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Michiru

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Everything posted by Michiru

  1. Anyone trying to play??
  2. The lag spikes were rather annoying. Nevertheless it was still a very enjoyable learning experience for me. I have even more information to add to my Lambda courtesy of Yaya, I do appreciate your generous donation of information. Those were GG's indeed.
  3. Did you mind playing me?
  4. Hmm Id like to.. However I am absolutely sure everyone would oppose.
  5. Chick... Are you ever going to ask me to play??
  6. Someone close this now >.<
  7. Running to the store, anyone trying to play upon my return?
  8. Not really sure why the spikes were happening, but nevertheless gg's. Perhaps you should reset your router? Anyone else want to play?
  9. Sure,, ill invite you lol
  10. Anyone trying to play??? Shoot me a message on PSN.
  11. Preferable sometime in the direct future.. As is today >.>
  12. That was as fun as fun could get, I didnt believe i could win. However that does not make it any less as fun. GG's
  13. Character: Lambda-11 XBL Gamertag: N/A PSN: Akira-Shiro Availability: Weekdays after 5pm, weekends anytime.
  14. His name is 'Ito er Hungry' after looking over the entire board I saw several people with Ito and some extra stuff added. Perhaps Ito has actual meaning to it. Mod edit: I got it, thanks.
  15. Ahh I see... So why is it that on stream people call set-ups option selects. I believe the term OS has been adapted to the actual action and less on the actual inputs. Kind of like slang I suppose. The origin of the word does mean something, yet because the actions are the same people have began to use the term for something different. Similar but still different. I suppose that clears up my misunderstanding
  16. I could have sworn the reason behind things being called OS's was do the one option/setup/tool being able to stop multiple things, all while being completely safe. I do not recall you needing to press a specific button(s) in order for it to meet the requirements of being a option select.
  17. What I am saying is that because the move does not change proration meaning that the only thing it adds to a combo is the raw damage that it does. Which is about 500~600 damage per combo. While it is good to do, I do not believe it is necessary. Afro is right... Every other DP will whiff Carl. However what I was trying to say is that even though the DP will whiff on Carl it will still hit Ada. All they need to do is hit something. When Ada is hit because of how far she reaches her arm out during fuacco the enemy can rapid cancel. Even if they choose not to rapid cancel Carls 6c will probably still miss because Ada is not pushing him forward with fuacco anymore. But yes,, the only DP that has a chance of hitting Carl at that range is Inferno Divider. Brio's bonus proration was removed O.O this is news to me. Obviously I need to check up on my frame data more. Lastly when I was referring to a OS bait, I should have put OS/Bait. This setup with fucco stops several options which are: Tech Rolls, delay neutral tech, Neutral tech into buttons, wake-up Dp, wake up block, and quick get up into anything. There are only two options that are full proof against this which are: wake up counter assault (50 heat) and wake up Dp rapid cancel (50 heat). The reason why I called it a OS bait is because you can bait both of the only 2 options they have and still have pressure if they do not do them. Fuacco/6C whiff > 2a is a very powerful tool. Outside of character specific tools like Tao's Cat crawl and Haku-mens D, universal options are out of the question. Which if my memory serves me properly, is what you would call an option select. Stopping two things simultaneously while at the same time being completely safe. Which is what Carl is doing. Edit: I forgot to mention that yes added a CT to Carls combos can only be beneficial that I agree with completely. However it being the foundation of our bnb I do not think is true. The combo form that anima grab was Anima>fully charged 6c> CT>5c>Brio>Jb>Jb>Jc>volante>5c>jb (Dropped at this point because the j2c whiffed damage was 4.7k) We can assume the combo he was going for was jb>j2c>jb>jb>jc>8D>6a>Jb>Jb>Jc which would probably put the damage somewhere near 5.6k. If we were to remove the CT this combo would still be possible. However the damage would be less around 500-600 damage less. Which in turn would place Carls max damage from that setup 5k. CT is needed from a JB/3D Ub setup to preform max damage because we need it in order to open up our combo route to a fully charged 6c. However from a Anima/4D starter I do not believe that CT should be used because the combo route is already open for us to use CT. Will it come in handy for those random times when we are attempting to hit confirm a good clean 5c/5B starter to open the combo route to charged 6c Brio combos. But if that route is already open then adding a CT is not proper meter management. I am hoping that you understand what I am saying now. If this clears up my point of view, if not please say something I will do my best to reword it. On a different note proration and hitstun decay both go from how long a combo is being done based off of what starter you used. I believe that was mentioned and stated somewhere before in the general thread. It might have also been posted here as well. I do not remember specifically. However P1 and P2 values are nothing but damage controllers in the next installment. The combo length is determined by your starter Example: Ragna 5a starter gives him 2seconds on the clock of combo time. As the timer starts the closer it gets to 2 seconds the hit stun your attacks have decrease until it is almost non-existent. Second Edit: An example of what I am referring to is lets say you get this starter 5c>cantabile>volante Because 5c is such a good starter it would be a waste to not try and get as much damage as you can. Unfortunatley our strongest combo route is fully charged 6C> 5c> Brio. Even though 5c is a fantastic starter you cannot truly optimize because the only combo route you can go is not your most optimal one. So in a situation such as this adding CT is completely logical and should be done. So the combo would look like this. 5c>cantabile>volante>CT>La tennereza>fully charged 6c>5c>Brio>jb>jb>jc>6D>5c>Jb>J2c>Jb>Jb>Jc>8D>(6a>Jb>Jb>Jc) or 3c>Fermata which has a minimum of 1.2k now However in a combo from a 4D starter it would look like this 4D>Fully charged 6C>5c>Brio>Jb>Jb>Jc>Volante>5c>Jb>J2c>Jb>Jb>Jc>8D In this combo the CT no longer serves a purpose, Can you still do it for a little bit of extra free damage? Yes. Is it wise? No. It is not good meter management to use CT from a starter that automatically trails into our strongest combo route... it no longer serves a purpose and will only add a simple 500~600 damage to a combo. CT are 25% heat moves, they are not gold burst
  18. I am overjoyed that someone else sees things in the same light. As for damage I have been meaning to post this link http://www.youtube.com/watch?v=FDUj59wVzuY#t=5m45s The reset combo that Carl did in this video was dropped and he was able to reach 4.7k from a dropped combo. While he did use his CT, I believe and this is solely my opinion. People are using crush triggers not to optimize their combo damage, but to lead into a better combo route. For instance let us take Carl. If Carl connects his CT it allows him to go into his fully charged 6c, which leads into Brio combos Midscreen. So in a sense it’s not that adding CT will do a lot of extra damage into combos due to proration that allow combos to do damage; it is the combo route. Looking back at the link that I posted you can see that Anima> fully charged 6c combo into each other. Therefore the addition of CT was not necessary for this combo to work. Does Crush trigger add additional... Yes it does does it "Increase the overall damage of Carls combos" no it does not. Crush Trigger does not add additional damage if you look at the proration values you can see that it has a P2 of 100. Which means you can do this attack without adding to the proration or hindering it. It also does not have any bonus prorations values. So to say that we need CT to get our damage,, I kinda would have to disagree with. It does however open different and optimal combo routes. It has already been established that our of our Ada starters the one combo route that leads into the most dmg would be the 4D combo route. Since 4D can combo into charged 6c, we can go into our Brio combo route midscreen. It is always good to add Brio into combos because it has a 120% bounus proration. Afterwards it seems easier to go into Volante which seems ok since they buffed volantes damage and 2D's P2 was nerfed so it seems a overall waste to use it instead. Getting back to my original idea, I believe that had Carl have not used that CT i believe the overall damage from that combo would have been ~4.7k-5k. With the CT I would assume it would be near the ~5k-5.7k which is almost 6k. However once again, this is simply what I believe and it is too close to call with the game not being at our disposal. Although comparing theories with everyone is very fascinating and enjoyable. Rolling would actually cause the person to get hit. Depending on how good the timing is done, Ada will catch that roll. If the timing is off, then one could roll. However it will not be far enough to pass Carl or get them out of the corner. Simultaneously because they rolled they are at a slight disadvantage, and the fuacco would become a meaty. Either they take the damage or block and eat the UB setup. However I do believe ID would wreck this setup hard. At the same time you could release the 6c once the enemy tech causing their DP to whiff you, however they will hit Ada and with heat they could rapid. I use a setup very similar to this. If you allow the 6c to charge you are at a disadvantage because Ada is slowly moving you towards the enemy. Do to inferno dividers amazing active frames; she will ultimately push you into it. However the only reason you are getting hit is because when you are charging the 6c it extends Carls hurtbox making it easier for ID to hit Carl while charging. Therefore if you were to just stand there the DP would whiff you and hit Ada. It is still a very good OS bait, if they do DP they need to RC and they are already at a disadvantage because you (Carl) are just standing there waiting. At the same time if they do not DP; because you did a 6c whiff you could get a little mixup going. An old Carl setup that involves 6D>6c whiff>2a is very similar to the fucco 6c one you see now. It is a very good tool, similar to an empty jump low attack. This would be a empty overhead>low. So yes this UB setup does have its ups and downs,, however all of Carls UB setups outside of his jb/3d reset all have flaws. That does not mean it is any less valuable, in my opinion.
  19. What website did you use to acquire this information, if I may ask?
  20. I would prefer CP Carl solely because of La tennereza. With La tennereza specific matchups become a little bit better like vs Litchi and Mu-12. While Ada is full screen vs majority of the cast they can continue to zone (Not as much as they would with Ada not being there, obviously) and poke Ada to punish/prevent Brio (If Brio was done while they were on the ground) and any other attack you may have done. Not only is the move fast but it forces pull and has a significant amount of hitstun so that we may IAD towards you and continue to combo. Against non-zoning characters who will be blocking this move more often then not; it is a good poke that causes pull but due to how plus it is it can prove very useful because it will close the gap significantly if we IAD while the enemy is blocking. If you add in the following factors it makes it very risky to zone Carl for those projectile zoning characters (Litchi, Mu, Nu, and Rachel) and characters just trying not to approach. Due to this they will be inclined to jump over Ada, so in a since La tennereza is Ground Brio which makes you want to jump so you may get hit by the original Brio. Not only does it make someone want to jump but it also makes people want to approach Carl since getting him by a CH La tennereza is very dangerous, but in turn will put the enemy in CON (Sandwich Position) which is always a good thing. However there are matches where absolutely nothing has changed such as the Tao matchup which unfortunately we will be having the same issues that we were having before.. and in every other version of the game. Carl has no forward dash, coupled with not so good normals makes for a very easy win for Tao and Valkenhayn. For this Carl in Chrono Phantasma, to have La tennereza adds to the mental mind-game of the character. Now people are foced to make a choice "Should i stay away and eat La Teezan (Which is a potential 3.5k combo) & Brio (Which does 1.5k on clean hit) and lose or go in and put myself in CON/Sandwich position which could possible cost me the whole match". However all of this is simply my opinion, im very interested in hearing what others believe and why.
  21. If you watch it with headphones it is a lot easier to hear the commentary.
  22. Other time?? They have done this before? Sorry if I am a little ignorant. =(
  23. Errol the true Kusanagi, observing all the possibilities. #The True God-slayer
  24. What I was saying was that this is nothing new to Carl so why make such a big deal out of it. As for the damage, 4k midscreen is a very decent amount of damage from unblockable mixup. So I wouldnt worry to much about his damage. Yes the damage Carl gets in this new version from a standard poke is not the best. However that is not how he is suppose to be played either. His setups net him a way larger amount of damage in the next version thanks to his CT. Or at least this is how i see things.
  25. We are doing the same amount of work that we have been doing since the beginning of Blazblue so I am not understanding this whole "We do more work" could someone please elaborate on this for me? I would greatly appreciate it.
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