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RurouniLoneWolf

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Everything posted by RurouniLoneWolf

  1. Nope. No videos. You'll just have to wait for the release of the game. Don't want to think it'll be much longer since now that ASW is publishing, I doubt they want Revelator and UNIST to have to compete with one another. They'll probably have UNIST release first some time in the early half of the summer since they aren't planning anymore loketests and then release Xrd Revelator in the later half of the summer, maybe later if they decide to do more loketests beyond the second loketest.
  2. 5/16/2015 Wajiro Jikamu nabeshiro vs nikarin (S. Ken) https://youtu.be/iWHin8-yJNU?t=416 5/5/2015 a-cho Post KSB 2on2 Casuals A YMST (S. Akihiko) vs Tsujikawa (S. Chie) https://youtu.be/0_W46elXQVg?t=1 YMST (S. Akihiko) vs Teddie https://youtu.be/mSAasxYKJ8Y?t=4020 YMST (S. Akihiko) vs Hiyuki (Elizabeth) https://youtu.be/mSAasxYKJ8Y?t=4158 YMST (S. Akihiko) vs Shiita (Minazuki) https://youtu.be/mSAasxYKJ8Y?t=4279 YMST (S. Akihiko) vs Shiita (Minazuki) x2 https://youtu.be/mSAasxYKJ8Y?t=4769 YMST (S. Akihiko) vs Shiita (Minazuki) x2 https://youtu.be/mSAasxYKJ8Y?t=5341 5/16/2015 Game Chariot Nonono vs S. Narukami https://youtu.be/gvQVgu7gI74?t=11 jara (S. Akihiko) vs Nonono (Akihiko) https://youtu.be/gvQVgu7gI74?t=238 Nonono vs S. Kanji https://youtu.be/gvQVgu7gI74?t=772 Nonono vs Narukami https://youtu.be/EM1HOwtbOks?t=11 Nonono vs Jain (S. Labrys [Asterius]) https://youtu.be/EM1HOwtbOks?t=482 Nonono vs Teddie https://youtu.be/EM1HOwtbOks?t=657 jara (S. Akihiko) vs S. Kanji https://youtu.be/Cm66HqciCkc?t=191
  3. 5/5/2015 a-cho Post KSB 2on2 Casuals A Rosenburg Engel vs S. Yukari Rosenburg Engel vs Mashikaru (S. Yukiko) Rosenburg Engel vs S. Yukari Rosenburg Engel vs Margaret Rosenburg Engel vs Tsujikawa (S. Chie) Rosenburg Engel vs Tsujikawa (S. Chie) Rosenburg Engel vs Teddie 5/5/2015 a-cho Post KSB 2on2 Casuals B Rosenburg Engel vs S. Rise Rosenburg Engel vs S. Chie Rosenburg Engel vs S. Yukiko Rosenburg Engel vs S. Aigis 5/5/2015 a-cho Post KSB 2on2 Casuals C Sho vs Waka (S. Naoto) Rosenburg Engel vs Adachi
  4. 5/20/2015 TRF Mayuge vs Mitsuru https://youtu.be/Gs9O7L-6CTw?t=474 5/27/2015 TRF Mayuge vs S. Junpei https://youtu.be/KyMXkx5GQXk?t=724 Mayuge vs Rin (S. Yukiko) https://youtu.be/x7A8eEZVF2Q?t=261 Mayuge vs ASH (S. Labrys [ASterius]) https://youtu.be/x7A8eEZVF2Q?t=593
  5. 5/16/2015 Wajiro JikamuS. Rise vs S. Junpei https://www.youtube.com/watch?v=gZzpfRWRjY4 S. Rise vs Minazuki https://www.youtube.com/watch?v=eHrYW-Cmup0 S. Rise vs nikarin (S. Ken) https://youtu.be/iWHin8-yJNU?t=944 S. Rise vs S. Junpei https://youtu.be/iWHin8-yJNU?t=1979 S. Rise vs Elizabeth https://youtu.be/iWHin8-yJNU?t=2278 5/5/2015 Post KSB 2on2 Casuals AS. Rise vs Kanji https://youtu.be/0_W46elXQVg?t=2083 S. Rise vs S. Yukari https://youtu.be/0_W46elXQVg?t=5486 5/5/2015 Post KSB 2on2 Casuals B 10 dan S. Rise vs S. Ken https://youtu.be/vxpSvKhm3I0?t=2279 10 dan S. Rise vs Rori (S. Aigis) https://youtu.be/vxpSvKhm3I0?t=2508 10 dan S. Rise vs Sohei (S. Ken) https://youtu.be/vxpSvKhm3I0?t=3367 10 dan S. Rise vs S. Naoto https://youtu.be/vxpSvKhm3I0?t=3638 10 dan S. Rise vs Teddie https://youtu.be/vxpSvKhm3I0?t=3790 10 dan S. Rise vs S. Naoto https://youtu.be/vxpSvKhm3I0?t=4055 10 dan S. Rise vs Rosenburg Engel (Sho) https://youtu.be/vxpSvKhm3I0?t=4294 10 dan S. Rise vs Ji (S. Chie) https://youtu.be/vxpSvKhm3I0?t=5345 10 dan S. Rise vs YMST (S. Mitsuru) https://youtu.be/vxpSvKhm3I0?t=5570 10 dan S. Rise vs YMST (S. Mitsuru) https://youtu.be/kKj7mA1i4Uk?t=1 10 dan S. Rise vs YMST (S. Mitsuru) https://youtu.be/kKj7mA1i4Uk?t=5505 5/31/2015 Kureha Leisureland SinglesRise vs S. Labrys [Asterius] https://youtu.be/9YtvbMS2kr4?t=187 5/31/2015 Kureha Leisureland TeamsRise vs S. Yosuke https://youtu.be/KZDHaOFjV6c?t=179 Rise vs Margaret https://youtu.be/KZDHaOFjV6c?t=312 Rise vs S. Labrys [Asterius] https://youtu.be/KZDHaOFjV6c?t=458 Rise vs S. Junpei https://youtu.be/6cNDxJJYIL4?t=12 6/3/2015 TRFRin (S. Rise) vs Kanji https://youtu.be/xKbLeltRI_U?t=356 Rin (S. Rise) vs Adachi https://youtu.be/xKbLeltRI_U?t=547 Rin (S. Rise) vs S. Ken https://youtu.be/30LMf5Y5Seo?t=401 5/5/2015 a-cho Post KSB 2on2 Casuals CTKHMYUHI vs Margaret https://youtu.be/KWjQX4_CtKY?t=1197 TKHMYUHI vs Margaret https://youtu.be/KWjQX4_CtKY?t=1548 TKHMYUHI vs Margaret https://youtu.be/KWjQX4_CtKY?t=2624 TKHMYUHI vs Waka (S. Naoto) https://youtu.be/KWjQX4_CtKY?t=4041 TKHMYUHI vs Waka (S. Naoto) https://youtu.be/KWjQX4_CtKY?t=4617 10 dan S. Rise vs MAD (S. Teddie) https://youtu.be/0YqmNco8uzk?t=4199 10 dan S. Rise vs Narukami https://youtu.be/0YqmNco8uzk?t=4459 10 dan S. Rise vs MAD (S. Teddie) https://youtu.be/0YqmNco8uzk?t=4611 10 dan S. Rise vs Akira (Kanji) https://youtu.be/0YqmNco8uzk?t=4789 10 dan S. Rise vs MAD (S. Teddie) x3 https://youtu.be/0YqmNco8uzk?t=4925
  6. 5/20/2015 TRFS. Labrys vs S. Yosuke https://youtu.be/Gs9O7L-6CTw?t=286S. Labrys vs Mitsuru https://youtu.be/Gs9O7L-6CTw?t=933S. Labrys vs Adachi https://youtu.be/Gs9O7L-6CTw?t=1294 5/5/2015 a-cho Post KSB 2on2 Casuals CLabrys vs Yukari https://youtu.be/KWjQX4_CtKY?t=1Labrys vs Yukari https://youtu.be/KWjQX4_CtKY?t=246
  7. Guess I'll throw in some advice as well. I'm not even sure she can 2B or 5B Aigis's J.B and J.C I want to say you can AA Aigis' j.B but it's important to keep in mind Aigis' orgia movement options. An Aigis with really good movement has the option to hover or pull back out of AA range to bait an AA. As for j.C, j.C isn't a normal you deal with by trying to AA. Instead, what you want to do is not be in the space you anticipate it's going to hit. If you don't think you can get out of the way in time, then you should just stay put and block it. It's not worth risking getting opened up right off the bat. Her 2B covers a good amount of space, shutting down aerial approaches Yes, it does. Try to roll through it on the ground instead. 236A can snipe you out of 214A Yes, it can. But you can also jump over it and approach from the air while it's whiffing.
  8. Some Xrd Revelator stuff that I noticed Hiago translated from Kedako's tweets OHK MIGHT not have a hurtbox anymore from grabbing until you land. Whale super w/ burst = damage up and 1f invul New Blitz follow-up has enough stagger time to combo. Could follow up with May 6P full charge (Somewhat relevant to May so I listed it anyway)
  9. It isn't an informational post. Just a round up of the info I found on Hiago's twitter up to that point.
  10. Few notes I took from the gameplay vid - Can't deny the short range of her normals but her movement speed in general actually seems pretty good and feels like it can make up for it. - Feels like minions auto-summon after 5 in-game seconds, up to a max of 2 of that type of minon on the field. Can't be sure about this one since bag levels might also play a factor in spawn time and minion limits - Bags seem to take 10 in game seconds on the ground to level up. The time they're out and Jack-O is carrying or throwing it don't seem to count towards the time it takes to level up. They also seem to save their progress towards the next level if you put them away and take them out again much like they can keep their levels. - Bags have a hitbox when thrown - Putting away the bag is air OK? Neat. IABD Put Away bag might become a staple tactic. - Base Level S Minions are proximity triggered short range AOE shocks. Doesn't seem like they'll trigger against grounded opponents, even if they're standing (Potemkin might be an exception?). Because they die in one hit and don't trigger against grounded opponents, seems easily dispatched by grounded normals with deceptively good vertical reach. - Minions and bags get a red particle effect when they're under the effects of the organ? - K Organ's Minion speed up feels like it doubles the minion's walking speed. At least for Base Level Minions.
  11. A few things I got from one of King of Heart's posts with impressions from the loketest Ground Minions (K Ghost) Level 1 : Have wooden sticks, die in one hit Level 2 : Have Spears Level 3 : Have Tridents. Hit 3 times. Take 3 hits to kill (?) Also, apparently when ganging up on an enemy, minions attack in order, not all at once and all. Sounds way too good for them to keep it in the final game but ASW have surprised me before or maybe there's a gap between the attacks that opponents can take advantage of.
  12. That's unfortunate. Oh well. Hopefully, a lot of it still ends up on twitter Also more stuff from Hiago Ghosts disappear if you get hit, but not if you're blocking 3HS and 5D look similar, apparently.
  13. Just adding a few things from Hiago's twitter you haven't mentioned yet. This character is looking godlike right now. Finally found a GG character I love completely. The Organ is looking to play a very strategic role in her gameplan. You keep the ghost bags' level if you retrieve them. 236D super: throws a bomb diagonally donwards that follows up with a fire pillar; fast startup; maybe has invul; also combo part 360 super: Super version of 6D; can also be used in combos. Similar to how KOF command throws work. Think he's talking about the Organ for the next few tidbits P follow-up retrieves all bags at once and regenerates the bag icons. You also keep the bags' levels before they were retrieved. K follow-up "speeds up" the bags: The ghosts come out faster and they move faster too once summoned. S follow-up detonates all ghosts and bags after 5 in-game seconds; can damage yourself as well if near enough. HS follow-up deploys a protection barrier around her. All projectiles are nulified if touched by it.
  14. Yeah, this sounds really nice for helping get things set up. It's also pretty nice to counteract the fact that her D normals use tension. Depending on how useful D attacks turn out to be, I can see finding a good balance between setting pumpkins and using D normals becoming an important part of her game A few things from Hiago's twitter I missed after I went to bed last night. 6P floats on hit so you can follow it up with 5S > air combo afterwards The gauge above her tension gauge is the Organ gauge: As you use its moves the gauge depletes and once it's empty you can only use it again when it's fully regenerated. 2K > 6P > 6HS > IAD j.HS Also, there's a lot of Jack-O screenshots on this page of the recent Famitsu article. Some things worth highlighting are Bag Level Up Indicator Bizarre Shield or radius of effect in this screenshot. Not sure what it does. You can also see some of the powered up ghosts here I see. That floating ghost that usually has a regular mage staff now sort of has a fairy wand with a star on it instead. Seems like you can tell what level the bags are based on the crown on the pumpkins? In other screen shots, the crown looks fairly ordinary. But in these ones, they're pretty fancy, fitting a King. Big Green Explosion. Not sure what from Her 6D I presume?
  15. Collapsed: Jack-O Info: Sourenga's Translation of Command List Tokkan's Translation of Move List names Collapsed: General:The gauge above her tension gauge is the Organ gauge: As you use its moves the gauge depletes and once it's empty you can only use it again when it's fully regeneratedShe gains a lot of tension by just setting pumpkins Collapsed: Normals:6P floats on hit so you can follow it up with 5S > air combo afterwards. CH 6P makes opponent roll (?)6K is a short jump 2 hit kick downwards; Hits overhead. Can't combo from it on its own, even with a crouching confirm. But if a servant attacks immediately after hitting with 6K, you can convert it into a combo2S' reach is so short you can't even connect 2K > 2S point blank5HS looks like some capoeira move. first hit has jump cancel. Very unsafe on block2HS last hit has jump cancel. Very unsafe on block3HS is a sweep; no cancelsWasn't mentioned in the loketest pdf but she has a 6HS. 6HS is 2 hits that she can combo into from S and both hits are special and jump cancelable and it wall bounce on counter hit. j.HS looks like one of KoF's Kula's moves. Can crossup. Collapsed: D Attacks:D attacks drain around 10-15% of her tension. Meter cost might have gone up in final loketest5D regular dust2D a shoryuken like move. 1F invuln DP j.5D a downward angle projectile. " rapid fire up to 3". If you have enough meter, it'll fire 3 projectiles. Otherwise, it'll only fire 1 projectilej.2D a dive similar to Leo's and Bridal express. bounces diagonally on hit and can be followed-up afterwards (long untech time).6D a slow command grab where she put you inside a coffin like thing and suplex you.4D a command attack with a long range where she eats you with that steel pumpkin like ball then spits you. You can control the direction opponent is thrown at with a directional input. Collapsed: Specials: General Ghost Info: All of Jack O's Minions disappear if she gets hit but not if you're blockingAfter ghosts come out of bag, even if you pick up the bags they stay summoned;Ghosts can't kill an opponentapparently when ganging up on an enemy, minions attack in order, not all at once and allLooks like they die on their own after a while (?). I think they last around 15 seconds (?) Seems like 12 seconds in the final loketestGeneral Bag/Pumpkin Info: minions auto-summon after 5 in-game seconds, up to a max of 2 of that type of minon on the field. Can't be sure about this one since bag levels might also play a factor in spawn time and minion limitsGhost bags "level up" according to how long they stay on screen. Bags seem to take 10 in game seconds on the ground to level up. Level up rate slower in final loketest: 14 seconds now? The time they're being put out and Jack-O is carrying or throwing it don't seem to count towards the time it takes to level up. They also seem to save their progress towards the next level if you put them away and take them out again much like they can keep their levels. You keep the ghost bags' level if you retrieve them. You lose the levels if they're destroyed. After their bag levels up, the Ghosts on the field do not level upBags take any 3 hits to destroy.seem to have ram sword style hurtboxes where the attacker can't cancel their attacks after hitting itIt doesn't look like her Bags can take hits for her (1:45) (I'm assuming it's the same with Ghosts). It also looks like you can hit multiple Bags+Ghosts with the same attack (0:56).General Organ info: The Organ buff at (0:36) lasted about 8 secondsPlace Bag (22 P/K/S) P Ghosts Minions that float and travel along at about standing jab height K Ghosts Minions that travel along the groundLevel 1 : Have wooden sticks, die in one hitLevel 2 : Have SpearsLevel 3 : Have Tridents. Hit 3 times. Take 3 hits to kill (?) S Ghosts Minions that float and travel at air dash heightLevel 1: Base Level S Minions are proximity triggered short range AOE shocks. Doesn't seem like they'll trigger against grounded opponents, even if they're standing (Potemkin might be an exception?). Because they die in one hit and don't trigger against grounded opponents, seems easily dispatched by grounded normals with deceptively good vertical reachPick up a Bag (2 + P/K/S near a Bag)Place (2 + P/K/S) Put away (4 + P/K/S) - Air OK. Goes well with IABD Throw (6 + P/K/S) - Has a hitbox and can hit opponentsOrgan (22HS): P follow-up retrieves all bags at once and regenerates the bag icons. You also keep the bags' levels before they were retrieved.K follow-up "speeds up" the bags: The ghosts come out faster and they move faster too once summoned.S follow-up detonates all ghosts and bags after 5 in-game seconds; can damage yourself as well if near enough.HS follow-up deploys a protection barrier around her. All projectiles are nulified if touched by it.D follow-up cancels the stance Collapsed: Supers:236D super: throws a bomb diagonally downards that follows up with a fire pillar; fast startup; maybe has invul; also combo part360 super: Super version of 6D; can also be used in combos. Similar to how KOF command throws work. Collapsed: Gatling Chart:P→P、K、c.S、f.S、HS、2P、2K、2S、2HS K→c.S、f.S、HS、6HS、2S、2HS、3HS c.S→f.S、HS、6P、6K、6HS、2S、2HS、3HS f.S→HS、6HS、2S、2HS HS→× 6P→c.S、f.S、HS、6HS、2S、2HS、3HS 6K→× 6HS→× 2P→P、K、c.S、f.S、6P、2P、2K、2S、2HS、3HS 2K→P、K、c.S、f.S、HS、6P、6HS、2P、2S、2HS、3HS 2S→HS、6HS、2HS、3HS 2HS→× 3HS→× JP→JP、JK、JS、JHS JK→JP、JK、JS、JHS JS→JP、JHS JHS→× Collapsed: Early Combos:6P > 5S > aerial combo > strike throw is a thing (melty BLOOD)2K (low) > c.S > f.S > 3HS (sweep) > bag setup2K > 6P > 6HS > IAD j.HS2K > 6P > c.S > j.S > j.HS > j.4D~22K > 6P > 6HS > IAD (> j.P) > j.HS > j.4D2K > c.S (> f.S) > 5HS 2hits > 236D (super) > j.K > j.S > dj.S > j.HS 2hits > j.4D2K > 6P > 6HS 1hit > IAD (j.P >) j.HS 2hits > j.236D (super) > land (j.K >) j.S > dj.S > dj.HS 2hits > dj.4D -jk is char spec-2K>6P>2HS>4D9>j.K works on potemkinCorner: 6P > 6HS > sj.2D > microdash j.S > dj.S > dj.HS > dj.4D From Final Loketest: 2K>c.S>3HS, 3HS is Jack-O's sweep, so you get a knockdown this way. In regards to the motion, it looks like May's 3K. 3HS cannot be cancelled, but it low profiles and is rather safe, so it's a dependable poke.2K>c.S>5HS>4D. You can land a 4D hit grab to end the combo from 5HS. After the hit grab, you can send the opponent flying in any 8 lever directions, so please try out different options. 5HS is a handstand capoeira kick with low invul.2K>c.S>2HS->cancel into ghost set. You get a knockdown cancelling c.S into 2HS. By cancelling and setting a pumpkin, you can do okizeme with a servant. You can set two pumpkins and still get okizeme. You could also do 2HS>4D to get distance.2K>c.S>Calvados. Volleyball super has fast start up, so it can combo from c.S (forgive me if I'm wrong). But it can be stopped before startup, so doesn't seem to have invul.2K>c,S>6P>6HS>IAD j.P>j.S>j.4D. Character dependent midscreen, but seems universal near the corner. 6P floats the opponent so 6HS can connect. 6P is also an antiair so it's good to remember this. Collapsed: Neutral impressions:Evernote info from the final loketest Poke with f.S or 3HS, Set ghosts when there is time. 6P or 2S are antiairs. If the opponent is getting close and you're in trouble, use 2D, which has invul. Her jump-ins are weak, but j.2D is an anti-antiair and ground bounces, so you can use it. j.S and j.HS can crossupAfter setting pumpkins, use Organ~K to strengthen servants. Attack speed goes up and level up speed increases as well(?), so use this first. Organ~H gives projectile invul, so if the opponent is using projectiles, set this and then dash in and do a painful combo.Organ~S explodes all pumpkins and servants. Jack-O also can be hit so be careful when you use it. Organ~P retrieves and restores all pumpkins, so Organ~s>Organ~P makes only the servants, which are chasing the opponent, explode, or you can just retrieve the pumpkins as well.2P picks up pumpkins, and you can throw them. You can use PKS to interact with a pumpkin you're holding, but I don't know the difference. Pumpkins you're holding do not level up, but levelling up takes about 14 counts (in game seconds?) so it's fine not to pay attention to that. Dumping all the info from Hiago's twitter I posted in the News and Gameplay thread in here. Really looking forward to this character ^,^ Jack-O Short reach in her normals5HS looks like some capoeira moveShe has a ghost icon for each one of hers above her Tension gauge; can't setup same ghost until icon refillsS Ghost summons a floating ghost, no idea about P and K4D strike throw is used in combos3HS is a sweep; no cancelsGhost gauge takes quite a while to fill2S' reach is so short you can't even connect 2K > 2S point blankP Ghost is a floating sword ghost6K is a short jump 2 hit kick downwards; no idea if overhead or lowK Ghost is a walking spear ghostj.HS looks like one of KoF's Kula's moves. Can crossup.After ghosts come out of bag, even if you pick up the bags they stay summoned; bags can stay summoned for as long as gauge lastsGhost bags "level up" according to how long they stay on screen but spend more ghost gauge accordinglyOverhead and strike throw both look slowOrgan's explosion explodes both bags and ghostsAll of Jack O's Minions disappear if she gets hit5HS first hit has jump cancel2HS last hit has jump cancel6P > 5S > aerial combo > strike throw is a thing (melty BLOOD)Wasn't mentioned in the loketest pdf but she has a 6HSRushdown attack (2D) is slow but has invul Some extra stuff I saw king of heart post:D attack drains around 10-15% of her tension.5D regular dust2D a shoryuken like movej.5D a downward angle projectile. " rapid fire up to 3"j.2D a dive similar to Leo's and Bridal express6D a command grab where she put you inside a coffin like thing and suplex you.4D a command attack with a long range where she eats you with that steel pumpkin like ball then spits you. EDIT: Added some stuff I saw king of heart post
  16. Canada Cup is Oct 30th - Nov 1st, my good chum
  17. Toronto events are. Not sure about Canada Cup since it's run by other people if I'm not mistaken. Still, always better to plan stuff out early. I'll probably have my own plans settled by the end of the month. Orz, that's a tough call to have to make DerQ. Wish you could go to both ;.; EDIT: Nope, DerQ's right. No on site registration is listed in the Competitor's Guide. Plan early people!
  18. I'll be attending Canada Cup. Not sure what everyone else is doing yet. People will probably decide closer to the event in October.
  19. Guess I need to start studying Ein footage. Glad to see it getting a console release
  20. Haven't heard anything more about it. Sorry. Also, seems like some lesser known changes are starting to become known because Brett tweeted a few more stuff Merkava - Tweet FF max hits regenerates three GRD, and combos into 6C Eltnum - Tweet 1, Tweet 2 FF can now be cancelled into normals. The animation is completely different, and seems to be a blockstring tool now EX Gunshot seems to be a bit bigger and possibly do slightly more damage
  21. Brett was kind enough to tweet out a lot of changes that are missing from the thread (Be sure to thank him!). I'm in a hurry because I have to head out for work so I'm just going to dump them all here and provide links to tweets + update the OP later. Byakuya - Tweet 1, Tweet 2, Tweet 3, Tweet 4, Tweet 5 metergain seemed to go down a bit apparently. 2B vertical hitbox improved, can hit ppl jumping out now. 2C vertical hitbox improved like above, and hurtbox shortened j.B also got buffed - either better lower hitbox or more active frames - either way its better air to ground now supposedly has web feints You can also cs cancel his FF on block. one of his cmd throws is like a counter (?) Has Command throw feints Also you can now combo off of 623C Chaos - Tweet 1, Tweet 2, Tweet 3, Tweet 4, Tweet 5, Tweet 6 5CC hitbox buffed Throw can be combo'd but you need to set up an Azhi special ahead of time to combo 236C is now untechable 214X (even EX) Can now be cancelled on hit or block. Can be jump cancelled on block. IC ver. has earlier cancel window Hide: Does not get cancelled if your throw gets teched. EX Version counts as a separate move than A/B for cancels. IW damage speculated to be increased (though min dmg suspected to be unchanged). No longer resets position on hit! IWEXS damage increased by ~100. 2C hitbox and startup suspected to be buffed Eltnum - Tweet Seems like you cant get a guaranteed air UB from an air-blocked B gunshot Gordeau - Tweet 1, Tweet 2, Tweet 3, Tweet 4, Tweet 5 His vorpal trait is that his FF gains head invincibility his 4B has a delay cancellable window Suspicion that 3C has an improved vertical hitbox Seems like you can CS cancel his 3C.You can't combo into assimilation anymore off of it though (due to range obv) Someone definitely confirmed start of the round Grim Reaper into CVO for 5K but thinks someone can get more Hilda - Tweet 1, Tweet 2, Tweet 3, Tweet 4, Tweet 5 got extended cancel windows on her dash B/C, by ~6 frames Hilda's FF2A can be special cancelled even on block fireball also might have gotten slightly faster startup if you have all 3 buttons and then release you can release all 3 lynchpi s in rapid succession (?) if you have at least 2 lynchpins held down you can now slide to swap button holds similar to Carmine (?) Hyde - Tweet 1, Tweet 2 Apparently if Hyde gets a CH FF starter and cancels into CCVO he gets up to 7000 seems to have more severe overall move SMP. Corner OTG into FF > A Orb doesn't link anymore Linne - Tweet Linne can fucking cancel her FF into roll now. Like...FF Gordeau's 5C, roll cancel it and punish him Nanase - Tweet 1, Tweet 2 IC j.2C seems to be hella plus on block, + even if shielded. It's useful for mixups etc since it can be made to landing whiff etc seems to have frame 1 low invincibility on Dash B Seth - Tweet Seth's fastfall followup seems to be special cancellable Waldstein - Tweet 1, Tweet 2 66C startup is slower 720 A/B/C added. Knockdown leaves you right next to them, and does ~200 bonus dmg When in Vorpal, Wald's Rock wall bounces even on the 2nd hit (airborne) Yuzuriha - Tweet 4B counter window shortened, followup range shortened, practically no vacuum effect. Air short slashes suspected to be nerfed
  22. 5/5/2015 a-cho Post KSB2015 2on2 Shiita vs Narukami https://youtu.be/KoiKbgGI2d0?t=2127 Shiita vs Margaret https://youtu.be/KoiKbgGI2d0?t=2740 Shiita vs Adachi https://youtu.be/unuPpMM6Hpk?t=1581 Reimondo vs Mokke (S. Yosuke) https://youtu.be/unuPpMM6Hpk?t=1691 Shiita vs Attsun (S. Yukari) https://youtu.be/unuPpMM6Hpk?t=3040 Shiita vs S. Yukari https://youtu.be/unuPpMM6Hpk?t=4383 5/15/2015 a-cho 5th Kansai Championship Shiita vs S. Ken https://youtu.be/T5dmtq0RKP0?t=317 Shiita vs S. Yukiko https://youtu.be/T5dmtq0RKP0?t=452 Shiita vs S. Labrys [Asterius] https://youtu.be/T5dmtq0RKP0?t=4133
  23. 4/24/2015 a-cho S. Akihiko vs Garupo (Aigis) x8 https://youtu.be/SwR2TFPru3M?t=5589 5/15/2015 a-cho 5th Kansai Championship S. Akihiko vs Garupo (Aigis) https://youtu.be/T5dmtq0RKP0?t=3095 S. Akihiko vs Ji (S. Chie) https://youtu.be/T5dmtq0RKP0?t=3477
  24. 5/5/2015 a-cho Post KSB2015 2on2 Rosenburg Engel vs S. Labrys [Asterius] Rosenburg Engel vs Cho (S. Ken) Rosenburg Engel vs S. Yukari Rosenburg Engel vs garupo (Aigis)
  25. 4/24/2015 a-choMutsubu vs S. Yosuke x7 https://youtu.be/SwR2TFPru3M?t=1239
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