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Everything posted by DaiAndOh
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Been declining to post these last few pages lol. This. Millia and Chipp are always bad for Venom, Zato usually isn't too hot either (significantly bad in #R, AC, and Xrd), and Ramlethal is also pretty bad too. I feel like Sol is difficult, but this maybe more on me, he's probably closer to like Faust vs Venom where it's not an overwhelming disadvantage,. Outside of Faust, but yes. And because that's Venom life Justice.
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Well they don't go through them so much as they don't come out in time (sorry, being technical stickler). Faultless defense will help push ticks away. Of course he can run back in, but you'll have more time to make reads for his command grab. Backdashing and fuzzy jump OS are also effective. See here for the latter: https://www.youtube.com/watch?v=t56ESScdR3M
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Ramlethal's j.HS when she has the sword will destroy any anti-air attempt. Other than that Venom can anti-air normally. That said, this matchup is pretty bad. (Blacksnake considers it among his worst 3 with Chipp and Millia, I think Zato MIGHT be a bit worse personally? This is up there though) You're working around swords from a distance. Getting tagged and letting her get in can lead to big damage, corner carry, and devastating okizeme. Like all of Venom's matchups against top tier, it's pretty much win neutral and stay in or be killed. And the videos of high level players further show how hard this matchup gets.
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I think he's referring to forward dash, as that's Bedman's only actual GP I believe?
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If he doesn't have 25 meter and you're close, stalk him and punish him coming out, probably with c.S. If he does, the threat of Break the Law YRC is too good. Setup and tap balls based on where he may appear, maybe HS Carcass if close enough?
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All depends on spacing. The further out you are, the more leniency you have. And you can do it indefinitely. Just gotta basically tap up then go back to down ASAP.
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Super OP is pushing it lol, but yes, chip has never been affected by guts scaling. Please do note smart players will be FDing more at lower health to stop your chip, and strings should be adjust accordingly to the higher pushback, but greater blockstun.
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I think Anji sucked more in #R compared to the rest of the cast...seemed incomplete actually based on what Zidane has told me about him, but that's beside the point. He's still been playing Slayer for 7 years. That's still quite a time... But yes, a funny coincidence that I thought you were talking about Taka, who was playing Anji in +R lol.
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You're thinking of Taka. Hase was most DEFINITELY a Slayer player. https://www.youtube.com/watch?v=CipKrMhMiDM
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There's A LOT to practice in training mode. I was overwhelmed myself at first when I picked up this character a few years ago. You can start with BNBs that you're comfortable with that earn you a knockdown. Also learn to memorize his formations, and have some basics in mind for zoning, approach, and oki (even something simple like 214P, 5P to start with still works well for all 3, but yes you want SOMETHING so you'll have a basic gameplan intact). From there, you can start training in matches to feel comfortable and get a feel for things. Or you could be full training mode monster and try to learn everything as fast you can there. But I don't recommend jumping into games vs people day 1 if you're completely new to the character.
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So a 1.1 update with character balance changes was announced. When we get some actual tangible changes, I'll make a list/video/wish thread, for now, continue as is.
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The c.S(3) combo has similar timing on Sol, Millia, and Faust. I'm busy tonight with some TO things for Apex, but if no one does, I'll test it on the cast soon enough.
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Does it work on Millia and Faust as well?
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Way too slow...yrc flash kind of gives it away. Venom I don't even think Venom needs it to bait wakeup throw anyway given that when properly executed, his basic okizeme options will usually cover it.
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Wishing with you. Because why not.
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It can hit anywhere from 1-4 times depending on spacing and how high you are off the ground. It can hit 0 times actually and whiff too when doing the lowest possible TK!
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Nope, you definitely have charge in the air. It's very necessary to do most of the pressure involving c.S(1) > Carcass.
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That's going to be spacing dependent. Some characters have really thin hitboxes that would make that whiff if you didn't start with c.S (1) point blank. But that should be slightly better for damage.
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I think TK Mad Struggle should get a mention because new players who aren't aware can and will probably check this thread. And I do agree that if Teef is going to make suggestions, he should post solutions in this case too, unless he's asking how to do something.
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Is it wrong I want to find footage of this panel on the chance he did the X promo Voice there?
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Usually, top tier characters have a lot of unique or interesting options that make them appealing from a gameplay sense, just as many other characters do, if not more.
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Yup. An incredible one. First westerner to use Ki even.
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I don't think his gatlings are weird, they're more straightforward if anything, just divided basically into chain gatlings and close gatlings basically. Confirming off of chain gatlings is easier in +R and Xrd with new 5P > 6K > 2S gatling (and before anti-air confirms you really only had for the most part 5P > 2S, 6K > 2S, and 2S > 6K (1) > 2S. 6 versions of all his buttons? What? You mean 1 vs 2 hits in +R on chain normals? Which was something you picked (and from what I heard since I dropped Axl before +R came out, almost never did 1 hit buttons)
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Yeah, Ky's DP has gone over low profiles since forever. One of the reasons why it's subpar. Given 2D > Carcass > c.S > combo is a thing in this game. might be worth going for now (Carcass won't come out on the whiff, and is perfectly fine on block)
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Jump forward then block. Neutral jumping doesn't work so hot, as does jumping too early gets you too high up. c.S in particular doesn't work well with YRC OS. Satou explained to me at NEC that you can only YRC the first hit of c.S, so Venom's in general aren't YRCing OS a lot. It works better on crouching combos though.