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Everything posted by Strife
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You can buy them in the JP PS Store. There are 6 packs (200 Yen each) for different characters and one for all of them (1000 Yen). You can find them by searching for "P4U2" in the Store.
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Will add all combos later tonight. Don't forget to put the damage and number of bat attacks after the notation!
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Alright, his pressure is basically stagger with jump/hop/dash cancels while going for Throw/Divekick/AoA/Slide/Air turn mixups from time to time. This is where you need to be creative. As for blockstrings, they're pretty simple. Just apply stagger with As, Bs and Cs while using their cancel options to keep your opponent blocking. Although, you won't use C or D moves much since they will pretty much end pressure most of the time. If they're respecting you a lot, you can try 5D or j.D for a mixup afterwards. And... I honestly didn't work on frame traps yet.
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So, challenge 25 anyone? I think you need 70 hits and 7000 damage, but I could only get 6955. :v
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Added Junpei's challenge 25 demonstrations! Props to Pet the god.
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(07/29/2014) Shinjuku Sportsland Singles Hina (Junpei) Vs. Jomeshi (Akihiko) Hina (Junpei) Vs. Gachapin (Kanji) Pet (Junpei) Vs. Nonono (S.Akihiko) Pet (Junpei) Vs. Gachapin (Kanji) Pet (Junpei) Vs. Mao (Sho) Pet (Junpei) Vs. Mao (Sho) Pet (Junpei) Vs. Gachapin (Kanji)
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Added Shadow Junpei's challenge 30 demonstrations! Props to GreekAngel.
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Normally, if you know they're mashing, just cancel 5AA or 2B in a jump and just block (in case of DP) or punish them with j.B (in case of 5A, 2A etc). To go in, poke them with j.B, j.C and persona attacks until you see an opening. To stay in, use jump, dash and hop cancels in pressure. 5B/5C are dash canceleable, 5AA/2B are jump canceleable and sweep is Hop canceleable. As for the slide, you shouldn't use it without 50 SP or a Burst. There's absolutely no reward without those resources and you will be punished if they block it. Those resources can make the move safe on block and even give you more options since you can do 236D (1) > OMC > j.B/2A for a high/low mixup.
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That move is good for combos in general and pretty much a safe way to end blockstrings. Can be charged to prolong it's armor frames.
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He has no head invul special.
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I see, not possible with j.2C then?
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How do you input j.C after a 2C? I can't seem to cancel 2C's animation.
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Sorry if these were answered before, but which moves benefits from Adachi's buffs? I know both will increase Adachi's/Magatsu's damage but what about status effects? I noticed that 236236A/B will enrage with Heat Riser buff and 2C will Silence with Mandala buff. I also saw Poison but I'm not sure if it comes from 5C or 214A/B. Can anyone list all of them and which buff they need?
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Here's the navi list. As for the second question, I guess the only reward you'll get is the "congratulations" screen.
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Alright, normally, you want to pay attention to your Bases and Outs. Strikes and Balls are secondary, don't worry too much about those. When you get your bases full, you want to either score a Homerun or use OMB for more Runs. OMBs are useful if you're at 3 or less runs, otherwise, you're better off scoring Homeruns. For example, if you're at 5 runs (no bases), one simple bnb starting with j.B or 2B anti-air will get you to 10 runs with 50 SP. About projectiles, use B+D most of the time to reflect them. No matter how confident you are about your reaction times, 5B is rather slow and some projectiles are almost impossible to react and reflect with that. B+D does the job well being fast and having invul. There are some situations you shouldn't use it though, for example, against projectiles such as Minazuki's survival knife, if he's far away, he can teleport and punish you. Another important thing to watch out for with this mechanic: Throws. Even though throws have a good reward for Junpei in some situations, they're very risky to your baseball game. Simply because if you tech a throw, you get an Out. If your opponent tech your throw, you get an Out as well. Basically, if you get thrown, you're already losing even if you escape and if you try that, you're risking yourself more than you should. If you have 2 Outs, avoid any throw situation unless your bases are empty. That's pretty much it, the rest is "hit and don't get hit".
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No need to apologize! We're all here to learn.
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Meterless FC combo midscreen. Probably not optimal and pretty much the same combo in the first post but without meter and ending with knockdown. j.2C FC, 236B > 4D > j.2C > 2A > 2C > j.B > j.AB > 236B~A > 4B~B > 6D > j.2C [4478 DMG]
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Well, yes. I'm pretty sure it gets beat by lows though.
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: ... You again? Wait, you're not the same guy. Well you do look like him but... -sigh- Use this thread to discuss the Minazuki Sho matchup. Please focus more heavily on discussing how to play the matchup properly as Junpei rather than who is at advantage/disadvantage. This post will be updated as info arises. Round Start Neutral Offense Defense
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: So this is all your fault huh? Bases are loaded and I just need a Homerun. Use this thread to discuss the Sho Minazuki matchup. Please focus more heavily on discussing how to play the matchup properly as Junpei rather than who is at advantage/disadvantage. This post will be updated as info arises. Round Start Neutral Offense Defense
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: L-Labby-chan? Hey. Hey hey hey when did you get a bull wait wait what Use this thread to discuss the Shadow Labrys matchup. Please focus more heavily on discussing how to play the matchup properly as Junpei rather than who is at advantage/disadvantage. This post will be updated as info arises. Round Start Neutral Offense Defense
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: A-Aigis' sister...? Damn. Robots these days. Use this thread to discuss the Labrys matchup. Please focus more heavily on discussing how to play the matchup properly as Junpei rather than who is at advantage/disadvantage. This post will be updated as info arises. Round Start Neutral Offense Defense
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: W-Whoa, this could be tough, she looks really str- : ... Use this thread to discuss the Elizabeth matchup. Please focus more heavily on discussing how to play the matchup properly as Junpei rather than who is at advantage/disadvantage. This post will be updated as info arises. Round Start Neutral Offense Defense
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: Oh c'mon, this is so old. : Some thngs never change. : Hey, you know what deserves a change? Your clothes, Feather-tan. : ... Use this thread to discuss the Yukari Takeba matchup. Please focus more heavily on discussing how to play the matchup properly as Junpei rather than who is at advantage/disadvantage. This post will be updated as info arises. Round Start Neutral Offense Defense
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: You've grown, Koro too! Shame I'll have to show you guys how baseball is a much better sport than soccer! : ... I should be playing soccer Use this thread to discuss the Ken Amada & Koromaru matchup. Please focus more heavily on discussing how to play the matchup properly as Junpei rather than who is at advantage/disadvantage. This post will be updated as info arises. Round Start Neutral Offense Defense