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Dazardz

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Everything posted by Dazardz

  1. I've always found Elizabeth combos to be pretty good looking, and Yukari. But actually I find Junpei way more fun to watch than the others, and I may not exactly know why. As soon as Victory Cry is active, and the clean hits are around, hypeeee. I also love the look of the setup into 5D Oki. I just find Junpei way more entertaining overall than anyone else.
  2. Why does this happen to me? I still rarely use it, and whenever I'm in the middle of a match and I think "Hmm, maybe this is what I need to start using to improve...", I try to use it the next chance I get... and suddenly I'm using 6B and I get punished for it.
  3. Well uh... if 5C > 46B is constant, some characters can really mess you up if they know your going to do that. Which is why 46A is also good. You have an easy time stuffing a Hazama chain? I HATE THEM!
  4. GO GO HINA! I wish I could actually see all the matches though.
  5. I'm not for it either. I feel like the shirtless Yu taking up most of it with just a bunch of scatter all around him (although a lot of that scatter looks nice) doesn't really seem that cool...
  6. Yes, it does. Luckily Slab's Persona is also restricted from using any normals/specials when at least grabbed by the DP even if it gets rejected.
  7. I know it's just leaks but... ArcSystemWorks did it again. First, Kokonoe. Then Xrd. Now Adachi! I can't handle this.... All I can say is that I'm glad he's in regardless of being DLC or not. But I agree that Takaya is way cooler than Adachi.
  8. They can hit you with a DP, but it's still good. 6C nerf wasn't too much of a problem for me, but I know that I probably wouldn't have lost some games if 6C still had the head invul. Flash kick losing it's gatling took me some time to realise lol, I don't like it anymore.
  9. How are Junpei's matchups? Seem to be good against most of the cast or horrible against a few of the characters?
  10. Just Hina and Gao? That sucks.
  11. Ken IS Akihiko now. You see all dem girls cheering for him in the trailer? Hmm, I'm wondering if Koromaru will have overheads/lows.
  12. Thanks for posting something. Anyway, since I don't want this to die down... I need to think of something to discuss about Liz. (I'm not good at this) Would Liz be quite strong if she had a shadow mode? I mean, the meter gain would be absurd, but she would deal less damage and all that... what do you think her shadow mode would be like? I've seen quite a lot of Shadow gameplay and those combos look amazing.
  13. I just wanna know the name of Shadow Mitsuru's theme. I wanted to know the name of that song since I played that full moon in P3.
  14. He's not really that hard to learn. His combos are way easier than some other character's because of stances and charge commands, his oki is very easy to pull off and everything else just comes naturally. You just have to memorise his stances, and those stances also make neutral with Kagura not that hard to learn either.
  15. I'll start it off. When you use 236236C/D or 214214C/D (the awakening only super), do you have to time the moment for Junpei to swing his bat? Or does Junpei automatically hit the opponent when Trismegistus fly's quite close to Junpei or the fireball is close to Junpei? Also, are the Junpei players incredibly good at creating pressure or something? It looks like Junpei's not so good on trying to open up an opponent, or at least I can see so many chances to DP in the middle of it. Seems like it's not easy to get 10 bases/homeruns whatever they're called
  16. Damosuuuuuuuuuuuuuuuuuuuu! Since Okusan pretty much ABANDONED Liz, Damosu is probably now the best Liz player in Japan! Right?
  17. Depends on how useful his Persona is. His Persona only had 2 cards.
  18. Sucks. I remember waiting a year for P4U. We get everything last, shows, games etc. same goes for the next gen consoles. Anyway, I'm glad I imported CP. I feel sorry for those guys in the lobby that can't fight anyone out of like 22 people because they didn't get the patch.
  19. It does, but the proration is HORRIBLE! Combos won't last long after that. Is there even any way to combo after CH 28C midscreen without meter anymore?
  20. http://www.dustloop.com/forums/index.php?/topic/8688-cp-11-kagura-mutsuki-combo-thread/ Adventure Time, C'mon grab your friends.
  21. I just played 1.1 Kagura. I won matches but... it was so tough. I threw away so many chances by thinking I could still use j.D > 4DD, I can't. Now, Kagura falls to the ground after a huge delay now. I actually really like 6DC's speed now, looks amazing. I'm also trying to remember new combos. Which reminds me, I used a lot of 6DA > 2DA during today's games. Horrible. It'll take some time to get used to this, but he's not totally destroyed. 6A
  22. Going from part 2 of the combo compilation in this post. Who cares about Liz damage? As long as the combos look amazing it's alright! Of course the veterans think otherwise. Dare I say the only reason I picked Liz first is because of how amazing all of her stuff looked. For example, that combo at 0:27. Damn sexy. 1:19. Later on I found out that the damage was just stupid. I'm sort of impressed with the damage off of AoA, but maybe that's due to the AoA itself. 6:22 was a nice use of Sword Master 5C. Holy snap that Golden Liz at the end.
  23. Have you ever tried literally using A orb after most or all 5C/2C's in neutral? It's a really good thing that I used to take for granted.
  24. .... Yes. To the 2nd part.
  25. I had fun finding setups/resets for Hama in P4U, can't wait to see what people may come up with once everybody has it on the consoles. I'm seeing Randomizer a lot more now in videos, just not seeing people land a hit after it that much. It would feel soooo sweet to hit an opponent when you FORCED negative penalty upon them.
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