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DaiAndOh

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Everything posted by DaiAndOh

  1. I think j. C would better in the end for the chance of a poison nail or oki situation, in exchange for 100 damage off the bat or so.
  2. 3c is a fatal counter move though, so I'm curious on what cool damaging combos we could get off of it.
  3. It looks like, what Dora was doing that is, was looking to combo it after a gold burst.
  4. Arakune maybe hard as fuck....but hey he looks BEATABLE. *gasp*! Also, autoguarding a curse move will not raise his curse meter.
  5. I would like to say ggs to Isiah and Biscuits....but you know machines ctf etc. So instead, where the hell was EX Slayer?
  6. The word from Kid Viper is that Bang's D moves are actually safe with the faster cool down and have tons of blockstun. He's probably playing the game in Texas as far as I know.
  7. The bolded combo, IIRC, does about 2.8 k as well. Appreciating the rise in bnb damage! 6C I THINK hits some characters crouching though. Think I saw it vs. Ragna in some video. Grrr @ CTF not having BB yet.
  8. Looks like the same Bang in more matches as I posted. Awesome stuff with the airgrab!
  9. Looking at videos, Ashura and 3c both take off a guard primer. Another vid here, this Bang does some other things I haven't seen before: http://gamenyarth.blog67.fc2.com/blog-entry-4926.html?id=sm8916695 3 seal no nails or heat combo, 6b into ashura, and some more.
  10. Well apparently B and A nails have more use, but can the improved b nails have similar usages to D nail tasks in CT such as making an approach to cover low range/priority?
  11. Someone post when they get CS. I NEED this new Bang in my life!
  12. Command throw can't be broken and may have other tricks More news from Ryoko: Bang: 5A can jump cancel on guard, cannot spam 2A can gatling twice. 5A>2A>2A 5B>623B works 2B>daifuka doesn't work 5C may be slightly slower 6C,6D,623B(ground and air) guard crush, more to come momentum doesn't carry over on B nail anymore, still does on A nail air throw now slides, can follow up ground throw hit hits target away faster. jD is faster so 5D/2D >jD works (delay on jD) j4C can combo from jA and jB (combo also on ground hit), can also jump cancel daifuka damange down by about 200 daifuka>5A>5B>jA>jB 5A>5B>2B>623B>5B>623B>6C>623B unconfirmed, but seems like should work. 3C (counter)>2B>daifuka for about 4.5k jD>2B>daifuka for about 4.3k ^C still hits all standing characters 5B>2B>6C>jD>2B>623B>2B>623B>6C>j4C>623B for 2.8k 5C>daifuka for 3.3k 5C>2C>623B>daifuka for 3.8k seems like 5C may have less damage. back step may have more invincibility. A nail does notable damage, 2X of CT about 6B (counter)>2A>5B>ja>jB>j4C>jB>jC for 1.9k ~6C>jD>C nail>jD>c nail>jD 5A>5B>2B>2C>Daifuka for 3.6k 5A>5B>2B>6C>jC>2B>623B>daifuka for 4.2k D nail>5B>2B>2C>daifuka for 3.8k counter jD>2B>623B>daifuka for 4.3k counter 3C>2B>623B>daifuka for 4.5k new super is throw gauge gain decreased 5A hits all crouching 5B untech time increased 6B recovery decreased, counter links to 2A j4B is old j4C 2C less recovery, neutral on block, less scaling 6C hits all crouching (I think), longer reach, guard crush 3C less scaling, guard crush j4C, new move, combo purpose 5D faster, better GP, half damage, can't jump cancel on block, guaranteed punish 6D faster, half damage, guard crush, guaranteed punish 2D faster, half damage, guaranteed punish jD faster, more scaling, half damage ground throw wall bounce air throw ground slide 623b has less recovery J4B>5B>2B>6C>JD>6A>623B>6C>air 623B>2C for 3.3k J4B>5B>2B>6C>air 623B>5B>623B>daifuka for about 4.3k throw>b nail>6C>air 623B>2B>623B>6C>air 623B>2C for about 2600 throw>b nail>6A>623B>daifuka for about 3.6k wooo lots of stuff. Looks like some awesome combos, 5a hitting everyone crouching, faster and better gps with less damage, j4c is the new air move, j4b is old j4c among others!
  13. AIRTHROW!!!! J. D is still pretty good! 2a hit confirm low, low high tick mixups and stuff! ..did I mention airthrow!?!?!? Still hoping 5a and 6c hit everyone! From Ryoko: Daihuka has invincibility (welcome back) jD combo start into daihuka for 4k Can follow up with air throw (couldn't understand exactly how) Regular throw wall bounces, may be able to follow up. Seal combo is easier, but not as easy as loc test. new super does 2.3k Regular throw wallbouncing sounds promising. This was one of my main gripes, that I had to use a slower throw with less range for damage outside for FRKZ during a mixup. New super damage...I need to see it in combo action to be safe.
  14. I'm waiting on getting word and the pics from Rozemaiden.
  15. Is it confirmed to be unblockable though? With a fast startup speed, let along invuln on a grab in this game could be pretty amazing.
  16. Edited OP with Tekken and Bracket pics.
  17. duuuuude why don't people check tourny announcements?
  18. GGAC 1: Dat Ex Slayer ($78.00) (Eddie) 2: Mahuko ($39.00) (Bridget) 3: Meatman ($13.00) (Slayer) 4: Heavily Armed Pokey 5: formerly 5: Killerwatt 7: Khanti 7: Solidshake 9: Sanchez 9: Shine 9: DaiAndOh 9: Team Discovery Channel 13: Gentlemen..... T6: 1: VoARozemaiden ($36.00) 2: Joedot ($18.00) 3: Donielle ($6.00) 4: Tom 5: DaiAndOh 5: Ed People need to get off their lazy asses and come through. Killerwatt's crew wants to learn, help 'em out guys. I'll give T6 results on request if people want. SF was non existent. Pics and stuff up soon. Give shoutouts and stuff
  19. Fair enough then, thank you for handling this while I'm out with a busy weekend.
  20. I was going to do similar with the following. 1 - CS Changes and info (yup, but I would add combos to it too, as well as videos in here and the video section). 2 - CS questions and general discussion (that way people can still flutter and ask questions as well).
  21. More people need to realize this isn't very far from NYC. You and Biscuits both 30 minutes away....
  22. You should. After all, the world needs to see....
  23. Yes, barring someone bringing a 360.
  24. Updated with SFIV over BB. I'm just hoping CS will be the one....
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