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TGS

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  1. Yeah, but if you're crafty enough (hint, FRC Tandem Top), you can make them afraid to press buttons. It's a potential win/win situation (well, not really) here, unless there's some kind of option select we don't know about yet (like Slash Back/Throw Break option select kind of shit).
  2. ATTENTION!!! MILLIA HAS HER #R THROW BACK!!!!!!!!! REJOICE!!!!!!!!!!
  3. Alternate link to the combo clips (with 2 new clips added): http://www.strokethebigtree.com/rtl_s_movies/saint2006/
  4. After looking at those FRC vids, I've noticed some interesting things. - It seems like they moved the FRC point up a couple of frames on her HS Disc. In the other games, the FRC point was when Millia was moving her head forward to form the Disc. In the AC clip, the FRC point is when Millia is retracting her head after forming the Disc. Dunno if this is a good thing or bad thing... - Apparently she has a FRC on her S Disc. When I first heard of it, I thought it was gonna be dope, but when I saw a clip of it, my hopes were shot, heh. Basically the clip shows her FRC'ing in like the first 2 or 3 frames of the startup of her S Disc, and the Disc never even forms. However, I'm thinking you could probably use it as a ghetto RC and continue the combo/blockstring or as a tick throw attempt (here's hoping she has her old #R untechable throw back, but I doubt it)... - She gets a FRC point on her Winger super. It's right before she does the diving part. Meh.
  5. NOTE: This thread is strictly for discussing all forms of AC Millia (from Beta testing to Final Version). Match vids/combo vids can also be discussed here. Taken from Higashi Joe's post over at Tougeki.org regarding the loke test of GGXX:AC and Millia: Note: Scroll down to the second half of the post to see a translated version of it. MILLIA -EX Move 236HS/S , 214S -New move: Pretty maze ->? -On peut balancer deux broches en l’air ?, la broche S et Hs sont deux broches différente/ the 214S and 214HS are différente, perhaps it’s possible to throw the two in the air -236D = Ex millia 236HS/S :et sont faisable en l’air (S vert, HS bleu différence ?)/ can be perform in the air (S will be green and HS blue ? what the difference?) -pas d’FRC dans le 236+HS/S/D / No FRC in <- that move perhaps we have to huse the EX one -on peut faire le 214Hs et le 236HS.. en même temps/ 214HS and 236HS… can be done at the same time. -214K cancelable par la choppe/ 214K can be throw cancel -6K n’a plus de correction de dommage/ no more damage scaling for the 6K - on peut combotter plus facilement apres le dead angle/ easier to combo after dead angle JD ne fait plus rebondir en counter/ no more wall bound in JD JS.JHS.JD sont air dash cancelable/ JS.JHS.JD are air dash cancelable rumour ?: JHS est redevenue celui du reload si maintenue ca deviant le JHS du slash/ Jhs is reload’s one, if it’s hold it become Slash’s one. Choppe du Reload/ throw is reload’s throw-> not techable 236P en l’air est aussi coincé que dans le X, on peut recupéré facilement l’adversaire après/ 236P in the air had X’s recovery, we can easily combo after it. To sum up the above (with interpretation of the French parts): 1. Millia will have an EX version (think SF3 Third Strike EX) of either her S or HS Tandem Top and her Lust Shaker. 2. She has a new move called Pretty Maze. No idea what it does yet. 3. Major changes involving both Silent Forces. My guess is their float time is going to be drastically different, and maybe she can throw 2 Pins in the air now or something. 4. 236D, then S or HS is pretty much EX Millia's S or HS Tandem Top (think fancy flip when she summons the disc). Can be performed in the air, and apparently there's 2 types of disc that can be summoned; S for a green one and HS for a blue one. WTF? 5. She loses her Tandem Top FRC (replaced by EX version of Tandem Top, I guess). 6. She can do Secret Garden and HS Tandem Top at the same time. What I'm guessing is she can summon Tandem Top while the Secret Garden is still on the screen. Can you say NASTAYYYY?!? 7. 214K can be Throw Cancelled. Dunno what that means; could mean she can throw the guy while in midroll? 8. No more damage scaling for her 6K. 9. Easier to combo after Dead Angle. 10. No more wall bounce after CH j.D. 11. Her j.S, j.HS, and j.D are air-dash cancellable. WTF? Crazyness... 12. Rumour: If you tap her j.HS in the air, Millia gets her #Reload j.HS. If you hold her j.HS, she gets Slash j.HS. 13. Her throw is her #Reload untechable throw. Could mean the return of throw into air combos, yay! 14. Bad Moon is her X version; which means HELLA LONG untechable time. Hello X Bad Moon loop combos? Millia has a HIGH chance of being uber-broken in this game. But since it's only a loke test, chances are they're gonna remove some of her dope new shit before the real version comes out and we'll be left with a watered-down Millia ala Slash. Though some changes look promising if they stay in...
  6. I have a feeling Millia is already broken in AC, heh. AD cancelling normals look broke as fuck, but make me a happy man.
  7. OMFG Slayer has an air combo loop. Kugler is wetting his pants now. Edit: Johnny still has his Mist Finer Loop, but it looks funky as hell.
  8. I wanna go to the tourney but I doubt I'll make it, so I'll root for any Millia players that go there (Def1n1tely and bakablitz if he's still in SoCal). Also, people play Slash at AI? 0_0 P.S. What VF4 does AI have? I'm secretly training in that game so I can get top 10 at VF5 at Evo this year... ^_^
  9. UPDATE Taken from the other thread in Gen. Discussion: MILLIA: Force Break: Pretty Maze (EX Millia’s technique, QCF+Dust). Force Break: Lust Shaker. Causes knockdown? Good for wakeup? New move: Longinus (press any direction + Dust during Lust Shaker). Does Iron Saber move which hits really hard. Changed specials: Silent Force: Untechable time is like Reload’s. High-Speed Fall: The fall after FRCing is a little slow. Changed normals: Jump Slash: Can be cancelled by airdash if it connects. Jump HSlash: Can be cancelled by airdash if it connects. Untechable time removed. Jump Dust: Can be cancelled by airdash if it connects. Faster and more untechable time when it connects in the air (like jump HSlash of Slash). However, no longer wall bounces on air counterhit. It is possible to do crouch HSlash, JC j.Slash-HSlash, airdash j.HSlash. Crouch HSlash: Not untechable even on counterhit. f+HSlash: No longer bounces on counterhit. Normal throw: Still techable, but combo is possible with very tight timing. Stand Punch: Repeat canceling is slow, in between Slash and Isuka. f+Kick: FRC removed or timing changed.
  10. Heh, I remember the last Walnut tourney I went to; I beat a couple of people in tourney and somehow according to the brackets I ended up tied for last place...
  11. Welcome to the new Accent Core Millia videos and discussion thread. Feel free to post and discuss any and all AC Millia videos here. This post will be kept updated with active links to the new AC Millia videos, as they become available. (Name translations are generously provided by the regulars in the GG:AC Video Posting thread) Currently active videos: (Last updated: Sunday, January 6, 2008) ttp://gamechariot.com/06frame_main.html -> 06movie.html (3rd link from the top-right) KD (CH) VS R-1 (MI) KD (CH) VS Kaqn (MI) KD (CH) VS Kaqn (MI) KD (CH) VS R-1 (MI) KD (CH) VS Kaqn (MI) KK1 (IN) VS Kaqn (MI) R-1 (MI) vs Tsurugi (PO) KD (CH) vs Kakyun (MI) x2 ttp://blog.livedoor.jp/roz_to_beni/ (Bottom of right-sidebar) -> http://www.filebank.co.jp/guest/honnnori/fp/abc Password: neyagawa Shou(MI) vs Defure(FA) Shou(MI) vs Nezu(RO) AC MILLIA MATCH VIDS TORRENT - 2.3 GB - Probably down. Ask for a reseed if interested! Player info can be found here. Still-active links from previous thread: http://www.megaupload.com/?d=D2RLAFJ5 Three early AC Millia match vids, from joybox. http://www.megaupload.com/?d=XP0YB3IE 01/02/07 AC Millia joybox vids: MI vs SO, MI vs SL http://groups.myspace.com/blondehuntress 2 AC vids: VS Potemkin and VS Venom. https://netfiles.uiuc.edu/ro/www/SocietyforCompetitiveFightingVideoGames/movies/Hagure%20%28Slayer%29%20vs.%20Rena%20%28Millia%29.AVI Hagure (SL) vs. Rena (MI) http://www.youtube.com/watch?v=2lmXnwx22BM R-1's Millia vs Sol, from game41 http://www.youtube.com/watch?v=dOznZcO-Efo 01/20/07 from Gamechariot: Koichi(Millia) vs. Kaqn(Order Sol) 5 http://www.youtube.com/watch?v=FDaV7U-3CJ4 01/21/07 from Gamechariot: Shadow(Eddie) vs. Kaqn(Millia) http://www.youtube.com/watch?v=Wxca7T6-5bk Testament vs Millia http://www.youtube.com/watch?v=vFG0kFt1h5o 01/27/07 from Gamechariot: J.T(Millia) vs. Dio(ABA) http://www.youtube.com/watch?v=CU1vZ7ZJw94 R-1's Millia vs Dizzy and Ky, in this 3 on 3. http://www.youtube.com/watch?v=pviE-2vF5B0 GGXX:AC - Rikugou(BA), Kedako(MA) vs. Woshige(MI), P.C(SO) http://www.youtube.com/watch?v=DbTXDTmIYb8 02/21/07 from Gamechariot: Yukinose(Millia) vs. Kaqn(Axl) http://www.youtube.com/watch?v=bvxRYTtof_8 02/21/07 from Gamechariot: Yukinose(Millia) vs. Kaqn(Robo Ky) 2 http://www.youtube.com/watch?v=xHLiWCrfriE 02/24/07 from Gamechariot: risuka(SO) vs. kita^ru(KY), mugi(SL), 9(MI) http://www.youtube.com/watch?v=a86VWr9GKFE 03/24/07 むつき(millia)、イスケ(faust)、かみだのみ(zappa)vs クズミチ(slayer)、ペン(baiken)、コントラ(venom)
  12. That's cuz Dustloop is for nubz. And SoCal isn't nubz.
  13. Evo GGXX Slash in T-Minus 1 day, 7 hours, and 38 minutes... P.S. Me and Sir Phobos needs a 3rd member for our team. Judging on what's going on, we're probably gonna play with a 2-man team anyway...
  14. If you can't launch them, then go for the next best alternative, which is a knockdown. So yeah, end it with a 2D into Ground Roll to put you closer to them so you can plant a HS Tandem Top right on top of them. Or instead of Ground Roll, you can do Secret Garden as well.
  15. TK Bad Moon = Really fast overhead into a knockdown. One of her options for her HS Tandem Top okizeme game. TK Turbofall = Really fast crossup to the other side. Again, one of her options for her HS Tandem Top okizeme game.
  16. Any block strings that uses as many jump cancellable normals as possible = good for baiting Bursts. So if they're gonna burst, you can jump cancel your normal and block the burst and punish them. For example, 5K, c.5S(2 hits), 2HS, is a good blockstring because all 3 normals are jump cancellable. Also you can follow up the 2HS with an IAD into something to keep pressure on or whatnot...
  17. Uh... Dizzy fucked her up in that vid... Millia didn't do anything special.
  18. So uh... What are the teams from this area that are gonna be participating at Evo West at the moment? It'd be dope if we can have like mini-team tourneys or practice sessions to beef the fuck up (no homo) before Evo West... Also, assuming that my team plans fall through, who wants to team up with a scrub like me? I use Millia and ABA mostly and I'm only decent at the game... Damn, I wanna play at the Slash qualifiers...
  19. I heard Ken I counter picked everyone... Should've done blind pick when you guys had the chance...
  20. SLAAAAAAAAAAAAAAAAAAASSSSSSSSSSSSSSSHHHHHHHHHHHHHHHHHHHHHHH!!!! Me need my slashie fix... ;_;
  21. Since I'm on a hella short spring break (less than one week, boo...), I'm gonna organize this mothafucker and add + edit Teyah's stuff to integrate into the guide. The guide's getting really big to the point of me getting annoyed to death over those character limit warnings and running out of posting space to put sections of the guide up. Expect another thread with the actual guide in it (probably gonna be a locked thread so it'll be easier for me to manage for time being), and I guess I'll use this thread for submissions...
  22. Have you guys considered a Tourney Results forum? I think it'll be a good idea to have so we don't have to go digging through the tourney promotion threads just to find the results...
  23. Chaotic Blue won. Ruin got 2nd, Combofiend got 3rd. On a side note, I think that's like the 3rd straight time Ruin lost to Chaotic Blue in the finals whenever both have met up against each other in the finals of any tourney... I'm sure they should have more than one TV and setups because not only are they planning a tourney for some form of GGXX, they're also planning to throw a Tekken 5 tournament...
  24. Strats aren't the same anymore :blue:. Not only are her oki setups different (for Christ's sake, her normal throw is techable now...), but she has different mixups now. Not only that, she has to deal with other character's changes as well... And I dunno about the frame data; someone's (not me, dammit) gonna have to translate the Japanese Slash mook into English and post them up somewhere if you want some Slash frame data...
  25. Never. :grin: Or realistically, right before Slash comes out on consoles. Then I'm gonna have to edit the whole fucking thing to deal with Slash changes. So yeah, probably before Slash hits consoles.
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