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RurouniLoneWolf

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Everything posted by RurouniLoneWolf

  1. 5/17/2015 TRFRise vs Kanji https://youtu.be/a1HeIs_yGw0?t=246 Rise vs Narukami https://youtu.be/a1HeIs_yGw0?t=424 5/5/2015 a-cho Post KSB2015 2on2Rise vs MAD (S. Teddie) https://youtu.be/KoiKbgGI2d0?t=477 Rise vs Margaret https://youtu.be/KoiKbgGI2d0?t=1540 Rise vs Cho (S. Ken) https://youtu.be/unuPpMM6Hpk?t=2954 5/15/2015 a-cho 5th Kansai ChampionshipRise vs Hiyuki (Elizabeth) https://youtu.be/T5dmtq0RKP0?t=871 Rise vs S. Yukari https://youtu.be/T5dmtq0RKP0?t=1432
  2. 5/17/2015 TRFS. Labrys vs Narukami https://youtu.be/a1HeIs_yGw0?t=641S. Labrys vs S. Labrys [Asterius] https://youtu.be/2MZGyJdY-JU?t=499S. Labrys vs Minazuki https://youtu.be/ZV2DcgKuxU4?t=251
  3. Added Two Nanase things I saw on Brett's twitter Nanase: 5B, 5C and 2C hitboxes got buffed - Tweet Her vorpal trait is being able to use her Force Function twice in the air - Tweet
  4. 4/16/2015 Shinjuku Sportsland Zun vs Gachapin (Kanji) https://youtu.be/enZFkraDXsw?t=345 Guymam vs Tori (Elizabeth) https://youtu.be/enZFkraDXsw?t=853 Guymam vs Tahichi (Margaret) https://youtu.be/enZFkraDXsw?t=1025 4/10/2015 a-cho Shiita vs Yamashita (S. Akihiko) x3 https://youtu.be/0PFu13bk5GA?t=3138 Shiita vs Yamashita (S. Akihiko) x5 https://youtu.be/0PFu13bk5GA?t=4466 Shiita vs Yamashita (S. Akihiko) https://youtu.be/0PFu13bk5GA?t=5622 Shiita vs Yamashita (S. Mitsuru) https://youtu.be/lGs44M0jrEQ?t=1 4/17/2015 a-cho Shiita vs S. Akihiko https://youtu.be/K7WPoPThXms?t=3244 Shiita vs CaO (Yosuke) https://youtu.be/K7WPoPThXms?t=3357 Shiita vs S. Akihiko https://youtu.be/K7WPoPThXms?t=3450 Shiita vs CaO (Yosuke) https://youtu.be/K7WPoPThXms?t=3562 Shiita vs S. Akihiko https://youtu.be/K7WPoPThXms?t=3666 Shiita vs Rise https://youtu.be/K7WPoPThXms?t=3764 Shiita vs S. Akihiko https://youtu.be/K7WPoPThXms?t=3906 Shiita vs CaO (Yosuke) https://youtu.be/K7WPoPThXms?t=4008 Shiita vs S. Yukari https://youtu.be/K7WPoPThXms?t=4113 Shiita vs CaO (Yosuke) https://youtu.be/K7WPoPThXms?t=4288 Shiita vs S. Akihiko https://youtu.be/K7WPoPThXms?t=4382 Shiita vs S. Yukari https://youtu.be/K7WPoPThXms?t=4670 Shiita vs S. Akihiko x3 https://youtu.be/K7WPoPThXms?t=4876
  5. 4/25/2015 Jikamu Wajiro Akihiko vs S. Rise https://www.youtube.com/watch?v=rLIUIyDb5cM 4/10/2015 a-cho YMST (S. Akihiko) vs Shiita (S. Aigis) x9 https://youtu.be/0PFu13bk5GA?t=1 YMST (S. Akihiko) vs Maguyama (S. Yosuke) x3 https://youtu.be/0PFu13bk5GA?t=1531 YMST (S. Akihiko) vs Shiita (S. Aigis) https://youtu.be/0PFu13bk5GA?t=2325 YMST (S. Akihiko) vs Maguyama (S. Yosuke) https://youtu.be/0PFu13bk5GA?t=2464 YMST (S. Akihiko) vs Shiita (S. Aigis) https://youtu.be/0PFu13bk5GA?t=2637 YMST (S. Akihiko) vs Maguyama (S. Yosuke) x2 https://youtu.be/0PFu13bk5GA?t=2820 YMST (S. Akihiko) vs Shiita (Minazuki) x3 https://youtu.be/0PFu13bk5GA?t=3138 YMST (S. Akihiko) vs Maguyama (S. Yosuke) x3 https://youtu.be/0PFu13bk5GA?t=3686 YMST (S. Akihiko) vs Shiita (Minazuki) x5 https://youtu.be/0PFu13bk5GA?t=4466 YMST (S. Akihiko) vs Maguyama (S. Yosuke) https://youtu.be/0PFu13bk5GA?t=5439 YMST (S. Akihiko) vs Shiita (Minazuki) https://youtu.be/0PFu13bk5GA?t=5622 S. Akihiko vs YMST (S. Mitsuru) https://youtu.be/lGs44M0jrEQ?t=2532 S. Akihiko vs Rise x11 https://youtu.be/lGs44M0jrEQ?t=2748 S. Akihiko vs CaO (Yosuke) https://youtu.be/lGs44M0jrEQ?t=4475 4/18/2015 Game Chariot - Jara (S. Akihiko) vs Torein (S. Mitsuru) https://www.youtube.com/watch?v=Cf2V6Sl3PSE 4/18/2015 Game Chariot Jara vs S. Teddie https://youtu.be/9T5d3MoF2SY?t=11 Jara vs Narukami https://youtu.be/9T5d3MoF2SY?t=459 4/18/2015 Game Chariot - Jara (S. Akihiko) vs Zubon (Narukami) https://www.youtube.com/watch?v=YHxW4KgH6yM 4/26/2015 6th Treasure Island Cup Akihiko vs Mitsuru https://youtu.be/GqeCpd8-6d4?t=178 Akihiko vs Mitsuru https://youtu.be/ORByv3o5_fg?t=12 4/29/2015 TRF Random 2on2 Akihiko vs S. Teddie https://youtu.be/Zm7-vLL9b3s?t=102 Akihiko vs S. Kanji https://youtu.be/Zm7-vLL9b3s?t=535 Akihiko vs S. Junpei https://youtu.be/FTcq3ombKOo?t=242 5/3/2015 AML Akihiko vs Teddie https://youtu.be/78hsB6XdbDM?t=598 5/3/2015 Shinjuku Sportsland 3on3 naruchuu vs Shikuro (Marie) https://youtu.be/2iz1jGliz2Y?t=735 4/17/2015 a-cho S. Akihiko vs garupo (Aigis) https://youtu.be/K7WPoPThXms?t=2640 S. Akihiko vs garupo (Aigis) https://youtu.be/K7WPoPThXms?t=3000 S. Akihiko vs Shiita (Minazuki) https://youtu.be/K7WPoPThXms?t=3244 S. Akihiko vs Shiita (Minazuki) https://youtu.be/K7WPoPThXms?t=3450 S. Akihiko vs Shiita (Minazuki) https://youtu.be/K7WPoPThXms?t=3666 S. Akihiko vs Shiita (Minazuki) https://youtu.be/K7WPoPThXms?t=3906 S. Akihiko vs Shiita (Minazuki) https://youtu.be/K7WPoPThXms?t=4382 S. Akihiko vs Shiita (Minazuki) x3 https://youtu.be/K7WPoPThXms?t=4876
  6. 4/25/2015 Jikamu Wajiro Sho vs Yamato873 (S. Yukiko) Murasaki vs Elizabeth Sho vs S. Rise 4/29/2015 TRF Random 2on2 Shirohako vs Adachi Sho vs S. Junpei Sho vs Adachi
  7. 4/24/2015 TRF Mayuge vs Yosuke https://youtu.be/y-Q1KiF3xzI?t=1117 Mayuge vs Adachi https://youtu.be/y-Q1KiF3xzI?t=1542 4/5/2015 Bomise - 600 PSR Limit Singles? Shikuro vs Adachi https://youtu.be/TpmmWiVuN3c?t=11 Shikuro vs Ken https://youtu.be/TpmmWiVuN3c?t=530 5/3/2015 Shinjuku Sportsland 3on3 Shikuro vs maki (Minazuki) https://youtu.be/2iz1jGliz2Y?t=543 Shikuro vs naruchuu (Akihiko) https://youtu.be/2iz1jGliz2Y?t=735 Shikuro vs mayohiga (S. Junpei) https://youtu.be/2iz1jGliz2Y?t=1986 Shikuro vs mushiikingu (Kanji) https://youtu.be/2iz1jGliz2Y?t=2142
  8. 4/19/2015 Port 24S. Rise vs Cho (S. Ken) https://youtu.be/X661xYaqUNM?t=688 4/25/2015 Jikamu WajiroS. Rise vs Akihiko https://www.youtube.com/watch?v=rLIUIyDb5cMS. Rise vs Sho https://www.youtube.com/watch?v=vcHBwGLVcPM 4/10/2015 a-choRise vs S. Akihiko x11 https://youtu.be/lGs44M0jrEQ?t=2748 5/3/2015 TRF Rise vs Narukami https://youtu.be/f0yOe-n6TfI?t=176 4/26/2015 Takarajima 2on2 Rin (S. Rise) vs Jain (S. Labrys [Asterius]) https://youtu.be/puUqN2miCB0?t=246 Rin (S. Rise) vs Tetsu! (Chie) https://youtu.be/puUqN2miCB0?t=1077 Rin (S. Rise) vs Takashi (Mitsuru) https://youtu.be/puUqN2miCB0?t=3297 Rin (S. Rise) vs Imori (Mitsuru) https://youtu.be/puUqN2miCB0?t=4540 4/17/2015 a-cho Rise vs Garupo (Aigis) https://youtu.be/K7WPoPThXms?t=1837 Rise vs Garupo (Aigis) https://youtu.be/K7WPoPThXms?t=2175 Rise vs Shiita (Minazuki) https://youtu.be/K7WPoPThXms?t=3765
  9. 4/16/2015 Shinjuku SportslandKansuke vs Tahichi (Margaret) https://youtu.be/enZFkraDXsw?t=186 4/5/2015 Bomise - 600 PSR Limit Singles?Wagyu vs Ken https://youtu.be/TpmmWiVuN3c?t=277 5/3/2015 TRF S. Labrys vs Minazuki https://youtu.be/f0yOe-n6TfI?t=1062S. Labrys vs Adachi https://youtu.be/sIlNTrCMTNg?t=226 5/3/2015 AMLS. Labrys vs Naoto https://youtu.be/78hsB6XdbDM?t=244 S. Labrys vs Narukami https://youtu.be/78hsB6XdbDM?t=1008 S. Labrys vs Teddie https://youtu.be/78hsB6XdbDM?t=1250 5/6/2015 KouhatsuLabrys vs Narukami https://youtu.be/nSU0q6b8cIs?t=287 5/3/2015 Shinjuku Sportsland 3on3 Wagyu vs Kageji (S. Kanji) https://youtu.be/2iz1jGliz2Y?t=13
  10. Adding a few more things I saw on Brett's Twitter this morning. Thanks for all the info everyone! General Systems it seems like doing crosscast VO has a CS bar drain of sorts so EX > IW seems guaranteed even at exactly 100. - Tweet Byakuya 3C supposedly has faster startup - Tweet Can cancel the last hit of 236C into 623C - Tweet Chaos Roll supposedly has more invincibility - Tweet Eltnum EX DP Damage got nerfed - Tweet Seth A Dive Hitbox improved - Tweet Vatista Supposedly can be CH'd now (?) - Tweet
  11. A bit more clarification on Seth's B Command Grab and some Chaos stuff. And now I'm off for the night. I'll update the OP in the morning with any new stuff here and what I find Seth - Tweet, 5C Tweet B Command Grab - Can combo into it for free. Can combo out of it into fastest tk j.6C for hard KD off any hit now 5C reaches farther Chaos - Tweet 6C's area is bigger Azhi is projectile invuln for his moves j.2C and j.C float longer
  12. Added a few things I read on Brett's twitter Seth Fastfall follow up is an air untechable kick 66B Vacuums Normal Throw does 120 more damage Force Function now causes his orb to be on a separate SMP from normal orbs, allowing them to freeze again if an orb hit already B Command Grab is an anti-air. Following up is difficult but possible EX Command Grab no longer side swaps Nanase Has an IC j.2C Byakuya IW has Invincibility
  13. Making this thread so we can gather all the news from the loketest(s) in one place. Post here anything you find and I’ll update the OP UNIST Loketest News Website Command List PDF Loketest #1: May 22-24th Loketest #2: June 24th-July 1st = All changes reported from this loketest are underlined. NOTE: Loketest builds are not final. Information found in a loketest may change in the final version of the product Collapsed: General System Mechanics: First Attack Feature added. The character who lands the first hit will now be rewarded with Vorpal status unless vorpal has already been awarded to a player (Removed in second loketest) Cross Veil Off (XVO) added - Ability to Veil Off during combos. Resets the bounce restriction during combos. Not cancelable from Throws, Invincibles moves and super flash moves. Can be donei n the air It seems like doing crosscast VO has a CS bar drain of sorts so EX > IW seems guaranteed even at exactly 100. If you're not in Vorpal, you can spend 100 meter and get GRD broken to perform Guard Thrust. (Used to be it used all the player's meter with 100 meter minimum) Random-icon has been removed from Character Select screen. Hold the stick upwards for random Charge Partition Mechanics are still in New Hyde vs Seth VS Theme added - Mutual Situation Collapsed: Akatsuki: On a successful counter, you can no longer cancel the punch followup into BC, making it easier to mash reflector 2A is a low! Close range 5B added Close range 5B > Far range 5B route works 5B has increased cancel-routes Downed opponent can be picked up with close range 5B 2C doesn't scale as badly as it did before Dash C reach or duration increased On hit, air hit 6C can be delay cancelled significantly longer Throw damage increased by about a 100 B Denkoudan (236B) increased bullet speed. recovery might have changed? A Hakubou (22A) is a signle-shot move now. Increased damage A Hakubou increased hitbox!? It's not an aerial suicide, but you can continue with Denkoudan. 22C Cannon: Increased invincibility and damage A Tekkou (214A) worse on block? About -4f. It's a free throw for the opponent. 214B floats the opponent on the second hit a little (whiff prevention?) Far range 5C doesn't whiff on crouchers!! Kamikaze raw damage 3900 Assault j.B & Assault j.C won't whiff anymore j.2C doesn't scale as badly as it did before. A starter damage seemed to go back down - had been reported ~2700, now back at 2500 Due to 214B change, 214B>236C generally combos without causing a ground bounces inbetween Corner A starter leads to over 3k, or 3.5k from Bs In Vorpal: BC damage AND untech prorate become less severe 236C possibly has more inv? 236B recovery significantly inc Collapsed: Byakuya: Byakuya's IW has invincibility until the hitbox disappears metergain seemed to go down a bit apparently. 2B vertical hitbox improved, can hit ppl jumping out now. j.B also got buffed - either better lower hitbox or more active frames - either way its better air to ground now supposedly 2C vertical hitbox improved like above, and hurtbox shortened 3C hitbox increased from above. Is now a better anti-air. Doesn't float a grounded opponent. Only charged version will. Supposedly has faster startup You can also CS cancel his FF on block FF doesn't scale as much anymore. You can combo 2900 damage from it. You can now only drain GRD twice during a combo has web feints one of his cmd throws is like a counter (?) Has Command throw feints Can cancel the last hit of 236C into 623C. EX 236 has some invincibility from frame 6 or something. You can now combo off of 623C. 623C connects to 236C and 41236D, You can now Trap (214X) B-followup doesn't scale as much anymore. Collapsed: Carmine: Force Function has been given a name - Roll up! (捲れ!) Force Function is now Air OK. Stops momentum Can immidiately use other normals after aerial FF. Loses the ability to block in midair after the move. Overall 200-400 damage loss on combos 6B has worse proration, can't be cancelled into XVO 6C is a worse starter. Has same starter proration as 3B. Has no Head Invuln. 2C will always lose against Gordeau's 2C but 2A will always win 3C Hitbox got bigger 3[C] added. Has more reach than Merkava's 5B Command grab deals 300-400 less damage 236X has worse proration, can't be cancelled into XVO During XVO, 623C > IW cancel is added 2C>5BB>j6B or jABC?>2C>22A>CVO>dashC?>236A>J[C]>2B>2C>236C>623C>IW 3[C]>22B(puddle)>214C>2C>236B(2)>j6B>jCAB>2C>623A>dash C 3050 dmg Can substitute 214C for 236C in the corner. 3[C]>22B not stable. Best to go for 3[C]>22C. Collapsed: Chaos: Force Function has been given a name - Sneak Around (スネークアラウンド) His vorpal trait allows him to whiff cancel Azhi stuff If Azhi is destroyed, when you resummon him, he tracks on the opponent Smart Steer changed: 5A>5B>5C>236A>623A>236C 2A is a low 5BB is low invincible 5CC hitbox buffed 6C's hitbox increased near Chaos 2C hitbox and startup suspected to be buffed Dash B counter hit is longer untechable. Invincibility removed. Azhi is projectile invuln for his moves (Specifics down below) j.2C and j.C float longer Throw is comboable but you need to set up an Azhi special ahead of time to combo Roll supposedly has more invincibility 236C is now untechable 214X (even EX) Can now be cancelled on hit or block. Can be jump cancelled on block. IC ver. has earlier cancel window Hide (22A/B/C) is now Air OK. Does not get cancelled if your throw gets teched. EX Version counts as a separate move than A/B for cancels. IW damage speculated to be increased (though min dmg suspected to be unchanged). No longer resets position on hit! IWEXS damage increased by ~100. Detailed specifics on Azhi's invincibility during his moves: 236A has p.invincibility 236B has p.invincibility until Azhi rises into air. 214X have no p.invincibility Charged 214X has p.invincibility 623X p.invincibility 22X has p.invincibility until Azhi goes underground. invincible until Azhi bites Collapsed: Eltnum: Force Function has been given a name - Etherite Shift (エーテライト・シフト) IC 3C added FF can now be cancelled into normals. The animation is completely different, and seems to be a blockstring tool now 421C lost invuln. decreased damage. Reverted change in first loketest where you couldn't combo from it anymore. 214C Nerfed Hitbox. Air blocked 236B into 214C doesn't work EX DP Minimum Damage got nerfed Seems like you cant get a guaranteed air UB from an air-blocked B gunshot EX Gunshot seems to be a bit bigger and possibly do slightly more damage Collapsed: Gordeau: Force Function has been given a name - Rusty Nail (ラスティネイル) His vorpal trait is that his FF gains head invincibility 4B added - Does his Dash B on that spot. Has a delay cancellable window 5[C] charges faster 2C has lower body invuln j.B second hit can be crouch blocked j.C increased hurtbox Suspicion that 3C has an improved vertical hitbox. Seems like you can CS cancel his 3C.You can't combo into assimilation anymore off of it though (due to range obv) Horizontal throw cause one bounce A Mortal damage nerfed Mortal Slide follow-ups no longer require 236 command, 6 + A/B/C will suffice. Grim Reaper reach shortened C Aim (22C) invincibility removed. Reverted change to EX Aim where you couldn't combo from it anymore Assimilation steals 1/2 the GRD it used to (?). A Assimilation has faster start-up. Reaches as far as his normal Throw. Does 1200 Base damage and prorates more. full combo does 2100 after A Assim CS. C Assimilation (214C) has invincibility removed Someone definitely confirmed start of the round Grim Reaper into CVO for 5K but thinks someone can get more Collapsed: Hilda: Force Function has been given a name - Tri-Furket (トライファーケット) In Vorpal, the use of FF takes only half a block Hold B+C during Force Function and press 5A or 2A for a follow-up attack Health increased to 9801 Buffed cancellation period of 2cc Divekick is now always +1 when spaced correctly Aerial Teleport added. A warps behind the opponent. B warps into midair close to the opponent. Aerial warp has projectile invincibility on frame 1 (At least, the A version has...) After CS, her Teleport (421X) can't be used. You also can't CS the Teleport. j.FF now floats the opponent like ground version, so difficult to continue the combo from it. FF5A has reduced start-up and recovery FF2A is an overhead. Can be special cancelled even on block ICFF2A can picked by 2A alone. 2C on counter hit. ICFF can't be followed by C Teleport (421C) j.A increased reach? got extended cancel windows on her dash B/C, by ~6 frames Throw damage buff Skewer(236) also might have gotten slightly faster startup. now scales more Gloom's (214X) effect seems to have changed... Low spike (22X) has a bigger hitbox Ex forward spike (623C) does more damage and buffed the range Lynchpin falls faster and now has a bigger size if you have all 3 buttons and then release you can release all 3 lynchpi s in rapid succession (?) if you have at least 2 lynchpins held down you can now slide to swap button holds similar to Carmine (?) Anti-dispersive (41236C) is invul during spinning motion Her IW(41236D) has now some invincibility In Vorpal: Ground Teleport > Aerial Teleport works in Vorpal only Collapsed: Hyde: Force Function has been given a name - Vestige of Cruelty (峭刻ノ残滓, Shoukoku no Zanshi) In Vorpal, chip damage increases. charged FF does really increased chip damage! (ICFF does 400 chip damage? unconfirmed) seems to have more severe overall move SMP. Possibly less inv on backdash 66C no longer has low inv 5A 1 frame faster start-up 2A delay window increased, seems more minus 5B's upward hitbox seems improved 3B range shortened 3B is reaches farther (back to UNIEL), and is bigger (taller, basically), so easier to combo with after Orbiter A followup Dash C lower body invincible Throw damage increased a little Lotus and Charged FF can be CS'd. Increased float on FF. ~5B>FF>236A is pretty difficult now. If only Bringer's first hit connects, the opponent suffers from forced knockdown. Bringer second hit float a little higher. Aerial Lotus CS-able on block if the sword hits the opponent. EX Cancel also added. DP seems to do less damage or has worse proration (not specified on whether normal or EX) You can CS all orbiters (including EX) on whiff. 22A/B have less severe prorate 22C Wraps at the end of the screen The timing of Throw > XVO seems tough. You have to cancel it right as he pulls his leg in to kick them Apparently if Hyde gets a CH FF starter and cancels into CCVO he gets up to 7000 Corner OTG into FF > A Orb doesn't link anymore Collapsed: Linne: Force Function has been given a name - Parry Flash > Heavenly Lynchpin (躱閃 > 天楔, Tasen > Tenzetsu) Vorpal Trait: FF>Roll Cancel only possible during the dodge animation Seems that roll's inv has been moved or reduced. 6B cancel window increased Linne can fucking cancel her FF into roll now. Like...FF Gordeau's 5C, roll cancel it and punish him Mujin and Mujin follow-up both have same kind of dash-cancel as Kuuga has. B Hien (63214B) is chargeable. Becomes a low EX Hien invincibility is back! 66C > Kuuga > 66 > j.A seems to pick them up higher on the j.A 214B-A>5C>63214A>5B>Minijump Kuuga>j.C>j.2B>2C>214A-A>6CC>236A>CVO>236C>6CC>236C>6CC>63214B>IW = 5940 damage Collapsed: Merkava: Force Function has been given a name - I give beating (我、攪拌する, Ware Kouhan-suru) Merkava's hurtbox during jump startup seems much larger. Start of the round mirror match j.2C loses to 5B 236C has no bounce at all. Can still be combo'd in the corner without CS. The final 16th hit blows the opponent away, so you can combo on mid-screen if you CS before that. lower-body has projectile invincibility. CS-able j.2C is worse on block. Probably a free Throw for the opponent. 2nd hit of 2B draws the opponent closer FF without additional inputs delas about 1400, with max mashing it deals around 1700. FF max hits regenerates three GRD, and combos into 6C. FF>Capture works Dash B can be used as a combo part. 623B is amazing! 623B>22C>something lead pretty easily to 3800 damage A and B worms (22X) can be set up faster. The move can be CS'd. Each bug seems to search the opponent's location. They also jump after an aerial opponent. Collapsed: Nanase: You no longer have to press the 6 direction for the followup of Nanase’s 236X specials. Chasing the Rêvé (236A/B/C) follow-ups can be done by pressing buttons only. Ex: 236A > 6A is now 236A > A IC j.2C added. Bounds. Seems to be hella plus on block, + even if shielded. It's useful for mixups etc since it can be made to landing whiff etc Her vorpal trait is being able to use her Force Function twice in the air 5B, 5C and 2C hitboxes got buffed seems to have frame 1 low invincibility on Dash B B Ange (214B) has a really fast start-up now Collapsed: Orie: Force Function has been given a name - Aerial Leap (エアリアルリープ) Force Function is now Air OK. Command Order follow-ups no longer require 214 command, 4+A/B/C will suffice. 2A,2B: Able to delay chain combos for a longer time. especially with 2B 5C increased hitbox width 3B hitbox buffed: Hits crossup j.Cs 3C lower-body invincibility. Aerial Leap (FF): Faster than before, almost seems faster than normal jump. In vorpal, can do FF>j.FF Throw: doesn't launch her back quite as far as before, especially noticeable in the corner Divine Thrust (236A/B): Increased lower hitbox. able to hit all crouching characters A Divine Thrust (236A) will lose to Gordeau's 3C Charged B Divine Thrust (236) has less proration. can be cancelled. Increased untechable time. Air A Command Order (j.214A): Less recovery. Aerial Order decreased block stun? Could be countered with an A attack after a Shield Sealing Hoplon (22A/B/C): Knocks down Sacred Arrow (623A/B) can be chain shifted on wiff Sacred Spire (41236C) can be chained shifted starting with the first hit (5 hit>CS lead to 4100 damage combo) minimum damage on IW lowered by about 150 cross veil off and the first attack bonus work well for Orie Still unconfirmed: j.2C: minimum height is about 50% lower B Command Order startup improved possibly Collapsed: Phonon: Sourenga’s Translation of Her Profile Sourenga’s Translation of Her Command List Phonon Palettes FF is chargeable? j.6B getting hit by it this will make you fly (?) 236X looks like Reppuuken. Opponent flies diagonally 214X swings around her whip. Additional inputs max 3 times 623X Anti-air. Weird-looking pillar appears. 22X Pretty much like Hyde's 22X IW(41236D9 Has pretty long invincibility Collapsed: Seth: Force Function has been given a name - Geometry of the Abyss Raid (淵侵のジオメトリー, Enshin No Geometry) Follow-up move for "Fastfall" added. Command is 4 + A/B/C. It's an air untechable kick. Seems to be special cancellable. Appears from behind the opponent. As a combo starter leads to good damage. About same amount of untechable time as 3C Seth died after 7 Throws from Hyde (1420 dmg). Definitely has more than 8520 health! Health about 9500 5C reaches farther 66B Vacuums Normal Throw does 120 more damage Force Function now causes his orb to be on a separate SMP from normal orbs, allowing them to freeze again if an orb hit already B Command Grab is an anti-air. Following up is difficult but possible. Can combo into it for free. Can combo out of it into fastest tk j.6C for hard KD off any hit now EX Command Grab no longer side swaps 623C has more range A Dive Hitbox improved Rion says Seth is pretty much the same. Only the EX Command Throw has invincibility returned. In Vorpal: Walk is a little faster. Distance that normally takes 5 seconds goes in 3~4 seconds. Not confirmed if it affects his dash. Fastfall attacks increased range. More accurately, the distance where you can activate the follow-up move is increased. Increased the diatnce where Disappearance follow-ups are possible Collapsed: Vatista: Health about 10300. Crystal blockstun and pushback increased possibly. 2B > 2B Command Normal added 2B+C Force Function Command added. Hits low.Start-up is the same as 5B. Recovery is 6~9 frames? has 2 more recovery frames EX Somersault (28C) no longer has forced knockdown. EX Fireball startup significantly decreasesd Only A Stella can be CS'd (Or was it always like it?) Triple Miko and Triple Stella still possible. C Drill vacuums more so it never drops. Against Phonon in the corner, B Drill>2C doesn't work. Stuff>XVO>EX BEAM>5B>EX FIREBALL>IW works Collapsed: Waldstein: Force Function has been given a name - Fersen Vulf (フェルゼンヴルフ) 720 A/B/C added. Knockdown leaves you right next to them, and does ~200 bonus dmg When in Vorpal, Wald's Rock wall bounces even on the 2nd hit (airborne) 1A can be cancelled into various moves 66C startup is slower FF has faster start-up and causes wallbounce on hit 236C faster start-up IW (41236D) might have its hitbox increased a little.. Collapsed: Yuzuriha: Force Function has been given a name - Twin Moon's One-handed Sword-drawing Arts Third Type: Sever (双月一刀流抜刀術参之型: 截, Sougetsu Ittou-ryuu Battou Jutsu San-no-Kata: Setsu ) Force Function is now Air OK Now has 4 stance icons. One for D button as well. -> "D-cancel" (button switching on stance) removed. Slide and D+button stance options seem confirmed removed D cancel re-added D-paired moves (+D) re-added Removed an unimportant D-paired stance icon relight glitch Overall damage nerfed 4B counter window shortened, followup range shortened, practically no vacuum effect. No good way to use aerial FF Air short slashes suspected to be nerfed Yaei'ichirin (214X) seems to have increased recovery
  14. Possibly? If you want to get the fastest possible input, you can always input the jump cancel and C at the same time during 5BB. Also, make sure you aren't trying the j.C combos on one of the characters it doesn't work on. You can check in the combo thread to see which characters.
  15. I think her midscreen combos without using heat are pretty nice, considering her combos where she doesn't spend heat aren't supposed to be that interesting to begin with. I think there's been an interesting further increase in emphasis on corner carry with her midscreen combos. A lot of stuff has pretty good carry because of the ability to replace knockdown with 41236C corner carry. Even very basic combos like 2A > 2B > 5B > 5C > 5D > 41236C carries them all the way to the corner from round start. CH 6B doesn't up damage too much but it does allow you to carry them to the corner from about 3/4 of the screen away while getting good damage, which seems to be nice in those situations where your back isn't quite close enough to the corner to do 623C side swap like Lunais mentioned. Also, depending on the height and spacing you hit from, you can 6B >jc j.B > j.C > 6B > sjc j.C > j.D > 623B or 41236C for corner carry if you started at around round start positioning.
  16. It's not so bad to relearn the timing if you use a visual cue like j.A's hitstop to signal when to do j.B. Practice it a bit every day and your old muscle memory will fade away.
  17. Just pointing out a few notes about the general H2 corner combo route to make learning it go smoothly. Mostly just gathering stuff that might've already been said into one post. Hope it helps. 5B > 5C > 41236C > 236D > 6A > 236[A] > 6C > delay jc sideswap j.C > j.D > 623C > 5C > 5D > 623B 6A if you were already in the corner. if you are coming from midscreen or close to the corner, you may need to do micro dash 6A or 3C instead of 6A Don't be late on the 6C! The idea of the 6C > delay jc sideswap j.C is that you want to hit them with 6C from below as much as possible so that when they wall bounce from 6C, they can go over you As mentioned above, you need a delay between 6C and the jump cancel sideswap to give them a bit of time to wall bounce over you When you're cancelling j.D into 623C, try to let them bounce higher so that they hit the wall higher up and give you more time to connect 5C afterwards (Thanks Prototype for pointing this out!)
  18. Generally, the poorer positioning alone is enough to prevent her from resetting pressure as easily as before. It also depends on your heat level. Also the last we heard, the frame advantage of non red lock Ds also got nerfed in 2.0 along with the poorer positioning. We only heard that from impressions of the loketest though. It's possible it might not have made it into the final release. It needs investigating.
  19. 4/25/2015 Tahichi (Margaret) vs DIE-chan (Rise) https://youtu.be/4LX594c8F0E?t=2793
  20. Hina (S/Junpei) vs. Damosu (Adachi) FT10
  21. 3/27/2015 a-cho Shiita vs CaO (Yosuke) x2 https://youtu.be/pyJvTrUwbbY?t=2539 Shiita vs CaO (Yosuke) https://youtu.be/pyJvTrUwbbY?t=3019 Shiita vs S. Yukari x4 https://youtu.be/pyJvTrUwbbY?t=3188 Shiita vs Margaret https://youtu.be/pyJvTrUwbbY?t=3701 Shiita vs Mokke (S. Yosuke) x2 https://youtu.be/pyJvTrUwbbY?t=3865 Shiita vs Margaret x2 https://youtu.be/pyJvTrUwbbY?t=4215 Shiita vs CaO (Yosuke) https://youtu.be/pyJvTrUwbbY?t=4463 Shiita vs S. Yukari x2 https://youtu.be/pyJvTrUwbbY?t=4608 Shiita vs CaO (Yosuke) https://youtu.be/NQJfFUD2FjU?t=1 Shiita vs S. Yukari x3 https://youtu.be/NQJfFUD2FjU?t=130 Shiita vs Mokke (S. Yosuke) https://youtu.be/NQJfFUD2FjU?t=642 Shiita vs Margaret https://youtu.be/NQJfFUD2FjU?t=813 Shiita vs Mokke (S. Yosuke) x16 https://youtu.be/NQJfFUD2FjU?t=1084 4/17/2015 a-cho singles Shiita vs mak (Kanji) https://youtu.be/vZapOIJl_9Q?t=395 Shiita vs Rise https://youtu.be/vZapOIJl_9Q?t=1724 Shiita vs Garupo (Aigis) https://youtu.be/vZapOIJl_9Q?t=2256
  22. 【鹿児島AML】4 18-P4U2大会Akihiko vs S. Labrys https://youtu.be/sOcIVL_f2qQ?t=571 4/25/2015 Tahichi vs DIE-chan FT10 casualsDomi vs Koichi (Aigis) x4 https://youtu.be/4LX594c8F0E?t=6300
  23. 4/25/2015 Tahichi vs DIE-chan FT10 casuals Sho vs Hagiwara (Teddie) Sho vs Hagiwara (Teddie)
  24. 4/15/2015 TRF Mayuge vs Adachi https://youtu.be/bcOpjsZLnV8?t=72 Mayuge vs Minazuki https://youtu.be/bcOpjsZLnV8?t=556 Mayuge vs S. Junpei https://youtu.be/bcOpjsZLnV8?t=1092 4/17/2015 TRF Mayuge vs Adachi https://youtu.be/G59Sx6QN3_E?t=1055 Mayuge vs S. Yosuke https://youtu.be/G59Sx6QN3_E?t=1443
  25. 4/17/2015 a-choRise vs S. Yukari https://youtu.be/vZapOIJl_9Q?t=10Rise vs S. Mitsuru https://youtu.be/vZapOIJl_9Q?t=250Rise vs Shiita (Minazuki) https://youtu.be/vZapOIJl_9Q?t=1723Rise vs Setora (Elizabeth) https://youtu.be/vZapOIJl_9Q?t=1968
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