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Everything posted by blitz
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do you have it set to dummy and not controller?
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ah, against pot, you can do both heinous combos, and heinous okiseme. something like this in the corner works: 236D, 5K (or 2S for iad variations) ->... a)... iad.S -> ad.S (high) b)... iad.S -> ad.236D(cross up) c)... iad.(empty) -> land, 2K(low) d)... iad.S -> ad.(empty), land, throw e)... 2369P(high) f)... 214P(low) -> FRC, j.K(high) g)... iad.(empty), ad.S(high) h)...2S(low) i)...6K(high) j)... 214K, 2369P(high) -> FRC(SHENANIGANS!!) k)... 214K, 214P(low) etc... but yeah, the vital point of that match is to keep him from starting any kind of rushdown, and doing so as safely as possible. This is the matchup where you try to space like a champ =)
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greed sever and stun dipper can both be punished even if a dash is needed, as long as you IB them. 6K link to anything is punished with IB or SB. 6K cancel? IB whatever comes next, he'll be fucked. That's all I meant, i don't see how your friend frame trapping you with 6K/6H has anything to do with punishing dumb specials. And besides... you can interrupt 6H on reaction if they went to it from 6P with a quick poke like 5K or something... try a few things, I know its cleanly interruptable.
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well, in terms of getting ky for doing dumb specials, reacting with IB or SB punishes all of them, and there's no anticipation needed.
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against testament... some weird stuff here too... S©-2H -> iad.S-H, land, j.K-D -> ad.K-D -> ad.D S©-2H -> iad.H -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D S©-2H -> iad.H, land, S© -> j.K-D -> ad.K-D -> ad.D S©-2H -> iad.H -> ad.H, land, S© -> j.K-D -> ad.K-D -> ad.D S©-2H -> iad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D S©-2H -> j.S-H -> ad.H -> ad.H, land, j.P-K-S-H -> ad.D -> ad.D (burst safe after 2H until the first ad.D) S©-2H -> j.S-H -> ad.H -> ad.H, land, 2H -> j.H -> ad.H -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D -> 214S, land, 6H (corner) S©-2H -> iad.H -> ad.H, land, S©-2H -> j.D -> ad.S-H -> ad.D, land, S©-2H -> j.D -> ad.S-H -> ad.D -> 214S, land, 6H (203 damage) more damages added when I get on ac again.
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w00t! <3
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and now millia herself... some fun ones S©-2H -> iad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D -> 214S, land, 6H (203 damage) S©-2H -> iad.D -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D (195) S©-2H -> iad.D -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D, land, S©-2H -> j.D -> 214S, j.D -> ad.H -> ad.D (205 damage) S©-2H -> j.S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D -> 214S, land, 6H (203 damage) S©-2H -> j.S-H -> ad.D -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D (196) S©-2H -> hj.S-P-K-D -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D -> 214S, land, 6H (181) S©-2H -> hj.S-P-K-D -> ad.D -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D (178 damage) S©-2H -> iad.H -> ad.H, land, S© -> j.K-D -> ad.K-D -> ad.D S©-2H -> iad.H -> ad.H, land, S©-2H -> j.D -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D -> 214S, land, 6H (231 damage) S©-2H -> iad.H -> ad.H, land, S©-2H -> j.D -> ad.K-D -> ad.D, land, S©-2H -> j.D -> 214S, j.D -> ad.H -> ad.D (223 damage) (corner)S©-2H -> iad.D -> ad.S-H, land, 2H -> j.D -> ad.K-D, land, S©-2H -> j.D -> 214S, j.D -> ad.H -> ad.D (corner)6K -> 236S, j.K-D -> ad.K-D, land, S©-2H -> j.D -> ad.K-D -> ad.D (162 damage)
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^ good stuff. Rolling is the shit =D
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combos on baiken? =D BAIKEN S©-2H -> iad.D -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D (184 damage) S©-2H -> j.H -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D (185 damage) S©-2H -> iad.D -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D, land, S©-2H-> j.D -> 214S, j.D -> ad.H -> ad.D (203 damage) S©-2H -> j.H -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D, land, S©-2H -> j.D -> 214S, j.D -> ad.H -> ad.D (204 damage) S©-2H -> iad.D -> ad.S-H, land, 2H -> j.D -> ad.K-D -> ad.D, land, S©-2H -> j.D -> 214S, j.D -> ad.H -> ad.D (218 damage) S©-2H -> iad.D -> ad.S-H, land, 2H -> j.D -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D -> 214S, land, 6H (219 damage) and others... Throw, dash 2H -> iad.D -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D, land, S©-2H -> j.D -> 214S, j.D -> ad.H -> ad.D (122 damage) 6K -> 236S, P -> j.K-D -> ad.K-D, land, 2H -> j.K-D -> ad.K-D -> ad.D (151 damage)(easy, though timing specific, lots of leeway and easy knockdown) 6K -> 236S, P -> j.K-D -> ad.K-D, land, S©-2H -> j.D -> ad.K-D -> ad.D (152 damage) 6K -> 236S, P -> j.K-D -> ad.K-D, land, S©-2H -> j.D -> ad.K-D -> ad.D, land, S©-2H -> j.D -> 214S, j.D -> ad.H -> ad.D (158 damage) edit: and love for slayer too! <3 SLAYER S©-2H -> iad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (151 damage) S©-2H -> j.S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (158 damage) S©-2H -> iad.D -> ad.S-H, land, 2H -> j.D -> ad.K-D -> ad.D (162 damage) S©-2H -> iad.H -> ad.H, land, S©-2H -> j.D -> ad.S-H -> ad.D, land, S© -> j.P-K-S-H -> ad.D -> ad.D (180 damage) (AWESOME SHIT!) S©-2H -> iad.H -> ad.H, land, S©-2H -> j.D -> ad.S-H -> ad.D, land, S©-2H -> j.D -> 214S, j.D -> ad.H -> ad.D (186 damage) S©-2H -> iad.H -> ad.H, land, S©-2H -> j.D -> ad.S-H -> ad.D, land, S©-2H -> j.D -> ad.S-H -> ad.D -> 214S, land, 6H (187 damage) 6K, S(f) -> 236S, P -> j.K-D -> ad.K-D -> ad.D (111 damage) 6K, S(f) -> 236S, P -> j.K-D -> ad.K-D, land, S©-2H -> j.D -> 214S, j.D -> ad.H -> ad.D (127 damage) 6K, S(f) -> 236S, P -> j.K-D -> ad.S-H -> ad.D, land, S©-2H -> j.D -> 214S, j.D -> ad.H -> ad.D (130 damage) 6K, S(f) -> 236S, P -> j.K-D -> ad.S-H -> ad.D, land, S©-2H -> j.D -> ad.S-H -> ad.D -> 214S, land, 6H (131 damage)
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still living in the so part of the cal =( Trying to get enough money saved up to pay for an apartment, on top of searching for a job IN sanfran... it's just not really working out =\
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- humor wasteland
- not even funny
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you need help with ky... and someone hands you a replay of zodiac?! WTF? watch some #R buppa, damnit. You can find some on youtube. HERE http://www.youtube.com/watch?v=fKGEv00n5Vo&mode=related&search= oh, and watch this too: http://www.youtube.com/watch?v=W0WW9WkLsfM
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Know YaR, know PADDED CELLZ! WHAT DOES HER OUTFIT HAVE TO DO WITH HER BEING 3?!?! you psychotic illogical bastard.
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it looked like failed wakeup reversals =P I mean, that's what it LOOKED like, i didn't say anything cuz I couldn't tell for sure... the way I handle the match is after I touch her once, if I'm close enough I'll either tick throw, or I'll bait a counter. Every other time, i'm zoning her out with bear and HSR and maneuvering with rolling.
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forgot to mention: anytime baiken tries to do a cross up iad.S, just 6P after she turns around. If she's too far away to do the 2D vs. j.D trick, you can just IB it and get away and start zoning again.
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-you didn't capitalize on his mistakes often enough, you baited them, but didn't punish. And you approached him with strings meant for baiting, but didn't react to his counters. -at 22 seconds, you tried to airthrow, no? Try double jump airthrow in that kind of situation where they aren't close enough. -you used 236K~P a lot. You really shouldn't use it against baiken. But you CAN use 2D FRC to continue zoning her (or if it hits, set up some oki that baits counters). The point is to remain safe =) -There were also a few times you had enough leeway to KSMH out of her jump ins (or simply did a QUICK dash, jump behind airthrow... people should do this more to j.H happy baikens). -2:55, you jumped into his wakeup throw. >_< That must have sucked, (starship would have worked, you had the tension to frc, or you could have jumped away). -use j.P to interrupt her air normals, I saw you use slash a lot while going after baiken in the air. -If you want to slashback something, slash back her 2D and 5H and then trip her. Should let you hit her before chain or tatami can be cancelled into (2P probably, maybe 3P?). It's risky though, should only do it when she's being predictable. -There were times when baiken spaced her j.S wrong. If she's too close while doing the j.S, you can 6P it. Far enough for it to be safe, you can usually backdash it. And just doing jump IB when she does a j.H jump in lets you do j.K or something on the way down. She can only cancel it into youzansen or tatami or whatever, so you can take advantage since that is unsafe for her if she doesn't spend tension. -you rush her down too much, and it shows because she uses that in the match to her advantage to way too easily turn the tables. More zoning teh baikenz! Bear helps here, remember? She got in way too much, and it was because you went after her instead of setting up shop =P -When you can see your combo won't finish (like j.S-2S -> dj.S-whoops...) try to see it before it happens (notice that it isn't possible from the height you comboed her at), and react by continuing a different way that gives better options after the combo is done.
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oh it's a fuzzy guard setup. You either have to set it up, or notice that they are blocking high while in blockstun. like say, do secret garden in the corner6H -> 214H (2H8H2H8H), and do iad into falling slash. If they block it high, they'll be standing, but blocking low since they figure you'll land into a low and block that way. Land into a j.K, it'll connect if they are still standing from the stun of iad.S (with secret garden, you can just combo after you land from the j.K, as the bubble hits them. if not, pin them or cancel the j.K into badmoon if you are worried about not getting a combo from it). If you are just asking for the execution... well, can't help you there, it's just hitting kick as soon as you are airborne.
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^to add, when you do it right, you'll HEAR johnny dash.
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haha, that vid had some interesting pin combos... and that one combo on bridget was fun looking =D still haven't seen badmoon frc mixup being fully utilized; more adc is needed! ^_^
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granted, there are only 2 places where you can start one and have the option of continuing after for all that damage. So it's situational, to put it mildly. but hey, I have may combos for yall: S©-2H -> j.H -> ad.H -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D (177 damage) S©-2H -> j.H -> ad.H -> ad.S-H, land, j.K-D -> ad.K-D (-> ad.D), land, S©-2H -> j.D -> 214S, ad.D -> ad.D (187 damage) S©-2H -> iad.D -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D (165 damage) S©-2H -> j.K-D -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (170 damage) S©-2H -> iad.D -> ad.S-H, land, j.K-D -> ad.S-H -> ad.D, land, S©-2H -> j.D -> 214S, ad.D -> ad.D (183 damage) THROW, dash 2H -> iad.D -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D (101 damage) (corner) 6K, S(f) -> 236S, j.K-D -> ad.K-D, land, S©-2H -> j.D -> 214S, ad.D -> ad.D (147 damage) edit: and apparently, this is also possible... S©-2H -> j.H -> ad.H -> ad.H -> ad.H, land, j.K-D -> ad.S-H -> ad.D, land, S©-2H -> j.D -> 214S, ad.D -> ad.D (193 damage)
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... was messing around vs. ky, and I came upon... the stupidest thing ever. S©-2H -> WINGER(yes, winger), land, 2H -> j.D -> ad.S-H -> ad.D, land, S©-2H -> j.D -> 214S, ad.D -> ad.D ... Does 240 damage for 50% tension.
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yeah, i'll do one. Bridget hates millia =D
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hey, i found a full screen relaunch from a throw on johnny =D (it's weird) throw, dash S(f)-2H -> j.K-D -> ad.D -> ad.S-H, land, dash j.K-S-H -> ad.D -> ad.H/D -> 214S, land, 6H (103 damage) and some WEIRD combos on dizzy S©-2H -> j.H -> ad.H -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D (191 damage) S©-2H -> iad.H -> ad.H, land, S©-2H -> j.D -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (220) S©-2H -> iad.H -> ad.H, land, S©-2H -> j.D -> ad.D -> ad.S-H, land, 2H -> j.D -> 214S, j.D -> ad.D -> ad.D (226) S©-2H -> hj.S-H -> 214H, hj.D -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (190 damage) THROW!!, dash S(f)-2H -> hj.H -> 214H, hj.D -> ad.D -> ad.D (113 damage) (high jumps yay~!) S©-2H -> hj.S-H -> ad.H -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D (190 damage, fullscreen) and... more johnny love (cuz he's hard to combo, and such) (corner) S©-2H -> iad.S-H, land, 2H -> j.D -> ad.K-D -> ad.D (166 damage) (corner) S©-2H -> j.S-H -> ad.H -> ad.H, land, S©-2H -> j.D -> ad.K-D -> ad.D (188 damage) S©-2H -> j.K-S-H -> ad.D -> ad.D (136 damage) S©-2H -> 2369D, land, dash 2H -> j.K-S-H -> ad.D -> ad.D (181 damage) (really easy) S©-2H -> j.H -> 214S, j.D -> ad.H -> ad.D (144 damage) =D
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new pot combos =D well, apparently, you can do that awesome pot combo (the one that does 174) after a THROW. throw, 2H -> iad.H -> ad.H, land, S©-2H -> j.H -> ad.H -> ad.S-H, land, 2H -> j.D -> ad.S-H -> ad.D -> 214S, land, 6H (101 damage) and new pot corner combos! (still working on a "most damaging" variation): (corner) S©-2H -> 236S, 2H -> j.D -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (172 damage) (corner) S©-2H -> 236S, 2H -> j.D -> ad.D -> ad.S-H, land, 2H -> j.D -> 214S, j.D -> ad.H -> ad.D (182 damage)