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LoopsScoops

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  1. I think it really just depends how much meter you're willing to spend, doing an aerial Task A a little over TK height then YRCing into a falling j.S or j.K is something I've been thinking about ever since I saw Sabamiso do something similar After the YRC you can: falling j.S or K into an overhead for a combo back into knockdown fall, land and go into 2K for a low combo into knockdown falling j.S or j.K 6 j.K for double overheads falling j.S or j.K 6 j.P for a tick throw and POSSIBLY j.S or j.K 2 to airdash back to the floor and go for a low I'd take this all as theory since I haven't looked too much into yet let alone used it at any locals yet, but it might be worth looking into, as with everything involving bedman, you could get pretty creative seems like it could work pretty well off of a Task B knockdown in the corner, since it puts you close and if someone blocks it when you land not only do you have the ball from Task A coming back but you also have the the Task B seal waiting for you to resume pressure when you're done
  2. I probably should have clarified, the Overhead and Low after the notation is just to display the two versions of the mix up, the top one is the overhead option, and the bottom one is the low option, I edited the post. Thanks.
  3. Not sure if this is common knowledge, really obvious, or just nobody does it because its really specific. But in set ups that allow you to combo into 2D > Task C Deja Vu (Task A returns and hits) (Task C Deja Vu hits) such as the set ups Shadow Ninja 64 put on the first page, if the set up and beginning of the following combo together put someone into hellfire you can just walk up activate IK and do theater of pain, seems like it could be at least a semi-practical way to get into IK, an example using the simple set up he provided: Any Task C corner ender: Overhead option into IK: j.Task A YRC 83 j.S 2P 5S 5HS(1) 2D >Task C Deja Vu walk IK activate > IK Low option into IK: j.Task A YRC 83 land 2K 5HS(2) 2D > Task C Deja Vu walk IK activate > IK Low edit: for clarity
  4. What does a typical sweep whiff route look like? I don't believe I've seen one before
  5. So, I'm getting her combos down rather well, but I don't exactly know what routes set up good bomb oki, what routes has everybody been using for that?
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