SuperJ
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scumbag combo on cornered axl: ch dandy > late, undertow, j.h, dhd (2!), nj.h xx dhd (2!) mathematically a guaranteed dizzy. instead of the 2nd nj.h xx dhd, you can opt for 5h xx undertow, air series; this also has a significant dizzy probability. undertow -> 2hit dhd on axl is pretty practical, actually. example variants: ch j.h, 5h xx tow...; ch 6p, 5h xx tow...; 5k xx fb heel, 5h xx tow... should also work on both sols (don't worry about credits)
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i gave in. i have +r. add me: zyngagamedesign i live in EC.
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is purchasing jpn ggac trivial? if so, there should be plenty of space in the car i'm pooling in - i'd be willing to bring two ps3s and monitors (3 monitors?) if needed.
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[Xrd] News & (Theoretical) Gameplay Discussion
SuperJ replied to Shinjin's topic in Guilty Gear General
if you can whiff RC normals, i wonder if it's possible to do some sorta scummy throw/RC option select? pure theory fighter, heh. no concrete idea how the time skip actually works -
on the flip side, undertow builds a healthy amount of meter, especially if you can sneak in multiple (i.e. 5h tow, j.d xx chokka, 5h tow, ...). after undertow bounce, j.k > dj.h, j.d is preferable when you're ending the combo relatively early. the AC standard sj.h, d-2k, k works if you 5h xx undertow early enough in the combo other misc impressions and thoughts: 2s > 6h gatling is gone. f.s now gatlings into... 6k (it will combo on crouching ch). slayer's good shit requires effort (i.e. tighter links) now. good shit includes: bbu, 6h; mappa, 5k on airborne opponents (1 frame); undertow, 6h (1 frame). your meterless damage output increases substantially if you can hit the undertow link 2h, bbu combos should be optimized for corner carry and not damage (as opposed to both in AC lolol). atthegate's bbu combo should carry the opp coast to coast this probably isn't practical, but 6h, iad (j.s/j.h)-2d, j.k, 5h... works on mid/tall height standing opponents and crouching potemkin in the corner now would be a good time to get used to slide knockdown hurtboxes. e.g. slayer and millia can never be mappa'd, zappa's hurtbox is raised behind as opposed to the front meaning you can hit the mappas meaty, potemkin's hurtbox is narrow as fuck, etc etc fb dandy is sick. i wanna play humans
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[Xrd] News & (Theoretical) Gameplay Discussion
SuperJ replied to Shinjin's topic in Guilty Gear General
lemme attempt paraphrasing: if a character's toolset is complete*, adding a new tool will have 3 possible outcomes: 1. the tool is useless 2. the tool is redundant 3. the tool removes a weakness inherent to the character's existing toolset #1 and #2 are pointless. #3 is, for example, giving everyone and their extended families a projectile invulnerable ex special in sf4 the keyword here is completeness imo. character/game design is an engineering discipline; characters are defined equally by what they can do and what they can't do. you shouldn't just add things because "well you're not taking away anything." you might end up with homogenization (i.e. tekken), or degenerate situations (st boxer with super) * were #r characters complete? i dunno i'm relatively new to anime games so i'll leave that discussion to others also i don't think westerners started affectionately calling bridget ブリ... :/ -
[Xrd] News & (Theoretical) Gameplay Discussion
SuperJ replied to Shinjin's topic in Guilty Gear General
if that gear icon were a guard bar, you'd expect it to deplete after getting hit by dust of all moves :| -
got a vita for shits. did some testing. slayer nerfs baby! I'll edit this post as I discover more things. 2H: GB- 6 -> 15. still force prorates j.2K: GB- 10 -> 15 j.H: hurtbox nerf is real. slayer can j.h through eddie drill safely in AC, but not +R. I'm not 100% positive, but it seems like the hurtbox nerf only applies to active frames. so basically hos j.h? undertow: GB+ 20 -> 10, GB- 6 -> 7. expected as it's a lvl3 move now bite: frame advantage on lvl0, lvl1, and lvl2 staggers are +11/12, +8/9, and +5/6 (the stagger mechanism is non-deterministic wtf? on lvl2, do [8]K so K is guaranteed to come out first frame. sometimes it combos, sometimes it doesn't). can't combo on higher staggers. 5P-2K-2H, 2D for knockdown. 6H works if you FRC the bite. DoT: can block after super flash, as expected. force prorate, not initial prorqate FB dandy: inv will cover the 1st active frame of a perfectly timed pile. inv does not carry across hitstop. tested against haircar and gunflame new combo theory to come as I get used to pad
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Game Underground Presents: GUTS 2 Boston, MA June 14-16 P4A/BB/GG
SuperJ replied to LordPangTong's topic in Archive
p4a and bb brackets are here and here. 10 and 6 entrants, and one of the p4a players no-showed. gg was a grand total of me and bluenine so nothing to see there lol congrats to lk, lpt, and vergil for winning/placing in both games (there was a tiebreaker for 3rd place in bb)! considerably over-prepared in some areas (mit is noted for its low player student to setup faculty ratio) and severely under-prepared in others. I also might need to take over pre-reg duties next time (bless the TOs). it's all good though it's likely there will be a guts 3 in the... fall or winter? I won't make the mistake of organizing tournaments less than three weeks beforehand again. look forward to it! or make snarky comments about what constitutes a major or not on twitter, apparently that works too I'm not big on shoutouts, so as briefly as possible: gs to everyone I housed, and gs to anyone I didn't house that showed up for anime ^_^ mindgam3, thanks for streaming. hope you guys enjoyed the accommodations. until next time! play more gg. -
Game Underground Presents: GUTS 2 Boston, MA June 14-16 P4A/BB/GG
SuperJ replied to LordPangTong's topic in Archive
7 days... online pre-reg ends wednesday, fyi regarding setups: I'll have my own. gonna confirm two others soon. I expect to have two extra evo monitors on top of those. if poverty is real, bring a ps3+games and let me know in advance edit 2: should be good on setups. check the main page on facebook if you're driving down. if you're taking the bus: you'll most likely end up in south station. mit is at kendall: 4 stops outbound on the red line. the venue should be another 5-7 min walk from kendall. ask if you're unsure how to get to the venue from the T stop. I intend to wrap up GG by 6-6:30pm: hopefully enough buffer time for the return trip if you're staying for all three games. if you're coming from ny specifically, lucky star is no more (looooool). boltbus or megabus are probably your best bets. again, I don't mind housing people if it makes things easier or cheaper. the only disclaimer is I don't drive edit: fully booked :/ but if you still need a place for the weekend I might be able to pull some strings. I may also have floor space for 1 more. pm me -
Game Underground Presents: GUTS 2 Boston, MA June 14-16 P4A/BB/GG
SuperJ replied to LordPangTong's topic in Archive
here's the news: - GG and BB are now official tournaments - P4A, BB, and GG will start on sunday at 12pm, 2pm, and 4pm, respectively. couldn't budge the day. maybe next time! - all of these games will be run on ps3. - all of these games will be $10 entry and 70/20/10. subject to change if we get too few entrants, of course. - preregs for both games have been added. go here: http://www.e-junkie.com/gameunderground - you can also sign up any time fri-sun at the venue until each tournament starts - you will need to pay venue fee if you want to enter any of those games. $30 if you prereg, and $40 at the door. see the link above. - stream is a go if you want to bring one. - if it isn't obvious, I can personally vouch for mit's internet. the wifi is probably good enough lol LPT, can you update the OP? I'll bother you and mindgam3 about the actual TO'ing later since the details are settled now, let me know if you can bring a setup! I would much rather provide the monitors than the consoles, fyi. -
Game Underground Presents: GUTS 2 Boston, MA June 14-16 P4A/BB/GG
SuperJ replied to LordPangTong's topic in Archive
alright. the head TO is onboard with running p4a, bb and gg sequentially. most likely it will be in that order. on the other hand, the TO is reluctant to change the day/time p4a is running for the following reasons: 1. people enter multiple games, and both saturday and sunday have 'big' games going on, i.e. capcom on saturday and injustice on sunday. the TO would prefer to minimize schedule overlap. this is why p4a/kof are running earlier than ae/injustice 2. staffing given my experience at various majors, I don't see a problem with #1. side tournaments running independently of and parallel to day-long pools have been the norm for some time. the onus has always been on the player to inform the appropriate TOs. proximity certainly isn't it, either: the main stage is in the south part of building 26, whereas side games are happening in 16 and 56. #2 can obviously be alleviated. the biggest concession I've gotten is that the TO can accept pushing p4a back an hour or two. what do you guys think though? should I lobby harder for saturday? I think starting at 12 or 1pm is reasonable though, whether you're going one day or staying the weekend. I think the TO doesn't mind, and neither will you, if everything is run on ps3 instead of xbox. any objections? p4a is currently listed as 70/20/10 split. would 60/30/10 be preferable? p4a is $10 if you didn't know already. also, gg and bb will be $10. I hope that won't be an insurmountable barrier to entry. I hope to finish negotiating and set these details in stone tomorrow. - alluding to previously mentioned incentives: I will throw in $100 each for p4a, gg, and bb. I'll throw in an extra $100 for each game that garners 32 or more entrants. allegedly it's always the same people winning anime majors year after year, so to make life interesting, if the 1st place winners of p4a, gg, and bb at UMAD whimsically decide to show up, I'll throw in a $50 bounty for anyone who puts said winner into the losers bracket in his respective game, and another $50 for anyone who eliminates said winner. any remaining bounties will go to the aforementioned winners. this last bonus is provided iff they attend and enter their respective games, of course! - one last topic. according to this joint, vh238h == vh236h. can anyone confirm? I will definitely be appealing for setups once the console is determined. faq and OP hijack tbd. spread the word if you're coming! -
getting used to FRCing an attack in neutral and then unlearning muscle memory because you input the special during hitstop is times maybe I should learn dot frc based on vertical distance and not horizontal distance travelled lol I figured people frc'd stun edge by looking at ky's cloak though?
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Game Underground Presents: GUTS 2 Boston, MA June 14-16 P4A/BB/GG
SuperJ replied to LordPangTong's topic in Archive
organizing concerns and thoughts before I post on fb... - I will see to gg/bb being run. undecided if they should be $5 or $10. - p4a is currently listed as running on xbox, whereas practically every major i've been to ran anime on ps3. consistency is desirable; as such, would you guys prefer ps3, or is xbox a-ok? I might advocate ps3 regardless - corollary: I think bothering the locals will be sufficient for setups, but if you're able and willing to lug capital goods, do post up! - it wouldn't hurt to run anime all on the same day. it seems that setups and manpower, not real estate, are the primary constraints so I'm going to push for running p4a/gg/bb either all saturday or all sunday; I'm leaning on saturday for now. -
[Xrd] News & (Theoretical) Gameplay Discussion
SuperJ replied to Shinjin's topic in Guilty Gear General
the criteria for kara-sb would probably be: 1. shifts x-position/throwable range on frame 1 2. x translation > hurtbox expansion on frame 1 -
[Xrd] News & (Theoretical) Gameplay Discussion
SuperJ replied to Shinjin's topic in Guilty Gear General
somewhat on topic: a couple of months ago I got owned by H fuujin at a tsb. when I got home I experimented with punishing the followups and happened upon some possible slashback tech. probably already discovered though... rin and fb rin are active from frames 27/21, but hit crouchers on f31/25. now suppose you are downbacking against an anji who does fuujin > rin. per sports commentary tradition, let's freeze time on rin's first active frame on this frame, when you simultaneously input slashback and go from 1 to 4, you expand your hurtbox on the exact same frame, so that you end up getting hit while your slashback is still active. the thing I am not 100% sure about is if the transition between stand/crouch block animations and vice versa happen in one frame (teyah pls), but that shouldn't affect the principle behind this tech thus the success of your slashback is less dependent on fickle visual timing and more dependent on your ability to do 1 -> 4S+H. it actually feels easier if you treat the motion as 1S+H -> 4 I'd love to test practicality and see if it can be applied elsewhere (e.g. crouching widens your hitbox -> easier stun edge sb), but matchup experience isn't easy to come by -
Game Underground Presents: GUTS 2 Boston, MA June 14-16 P4A/BB/GG
SuperJ replied to LordPangTong's topic in Archive
alex, good to hear elochai: I'd guess you'd take the 6:30am in? hopefully you can get enough sleep! the schedule was likely made with the assumption that people would be there all 2/3 days, and that all setups would be provided in-house /shrug to you and everyone else: would it be preferable to run anime on saturday? or is sunday fine? do chime in if you've already bought bus tix or otherwise made sunday arrangements, though! regardless, I'll try convincing the TO to start anime later. if tekken can get their way with a couple of facebook comments... -
Game Underground Presents: GUTS 2 Boston, MA June 14-16 P4A/BB/GG
SuperJ replied to LordPangTong's topic in Archive
so the TO is planning to (privately?) discuss side tournament prospects sometime this week. how relevant; let's talk interest and the checking thereof I figure most of you tourney-goers will be attending UMAD, which is a week before GUTS. is this you? burn out, short notice, and poutine expenses imply you probably won't be going to GUTS. furthermore if you still have the choice between the two you should definitely go to UMAD with that out of the way, assume for now that BB/GG will also be run. who is interested in going? in particular, does one of these sentences describe you: - already plan to be there for P4/capcom/whatever - want to go to UMAD but couldn't because your passport expired reasons - would be interested in going to both UMAD and GUTS - would go provided there are incentives (if I personally provide any 'incentives' I would tentatively split them equally between P4/BB/GG) get at me! last year's GUTS was a blast and exceedingly well-done and organized for a first major. if enough people come to justify running BB/GG I'll deal with the logistics. (the first item on that checklist would be anime room location) -
[Xrd] News & (Theoretical) Gameplay Discussion
SuperJ replied to Shinjin's topic in Guilty Gear General
from watching japanese ranbats, if a player accidentally picks a wrong character, it's most likely sol/ky. therefore it's remarkably convenient that their IKs finish the quickest obviously just a coincidence and the +r card system eliminates these accidents but I guess those seconds saved are worth it -
Game Underground Presents: GUTS 2 Boston, MA June 14-16 P4A/BB/GG
SuperJ replied to LordPangTong's topic in Archive
I'd probably be better off posting this on fb given the relatively short timeframe remaining, if impromptu efforts are actually being made I'd be more than happy to help, financially or otherwise I might also be willing to house a couple of players if hotel prices are prohibitive (disclaimer: I live 10-15 min from the venue by foot). this is assuming GG will be a thing; I don't play BB -_- pm me etc etc