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zaeris

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Everything posted by zaeris

  1. gomenasai, I meant to talk about other people posting on top of that... the second paragraph refers to quote though. Anyway, if 6c doesn't wall bounce as in loketest 3 then I don't see the buff. although its quite possible to do the 5c -> 6c loops only except for corner throws, although I did read someone posting a 5c combo off throw but rather impractical and character specifics.
  2. is it reading comprehension? Anyway What I've listed are starters for 5c x 8 6c combo which if anyone notice they are exactly the same as TK loop starters, the difference is position. Players don't actively seek a combo they judge the situation and perform what’s optimal, however it is easier to force a TK combo than a 5c 6c loop, The most easiest would be 236c near corner where you can adjust the distance yourself by closing any unnecessary gap with forward dash optimise the distance and hit 5c x8 6c, I have no idea why people are providing TK tips when the request was for 5c 6c starter, if its I can do it offline but not online you have lag or require more practise both of which doesn't really need to be address.
  3. it really just depends on your distance to the corner when something hits... 236C, gravity, 4b CH, TK rc into 5cc, 236b RC, 214d distance space, If you can do TK loops choose that option since it gives more heat return, either way those are some of the situational abare hits + RC.
  4. Rage burst people do it a lot ^^, 6c non wall bounce kept me thinking would it make 6c 236c connect at any distance beside corner situation. One of the few problems with doing 6c -> 236c was taking account the wall bounce factor which means timing on the 236c cancel. Perhaps it would be interesting if 6c-> 236c will just work when the opponent is high. beside that 236c from 6c sometimes fail because 236c moves more, maybe with a start up increase it might be possible. Although it would be better if they just shorten its distance. Dec 9th.!! let see what is installed for lambda.
  5. Somehow you feel the need to reply to my post even though I have already said I'm going to wait it out but I'm providing a discussion to people that wants to discuss. You don't seem to be one of those people so you might as well shouldn't read it? I will include this quote though since you can't comprehend the analogy between bursting and a character doing low damage. Because it stands clear in all example if you're character does low damage people won't burst or feel threaten enough to burst. There going to be 2 scenario, either lambda does low damage and people don't burst or the damage is high enough that people will burst. Either way I don't believe anyone is going to factor in double bursting as their game plan. It's even an after thought atm using guard crush in CS1. D move won't be air unblockable you know thats the logical conclusion, however I'm going to use my crystal ball on that one. Although its likely going to have a 90% success rate? want to place any bets?
  6. DL with common sense is rare and this is how DL thinks atm Discussion = troll/bitching ^^ however I have faith in lambda players since people that continue to play her since CT are passionate people that like the characters. Rather people who didn't want to put in effort. I have little faith in people who does not play lambda and come into a thread acting high and mighty. Stuff that would work is falling j.c combo thats hasn't been use. 2dd -> 6c was rather a core component of lambda combo well 6c in general sincethrow combo can only be combo from 2dd it feels so empty atm. Seriously without getting any additional tools or property its seems like a tough ride. So what are Lambda buff currently? she was a perfect fine character high execution, situation and abare combo. 4b changes easier corner TK lol, actually im just going to sit back and relax, the lack of ability to combo mid screen into something worthy is off setting. I be more content if Lambda resemble Ino from GG that had minimal damage mid screen and very high to death combo in corner something that rewards here for getting her opponents to the corner.
  7. The problem is lamdaba has been fully research for over a year. So most of her tech has been discovered. She's been change down not up and hasn't been given anything new to add. 5c falls under the projectile status which might be blockable in the air. Whats left might be useless B move that has no reach or are slow or useless C moves that are slow. lol at everyone using guard crush has an example. You do realise that she needs damage to force people to burst? try fighting rachel I never once had an urge to green burst even if I had 10% left thinking where can I burst when all her damage does around 2k. I have no idea what thread you've been reading but litchi was consider one of top characters at the end of CS1 and she's is a technical character meaning there are plenty of option. Lambda would be considered a half technical character with TK feint to expand on her fighting concept, although she doesn't have anything fancy really. overall I'm only praying this is a troll, 6c mention does not wallbounce unless corner thinking of the new bang change to 623b which has the same property. increase recover on tk feint means jdd tk cancel jdd won't combo, this system change is probably irrelevant since it effects everyone and everyone can use it to there benifit while simple character of lambda are falling. Talk is trivial but I be surprise if its like rachel player in denial believing she's going to be fine in CS until real gameplay shows. That would be lol worthy, bang was consider top in loketest and still stayed strong. Let see where the real lambda ends up. Atm its rather gloomy or is ASW the best troll ever? I'm just going to prepare to some pop corn and wait at this stage.
  8. hahahah let see if this is a troll or not... if its true hitting delete on lambda. Platina sure is looking attractive to play atm... First cammy in ssf4 is getting her TK dive kick remove now my CS main. awell life goes on.
  9. Ho HO HO since now BB induce all normals from b-> to C becoming air unblockable. Who is confident in playing lambda without Dp, jumping and bad normals ^^, fun pressure game.
  10. go find a doujin or something ^^, there's plenty of those although dizzy is still <3
  11. 4B is a "I'm reading you tool" it serves no purpose as an overhead because its slow and punishable. Reading low spams and gay tao is where it shines.
  12. 5c and 6c isnt that noticable since its 99% and 88% respectively in combo meaning your overall damage isn't reduce that much from the original damage. praying its something like shitty 2c and 3c proration. 6a? the only issue is the recover on whiff and a crap hit box thats gets beaten from behind. overall is it an AA that works in BB. so no complaint in general. hmmm... ic test for final loketest is this week...
  13. I'm sure it's a typo with the intension of saying 5a. Other methods? watch for people's ender in blockstring its usually something risker with a low or high mix up thats punishable on block.. camp that out and punish. once they start avoiding that final mix up you jump, barrier, backdash or make them block later and jump cancel and run. e.g. noel doing 3c, ragna GH I think only tao gets to do what ever she wants and keeps you blocking forever with gay shenenigans.
  14. Lowering your bar is a good way to get hype once lambda comes out, if she's better than expected great. If she's performing worst just say it was expected. Although from the notes she's been tweak down more than having changes that seems like buff. Either way last loketest for final results. Just a reminder that lambda is a balance characters that require a great deal of technical execution to play well, it would be depressing to see her getting nerf unreasonably while Jin is getting buff.
  15. When they say passes through when close means two thing, you won't run far .............. I be sad if act A only switches side but puts you right next to them... when you're minus. At best case it would be like act pulsar from Ct but then again why does lambda needs to be close for it to work when from CT u can use it any distance. I have a feeling it won't be too amazing.
  16. to extend on that its not just 5d but also 6d and 4d and 5c x1 are application of act C combo. beside that there's also punish that 5d Ch can do e.g. tager sledge. My concern is it being too slow that it won't combo. It stands at 30 frames atm any slower and you wonder what left. waiting for video confirmation, it sounds too good to be true..
  17. not if you're method to get combo are reduce... it would mean little if our ability to combo is limited to 3c sweep -> 214d. Combo starter 236c, is now slower, if its slow down to the point where 5d CH -> 236c doesn't combo that very much kill most of her game plan, now its 236c pray they jump and don't barrier gimmick. 214d makes them bounce higher but also slower, seems like we're getting more gimmicks than anything stable. This is probably going to be like tsubaki 22d without the unblockable and you will get people mashing in your face that knows its slower. j214d gaining less heat.. for something that requires situational set up, corner combo and probably RC now to start the combo...turning out rather meh. in that bang vs lambda vid we saw several test with corner 236b -> 5a-> 6a or 236b-> 5b -> 6a link which were all blue beats vs' bang. So did we lose another combo set up or did they guy playing lambda fail to probably combo into it. the concern is how is lambda going to go into damage rather than damage potential, at worst we have another noel using gimmicks that output decent damage. Landing throws into damage isn't something preferable I would do in BB with people able to throw tech, 4B is rather so and so. Overhead on whiff especially 4b is never going to be safe whatever arcs what to do with it. It is either going to hit or you will get punish for using it. Although I remember reading somewhere that j214d has increase untech time? Which might be useful like 5a air CH 2c tk saber into 5dd pick up at more height and ranges. Just going to wait for the last loketest…
  18. lol, comparing it to 6a ragna, which is head invul... it can be slow because during its start up and active frame there is invul which leads to CH, serving its purpose. hakumen has better range, and tager 2c is somewhat reliable as an AA from what I remember (don't play tager). Make it jin's 2c range or haku 2c range and we have a deal thats its not slow.
  19. pray you're not getting trolled ^^. one of the few changes I’m eagerly awaiting since this will somewhat make 2c CH more viable as a ground punish if proration is reduced. Now if only they would fix 2c, the start up time can stay but fix the recovery time.
  20. his 236a looks very safe atm and on block I think bang can't 5a it without IB, I did test this a while ago but forgot if that was a the case. So far its a faster and better version of lambda 236b. IB 236a press 5a should work as I've landed counter hit if valk contiunes to do block strings after.
  21. I be sad if our corner option are throw RC walk back 2dd tk cresent dash 6a ectera >.> mid screen combo looks like it's possible to do a mini dash 2dd pick up, which might help in start a tk combo.
  22. lol, seems like lambda hit the stone age again. I pray this sweeping nerf affects everyone since most of lambda combo that were situational in the first place are now even more situational... unless people get hit by random act C. stuff that people have said but I will note it anyway: 4b combo even on Ch is gone lol, a well jc j2c jc j2c combo here we come. no DP combo... since gravity still floats on Air hit between using gravity and 6a/5a to AA people will stick with 6a, gravity now as useless as 2c. Anyone notice her backdash seems nerf likes it travels shorter? Maybe im looking at it from a smaller screen so everything looks shorter. stuff that’s workable... 6a combo, random act C hit and RC combo.... this lack of versatility is rather depressing. good time to move back to playing rachel~
  23. you're right nobody does, enjoy your new Bangu~~ lets see what happens in loktest 3. At any rate if it sticks no ones going to care like you said.
  24. In bang case its more like Dan from sf4 series... simply a joke character which I'm perfectly fine with. And yes, im with the camp of people that hated bang since CT. Less ninja and narutard.
  25. It might making it safer on block/whiff but it also trades with combo since many of lamdba combo from 4dd are distance dependant. Act B being one example which is a combination of early special cancel and distance. 4dd-> distortion dive (legacy edge?)236236d hopefully it will still combo.
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