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Everything posted by blitz
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... don't you mean, the "things to avoid while playing against bridget as faust" advice? nyuk nyuk nyuk! PS: jais! i did post a little about jam, though not in that particular format, but go ahead and extract any information you can from my post about it. (i <3 2S in this match!)
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THESE SITES HURT MY POOR ANONYMOUS BRAIN! why such a weird download site? =( I can't figure out how to download from that site (i get the password thing, but when i'm in the friggin folder thingy, i can't GET any of the files) hence: how do I shot web?
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^ magic.
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this is really now in response to jais: "Pretty brutal. It looks like you'd have to rely on the surprise factor with it though, I couldn't find setups where there wasn't some sort of escape on wakeup (maybe after corner KSMH->P on lots of tensionless characters though)" so... I noticed something strange, and am not aware if it's been mentioned in one of these threads yet but... I was messing around with the HSB glitch UB setups, and noticed something really fun. throw -> RC, set5, jump back HSB -> glitched roger get, low airdash string for the UB. I was wondering if anyone else noticed that if you time the glitch part a tiny bit late, the actual yoyo HITS them before turning into roger, and puts them in enough stun while you fall to airdash range to allow full coverage with no gaps. Plus, it's doable with the japanese console version, which lacks the air set5. Kinda the same effect as removing the gap between a poke and FB roger rush (lets say 2D knockdown in the corner, FRCed into dash set5, HSB, 2K-2P-S(f) -> HSR -> delayed glitch FB roger rush) and how the yoyo hits them coming back, but turns into roger and keeps hitting. I like the teleporting effect of glitched roger moves as well =3 Especially a glitched out razor roger (not an FB one.. but those are fun too if you delay it just right... lets say set6 behind the opponent, 2P(-2P) -> HSB, S(f) -> 214D[HSR during startup] dash jump into low airdash mixup). edit: w00t, if you jump straight up instead of back, you can do this glitch setup at midscreen! Also, 2D -> FRC, 5set, jump forward HSB, HSR -> glitch roger get, falling j.P-2S(hit), land, K-6S -> aircombo is really fun, and easier to do than set9, roget get, dash jump falling kick. Also, i bet we could make the ksmh setups work again with this trick... just haven't figured out how yet. Personally, after KSHMH~P in the corner, i just go with the dp safe iad set3, falling 2S trick into rolling shenanigans.
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ALMOST done, got all the damages (though really, i started getting different values for the same combos on different consoles, so treat them all as approximate). oh, and a NEW variation shows up: midscreen pin combos! (check anji's 3rd to last and 2nd to last combos to see what I mean) KY throw, dash K -> j.K-P-K-D -> ad.K-D -> ad.D (74 damage) throw, dash K-K -> j.K-S-H -> ad.D -> ad.D (80 damage) throw, dash 2H -> j.K-S-H -> ad.D -> ad.D (92 damage) (midscreen)throw, dash K -> j.K-S-H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (92 damage) throw, dash K -> j.K-S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (92 damage) throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (93 damage) throw, dash 2H -> j.S-H -> ad.K-D -> ad.D (96 damage) throw, dash 2H -> iad.H -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D (99 damage) (midscreen)throw, dash 2H -> j.S-H -> ad.D -> ad.S-H, land, j.K-D -> 214S, ad.D -> ad.D (104 damage) JAM throw, dash P -> j.P-K-D -> ad.K-D -> ad.D (79 damage) throw, dash P -> j.K-S-H -> ad.D -> ad.D (84 damage) throw, dash j.K-P-S-H, land, j.K-D -> ad.K-D -> ad.D (84 damage) throw, dash j.K-P-K-D -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D (86 damage) throw, dash j.K-P-K-D -> ad.H -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (89 damage) (midscreen)throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (112 damage) POTEMKIN throw, 2H -> j.D -> ad.K-D -> ad.D (74 damage) throw, 2H -> j.K-D -> ad.K-D -> ad.D (75 damage) throw, 2H -> j.K-D -> ad.H -> ad.D (76 damage) throw, dash S(f)-2H -> D -> ad.K-D -> ad.D (79 damage) throw, dash S(f)-2H -> j.S-H -> ad.D -> ad.D (81 damage) throw, 2H -> iad.S-H, land, j.K-D -> ad.K-D -> ad.D (83 damage) throw, 2H -> iad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (87 damage) throw, 2H -> j.S-H -> ad.H/D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (89 damage) throw, 2H -> iad.H -> ad.S-H, land, 2H -> j.D -> ad.K-D -> ad.D (89 damage) throw, dash S(f)-2H -> j.S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (91 damage) throw, 2H -> iad.H -> ad.S-H, land, 2H -> j.D -> ad.K-D -> ad.D (91 damage) (midscreen)throw, 2H -> iad.H -> ad.S-H, land, 2H -> j.D -> 214S, falling j.D -> ad.H -> ad.D (92 damage) throw, 2H -> iad.H -> ad.S-H, land, 2H -> j.D -> ad.S-H -> ad.D, land, S©-2H -> j.D -> 214S, falling j.D -> ad.H -> ad.D (100 damage) MILLIA throw, dash j.K-P-K-D -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D (99 damage) throw, dash P -> j.K-S-H -> ad.D -> ad.D (100 damage) throw, dash 2H -> j.K-D -> ad.K-D -> ad.D (107 damage) throw, dash 2H -> j.K-S-H -> ad.D -> ad.D (110 damage) throw, dash j.K-S-H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H/D (112 damage) throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (113 damage) (midscreen) throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.D (128 damage) AXL throw, walk K -> j.K-D -> ad.K-D -> ad.D (77 damage) throw, dash j.K-S-H -> ad.D -> ad.D (82 damage) throw, dash P -> j.K-S-H -> ad.D -> ad.D (84 damage) throw, dash P -> j.K-S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (94 damage) throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (95 damage) (midscreen)throw, dash P -> j.K-S-H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (100 damage) throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (110 damage) throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> ad.S-H -> 214H, falling j.D -> ad.D (111 damage) (midscreen)throw, dash S(f)-2H -> j.D -> ad.S-H -> ad.D, land, S©-2H -> j.D -> 214S, falling j.D -> ad.H -> ad.D (114 damage) CHIPP throw, dash P -> j.P-K-D -> ad.K-D -> ad.D (99 damage) throw, dash P -> j.K-S-H -> ad.D -> ad.D (103 damage) throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (119 damage) throw, dash 2H -> iad.H -> ad.S-H -> j.K-D -> ad.K-D -> ad.D (128 damage) (midscreen)throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (138 damage) SLAYER throw, dash P -> j.P-K-D -> ad.K-D -> ad.D (72 damage) throw, dash P -> j.K-S-H -> ad.D -> ad.D (76 damage) throw, dash 2H -> j.K-D -> ad.K-D -> ad.D (82 damage) throw, dash j.K-S-H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (85 damage) throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (87 damage) throw, dash 2H -> j.H -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D (94 damage) throw, dash 2H -> j.S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D - >ad.D (95 damage) throw, dash 2H -> iad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (96 damage) (midscreen)throw, dash 2H -> j.S-H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (96 damage) throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (99 damage) (midscreen)throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (100 damage) (midscreen)throw, dash S(f)-2H -> j.D -> ad.S-H -> ad.D, land, S©-2H -> j.D -> 214S, ad.D -> ad.D (101 damage) ANJI throw, dash P -> j.P-K-D -> ad.K-D -> ad.D (79 damage) throw, dash P -> j.K-S-H -> ad.D -> ad.D (84 damage) throw, dash P -> j.K-S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (94 damage) throw, dash 2H -> j.S-H -> ad.D -> ad.D (94 damage) throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (95 damage) throw, dash 2H -> iad.H -> ad.H, land, S© -> j.K-S-H -> ad.D -> ad.D (103 damage) throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (110 damage) throw, dash 2H -> j.H -> ad.S-H, land, 2H -> hj.D -> 214S, ad.D -> ad.D (110 damage) throw, dash 2H -> iad.H -> ad.H, land, S©-2H -> hj.D -> 214S, ad.D -> ad.D (111 damage) throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> 214H, falling j.D -> ad.D (112 damage) ZAPPA throw, dash P -> j.P-K-D -> ad.K-D -> ad.D (76 damage) throw, dash P-P -> j.K-S-H -> ad.D -> ad.D (81 damage) throw, dash j.K-P-K-D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (83 damage) throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (90 damage) throw, dash P -> j.K-S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (90 damage) throw, dash j.K-S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (91 damage) throw, dash j.K-S-H -> ad.D -> ad.S-H, land, j.K-D -> 214S, ad.D -> ad.H -> ad.D (92 damage) (midscreen)throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (105 damage) throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (105 damage) EDDIE throw, dash P -> j.P-K-D -> ad.K-D -> ad.D (79 damage) throw, dash P -> j.K-S-H -> ad.D -> ad.D (84 damage) throw, dash K -> j.K-S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (92 damage) (midscreen)throw, dash K -> j.K-S-H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (92 damage) throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (95 damage) (midscreen)throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (110 damage) ORDER SOL throw, dash K -> j.P-K-D -> ad.K-D -> ad.D (72 damage) throw, dash P -> j.K-S-H -> ad.D -> ad.D (76 damage) (midscreen)throw, dash j.K-P-K-D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (77 damage) throw, dash 2H -> j.S-H -> ad.D -> ad.D (85 damage) throw, dash j.K-S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (85 damage) throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (87 damage) throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (99 damage) (midscreen)throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (100 damage) SOL (corner only)throw, dash j.K-S-H -> ad.D (73 damage) throw, dash P -> j.P-K-D -> ad.K-D -> ad.D (76 damage) throw, dash j.K-P-S-H, land, j.K-D -> ad.K-D -> ad.D (80 damage) throw, dash P -> j.K-S-H -> ad.D -> ad.D (80 damage) throw, dash j.K-P-K-D -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D (81 damage) throw, dash j.K-P-K-D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (81 damage) throw, dash j.K-P-K-D -> ad.H -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (84 damage) throw, dash 2H -> j.D -> ad.K-D -> ad.D (86 damage) throw, dash j.K-S-H -> ad.D -> ad.S-H, land, j.K-P-K-D -> ad.D (89 damage) throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (90 damage) throw, dash j.K-S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (91 damage) throw, dash 2H -> iad.H -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D (97 damage) throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (105 damage) (midscreen)throw, dash S(f)-2H -> j.D -> ad.S-H -> ad.D, land, S©-2H -> j.D -> 214S, falling j.D -> ad.H -> ad.D (109 damage) VENOM throw, dash j.K-P-P-K-D -> ad.H -> ad.D (75 damage) throw, dash P -> j.K-S-H -> ad.D -> ad.D (84 damage) throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (95 damage) throw, dash 2H -> j.S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (106) throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (110 damage) (midscreen)throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (110) (midscreen)throw, dash S(f)-2H -> j.D -> ad.S-H -> ad.D, land, S©-2H -> j.D -> 214S, ad.D -> ad.D (114 damage) BAIKEN throw, dash K -> j.P-K-D -> ad.K-D -> ad.D (86 damage) throw, dash K-S© -> j.K-D -> ad.K-D -> ad.D (91 damage) throw, dash K -> j.K-S-H -> ad.D -> ad.D (91 damage) throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (105 damage) (midscreen)throw, dash 2H -> iad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (118 damage) (midscreen)throw, dash S(f)-2H -> j.D -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (122 damage) DIZZY throw, dash P -> j.P-K-D -> ad.K-D -> ad.D (86 damage) throw, dash P -> j.K-P-K-D -> ad.D -> ad.D (87 damage) throw, dash P -> j.K-S-H -> ad.D -> ad.D (92 damage) throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (106 damage) throw, dash j.K-S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (106 damage) (midscreen)throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.D -> ad.D (121 damage) throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> ad.D -> 214S, falling j.D -> ad.D (121 damage) BRIDGET throw, dash K -> j.P-K-D -> ad.K-D -> ad.D (79 damage) throw, dash K -> j.K-S-H -> ad.D -> ad.D (83 damage) throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (98 damage) (midscreen)throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H/D -> ad.D (113-114 damage) (just a teaser for the tension list)throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> ad.S-H -> ad.D -> 236D, land, dash 2H -> j.D -> 214S, falling j.D -> ad.H/D -> ad.D (121-122 damage) MAY throw, dash P -> j.P-K-D -> ad.K-D -> ad.D (79 damage) throw, dash P -> j.K-S-H -> ad.D -> ad.D (84 damage) (midscreen)throw, dash K -> j.K-P-K-D -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.D -> ad.D (87 damage) throw, dash S©-2H -> j.D -> ad.K-D -> ad.D (93 damage) throw, dash S(f)-2H -> hj.D -> 214S, ad.D -> ad.D (97 damage) (midscreen)throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.D -> ad.D (110 damage) FAUST throw, dash j.K-P-K-D -> ad.H -> ad.D (74 damage) throw, P -> j.K-D -> ad.K-D -> ad.D (76 damage) throw, dash P -> j.P-K-D -> ad.K-D -> ad.D (76 damage) throw, j.K-S-H -> ad.H -> ad.D (79 damage) throw, dash P -> j.K-S-H -> ad.D ->ad.D (80 damage) throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (90 damage) throw, dash j.K-S-H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (92 damage) throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (105 damage) (midscreen)throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (106 damage) (midscreen)throw, dash S(f)-2H -> j.D -> ad.S-H -> ad.D, land, S©-2H -> j.D -> 214S, falling j.D -> ad.H -> ad.D (109 damage) INO throw, dash P -> j.K-P-K-D -> ad. H -> ad.D (77 damage) throw, dash P -> j.P-K-D -> ad.K-D -> ad.D (79 damage) throw, dash P -> j.K-S-H -> ad.D -> ad.D (84 damage) throw, dash P -> j.K-S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (94 damage) throw, dash 2H -> j.S-H -> ad.D -> ad.D (94 damage) throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (95 damage) throw, dash j.K-S-H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.D (95 damage) throw, dash 2H -> iad.D -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D (102 damage) throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land,j.K-S-H -> ad.D -> ad.D (110 damage) (midscreen)throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.D -> ad.D (110 damage) JOHNNY throw, dash K -> j.K-P-K-D -> ad.K-D -> ad.D (73 damage) throw, dash K-K -> j.K-S-H -> ad.D -> ad.H -> 214S, land, 6H (84 damage) throw, dash S(f)-2H -> j.K-D -> ad.K-D -> ad.D (92 damage) throw, dash S(f)-2H -> hj.D -> 214S, ad.D -> ad.D (93 damage) throw, dash S(f)-2H -> j.K-D -> ad.K-D -> ad.D -> 214S, land, 6H (100 damage) ABA throw, dash K -> j.P-K-D -> ad.K-D -> ad.D (62 damage) throw, dash K -> j.K-S-H -> ad.D -> ad.D (69 damage) throw, dash 2H -> j.S-H -> ad.D -> ad.D (78 damage) throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (79 damage) throw, dash 2H -> iad.H -> ad.S-H, land, j.K-D -> ad.K-D -> ad.D (85 damage) (midscreen)throw, dash S(f)-2H -> j.H -> ad.H -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (90 damage) (midscreen)throw, dash S(f)-2H -> j.D -> ad.S-H -> ad.D, land, S©-2H -> j.D -> 214S, falling j.D -> ad.H -> ad.D (94 damage) TESTAMENT throw, dash K -> j.P-K-D -> ad.K-D -> ad.D (74 damage) throw, dash P -> j.K-S-H -> ad.D -> ad.D (80 damage) throw, dash S(f)-2H -> j.D -> ad.K-D -> ad.D (90 damage) (midscreen)throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (105 damage) throw, dash S(f)-2H -> j.H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> 214H, falling j.D -> ad.D (107 damage) (midscreen)throw, dash S(f)-2H -> j.D -> ad.S-H -> ad.D, land, j.K-D -> 214S, falling j.D -> ad.H -> ad.D (109 damage) ROBO-KY throw, dash K -> j.K-P-K-D -> ad.K-D -> ad.D (65 damage) throw, dash S(f)-2H -> j.(K-)D -> ad.K-D -> ad.D (81 damage) throw, dash S(f)-2H -> j.S-H -> ad.D -> ad.D (82 damage) throw, dash 2P-K -> j.K-S-H -> ad.D -> ad.S-H, land, j.K-S-H -> ad.D -> ad.D (74 damage) (midscreen)throw, dash S(f)-2H -> j.H -> ad.S-H, land, j.K-D -> 214S, ad.D -> ad.D (91 damage)
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Burst Throw Ftw!!
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putting this up for sanoshi =D
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stooooooned blitz match OMG
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oh yeah, and bridget can iad combo everyone but baiken, may, faust, and zappa. Chipp needs to already be in hitstun to be iad comboed though. For may, there just isn't a way to iad combo after a yoyo pull. Nothing will hit her fast enough, but standalone it can be used (iad.P-K-S or P-P-2S... a tiny delay after the first P on the second string).
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fuujin~K can just be 2K'ed into ground combo on reaction. oh, and KSMH~P doesn't knockdown in the corner versus jam and eddie, no matter how you space it (starting in the corner mind you) and an iad string into land, 2K-S©... the S© will whiff on slayer, and a few others (can't remember at the moment, don't have ac handy so anyone want to varify?)
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Random shit from last night. Very last match versus kazuki has starship rushdown! =D
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I confused! How do i shot web?
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i think you just need to learn the meaning of "hit confirm". Combos are unfinished, you break off pressure too soon (5K can turn into TK badmoon, 6K, 2S, or 2D... and you certainly had many a blocked 5K). Don't rely on S© to combo on characters where it can whiff after 2K, just get the damn knockdown (2D) roll, then disc, then do mixup or baiting. Don't attempt longinus if you don't have the tension for it unless you know for certain lust shaker will gain you that tension. Buffer your combos off of air pokes (like, oh i dunno, j.K?) so that you can hit confirm it into a knockdown combo. Don't rely on the same followups off of pin everytime, and don't get stuck in a "must 2S-5P, 6H!!" mindset when you could have a safe mixup opportunity (like after setting a disc). If you don't have time to set a disc, still run up to the opponent and do a mixup/bait. Don't ever just sit there. It could be as simple as a run in FD backdash, but do something to take advantage of the opponent getting knocked down. More setups, try the low airdash stuff (like disc, j.P option select airthrow on the way up, j.S option select airthrow on the way down, land or airdash cancel to continue). Combo with falling j.S, land, 5P to continue off of situations where j.H won't cut it, usually in cross up stuff after 236H. If they jump out of disc, just meaty 2K to hit them out of their jump. When they stop jumping, add crossups like roll or late airdash over airdash back S, land, 5P to your mixup game. The dash S(f)-2H -> j.D -> ad.K-D -> ad.D is easier on bridget than what you were doing (which has too many 5K's to start in the first place, the best way to do that combo is just one 5K into j.K-S-H). Other than that, just practice your execution and don't burst in obvious places and try to bait bursts when they have it (connecting with a S© with both hits when they have burst, most people will burst here to nail your 2H, bait it by jumping up and blocking the burst at the last second, you can combo off of it after with 5K or dash in S(f)-2H). That's all I got for now...
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hehe, lots of us were at evo.
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nice
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yes
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Millia vs. Testament: Dinosaurs, webs, and trees, oh my!
blitz replied to zer0kage's topic in Millia Matchups
the next step to doing this matchup is to read frame data, and see what shouldn't be free for testament. I know 2H-2D has a gap when you IB, which can be followed up pretty simply. And in AC, you could just SB it into FB disc. Just look for the 2S. Also, You can either IB then jump FD, or just 1 frame jump out of EXE beast after blocking the move before it, and it'll push you too far out for testament to close the gap even with FRC. -
Nah, I just say it's the #R online hub to piss off the people there ^_^
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anyone still need an extra person? I can drive myself and anyone interested in going. Late notice, I know ^^;
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because that would be the irc chatroom, which is on irc.chatspike.net room #accidentcore THIS IS THE OFFICIAL MATCHMAKING ROOM FOR #R ONLINE
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well, that's true the other way too, since testament 6P isn't exactly that quick either (you can react to it offline, you just watch testament's back).
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well, yeah, im having issues with a lot of people i used to play fine are no w indefinitely "no response"
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I did it because a sol player should realize that dragon install is weak sauce and will get you killed in #R. If they don't, I show them why =D Course, if it's just messing around, that can be fun too =>
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^ the fact that you even asked that is proof that there's a kernel of truth there!