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Everything posted by RurouniLoneWolf
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Strange. Unsafe on Hit with a Celica picture was the only user to pop up when I searched. Guess you'll just have to add me then.
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[Xrd] Jack-O' Gameplay Discussion Thread
RurouniLoneWolf replied to RurouniLoneWolf's topic in Jack-O'
Oh, that explains it. Seemed weird since people were talking about mashing it in the loketest. This seems to be common for air OK command grabs. -
Friend request sent, I'll add you to the group once you accept
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Yes, fixed
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Transcribed the second combo video Fangs of Despair posted. Some interesting stuff in this one with sped up P and K Ghosts oki. http://www.nicovideo.jp/watch/sm27020436 Back Throw > RC |> 22P Pumpkin Set |> 22HS~S |> 5HS > (Bag and Pumpkin explosions hit) |> 2HS > 22P Pumpkin Set |> 22K Pumpkin set 2K > cS > 2HS > 22P Pumpkin Set |> 22HS~K Notes: Sped up P Ghost oki 2K > 5k > (P Ghost hits) > 2K > 5K > 3HS Requires: Sped up P Ghost Oki (And to open opponents up right away to get the P Ghost to attack at the right moment?) 2K > cS > (P Ghost hits) > 2K > cS> 2HS > 22K Pumpkin Set |> 22S Pumpkin Set Requires: Sped up P Ghost Oki (And to open opponents up right away to get the P Ghost to attack at the right moment?) 6K > (P Ghost Hits) > 5K > cS > 3HS Requires: Sped up K Ghost Oki (And to open opponents up right away to get the P Ghost to attack at the right moment?) Corner 2K > cS > (K Ghost Hits) > 2K > cS > fS > (K Ghost Hits > 5D~8 > j.K x3 Requires: Sped up K Ghost Oki (And to open opponents up right away to get the P Ghost to attack at the right moment?) Corner 6K > (K Ghost Hits) > 5K > cS > 3HS Requires: Sped up K Ghost Oki (And to open opponents up right away to get the P Ghost to attack at the right moment?) 2D > RC |> 22K Pumpkin Set |> 6HS (1) > IAD j.S > j.HS > j.4D~2 > (K Ghost Hits and juggles) > 6HS (1) > jc j.S > j.HS > j.4D~2 Requires: 50 meter Corner 2K > cS > 4D~2 > 22P Pumpkin Set Corner 2K > cS > jc j.P > (P Ghost Hits) > j.2D > 6HS (1) > jc tk j.2D > 6HS > (P Ghost Hits) > jc j.K > j.S > j.4D~6 Notes: POtemkin only? Requires: P Ghost oki (And to open opponents up right away to get the P Ghost to attack at the right moment?) Corner 2K > cS > (P Ghost Hits) |> 2k > cS > fS > 3HS Requires: P Ghost oki (And to open opponents up right away to get the P Ghost to attack at the right moment?) Corner 6K > (P Ghost Hits) |> 5K > cS > fS > 3HS Requires: P Ghost oki (And to open opponents up right away to get the P Ghost to attack at the right moment?) Corner 6K > (P Ghost Hits) |> 5P > 5K > fS > 3HS Requires: P Ghost oki (And to open opponents up right away to get the P Ghost to attack at the right moment?) Corner Back Throw > RC > 22S Pumpkin Set > dash under 5K > 6HS (1) > jc IAD j.K > j.S > j.4D~2 Requirs: 50 meter Corner Back Throw > RC |> 22S Pumpkin Set > dash under 5K > 6HS (1) > jc IAD j.K > j.2D > land > sj.K > j.S j.4D~9 Requires: 50 meter cS > 4D~2 > RC |> 66 5K > 6HS (1) > jc IAD j.K > j.S > j.4D~2 Requires: 50 meter f.S > RC |> IAD j.P > j.S > j.HS > 5K > cS > 4D~2
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Did you remember to set Counter Hit to "Always" in the training settings? Also, it's worth noting that this combo might not work if you don't CH 6A them high enough.
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Jourdal took down the Daiji video since Sasashima Leisureland uploaded all their stream footage to their channel. I've gone ahead and time stamped Sasashima Leisureland's upload. There's some extra non Daiji Jack-O footage too. 8/25/2015 Sasashima Leisureland Jack-O vs Johnny x4 Jack-O vs Zato Daiji vs Zato Daiji vs Slayer Jack-O vs Venom x2 Daiji vs Venom Daiji vs ITTY (Johnny) Jack-O vs ITTY (Johnny) Daiji vs ITTY (Johnny) Daiji vs Venom x3 Jack-O vs Venom Daiji vs Venom
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Added
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GGXrdR 8/25/2015 Sasashima Leisureland - Daiji Jack-O 50 minutes of Jack-O footage ^,^ EDIT: Video got taken down. You can find the fully time stamped Sasashima Leisureland video in my post here
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[Xrd] Jack-O' Gameplay Discussion Thread
RurouniLoneWolf replied to RurouniLoneWolf's topic in Jack-O'
The evernote says you can't jump out of it after the super flash, meaning you can't jump out on reaction to seeing the super flash. -
[Xrd] Jack-O' Gameplay Discussion Thread
RurouniLoneWolf replied to RurouniLoneWolf's topic in Jack-O'
Thanks for translating that article. A lot of interesting info here. Tempted to steal all those images for the wiki but it's probably best I wait for high quality footage. -
Took a stab at transcribing this combo video that Fangs of Despair posted in the video thread. http://www.nicovideo.jp/watch/sm27011179 2K > cS > 3HS > 22P Bag Set oki 2P > cS > 3HS > (P Ghost Hits) |> 5K > jc j.K > j.S > j.4D~2 > (P Ghost Hits) > 5K > j.K > j.S > j.4D~6 Requires: P Bag Oki ( and Possibly open them up right away so that the P ghost attacks at the right moment?) 2K > cS > 5HS > 2HS > 22P/K Bag Set |> 22 HS~S 2K > 5K > fS > 4D~1 > (Bag and Ghosts explosion hits) > j.K > j.S > j.4D~2 Requires: P or K Bag oki and set to explode 2K > 5K > fS > 4D~7 > (Bag and Ghosts explosion hits) > IAD j.K > j.S > j.4D~2 Requires: P Or K Bag oki and set to explode Notes: Side Swaps 2K > 5K > fS > 4D~2 > 22P Oki Corner 2K > 5K > fS > (P Ghost Hits) > IAD [Can't recognize these air normals] > land 5K > fS > (P Ghost Hits) > 5D~6 > cS > cS cS > Calvados |> Calvados |> j.4D~2 Requires: P Bag Oki ( and Possibly open them up right away so that the P ghost attacks at the right moment?)
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[CF] Bullet Loketest Changes and Discussion
RurouniLoneWolf replied to RurouniLoneWolf's topic in Bullet
No idea. A few more new stuff I saw Hiago tweet out corner Miquelet > 5B works (Guess it's corner only?)Command Grab H2 follow-up can be followed up with 6A (Interesting to know 6A is how you pick it up)H2 623C follow-up falling speed has been increasedIf you hold 4 while charging a drive move it'll cancel after charging time is over. -
[Xrd] Jack-O' Gameplay Discussion Thread
RurouniLoneWolf replied to RurouniLoneWolf's topic in Jack-O'
So even the other D moves become weaker when you don't have enough meter. Interesring. Though, I guess it makes sense considering they require meter to begin with. -
[CF] Bullet Loketest Changes and Discussion
RurouniLoneWolf replied to RurouniLoneWolf's topic in Bullet
Sounds like it to me. Hopefully, it's only for Short starters. Previous reports from the first loketest didn't make it sound like 2C > Afterburner was + enough to give us many options on the opponent's wakeup . I'm kind of hoping we can take advantage of 6B launching on ground hit or that Miquelet > 5B works midscreen so we can do aerial combos into j.D > 623B instead. -
[CF] Bullet Loketest Changes and Discussion
RurouniLoneWolf replied to RurouniLoneWolf's topic in Bullet
Yeah, I feel like the change on CH isn't a big deal too. The recovery part is probably more concerning since it'll affect what we can do after a combo now but it might not be that bad. As for cancelling Lock-On, if you're that curious, you can always try tweeting at SKD to see if he knows how it works now. -
[Xrd] Jack-O' Gameplay Discussion Thread
RurouniLoneWolf replied to RurouniLoneWolf's topic in Jack-O'
Some stuff I noticed in the gameplay video Ghosts seem to die in 2 hits now, regardless of level.Projectiles from S Ghosts seems to be avoidable with quick air movement optionsIf you have the organ's shield up, the exploding bags and ghosts will deal no damage to Jack-O.Calvados as a combo extenderRevelator starts its arcade run tonight our time in Japan. Not sure what to expect in terms of the speed of the flow of Jack-O info and footage though. -
Some Hibiki stuff from Hiago's tweets Tweet 1 Tweet 2 Tweet 3 j.C is a strong move4B is a overhead and can be used from 5A/2A2C is an anti-air5D and 2D are used for zoning; 3D and 6D are used to close in but it's not recommended (not safe on block)6B is throw invul6A is low and + on block; special cancel only; staggers on CH632146D is a good super to mash
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[CF] Bullet Loketest Changes and Discussion
RurouniLoneWolf replied to RurouniLoneWolf's topic in Bullet
In 2.0/Extend, they gave CH Cutting Shear a juggle state or float property that allowed it to be comboable without RC or Drive Followups. They probably just removed it in CF. -
[CF] Bullet Loketest Changes and Discussion
RurouniLoneWolf replied to RurouniLoneWolf's topic in Bullet
Some more stuff from tweets from Hiago j.D is WAY FASTER and proration is better so going from H0 to H2 is possible2B attack level up; 2B > 5C connects fine againcorner throw now wallsticks instead of wallbouncingCutting Shear's recovery is back to 1.1's (bad)Cutting Sheer's CH float property also back to 1.15C charged ver. is gone, -1 on block -
[CF] Bullet Loketest Changes and Discussion
RurouniLoneWolf replied to RurouniLoneWolf's topic in Bullet
CF Bullet Impressions from these tweets from SKD at the closed loketest in Japan today Tweet 1 Tweet 2 360, comboable with 2 heat (3.5~4), dunno about 1.Miq cap goes right into 6b or 5b.5d is fucking huge and fast, no block heat lossProblems comboing 5d at close range, but it's probably OK.Saw a lot of 2c(2) after burner.Her exceed looks cool.Got a lot that she needed -
Montreal: Le Thread Generale Pour Weeaboo Fighters
RurouniLoneWolf replied to BladeOfJustice7's topic in International
Don't hope you beat him next time, Know you'll beat him next time This inspirational speech was brought to you by Morpheus from the Matrix! ^,^ -
In you go! *Added*
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You're already a part of the group :P Added