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DaiAndOh

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Everything posted by DaiAndOh

  1. It still raises guardbar actually in Xrd. It does 6 more hits (as mentioned in OP, going to update that with the new stuff). Also Venom can't cancel summon into summon anymore. It has to be with the new method. Not sure how this affects QV > Summon.
  2. On the tweets: A friend of mine translated P Ball goes pretty low and seems useful for Carcass, but not much else. Dark Angel is great! KOREZO VENOM! (This is Venom!) Nothing changed with c.S, wondering if he should test things. He seemed to have a weird impression of the new ball summon mechanic. (I wouldn't worry, see below, I think he may not like it for whichever reason?) The combos mentioned are correct. (I personally imagine c.S(3) and comboing 2 different QVs to get extra balls...an interesting trade for damage/corner carry...) This friend also went to the test and got a little something https://www.youtube.com/watch?v=kmqupvZ52KE He also had this to say: "I also tested putting up the pool balls. Its SO fast. Just do 1 ball, then hold the next one, it'll come out with the fastest timing. No need to time fireball motions perfectly. The red ball super recovers fast enough that combos seem possible." "Very little pushback on QV means more combo opportunities." Edit: He felt like spoilering me so here's some Bishop: https://www.facebook.com/video.php?v=10153746613526393
  3. How can you Dark Angel through like...anything? Is there really a 8 frame gap?
  4. This is all pretty cool, but don't overreact, in many difficult matchups it's very rare to get that (in neutral) Definitely can have applications though, May allow for some unique corner pressure starters for oki. I wish you could do that with QV though, because you'd have that much more time from doing QV > Summon rather than Summon > Summon. Time will tell...the Japanese is beyond me but if someone wants to tweet some JP Venoms about their thoughts, that would be cool.
  5. lol no. Like Eshi said, you can't blitz ODs so Dark Angel isn't affected (and is usually done outside of throw range). We don't know. Venom is not kill. Thank you for not cursing this character Eshi. Praise be Team Red, who overcomes the curse of Eshi despite Venom being low tier 2/5 of the XX games \o/
  6. This is not how it works. https://twitter.com/kamego_13/status/563262942485819393 I think it's pretty much frame perfect ball setting according to this? Something about setting multiple balls.
  7. As long as the knockdown and setup is legit, it's basically your choice and a variable. Go for a little extra damage? Or go for a different setup?
  8. Double posting the translation of earlier tweet thanks to Stunedge. - 6P, lasts 3F->4F (not complaining) - 6HS, changed ball’s path when hit (maybe it's like AC/XX games) - J236HS, last hit dmg 15->25 (If this affects your match, good shit?)
  9. Yup. Praise be everyone \o/ Semi Relevant: Millia and Elphelt have air hurtbox changes. Elphelt was easy for Venom to combo I feel, but that Millia change might mean in terms of standing bnb, only Sol and Faust so far need different timing (and Faust I think got ground hurtbox adjustments? air wouldn't be out of the question)
  10. Unlisted changes....I don't know Japanese and lol translate. https://twitter.com/noname774san/status/563150484697915392
  11. If you try to 2S a P Ball and fail....welll 2S couldn't come closer without missing (considering it hits balls as low to the ground as possible now, something I forget in matches with D ball not a thing anymore) 2/5-2/8 (so first Japanese tweets/posts will be coming in tonight). Footage is forbidden, but you know someone's gonna get something...
  12. I'm worried about people Blitzing Carcass Raids and QVs depending on how far the radius is....
  13. lol several high profile players in Japan already want to petition the Blitz Change (not just Venom, no), we'll see how that goes (they give feedback forms after Location tests). We'll see. I'll be amused to see videos at least.
  14. Interesting thought on the ball set...that would be...something....(P~K in your thought I think would be good, a ball you can set and then wait to 5P or 6P, should that be the case). The buffs are cool but they aren't gamebreaking. His effectiveness will be determined by how much his bad matchups get nerfed, and if Projectile Reject State blitz stays in, that's a scary thought. I THINK it's ball level as in the charged ones from Stinger and QV. Which is still really good. Also there maybe "stealth changes". We'll see...
  15. On the last line, it applies to 2S > Drill blockstring. IB 2S and you can IAD to punish drill. While many Zato's will get mindfucked, smart ones can do S summon (anti-air) to stuff it when they see you do it. The threat of it if you can do it though can help neutralize it.
  16. I did get to fight this matchup a fair bit with our one Chipp player. While Blitz is important, It might be better for his midscreen j.HS oki. When doing his wall stick crossups, it's very easy for chipp to fake and go low. I think f.S YRC is important in this matchup. f.S being Venom's longest range poke. If it hits with 25-49 meter, no yrc, cancel into a ball or 2S/2D if you're in range (latter if you can). With more than 50 meter, on contact, you'll be in (and if it hit, you'll get a bnb). If no contact, a YRC will keep him slow for a moment to get in or set a ball. And of course, if he attempts one of several teleports, you'll get c.S and punish!
  17. If you have time to Dark Angel, you have time to YRC I imagine? I really don't think that last part is useful. Blitzing j.D as overhead isn't reliable (but very easy to do it to his overhead slam as you said)
  18. Hmmm that could be decent if she gets knocked down by it automatically in the air?
  19. Swords don't always do the same thing, there's a couple of different options. Slower startup ones control more space and give higher rewards, is the initial placing different in that regards? Getting one ball out helps a lot though as you said. I just wish you could 6P the P ball after you place it (like AC P). Also if you're too far, Venom isn't fast enough to ground dash past the lower sword when it gets activated (with the fastest activation). Mobility is important. Maybe even setting a ball and taking advantage of teleport if they push the swords further towards you while retreating?
  20. Disagree with Venom. You will need lots rushdown to play him. Winchester: In general, Faust and Ky are not only among the simpler characters in the game, but have a lot of strong spacing tools. Ky has traditional fireballs with a few twists, while Faust has unorthodox items that go into the sky and down, but is better at poking, and pokes from further out. Both of them, along with Axl have really strong anti-air attacks in general. Axl is harder to win with in this game compared to past versions, but isn't too hard to play as well and also has an effective poking game, but lacks projectiles (his green chain move, rensengeki, is technically one though).
  21. In addition, damage comes into play, because Ramlethal will usually need to hit Venom more times. Question about what you said about j.HS, do you mean air throw or ground throw? When she has S sword, she because really strong at the midrange neutral game, but without it, significantly less so (still has options with her projectile and green charge though). And PS: Fuck ASW for nerfing Dark Angel and giving her a better one...
  22. I feel more this matchup is close to even, if it's in someone's favor, it's slight. On a lower level, Sin's risk/reward is more obvious and apparent than Venom's. Slide being +2 is huge. I do more Carcass Raids midscreen and further because Sin's tend to favor to approach with it (adjust per player). Sin though has a lot of difficulty opening strong defense. Sin has no true instant overheads, even with YRC and j.D. Because of this, he's limited and has to rely on food. Again, poke/hit/YRC, if you stop him from eating when he's low on food, it really becomes in your favor. Slide is not true low profile status though, so you can 2S it I believe!
  23. Thanks a lot! Not sure if I can apply anything special tomorrow against Zidane, just play well overall and remember all the anti-Leo stuff I learned from him in the first place. Edit: Also give it up to Snowmonkeyfunky for top 16 in what I think was his first tournament!
  24. Ky and Sin might be in his favor! I-No is about even, I think he fights Elphelt, Faust, and Sol decently well, even if it's disadvantage. And he has advantage I think on everyone in B and below (unless you put Chipp in B...). So basically: Beats B/C tier. Goes even or does well with some of A tier (Ky, I-No, and Sin if you put him there) Loses to everyone else in varying degrees. I don't like matchup numbers so much these days, rather would just explain more about matchups themselves.
  25. Yeah the move can be spaced. IB helps a lot too. Do note that if he has meter he can try to trap you with DP. IB+FD (same time) may help with Revolver? They might get pushed too fair for their followup. 2D only works on Bringer, not revolver. You can't AA it reliably (I have to go back and test 2D more, it's been a while and you need the right spacing anyway) but it's really easy to Blitz.
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