236B > 236236B > OMC > 214214D/CD FC j.C > 5C > 2C > 5B > Sweep > 236B > 5A > 2B > 236B > 5AAA > j.214B > 236236AB > 236C > 236A/B/AB FC j.C > 5C > 2C > Sweep > 236B > 5A > 2B > 236B > Shadow Rush > 2B > j.B > j.C > j.B > j.C > j.236B > 236236B > OMC > 214214D/CD CH j.B > 5A > 2B > 236C > 236A CH j.B > 5AAA > j.214A > 236236AB > 236C > 236A CH 2B > 5AAA > j.214A > 236236AB > 236C > 236A CH 2B > 5C > 236B > 5AAA > j.214A > 236236AB > 236C > 236A Skill / Boost Skill Starters j.214B > Shadow Rush > 6 > 2C > 2B > j.B > j.C > j.B > j.C > j.236B > 236236B > OMC > 214214D/CD j.214B > Shadow Rush > j.66 > j.B > 2B > j.B > j.C > j.B > j.C > j.236B > 236236B > OMC > 214214D/CD 214C/D/CD > Shadow Rush > j.214B > 236236B > OMC > 214214D/CD 214C/D/CD > Shadow Rush > 66 > j.B > 236236B > OMC > 214214D/CD FC 214C/D/CD > 236B > Shadow Rush > 5C > 236236B > OMC > 214214D/CD CH 236CD > j.B > 2B > 236C > 236A System Starters Sweep > 236B > Shadow Rush > 236236B > OMC > 214214D/CD SP Skill / Awakening SP Skill Starters - Near-corner Normal Starters FC j.C > 5C > 2C > Sweep > 236B > 5A > 2B > 236B > 2A > 2B > 236B > j.214B > Shadow Rush > 5C > 236B > j.214B > 236236B > OMC > 214214D/CD Skill / Boost Skill Starters - System Starters - [bSP Skill / Awakening SP Skill Starters [*]- Corner Normal Starters [*]- Skill / Boost Skill Starters [*][*]214C/D/CD > 2B > 236C > 236236AB > 236C > 236B [*]214C/D/CD > 2B > 236C > Shadow Rush > 236236B > OMC > 214214D/CD [*]214C/D/CD > Shadow Rush > 236B > j.214B > 236236B > OMC > 214214D/CD [*]214C/D/CD > Shadow Rush > j.66 > j.B > 2B > 236C > 236236B > OMC > 214214D/CD System Starters [*]- SP Skill / Awakening SP Skill Starters [*]-
  21. Shadow Kanji Combos
  22. I have no idea either. Are the setbacks like having no Burst or the 20% damage reduction just too big This is most likely why it's not used as much. Or maybe it hasn't been explored very much. Or could be both.
  23. 11/28 P4U2 - Tokyo Leisureland Launch Tournament FC j.C - 5C - 2C - 5B - Sweep - 236B (?) - 5A - 2B - 236B - 5AAA - j.214B - 236236AB - 236C - 236A/B/AB Needs at least 20 Meter before doing j.C . DMG: 6573
  24. I saw a video of Kanji vs Mitsuru and saw his auto-combo. I think it might lead into some strange mix ups due to the nature of the grab in the auto combo (not sure if its blockable) and B Cruel Attack. Also, Bet Ya Can't Take This looked the same, but then again, it was off a B Cruel Attack, but same speed makes me happy.
  25. chankaya Turkey Terumi/Relius
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