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Everything posted by RurouniLoneWolf
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Montreal: Le Thread Generale Pour Weeaboo Fighters
RurouniLoneWolf replied to BladeOfJustice7's topic in International
*Raises his hand like an eager, hyperactive student* Question! How much do trips like these usually cost you guys? Probably won't be able to go this year because no passport and junk but I'm kind of curious. -
Aquapazza is getting localized? By Atlus? For $30? Well, time to find an Aquapazza waifu to swear my eternal loyalty to.
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Think I'll pick this game up when the localization releases. It looks like fun and $12 is pretty cheap. Just need to find a character I'm interested in playing.
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
RurouniLoneWolf replied to Hecatom's topic in Under Night In Birth
Oh, I didn't know they were targeting early next year for consoles. That's great to hear. Hopefully they can make it happen. -
Didn't even know voting ended. Aja is an interesting choice. Though all the characters seemed sort of interesting in their own way.
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[P4U2] Labrys - Speculation and Discussion Thread
RurouniLoneWolf replied to SteelCoil's topic in Archive
I have no idea what they're talking about with the Tager thing. Maybe the Labrys was fighting agaisnt Akihiko and they got confused who was getting pulled towards who? I figured that the new projectile would be slow. Now the real question is whether it's "Sonic Boom that I can use to approach" slow or "Snail speed that will control some space" slow. Right now, I'm guessing it's more the latter though I'm sure with time and experimentation, it'll also lead to some interesting combos as well if the start up isn't too long. Hmmmm, yup, I also wish they had more details for this move ;.; -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
RurouniLoneWolf replied to Hecatom's topic in Under Night In Birth
Less than 2 weeks left until August is over. Hopefully, we'll hear more about Exe:Late soon since they were aiming to release this month. -
[P4U2] Labrys - Speculation and Discussion Thread
RurouniLoneWolf replied to SteelCoil's topic in Archive
Oh, there you are, lol. Hey Omex. I actually didn't know that could happen with D mojuu. Thanks for clearing that up. I'm glad that's fixed then. Also, what you said about SB Brutal Impact makes sense. It's only fair that the regular version loses some damage if it activates on hit now, especially if we get to keep the current invuln for the start up. Yeah, I was kind of hoping we would get some Labrys footage too. It's unfortunate but considering the circumstances, I guess we should just be glad we got to see any footage. -
[P4U2] Labrys - Speculation and Discussion Thread
RurouniLoneWolf replied to SteelCoil's topic in Archive
Thanks for posting the up-to-date changes again Tectal and Thanks Omex for translating wherever you are! So, they changed jB's hitbox so that the top is similar to 5B? Hmmmm, yeah, I think I can live with that. So long as the middle and bottom are still roughly the same. SB Tsurugi summoning the B and D swords sounds just about how I imagined it. With both the B and D Tsurugi out, it'll pretty much shut down all ground movement for anyone not at close range for a short period of time. That's going to be pretty useful for me. I'm not 100% sure what "Mojuu (seems) to combo no matter the proration" means but I hope it means that the timing for comboing into Beast from Air Guillotine isn't as specific as it is now. It's not a big deal if this hasn't changed though since I'm sort of used to it now. Woah, woah, woah. Time out. There's an SB Brutal Impact? Trying to imagine what it could do. Faster startup? More damage? Comboable? Interested in seeing how that turns out. SB Beast getting good damage even at blue axe is delightful to hear. 5C's hitbox getting more vertical reach is always nice since I like 5C. 5B now having a dash cancel and 5D having a faster start up peak my interest. I'm looking forward to seeing what sort of things this will allow us to do. Overall, this was a pretty good loc test. Our robo-girl with a giant axe has so many new toys to play with that the wait for this to reach consoles is going to feel like a lifetime. It is a bit strange though that we didn't hear anything about what sort of things she can do with the new S-Hold system but I guess people may not know which specials work with it or it can be hard to tell what the effects are. Oh well. -
[P4U2] Labrys - Speculation and Discussion Thread
RurouniLoneWolf replied to SteelCoil's topic in Archive
Thanks Omex. eh, I'm going to wait and see how bad it is before I start crying about jB Hitbox being weakened but Brutal Impact activating as soon as you are hit sounds like a massive improvement to this super. -
[P4U2] Labrys - Speculation and Discussion Thread
RurouniLoneWolf replied to SteelCoil's topic in Archive
D Beast super will probably still have it's uses. Green to Red Axe combos into D Beast ender come to mind. Spend 25-50 meter to get to Red Axe and then another 50 meter on the D Beast. But I think overall, D Beast will remain the most used version of the super simply because we might not always have 75 meter to spend. The new gatlings might lead to not having to spend meter on OMC mixups but our defensive options haven't really improved much. We're probably still going to have to spend meter for defense. But I guess we'll see how things play out with D Beast vs. SB Beast. SB Tsurugi have a homing property would be pretty good, so long as the homing can't be beaten by just continuously moving. -
[P4U2] Labrys - Speculation and Discussion Thread
RurouniLoneWolf replied to SteelCoil's topic in Archive
Thanks for compiling a list of changes Tectal. It's looking quite good so far. The new gatlings from 5AA is pretty much what I've always wanted. j2B being Labrys jBB is pretty good. It has a nice horizontal hitbox so it'll be pretty good for air-to-air battles, even more so if we can combo off it on CH. 2B floating higher sounds a bit weird. I'll wait for clarification. Red Axe SB Beast could be really good so long as they don't just nerf regular D Beast and make SB Beast it's replacement damage wise. SB Gears sound pretty interesting. Hopefully, it leaves us at enough advantage to close the gap between us and our opponent to start pressure. Also, I'm very curious about SB Tsurugi. I hope more details on this trickle down the grapevine. I'm guessing it'll either improve it's use as oki or it's use in neutral by summoning multiple blades at once but going to have to wait and see. -
[P4U2] Labrys - Speculation and Discussion Thread
RurouniLoneWolf replied to SteelCoil's topic in Archive
So our DP is unblockable when fully charged. I guess this is a small buff. It means you can't just hit the guard point and then block the DP if you recover in time. But an evasive action will probably still beat it. Depends on how long it takes to charge. Also, ASW has now given us 2 new unblockables. I think they're giving us a really strong hint that they want us to use more unblockable stuff, lol. -
Yup, Yukari sounds amazing. It's a shame they didn't get a chance to try any D normals though. Thanks for the translation, SoWL!
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Thanks SoWL. Looking forward to it. Also, lol @ that one screenshot of Junpei doing the Umpire "Safe!" pose
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[P4U2] Labrys - Speculation and Discussion Thread
RurouniLoneWolf replied to SteelCoil's topic in Archive
lol, it's cool. I'm curious what the bullet points underneath the pictures say. Feels like they changed Guillotine Axe and Brutal Impact in some meaningful way by the way they're showcasing them in the screenshots but I could be completely wrong and they're just giving general pointers for new folks. -
[P4U2] Labrys - Speculation and Discussion Thread
RurouniLoneWolf replied to SteelCoil's topic in Archive
Based on inputs since I can't translate, it only looks like 1 new special and no new supers to me. Tsurugi is the last special listed as 22 A,B,C or D. But again, I can't read so I'm only presuming -
Thanks for these extra details. A Guard Cancel Quick Escape sounds pretty interesting. Can't wait to hear more about this.
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The more and more I hear about Shadow Mode, the more it seems like it could be an "Unlimited" version of the characters but we'll see.
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[P4U2] Labrys - Speculation and Discussion Thread
RurouniLoneWolf replied to SteelCoil's topic in Archive
This new move sounds pretty good. I'll have to wait and see the trajectory of the bubble and how long it takes to charge but it could be a good way to control space in neutral/open people up as well as oki and new combo routes as you mentioned SteelCoil. Looking forward to seeing more of this move. -
Interesting. I'll wait until I see more but I'm liking the sound of her so far.
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Wow. Loving that Palette #4 for Yukari in the 4gamer article.
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Damn. All our dreams of a Shadow Shadow Labrys that would have 2 puppet Personas have been crushed.
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Montreal: Le Thread Generale Pour Weeaboo Fighters
RurouniLoneWolf replied to BladeOfJustice7's topic in International
Didn't know you were going on vacation. Have fun in Cuba Kirb! -
[P4U2] Labrys - Speculation and Discussion Thread
RurouniLoneWolf replied to SteelCoil's topic in Archive
Yeah, 3 Persona cards should be pretty manageable for us. We don't, or at least I don't really use her too much in scenarios where she could be hit. I'm so excited to hear what other changes they've made.