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DaiAndOh

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Everything posted by DaiAndOh

  1. Better to conserve nails when possible. But good to know just in case. I usually block it and punish. Isai should play Bang! Manly like Falcon
  2. I couldn't put it better myself, I'll probably end up using that info in the guide.
  3. Yeah, that's why I don't upload vs. any randoms so far, lag or can't block.
  4. Regular throw starts up faster and has more range. Just sayin is all...
  5. To the Bang who sent a friend request to me: Send it again, I got a dumb error when accepting because I did it when my PS3 was still connecting or something.
  6. 2D command throw on reaction maybe?
  7. We have a combo thread for that. And that's not necessarily true on the usage, if you're using FRKZ to escape a bad situation, or in a case where you have victory guaranteed after use.
  8. And j. C ch as well btw. Disgusting wall bounce.
  9. I say 6-4, though it could be me. I feel Noel has priority over Bang in a big way. Sadly, I'm not sure which of her drives is what, but I believe you can 2D in the middle of a string when she goes for the "Greed Sever", crossup one. Maybe the heel too?
  10. Hakumen is for once, a nice matchup for Bang. 6C standing combos into good stuff aplenty, and FRKZ can wreck him, runaway or rushdown. Be aware of possible D moves during your pressure strings though. 6D, 2D, JD come out in 1 frame.
  11. I don't know if I ever want to jump when cursed because of that 30ish hit bug. I find most success (though general for Bang but still) is not him letting move, constant pressure maintained so he has as little time free as possible.
  12. How do you recommend blocking vs. "limb" staff super mixups? Things to look for? Other then that, my main problem is beating her staff priority and that damn DP Out of curiousity, since I've played/seen LK, how well do you do against him?
  13. http://mmcafe.com/nico.html - Nico redirector, will update.
  14. I thought you can't kill with the combo after a guard crush IIRC?
  15. lol before I can do anything. Mind if I post some of the things I had in the other thread as well as other data in the first post, or would you like to handle matchups in general?
  16. Great info! I feel that without loop setups, this will be more valuable on characters that we have our more damaging heatless combos on.
  17. Can you give us a small explanation of the whole economy mode and when it lasts, so I can put it in the first post?
  18. It's meant more so people can play people closer for good connections.
  19. Updated with basic framedata, and a slew of random fixings and additions here and there.
  20. Words are futile to the deaf, so action is to be taken. MONEY MATCH SON!

  21. Let's see. Pressure: You fucking kidding me? Bang's pressure is pretty much the best outside of Arakune homosexuality. Overall awesomeness: ...ummm look at him. Giant nail, red scarf of justice, manlinest things since Captain Falcon... obsessions with creepy black blob things - Bang has a greater obsession because his love, Miss Litchi, has one in the first place, but Bang is suspicious that it has captured her heart before he has!

  22. Only in chest size. Nothing else.

  23. Added plus a match video of his, and 10stars tech trap vid.
  24. Tested the following from a Nezu vid: 5a,5b,2b,6c, j.d, 2369c, 5d, j.b, dj.c Hakumen only?: 3003 Hmmm, more 2 seal 0 heat combos please!
  25. Well I was exaggerating, and also meant more along the lines of a 10-11k combo lol. But it also only works on 3 characters, but yeah, will probably kill.
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