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TGS

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Everything posted by TGS

  1. Quick update/bump: I have not abandoned the guide yet (though I haven't touched it in a few weeks due to school and term papers up the ass... And a few occasional tourneys and gaming sessions here and there... <_< >_> <_<); I'm planning to try to work on it during the upcoming winter break since I'm probably not gonna be going anywhere anytime soon so... P.S. Anyone know who else does Millia's corner double Tandem Top starter combo work on besides Eddie? (i.e. FRC HS Tandem Top, random hit to combo into the HS Tandem Top, 5HSxxS Tandem Top, blah blah blah...)
  2. Quick update/bump: I have not abandoned the guide yet (though I haven't touched it in a few weeks due to school and term papers up the ass... And a few occasional tourneys and gaming sessions here and there... <_< >_> <_<); I'm planning to try to work on it during the upcoming winter break since I'm probably not gonna be going anywhere anytime soon so... P.S. Anyone know who else does Millia's corner double Tandem Top starter combo work on besides Eddie? (i.e. FRC HS Tandem Top, random hit to combo into the HS Tandem Top, 5HSxxS Tandem Top, blah blah blah...)
  3. Where in San Diego?
  4. Where in San Diego?
  5. I'm heading to the Walnut tourney next week. Who's down for some MvC2, 3S, Tekken 5, or CvS2 casuals? Heh...
  6. SRK's down. Anyone have the complete info for the upcoming tourney on November 12?
  7. L.P. = Single? I dunno... BTW, there's talks of people trying to have another big PSM tourney sometime before the year ends. Nothing's definite yet though, just giving a heads up.
  8. But I'm a MvC2 and 3S player too...
  9. That's cuz the real SoCal thread is in the real world a.k.a. Shoryuken.com, where everybody is keeping it real... For real. No, really. P.S. I wish there were more Riverside County GGXX#R gatherings. :annoy:
  10. I'm at UCR, where Riverside has no scene except me and Sir Phobos (but Phobos lives like 30 minutes away from Riverside, so I dunno if that counts). I'm practically teaching #R to my roommates and other people in hopes of them becoming hella good overnight, but it doesn't look good at the moment because they still die to scrub Eddie Buzzsaw pressure tactics = (. Though some are showing a glimmer of hope... And yeah, I'd like to play against ANY decent Millia because playing scrubby mash-on-S Millias are taking a toll on me... Oh wait, I played Def1n1tely's Millia in tourneys before, but I got murked... Anyway, I'd like to play your Millia as well, but school and other stuff are tying me down right now, so if there's something planned in the area, I'll try to clear my schedule up just to make it and hopefully you can make it too...
  11. NOOOOOOOOOOOOOOOOOoooooo.... Please update your guide if you can, seriously. My guide is taking me a while to finish due to school, so if I can just do something like help you finish your guide, it'd be cool. Maybe if you could tell me what stuff you're missing or need help on, I'd be glad to help you out instead of typing redundant information that's already in your guide...
  12. I moved some Slash posts to the Slash thread, so if your post isn't here, don't fret.
  13. Whoops, I re-read the combo and left out some exceptions. Should be fixed by now.
  14. Dash in the air like you're dashing on the ground. Or input the motion faster. That's all I can say about that. But if you're talking about her instant air dashes (which I think you might be talking about), you can do them by moving the joystick to 9 (up-forward), then 6 (forward) immediately and it will still work because moving the stick to 9 puts Millia into the air AND counts a one of the forward taps to making her dash, so the next forward you do will register as an air-dash even though technically you only tapped forward once. As for doing double air-dashes, move the joystick faster, I guess... Her throw combos are mostly character specific; a sequence that works on some characters may not work on others. Watch KA-GE-MA-TSU-RI's (I probably misplaced the hyphens, but oh well) "I Love Millia" Throw Combo Vid to get an idea of which sequence works on which characters. Oh, and there's other ways to get the person off the ground besides Emerald Rain... Like using 2HS... Taken from my guide (in progress): Name: Bad Moon Command: 236P in air FRC Point: Once she bounces off a blocking opponent or the ground, FRC when she's on the way up from the momentum of her bounce. Kinda hard to explain this one, best to go into training mode to find this one precisely. Breakdown: Millia does a multi-hit Blanka Rolling Attack at a downwards 45 degree angle. Hits overhead if opponent crouch blocks. If blocked or whiffed anywhere close to the opponent, she's in for major pain due to its horrible recovery unless she FRC'ed it or opponent is still in blockstun from a FRC'ed HS Tandem Top. Part of her wakeup game as well. Also has some nasty tricks if RC'ed or FRC'ed; see advanced tactics section for info. Name: HS Tandem Top Command: 236HS FRC Point: The instant she moves her head toward the opponent to form the disc. Notice how she rears her head back first before she moves it forward. Gives her better recovery, enabling her to move while disc is still forming for positioning. Breakdown: Millia does the same thing as her S Tandem Top except there's noticeable startup when the disc materializes, and a smaller disc is summoned compared to S Tandem Top. Disc stays on the screen for quite a while until it makes contact with the opponent or Millia is hit out of it. Causes knockdown or wall bounce on hit. Really important move to Millia's wakeup games, which will be detailed in a later section. Assuming you're doing this on Sol, the correct sequence is: 6P, 2HS, sj.S, P, S, HS (three hits), land, 5S© (one hit), 2HS, sj.S, P, P, HS (two hits) xx Silent Force (214S), land, 6HS The above works on Sol and characters in a similar weight class as him. Obviously it will not work on Potemkin or Robo-Ky because they are in a heavier weight class than Sol, so just remember that most combos are character specific. However, there's one that can work on ALL characters (with only one minor deviation), but it involves using her Silent Force for a relaunch rather than a close 5S so it can work on all characters. It does not do as much damage as some of the character specific combos, but it's better than nothing. The sequence is: For Females: 2HS, sj.K, P, S, HS (two hits) xx Silent Force (214S), land, dash in, 2HS, sj.S, P, P, HS (two or three hits) For Males: 2HS, sj.K, P, S, P, HS (two hits) xx Silent Force (214S), land, dash in, 2HS, sj.S, P, P, HS (two or three hits) Note that you might NEED to delay the first superjump on some of the heavier characters so they're high enough in the air for the combo to work. The above works on pretty much everyone EXCEPT some really light characters like May. With May you have to omit the second P in the attack string so the HS will connect. However, after some testing, I've found that on all the females (including Bridget the shemale), you can omit the second P and the combo will still work because their bodies are high enough for the Silent Force to hit after the HS. As for the males, you have to include the second P in the string so their body will be high enough for the Silent Force to hit after the HS. No problem.
  15. Thanks for posting a bunch of Millia info (Def1n1tely and homer); it helps me greatly on getting the guide as complete as possible (and hopefully finished, haha).
  16. Good blockstring with Millia... It really depends on what you are aiming for when you do blockstrings because there's different types of blockstrings for different situations. For example: Wanna bait out attacks for counter hit S Tandem Top? Do a short blockstring that pushes Millia at the maximum range for a S Tandem Top, and do a delayed S Tandem Top after the end of a blockstring, hoping the opponent flinched. Wanna work tick throw/counter hit games but opponent is pushing you away? Do a blockstring that puts opponent in a big enough blockstun and cancel it into a Ground Roll to end up close to the opponent then throw/attack. Get the idea? There will be some sort of blockstring section in the guide I'm working on; it'll take a while. As for her Hair Car/Hair Ride/Iron Sabre, it's used for attacking low and starting combos. Also it has a really tricky mixup option built in if you FRC the move before it hits the opponent. For example, knock them down, plant a HS Tandem Top on top of them, then you can do a high/low mixup with the Iron Sabre move that's pretty hard to block on reaction. Once they eat the high or low, they'll eat the Tandem Top as well, which lets you combo them for more damage hopefully ending in the same HS Tandem Top setup to start the guessing game again. Just wait till my Millia guide is done, or look at the old posts from gamecombos.com at the link someone posted a few posts earlier if it's still up.
  17. So far I've done stuff about her normals, specials, and Overdrives. Right now I'm working on the combos format, which is gonna take a lot of work but once I get the ball rolling I can get a lot done, and I still have to do her "advanced tactics" stuff like Disc Traps, how to use Secret Garden effectively, etc. Then there's match-up specific stuff where I'm gonna need some input from other Millia users seeing as how I have no experience in some matchups and what she can do to counter other character's basic stuff. Then at the end is random info stuff like colors and etc. By the way, I'm using stuff like your combo vids, bakablitz's FAQ, various match vids, browsing through old posts at gcc.com, etc. for helping me with the guide if that's cool with you. My goal is to make this as comprehensive as possible when it comes to playing Millia in hopes of more people picking up Millia and using her effectively... Even if Slash is coming out soon, I'm still gonna be working on this guide (and maybe start a Slash one if I have access to a Slash machine nearby...) until I feel it is complete. The stuff I'm worried about is frame data for Millia's moves, since there are still some holes in bakablitz's FAQ, and I can't find any other source online...
  18. Placeholder for preliminary Millia guide I am writing right now. Will post when almost completed (around 90% or so). Currently about 85% finished.
  19. This thread is deader than dead. Where are all the So-Cali people at? (besides on srk.com...) P.S. Any idea which SoCali arcade is gonna get Slash? Arcade Infinity? Family Fun? Super Arcade?!?!?
  20. Then GTFO of this thread and make a NorCal thread. :grin: J/K. Purrin: I think I'm closer to Oceanside than Phobos is right now. But nevertheless, I'll make him drag me to your tourney once I get back to Riverside.
  21. The only SoCal tourneys I've been to (GGXX#R-wise) were the PSM and Pentland tourneys where we had people from Vegas, Team R.U.N., the Santa Barbara players, and everyone else come down.
  22. Guess I'd start a SoCali thread. Doesn't matter which area of SoCali; from Santa Barbara to San Diego, it's all good. And maybe a little intro/info so people can hookup with others from the same area. I'll start... Name: TGS Location: UC Riverside Area Usually plays with: Sir Phobos, other Riverside people. Likes: Long walks on the beach... J/K
  23. This forum needs a quick reply box on the bottom (ala Shoryuken) IMO... Oh, and character specific chibi icons for each individual character forum would look cool (ala TekkenZaibatsu), but it looks like it's gonna be too much work for Crizl...
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