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Anne

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  1. 12/1/2013 Technopolis Singles Tournament [12/1/2013]Unnamed(AI) vs S-Yosuke [12/1/2013]???(AI) vs Kanji [12/1/2013]???(AI) vs Kanji
  2. 11/28/2013 Tokyo Leisureland Launch Tournament [11/28/2013]???(SL) vs S-Kanji [11/28/2013]???(SL) vs Yukari 11/30/2013 Central Hachiouji Singles Tournament [11/30/2013]???(SL) vs Yosuke [11/30/2013]???(SL) vs S-Kanji [11/30/2013]???(SL) vs Mitsuru [11/30/2013]???(SL) vs Yukiko [11/30/2013]???(SL) vs Naoto
  3. When browsing the Shadow Labrys forums, please follow Dustloop's rules. Failure to do so will result in an infraction. If you do not know the rules you can check them here -> Site Rules. If you'd like to contribute, please feel free to do so! Just link the video along with the time that Shadow Labrys appears in the video, and I'll update this post with that video. If a suitable title for the video is available, please include it when linking the video.Please refrain from going off topic in this thread. This thread is for posting of videos only. Notable PlayersBB Twitter: @BB02A Nerina Twitter: @MajinNerina Sorashido Twitter: @sorashido0 BananaKen (Jose, Joes, etc.) Twitter: @BananaKen | Ask: BananaKen Misc Videos Collapsed: Tutorial Videos: Will be linked from BK's channel ASAP! Collapsed: Combo Videos: Coming soon! Match Videos Vs. - Vs. [07/20/2014] BB (S. Lab) vs. Nagi (Aigis) (LLAKB Arc Revo Area Qualifier) Vs. [07/20/2014] BB (S. Lab) vs. Domi (Aki) (LLAKB Arc Revo Area Qualifier) Vs. [07/06/2014] BB vs. Kirisame (S. Chie) (Square 1 Musako Arc Revo Qualifier) [12/31/2014] BB (S. Lab) vs. Tetsu (Chie) (Shinjuku Sportsland 5v5) Vs. - Vs. - Vs. [11/28/2013]???(SL) vs S-Kanji [11/30/2013]???(SL) vs S-Kanji Vs. [07/29/2014] Nerina (S. Lab) vs. Purepure (Labrys) Part Two Part Three Vs. - Vs. - Vs. - Vs. [11/30/2013]???(SL) vs Mitsuru Vs. [11/30/2013]???(SL) vs Naoto Vs. - Vs. - Vs. [05/03/2015] BB (S. Lab) vs. Souji (Kuma) (KSB P4AU Losers Semi-Finals) Vs. [11/30/2013]???(SL) vs Yosuke Vs. [06/28/2014]Ritori (S. Lab) vs. Narukami (CW Arc Revo Qualifer) Vs. [11/28/2013]???(SL) vs Yukari Vs. [11/30/2013]???(SL) vs Yukiko
  4. Colpevole said he was going to do it yesterday.
  5. Talk about all things SLab related here. Remember to stay on topic and follow the site rules ^_^ Final Changes General: Got 6 persona cards A bit here and there. While 6 persona cards means you'll almost never lose your persona, losing all 6 also leaves you neutered for nearly 15 seconds. Base damage buffed All her base damage in P4U1 had a 0.95 multiplier applied to it and it's gone now, probably to systemically define that she isn't part of the new Shadow characters who do have a similar multiplier to their base damage. IF YOU THOUGHT SHE DIDN'T DO ENOUGH DAMAGE BEFORE, WELL... Can activate persona moves on block A great buff in theory but greatly limited by the fact that most of your moves will still be interrupted anyway � your only toys here are 2C and EX moves. Persona flashes white upon activation An aesthetic change, so that people will know the persona IS DOING SOMETHING. Funnily, does not flash white when performing either ground or air command grab. Slabs normals: Speculation: hitstop on all normals reduced Autocombo hop-cancellable One of the pieces to one of her new combo/setplay tools which allows her to force sandwich oki at midscreen: 5AAA → hc → j.2B, runjump j.A → j.B → j.A → j.214A+5C should land her crossed up and 5C immediately cancels into grab or laser oki. 2B is sped up to about Labrys-speed startup SHE CAN REACTIVELY ANTI-AIR ON HER OWN WOW. Also 5AA → 5B → 2B combos in the corner, nearly tripling her corner damage output off 5A (read: jump/backdash reads or any mashing reads). 2B → 5B gatling removed no safe~ anti-air OS for hit/block. So for better utility (faster and more damaging fatal routes) you get less safety. either 5A/j.A level got increased or 5B/j.B startup decreased implication: 5A → 5B and j.A → j.B combos on standing non-CH. The j.A → j.B one is especially potent, since she gets a full combo off her regular jump-in high/low without needing meter. Combined with the new 5A route, she gets a solid 3k off her airdash high! Sweep hop/special/DP/super-cancellable Tons of new potential combo routes. 2A → 5B → sweep+8C → DP which does more damage than before. sweep combos into fist super. in Awakening, sweep+5C → Titano activate is possible midscreen sweep+5C → hopcancel → j.2B possible Sweep low profiles Which is a system-wide change; gives you a mid-risk/mid-reward answer to things like Mitsuru 5A New: j.2B Another system-wide change, they gave everyone with j.B followups the option of doing it by itself. Mostly gives you new combo routes like the potent midscreen sweep+5C → hc → j.2B. Lets you time your juggle exactly for the aerial guillotine+5C corner knockdown; I'm also excited for the j.A → j.2B route, which lets her combo off 214A RC → iAD j.A fuzzy! DP wallbounce nerfed Wallbounce now falls straight down: no easy mode 5A pickup. Followups still possible via Titano activate or a well-placed/-timed persona move. Still gives oki at midscreen so the reward's still there. AoA~D jump/dash/special/super-cancellable A system change, but worth a mention anyway since this does change her corner AoA routes significantly. Persona normals: Generally seems like there's a lot of tweaks but hard to confirm visually atm. All normals are special/super-cancellable ON WHIFF AND HIT which just has a CASCADE of dynamic changes to oki, pressure, combos, defense which will be written about as it comes up. The most prominent implication (imo) is that it lets you force a mixup on block e.g. blocking 2C lets you cancel into 236C and gives an almost immediate high/low/crossup mixup. 8C Was old 2C. xx 8C → sj.B → j.214A+214C is the new midscreen knockdown route 2C Was old 8C. The only normal that can benefit from the general change that she can activate persona moves in blockstun � at the moment, seems most obviously useful during Akihiko Kill Rush pressure. 5C 5C chargable! You have options either delaying a mixup with 5C on block or giving you oki if they late-tech your 5C.5C corner knockdown is her new intense setplay corner setup since 5C cancels into laser and lets her safejump them too.5C super cancels also give her new Titano activate routes and lets her cancel into punch super for more damaging damage/kill routes than before.If sandwiched, 5C knockdown more or less gives her her old oki options. 5D Block can be toggled by pressing D once, instead of having to hold D like in P4U1 though the option still remains. In fact, it remains necessary if you wish to persona block + hop/roll at once. speculation: 2C lock happens as soon as persona disappears (as opposed to about a second after disappearing) speculation: 2C faster startup speculation: 8C recovery reduced Slabs specials: Ground guillotines lost first hit, don't knockdown but ground bounce. A/B techable, EX comboable. A version damage reduction. Forces you to ~collude with your persona for knockdowns which limits the potential for her old oki, as she must use 5C or 214C for the knockdown. Sorashido seems to err on priming a laser anyway and just trying to pressure off their tech if he gets an autocombo. On the flipside, actually gives you more damage routes with meter since you can now combo into D fist super and combo into Brutal A without persona. EX lets you link 5B on hit WHICH IS INSANE. Seems a lot harder to react to on block now Air guillotines also now do techable ground bounce Same like ground version, it forces synergy with persona for the knockdown. Also same like ground, gives her new combo options. lets her combo into D fist super or Brutal A without persona. Still lets her j.214A/B → Titano activate → 5A on fatal. A limiting factor to her grab trap setplay: she now can't reset grab trap into grab trap without spending meter. EX air guillotine unchanged CLEARLY not actually a change, but it's worth mentioning that she has the option to spend meter to get stronger variants of her old oki since it leaves her more + on hit (like a safe-jump grab trap). New: chain knuckle � 236A/B Labrys's chain knuckle without the followups. Main uses at the moment is general full-screen ground harrassment without giving ground herself or corner fatal combo routes. EX wallbounces at midscreen. New: EX Brutal Impact Different activation time, ie. different superflash → activation ratio than the other two. Highest minimum damage at 1.8k~. Persona specials: so Word of Omex is that cancelled specials are new variants, meaning some of these �changes� might just be the attributes of the new variants and P4U versions may still exist. CAN'T CLARIFY MUCH TILL WE GET THE GAME I GUESS. Laser has less hits before flames Primarily affects its optimal midscreen mixup range to be a lot farther from the persona than now. Also I think might make the iAD j.A → crossup j.B mixup impossible to setup/capitalise on? That said, DP CH knockdown spacing is just about the right space for a damaging laser mixup. Hammer earthquake not a low anymore Instead of getting a 1k unblockable sometimes, you now get a definite 1k buff to all your midscreen relaunch juggles my heart bleeds EX Hammer does 2 punches Probably one of the better moves to try and spam on block with the new activation-during-blockstun buff, especially since you shouldn't have to let go of block and you should be able to time the input during blockstun and keep yourself safe Ground grab Put together she seems to have lost all capability to repeat the grab trap meterlessly. Off grab, she needs to EX guillotine or punch super/Brutal to knockdown at all and only the former can setup a grab. Off j.A she still gets (a more damaging) juggle but she must do hammer to knockdown which she can't grab out of. In fact, it looks like her only meterless grab setup is sweep and throw and she can't reset the grab trap into either. That said, grabs now incur status effects: C does poison (fears on fatal), D does silence and EX does fear. Since she can't really spend the meter to spam Titano as much, the focus might shift to spending meter on EX grab setups/EX guillotine knockdowns for fear setups. EX grab especially looks promising since it can be very easily forced on block even in P4U. Titanomachia [*]5-second cooldown even when interrupted[*]an icon above super meter shows number of moves left in Titano sequence[*]air activate now recovery till landing + landing recovery[*]likely due to tweaked persona move recovery, all Titano sequences have changed timing � as yet does not have braindead terrible mixup sequences/damage confirms [*]screen now darkened while Titano is active[*]Titano flames at least seem to have lost its no-tech-decay status. In fact it appears if you hit any version of Brutal before flames, flames will likely let them tech immediately. Put together, Titano seems much less scammy, and instead is more focused towards becoming a high-damage mid-combo tool in Awakening. Some specifics: [*]2C → 214C, 236C → end, 5C → 236C, 5C → 2C, 5C → Titano activate → Titano end all combo by themselves [*]8C → 5C now links using a TK j.214B instead of [aircombo] j.214A New: air persona grab ([2]8C/D) ie. Public Execution Starts up with persona disappearing briefly like 2C but then lunges upward for a grab. Can be comboed into. Wallbounces but does not knock down. EX headbutts three times. Hitbox seems fairly restricted so it's not an easymode reset off her new groundbounce techs, though EX might not suffer from such things. Seems like you can only get a knockdown with Brutal, so setplay potential looks very limited. Most prominent new combo route is Brutal A → (EX?) air grab → Brutal B. The validity of this route suggests that it may also not suffer hitstun decay like Titano variants New: EX fist super A great new combo tool – does more damage than D, starts up like C, recovers faster than either, floats opponent longer/higher than either. One new combo route is xx sweep → DP → EX fist → 2B aircombo. Another is EX fist → Brutal A. New: EX Titano ??? all I vaguely heard in this version is that it has an even larger base damage on flames than regular Titano
  6. Yeah, I saw Mitafu do throw xx SB Megido. I wonder if that's a thing or if the old glitch is still in.
  7. P4U2 11/30/2013 singles courtesy of Stunedge [11/30/2013]MGN(AI) vs Tamao(YU) [11/30/2013]Mitafu(AI) vs Kould(Yu) [11/30/2013]Mitafu(AI) vs Sata(AK) [11/30/2013]Mitafu(AI) vs Domi(AK) [11/30/2013]Mitafu(AI) vs Stunedge(YK) [11/30/2013]Mitafu(AI) vs Tahichi(Yukari) 11/30/2013 LL Koiwa Singles Tournament [11/30/2013]Unnamed(AI) vs Chie [11/30/2013]Unnamed(AI) vs Yosuke [11/30/2013]Unnamed(AI) vs Labrys [11/30/2013]Unnamed(AI) vs Mitsuru Red vs White after the tournament [11/30/2013]Unnamed(AI) vs Junpei
  8. Boosting from neutral and boost cancelling do have different values, both still considerably lower. Overheating actually is about 3 second longer than it is in Vanilla, still a bad idea to overheat unless you're forced to. https://twitter.com/_Goburn_/status/405934190396325889 here's a tweet of the general values of orgia actions but I'm unsure on a couple things.
  9. Some were showed off last night. Today I saw Naoto's which isn't all crazy different. Labrys turns into Sonic and spins an axe in your face for a second.
  10. http://live.nicovideo.jp/watch/lv160803566 Go go go Edit: beaten. These new Autocombos are hilariously awesome.
  11. I haven't seen any yet >_< just keep an eye out here and on this thread. P.S. I am fiending really hard for more videos myself >_>
  12. Hey guys, try to keep this thread gameplay related and keep it to as relevant info as possible. It's been pretty relaxed but now that the game is out and info is going to be going up everywhere it helps if it's easy to find and not buried behind lots of irrelevant posts ^_^
  13. *Note* - When browsing the CHARACTER forums please follow the rules of the site, failure to do so will result in an Infraction. If you do not know the rules you can check them here -> Site Rules. If you'd like to contribute, please feel free to do so! Just link the video with the time and list the character and player. If you're familiar with the formatting (just use the insert URL button) please use the formatting for links in these threads, it makes updating the thread much faster ^_^Please refrain from going off topic in this thread. This thread is for posting of videos only.[info=Notable Players] MitafuGarupoSecchan[/info] [info=Tutorial and combo videos] P4U2 Aigis basic combos Various Aigis Combos By: Kagikou Air Mortar Loops [/info] [info=Match Videos] Vs. :ballAI: [1/8/2014]Aigis Mirror [1/8/2014]Aigis Mirror [1/8/2014]Aigis Mirror [1/11/2014]802 PSR Aigis VS Secchan (Aigis) [1/31/2014]Aigis Mirror 1 [1/31/2014]Aigis Mirror 2 [1/31/2014]Aigis Mirror 3 [1/31/2014]Aigis Mirror 4 [1/31/2014]Aigis Mirror 5 [3/29/2014]Garupo(AI) vs Secchan(AI) Vs. :ballAK: [11/29/2013]Mitafu(AI) vs ???(Akihiko) [11/30/2013]Mitafu(AI) vs Sata(AK) [11/30/2013]Mitafu(AI) vs Domi(AK) [12/14/2013]Garupo(AI) vs Moke(AK) [1/24/2014]Aigis VS Akihiko [1/25/2014]Akihiko Vs Nagi(Aigis) [1/25/2014]Nagi(Aigis) Vs Akihiko [1/25/2014]Nagi(Aigis) VS MSR(Akihiko) [2/9/2014]Nagi(Aigis) VS MSR(Akihiko) Vs. :ballCHIE: [11/29/2013]Unnamed(AI) vs STD(Chie) [11/30/2013]Unnamed(AI) vs Chie [12/14/2013]Garupo(AI) vs Chie [12/14/2013]Garupo(AI) vs Ji(CH) [1/11/2014]Chie Vs Secchan (Aigis) [1/26/2014]Aigis Vs Chie [3/9/2014]Chie Vs Secchan(AI) [3/9/2014]Chie Vs Secchan(AI) [3/29/2014]Kirisame(CH) vs Garupo(AI) Vs. :ballEL: [11/29/2013]???(S.AI) vs ???(Liz) [6/28/2014] Damosu (Elizabeth) VS Rori (Aigis) [6/28/2014] Damosu (Elizabeth) VS Secchan (Aigis) Vs. JUNPEI [11/30/2013]Unnamed(AI) vs Junpei [1/11/2014]Junpei VS Secchan (Aigis) [2/19/2014]Aigis Vs Junpei [5/14/2014] Pika (Aigis) vs Hina (Junpei) Vs. :ballKA: [11/29/2013]Mitafu(AI) vs ???(Kanji) [11/29/2013]Mitafu(AI) vs Nikari(Kanji) [12/1/2013]???(AI) vs Kanji [12/1/2013]???(AI) vs Kanji [12/13/2013]???(AI) vs Kanji [1/8/2014]Aigis Vs Kanji [1/19/2014]Kanji VS Minami (Aigis) [1/26/2014]Aigis Vs Kanji [3/29/2014]Minami(AI) vs Oboro(KA) [3/29/2014]Minami(AI) vs Oboro(Ka)(2) [6/21/2014] Nagi (Aigis) VS Kanji Vs. :ballLB: [11/30/2013]Unnamed(AI) vs Labrys [12/14/2013]Garupo(AI) vs Labrys [2/7/2014]Aigis Vs Labyrs Vs. :ballMT: [11/30/2013]Unnamed(AI) vs Mitsuru [1/15/2014]Yamashita(Mitsuru) Vs Gurupo(Aigis) [1/15/2014]Yamashita(Mitsuru) Vs Gurupo(Aigis) [1/22/2014]Aigis Vs Mitsuru [1/22/2014]Aigis Vs Mitsuru [1/22/2014]Aigis Vs Mitsuru [1/22/2014]Aigis Vs Mitsuru [1/22/2014]Aigis Vs Mitsuru [1/19/2014]Mitsuru Vs Aigis [2/19/2014]Aigis Vs Mitsuru [5/18/2014] Gurupo (Aigis) VS Yamashita (Mitsuru) [5/18/2014] Gurupo (Aigis) VS Yamashita (Mitsuru) [5/18/2014] Gurupo (Aigis) VS Yamashita (Mitsuru) Vs. :ballNA: [1/22/2014]Aigis Vs Naoto [1/22/2014]Aigis Vs Naoto [2/7/2014]Naoto Vs Aigis [2/19/2014]Aigis Vs Naoto [3/29/2014]Denpa(NA) vs Eight(AI) [6/28/2014] Rori (Aigis) VS Naoto [6/28/2014] Gurupo (Aigis) VS Naoto Vs. :ballSLB: [1/11/2014]Sorashido (SLabrys) VS VS Secchan (Aigis) [2/19/2014]Aigis Vs SLab [2/19/2014]Aigis Vs SLab [2/19/2014]Aigis Vs SLab [3/29/2014]SLab vs Garupo(AI) Vs. SHO [11/29/2013]Mitafu(AI) vs Okusan Nikuya(Sho) [1/8/2014]Aigis Vs P.Sho [1/11/2014]Kubo (Sho) VS Secchan (Aigis) [1/22/2014]Aigis Vs P.Sho [1/24/2014]P.Sho VS Aigis [2/1/2014]Guns (Aigis) VS Shiozawa(Sho) [2/1/2014]Gunso(Aigis) VS Shiozawa(Sho) [2/19/2014]Aigis Vs Sho [2/19/2014]Aigis Vs P.Sho [3/29/2014]Mao(SHO) vs Garupo(AI) [5/14/2014] Shita (Minazuki) Vs. Gurupo (Aigis) [5/06/2014] Guymam (SHO) Vs. Escaflowne (Aigis) [5/18/2014] Shita (Sho %5BTsukiyomi%5D) VS Gurupo (Aigis) [6/10/2014] Shita (Minazuki) VS Gurupo (Aigis) Part 1/7 [6/10/2014] Shita (Minazuki) VS Gurupo (Aigis) Part 2/7 [6/10/2014] Shita (Minazuki) VS Gurupo (Aigis) Part 3/7 [6/10/2014] Shita (Minazuki) VS Gurupo (Aigis) Part 4/7 [6/10/2014] Shita (Minazuki) VS Gurupo (Aigis) Part 5/7 [6/10/2014] Shita (Minazuki) VS Gurupo (Aigis) Part 6/7 [6/10/2014] Shita (Minazuki) VS Gurupo (Aigis) Part 7/7 Vs. :ballTD: [1/11/2014]Aigis VS Teddie [1/11/2014]Teddie Vs Aigis [1/11/2014]Teddie Vs Aigis [1/11/2014]Teddie Vs Secchan (Aigis) [1/19/2014]Teddie Vs Aigis [2/19/2014]Aigis Vs Teddie [3/9/2014]Mad(TD) vs Secchan(AI) [3/9/2014]Mad(TD) vs Secchan(AI) [3/9/2014]Mad(TD) vs Secchan(AI) [6/28/2014] Aigis VS Teddie Vs. :ballYO: [11/30/2013]Unnamed(AI) vs Yosuke [12/1/2013]Unnamed(AI) vs S-Yosuke [12/13/2013]???(AI) vs Yosuke [1/8/2014]Aigis Vs Yosuke [1/24/2014]Aigis Vs Yosuke [1/25/2014]Yosuke Vs Nagi(Aigis) [2/1/2014]Kameten(Yosuke) VS Gunso(Aigis) [2/19/2014]Aigis Vs Yosuke [6/21/2014] Rita (Yosuke) VS Nagi (Aigis) [6/21/2014] Nagi (Aigis) VS Saji (Yosuke) [6/28/2014] Rori (Aigis) VS Yosuke Vs. :ballYU: [11/29/2013]Mitafu(AI) vs ???(Yu) [11/30/2013]MGN(AI) vs Tamao(YU) [11/30/2013]Mitafu(AI) vs Kould(Yu) [12/13/3012]???(AI) vs S-Narumaki(2)(3)(4) [12/13/2013]???(AI) vs Narukami [1/8/2014]Aigis Vs Narukami [1/8/2014]Aigis Vs Narukami [1/8/2014]Aigis Vs Narukami [1/11/2014]Aigis VS Shadow Narukami [1/11/2014]Aigis VS Narukami [1/11/2014]Aguro (Narukami) VS Aigis [1/11/2014]Aguro (Narukami) VS Aigis [1/11/2014]Aguro (Narukami) VS Secchan (Aigis) [1/13/2014]Aguro (Narukami) VS Secchan (Aigis) [1/15/2014]Yamashita(Narukami) Vs Gurupo(Aigis) [1/15/2014]Yamashita(Narukam)i Vs Gurupo(Aigis) [1/19/2014]Kaze (Aigis) Vs Narukami [1/19/2014]Narukami VS Minami (Aigis) [1/19/2014]Shadow Narukami VS Minami (Aigis) [1/22/2014]Aigis Vs Shadow Narukami [1/22/2014]Shadow Narukami Vs Aigis [1/24/2014]Narukami Vs Aigis [1/26/2014]Aigis Vs Narukami [2/19/2014]Aigis Vs Narukami [3/29/2014]Butter(YU) vs Secchan(AI) [3/29/2014]Aguro(YU) vs Secchan(AI) [6/28/2014] Rori (Aigis) VS Narukami Pt1 (Part 2) Vs. YUKARI [11/29/2013]Mitafu(AI) vs ???(Yukari) [11/30/2013]Mitafu(AI) vs Tahichi(Yukari) [12/13/2013]???(AI) vs Yukari [12/13/2013]???(AI) vs Yukari [12/13/2013]???(AI) vs Yukari [12/13/2013]???(AI) vs Yukari(2)(3) [12/14/2013]Garupo(AI) vs Yukari [1/11/2014]Yukari VS Aigis [1/11/2014]Yukari VS Aigis [1/11/2014]Yukari VS Secchan (Aigis) [1/11/2014]Yukari Vs Aigis [1/19/2014]Minami (Aigis) VS Koichi (Yukari) Vs. :ballYK: Mui(AI) vs ??? [11/29/2013]?? (S.AI) vs ???(Yukiko) [11/30/2013]Mitafu(AI) vs Stunedge(YK) [1/11/2014]Himajin (Yukiko) Vs Aigis [1/11/2014]Himajin (Yukiko) VS Aigis [1/11/2014]Yukiko Vs 801 PSR Aigis [1/19/2014]Shadow Yukiko Vs Aigis [1/22/2014]Aigis Vs Yukiko [/info]
  14. Video thread is gonna be up in like 10 minutes. Edit: it's up. The new air move is j.2C, it was added at the 2nd loketest. Also the orgia gauge buff looks massive. S-Aigis still has 5AA > mode change and some other stuff. I saw somebody get a sweep > j.B > shadow OD thing > D spear > j.C > SB Megido > SB cannon > C Spear and it really hurt even after the 20% damage loss. Looked really similar to current Aigis just with lower damage.
  15. Same as the old thread, just for P4U2. Talk about all things Aigis, keep it gameplay related, and remember to follow site rules. Final Change ListBoosting and performing Orgia actions consumes noticeably less gaugeNew move j.2C: Looks like 5C but is in the airNew move 2C: Large anti air move on the gorund, FatalsNew move air roll: Aigis does a roll in the air, consume some orgia gaugeNew super Orion: air command grab super. Flies forward and grabs.Hover input changed to 2A+B in the air.Proration nerf on Megido, looks to have slightly lower damage in combos but still relatively high damage.Megido is more negative on block.New autocombo. 5A > tiger knee > air gun > air mortar > shield super214A/B can now be performed in the airProjectile invuln added to Pandora missilej.C has far less untech time on Counter Hitj.B > j.B combos on crouching.Can boost twice, boost from the ground then boost again in the air.More to come as it is confirmed. v1.1 changes AIGIS Furious Action - Blow-off on a counter hit has been changed and the opponent can now tech from it Radical Cannon - Now explodes only when you release the button Orion - Now also catches the opponents standing on the ground Heavenly Spear - SB-version damage nerfed - Attack now starts after the screen blackout
  16. Here, have another cute set up. Somebody posted a combo like this before so I just expanded on it:
  17. Is there any confirmation for pre-regging? I registered but got no email or anything and wanted to double check.
  18. Your mom is one of the nicest women I know, why wouldn't I be nice to her?
  19. I have a truck, we can get a table there. I can go buy a 5 dollar couch.
  20. So I looked around for that and didn't find anything besides the 0 values with 50 SMP. A possibility is they actually have no P1/P2 on their own but just have 50 SMP per bullet after the first one, that's just an idea but it seems about right.
  21. New loketest that's going on for awhile, expect info dump soon. Lots of weird things happening but Aigis seems to have gotten some new stuff since the last test. Oh, also after today I'll be busy all weekend playing games with people. If you have any new info put it here and I can check and add it to the OP etc. but I can't be hunting things down. EDIT: I can say everybody is saying she still has damage, and I'm seeing routes from 5A > mode change stuff. Mode change route looks to be 2C > B change > D Megido, saw this posted but please take it with a grain of salt: 5A> 5AA> JcJA (1)> JB> J2B> 2A> 5B> 2C> B change> SB Megiddo> A radical> JC (2)> D Megiddo Dmg3307 Edit: Updated the OP, this is the last Loketest before release here in a week or so. Look at for a new video thread and general P4U2 discussion thread when that happens.
  22. It's towards the end of the move, as you're falling. You really don't even see the move come out it's so late. The best luck I have is double tapping the B cause BB buffering is pretty lenient. Easy way to figure out the timing is too early and the move hits and you get nothing, too late and the move didn't come out and you can't link.
  23. It's honestly not worth complaining about, it's easy enough and worth doing. On hit it obviously gives you a nice meterless combo, on block it takes 6B from -2 to positive(6B has 13L recovery, j.236B has 9fL recovery so it should be +2 unless there is some voodoo I'm missing). Nobody's really been mentioning it as a viable starter(even though I know some of you are using it) and I think it should be out there, in the OP once optimal routes are established, etc.
  24. Where/when/do I need money?
  25. Can I get deets on this weekend and see how all is coming around and who is playing what? P.S. If anybody wants to play Persona lemme know. I still prefer it over BB and I want an excuse to work on the new-ish j.2B stuff.
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