Jump to content
Dustloop Forums

TGS

Members
  • Posts

    582
  • Joined

  • Last visited

Everything posted by TGS

  1. Also, damn they removed some of her FRC's... 6P (who uses this?) and 6K (OMG NOOOOO!!!) FRC's are gone. Also, with S Disc popping up the opponent higher on normal hit, Millia just lost the combo potential from this move. So that means no more corner 6K xx S Disc into launch combos anymore (or they're only character specific now)... With that said, it seems like her best bet after a corner 6K is now Lust Shaker into FB Stab, since you can launch afterwards... Also, more combos: Corner Relaunch on Sol: 2S, 2H, j.K, D, pause (III), adc.K, D, adc.H, land, 5S, 2H, j.K, D, adc.H, adc.D, S Pin, land, 6H Also, OMGYAYSKEETSKEET FRC Turbofall Hyperspace Jump combos are still in. Here's what I did: On Dizzy: 2S, 2H, j.K, D, FRC Turbofall, j.K, dj.S, H, blah blah blah (I haven't figured a way to finish this combo yet). More to come...
  2. Tested on Millia (lolz): Corner: 2S, 2H, pause(II), j.K, D, adc.H, adc.S, H, land, j.K, D, adc.D, adc.H, Bad Moon Midscreen Throw: dashing 5S, 2H, j.H, adc.D, adc.S, H, land, j.K, D, adc.S, H, adc.H, S Pin, land, 6H
  3. So... I just got the game too, so I'll be able to contribute some stuff when I have free time. With that said, here's some ideas that maybe someone can try out... 1. Relaunch Combos (it's a given) 2. Double Relaunch Combos (harder) 3. Cross-Up TK FB Disc Followups 4. Fun shit to do with Millia's new S Disc FRC... 5. FRC Turbofall Hyperspace Jump combos (lolz)
  4. And Ice Prince says you don't have to superjump after her post-throw launcher follow ups. Of course you don't have to if you don't want to bring your Millia to the next level, but the payoff is worth it if you learn how to superjump for the follow ups. Consider that: 1. Throw buffers the damage of the subsequent combo, so generally you'd want to go for hit count here to do the most damage off of a throw. 2. You push your opponent closer to the corner with superjump combos. Plus Millia's corner game is deadly. 3. It looks cooler. Plus you can do non-pin relaunches off of them to push them even closer to the corner while still having the pin available to set up for Secret Garden mixups.
  5. Yes, it's techable, but if they neutral tech or back tech, they'll get the really low to the ground tech, and since they're in the corner, they're still susceptible to Millia's oki game. If they forward tech, it's an air-throw attempt for Millia right there. Basically, if you're good at adjusting on the fly and can read your opponent, go for it. If not, stick to the usual oki game... Also, it can screw up your opponent's reversal inputs like wake-up supers or Slayer's BDC into whatever...
  6. i should have known better than to make personal attacks against my fellow forum members and their identity/orientation, now im in lots of trouble, so i must pm an apology directly to jamie and ip ASAP to avoid her merciless wrath and promise to play nicely with others or else be eaten.<333
  7. What happened to Anji? On a side note, I'm thinking of switching to Potemkin in AC. But it depends on how I feel after I take AC Millia for a test drive...
  8. Yeah, I wish I could play you too... On a side note, I just made 6 people disconnect on me right when I was about to win while beasting on them with Millia...
  9. Yay, I'm finally playing online. BTW, this is LOADS better than that crap known as Monster. TGS | TGS | Riverside, CA | Delay 4
  10. Whaaaaa? Are we even watching the same vids here? Koichi's Ino in Slash has been known to literally make combo vids on most of his opponents (and they HURT), whereas his Millia in Slash isn't even in the same ownage level as his Ino. Bottom line is, Koichi's Ino is waaaaaaaaaaaaaaaaay better than his Millia in Slash. Never mind the fact that he lost to H.H.'s Ky in SBO (give credit to H.H., he prevented Koichi from pulling off a combo exhibition on him), but if he used Millia, the outcome would still be the same.
  11. They were playing Slash at Evo2K6.
  12. Based on the other games, she doesn't have a minimum height requirement to do TK Pin or Turbofall as long as she was off the ground. If she had a minimum height requirement, Slash Millia would suck even more as she would lose her TK Turbofall/Bad Moon crossups as well as her TK Pin loops...
  13. :( :( Nothing more needs to be said. P.S. In terms of ranking Millia throughout the GGXX Series, it goes: Best: XX Millia 2nd Best: #R Millia Average: AC Millia (tentative) WTF WHYYYYYY???: Slash Millia
  14. You're all wrong. It's ABA. Except the Millia player probably wasn't paying attention to how much Moroha meter she had left and he failed to capitalize off of it...
  15. Idaho has the best talent of GG players.
  16. I dunno if anyone noticed, but the untechable time for Millia's Pin (well, the S version, at least) has been reverted back to her #R version. Dunno if this means the end of her Pin loops (no clue if HS Pin has the same nerfed untech time), but it definitely means you have to keep your enders tight so they won't escape (i.e. corner combo into ad.D xx Pin, land, 6HS xx whatever). Also, it seems that she has 2 FB Discs; the usual 3 hit one (like a FB version of her HS Disc), and there's a weird one where she does her S Disc, but crosses up the opponent really fast. The FB S DIsc hits only once though, and dunno if comboing afterwards is possible...
  17. A couple of Millia videos in here: http://www.geocities.jp/toramusi777/index.html Click on the first link on the top right box of the page. Note: When you download it, you might have to rename the files and add a .wmv extension to the end of the files to get them to play.
  18. Kaqn (MI) vs. Sumitto (CH) http://gamechariot.com/06frame_main.html
  19. Teyah: Thanks for upping those filebank vids in the video thread. Man, FB Disc looks really interesting... And yeah, j.HS floats on grounded hit is dope. They probably put it in to make up for the loss of the wall bounce on a CH j.D... And is it me, or has the range on Millia's 6HS gotten even smaller from Slash? I know it got reduced from #R to Slash, but it looks like it's even worse now (seems like the range is almost the same as her far 5S now, wtf?). Edit: Woah, her FB Disc doesn't disappear when she gets hit... Nice.
  20. FINALLY! A Millia match vid! Click on the 4th link for Millia vs. Potemkin. http://freett.com/homura824/movie.htm
  21. *Skeets in pants after all that blue-balling on finally seeing a Millia match vid...
  22. *Insert even more obligatory bitching about how there's finally match vids of Venom but no Millia yet...
  23. *Insert obligatory bitching here about no Millia match vids out yet...
  24. You have to keep in mind that the guide is catered towards beginners to average players. While some of it may be info players like you and me already know and have known for years, it's completely new info to those starting the game and only having access to a regular XX or #R machine (or X-Box version of #R). Besides, the Slash guide isn't gonna be as long as this one as long as people already know what to expect with Millia. And in order for people to know what to expect with Millia, they can just read this guide...
  25. Almost done, mofukkas. Actually, not really; still need to convert it to apply to Slash Millia... Fuck.
×
×
  • Create New...