Jump to content
Dustloop Forums

Michiru

Members
  • Posts

    109
  • Joined

  • Last visited

Everything posted by Michiru

  1. I apologize but that is not what i was referring to when i mentioned the X & Y stuff, I was referring to his combo ability when i mentioned that.
  2. Dio vs Kaqn http://www.youtube.com/watch?v=Q0CZHiW5qYI
  3. So if you know this, then why do majority of you seem to doubt that our character would be one of the strongest characters. If you look at the characters who initially gave Carl trouble we would be looking at the following; Mu-12, Litchi, Tao, Haku-men, and Valkenhyn. These are by far the hardest matchups to play for a Carl play minus a few that are subjective (My opinion, match-up charts, and Japanese videos are my proof). So if you look at each character there are only a few who have changed in our favor, or slightly in our favor. Mu-12 has a increase in recovery on several of her zoning tools. At the same time her damage output has also been nerfed. Although it may not be by that much her damage has still been nerfed along with our anti zoning tools being buffed. It makes this matchup slightly easier for a Carl to win. If you look at litchi,,, her Daisharin was nerfed which was one of her strongest tools. Her average damage was also nerfed. She still has her zoning but once again the difference in this matchup is that our zoning has been buffed greatly. It makes it slightly easier for us to zone back. Then lastly there is Haku-men, while not much has changed his counters were nerfed to the extreme which makes this matchup actually do-able against a skilled and easier against a unskilled haku-men. It is because of all of this that our numbers on the matchup chart have gone up in our favor. While Tao and Valkenhyn those two matchups will remain hard for us, and still deep in their favor however it did not get worse. Thanks to the damage and meter nerf that was given to Valk. The matchup is still the same, he just has to work harder longer. Meaning more chances for us to catch this little puppy and show him why damage is so important. Valk also has low Hp which has always been good for us. As for Tao, that battle will forever be a lost cause, until Brio wall bounces midscreen on air counter hit this matchup will forever be in her favor. Not much one can do to stop her, the pace of this fight moves whenever she wants it to. Once again I apologize for the rant. However I do not see why some of you doubt Carl in the next installment. From the looks of things we can safely say that we can net a good 4k from any Ada starter (Which should be easy since that is how this character is designed), we can get a good 3.5k from a Carl starter (Which is less, however it makes sense), and if we were to get a Ada starter and add CT im sure the damage would be amazing. Ada starter>CT>combo> OD-DD would be amazing….. I just wish some of you would have faith. Numbers do not lie if you can get. What do you all think? Edit: Sorry i forgot about this, but as i said before numbers do not lie. Carl in BBCSE gets about 4k from everything, if you look at his P1 starters you can see that they are all in the 85~90 P1 range. It is this reason that we are able to obtain our damage in BBCSE the numbers do not lie. So in a sense I would'nt call it speculation. Its more along the sides of logical thinking, because of X Y can do this. And the reason Y can do this is because X did this. Im not sure if anyone understood that analogy =( sorry if I am being to confusing.
  4. So it is because of the meter consumption that you are worried about doing combos? Well if all we did was replace the CT with a 5c>Random Ada attack I do not see how one extra attack would be that great a cost for her? In I think it was this video http://www.youtube.com/watch?v=0G_DGQzbn4M#t=1h25m50s that Carl did a hitconfirm with 4D because, that is far from a optimal combo. However it still did about 4k. One can easily see that Carls max in the next game might be around 4.5k~5k with the proper combo from a 4D starter. It is with this that I took a glance at the new frame data on the home page and 4D (Both hits) have a P1 of 90. But then again according to the ‘Proration chart’ almost all of Adas attacks have a P1 of 90 which means 4D is not our only starter that can net us close to 4k or maybe even pass the 4k mark. With that hitconfirm from the 4D we got 3.7k. With a proper combo (As I stated previously) we logically should be able to get a good 4.5k from a more optimal combo. With that we are looking at a good 4k from almost all of our combos, that start with a Ada attack. This means that getting hit by Ada will almost always guarantee a good 4k.. Because of this in turn means that our average damage is about 4k, since Carl as a character is extremely good at landing Ada P1’s thanks to our mixup. Its just I do not believe we “Need” the ‘CT’ in CP to get the damage that you call see currently. I believe the japans are using it more often than not is because they don’t know how to get the damage they need without the use of CT. So instead of trying to drop combs testing things they would prefer to take the easy way/win and just use a little heat to get the good damage we saw a lot in the vid. This is by far a very logical and correct choice by the Japanese, so we cant blame them but at the same time I believe that they know Carl is capable of more. This issue is that they don’t know how,, remember every time they want to play they got to pay. So if they lose because they want to try and test something then they go straight to the back of the line and got to wait all over again. Better safe than sorry, and the Japs are obviously trying to play it safe. Sorry about the whole rant here, but what do you all think?
  5. Uh if you don’t mind me asking, why is it that the people who were in the videos where using the “Crush trigger” if that’s the correct name. They used it in combos a lot; why not replace it with something else?? I’m sure it would get less damage, but i think it would have been somewhere in the same range of damage. It looked more like this Itoh person had more trouble optimizing his combos then actually hit-confirming. I kinda think it’s a bit too early to call a damage cap for Carl so soon. What do you all think?
×
×
  • Create New...