-
Posts
936 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by zaeris
-
get out~~~ Die you pink lover. my choice 1,5,7 7 is most popular it seems ^^ CW is on today antihippy, come and show us your goods already.
-
For future reference, if you say Nu it means BB CT and if you say lambda it means BB CS. If anyone confuse the two there will be hell to pay which I'm looking at soujiro seta hopefully hi's DP charge skills means spike chaser and if he meant her act pulsar C refering to lambda then perish you sinner.
-
lol, while it wasn't my aim ,I'm trying to explain that doing common block string 5dd-> 4dd will get you killed at high level play. You don't want to blow yourself up believe its a safe option. if you're going to use 5dd-> 4dd with confidence its because the person your fighting is incompetent. Act Pulsar is a good tool that needed to be fix but it was kinda extreme where a simple reduction in negative penalty rating would had solve the problem combine with her new set of nerf. And what happens if your opponent is able to do IB 5dd IAD over your wheel and counter hit with jc Jin/ragna? just an example. This is where nu mix up can be compensated with skills in bb ct while you can change and take different option its a guessing game in most cases anyway. the best way to play nu is do nothing and just react to people on the screen lol.
-
actually no, since its a punishable attemp... since the players in my area while not many but are able to IB the second D of 5dD Dash and punish Nu while making 4dd whiff. the general best mix up is 5dd wheel of crescent which is ideal from 5dd not going from 5dd - > 4dd which is a scrubby attempt of mix up and something that will get you killed more often. I would do 4dd once in a while to judge my opponents blocking skills. 5DD -> 4dd is a poor choice 5DD-> 6DD allows a mental attack letting them know the air route escape is a bait while you can mix up it safely. since doing 6dd even if whiff you know they can't dash forward (some character hit box). Seems like people haven't experience a 5DD IB attemp 4dd and get punish for it. Of course it doesn't always work since you will need to change your game plan but it isn't safe. which you can't afford letting people into Nu range when your whiffing swords.
-
I agree 5dd 4dd is dumb when people get hit by it, I think why can't people block a 30 frame overhead and go scratching my head. it is a fine set set up which isn't difficult to to block only stupid people fall for it. As a combo it was perfectly fine and legit as it its is nothing diffirent from a gatling.
-
Sounds like your area has alot of bad players. Nu has no good AA option besides 6a and Air throw both ultilised a different button besides D and C. besides that A and B are needed for mix up as your options are very limited with DD now since its a very common and no damaging string and very punishable. Both corner combo and AA uses 6a and TK crescent uses A I doubt anyone would be a good lambda player without learning how to AA differently and pulling off her more damaging combo.
-
And exactly where has anyone been comparing 4b to 2147 D? I for example haven't compare between the two only debating about the usefulness of said move in accordance with its property. You want to quote someone on it before posting? I can't imagine anyone not expanding their options once in a while in order to manipulate your opponent. If you only TK crescent people will catch on and your gameplay will stagnant putting yourself in danger of being too easy to read. I agree that 2147d is a better move but lets get back on track here. ........... lol, SBO has only proven that the international scene can't compete with the japanese scene. Maybe at this year SBO they can prove me wrong.
-
You do say the most funniest thing sometimes, if you're insinuating that 4b is punishable then yes you are correct but unfortunately hakumen can do more damaging thing then just sweeping you after blocking your 4b and punishing with 3c However I'm looking for a practical low stance combo which might utilize the combo potential of lambda 4b as an essential ground tension combo requiring stance confirmation much like playing Jin, registering your opponent’s stance and following up with the right combo. Unless everyone is happy with 2c 6c 236b ... with the lol damage. p.s if you take this offensively for whatever reason, its because I'm bored. Would you look to post a combo showing a 4b starter dealing 4-5k damage or are you refering to something written within the lambda combo list?
-
I believe I've already said it combo on low stance since crouching animation adds enough hit stun for it to combo. Or Ch frames will add enough frames for it to combo. 236A/B/C are relatively safe on block but it has such a long start up people can beat it before it hits which is my issues with the attacks its not a Hell fang which comes out in 14 frames thats for sure.
-
While I agree to a point there are less riskier option you did forget to factor that 4b has low invul which can allow a low crush CH into 3.4k if knowing what to punish. But besides that to attribute risk as a guessing game I hesitant to understand the reasoning since all option are based on the mind game of a low/high/throw/frame trap mix up which are all guessing or betting. 4B to me isn't the best move but passable not as a an extreme slow and reactable overhead but something with a low invul property. using it once in a while isn't a bad idea if people don't expect it. beside from tk 2147 D I don't believe 236A/B/C are safe if when people bait it and believe me they will try and come up with some shenanigan to beat it. Side note 4b combo on low stance to punish slide attacks into a decent 3k tension, I'm curious if i can punish noel 3c with something like a 3k but the thought came across so im going to test it.
-
your numbers dont add up since from experience the first combo barely reaches 2k easily while I'm trying to search for a vid to show its exact value but its been harder then expected. However I would like to say that a damage that equals 3k is not small by any means and also tension-less makes it better. You will need to explain why you would think its low reward where people guessing wrong 4 times means gg.
-
?? I get at least 2.7k from a 4b combo non counter in bb cs 4b dash (cross over) 2dd 6c dash 2dd 2147D 5dd 6dd 2dd sj jdd jc jdd j214d learn not to use her standard jc combo. Antihippy already said what i wanted to say, its like all overhead decent and goes into decent/good damage, very few people have an overhead that goes into good damage, mostly the TT. Jin is rather a sad case but that's fine
-
I can accept those point, they are all valid concerning the characters itself... congrats And I do sincerely mean it since it is about those area and other factors. side note: Dp is a plus and minus much like spark bolt where you have a meter while more lenient, its a good move by itself but not spam-able. If people play more cautiously and avoid it like sparkbolt it becomes a decent tool only because you can't spam it like other DP in this game where it is a continuous threat but rather a threat that occurs once in every 10 sec. If everyone started playing Guilty gear again I would.... but for now I'm having fun on the forums.
-
A thread close is only caused by jokers providing laughable post. Did I say anything laughable or do you have something rebuttable you find in my post. I've done my part and clearly stated why and even provided constructed statement as to why I thought you came about the process erroneously. no, it wasn't your complete basis using scrubs but still a a flawed view using it and I'm telling you that wrong. If you've only mention others things like the ability to generate damage, the option lambda can use when defending or her oki or pressure game I would be more lenient and would just accept. p.s I'm clearly showing my respect and actually writing something constructive unlike someone writing "You fail in reading hahaha" zzzzzzzzzzzzzz wtfbbqomg.
-
Lol, contradiction, I don't see? I only agree with famitsu as they're provided valid points and an in-depth character analysis while what you've summed up is a difference in skills level (beating scrubs) and not highlighting a characters strength, you might have arrived at the right conclusion but the way your methodology came about using the difference in skills as a pivotal means this is where i disagree. What you've shown is a lack of comprehension in understanding what tiers mean as its an indication of a characters potential encompassing everything underlying and all match up taking everything in equal and not comparing players knowledge or technical handling of their characters. I merely pointed out that beating scrubs doesn't provide any concrete evidence in tier listing. Beating scrub does not enforce a view, your own personal view is irrelevant based on experience of beating low skills players where a majority of Japanese player having put fourth a view across. BnB doesn't mean optimal combo at whole times, even A B C special is a BnB. A scrub is someone who doesn't know a the game mechanic and will fight blindly in most cases doing what they believe is correct. This contradict the views of tiers since it doesn't analysis players strength but characters strength, beating scrubs plays no part. Are you going to be a joker and tell people that because you can beat people who don't know how to fully play their characters it is somehow creditable and logical in assessing Lamdba placement. Why don't you fight someone who mains bang, litchi, noel, hazama, hakumen ectera then tell me what tiers means. repeat, scrubs play no part in tier analysis this where your wrong just because you can get away from a lot of things and not be punished for it doesn't make your reasoning sound. I could come up with the lame conclusion if i just use overheads in BB:CS and no one could block them does that mean the character I'm using is higher tier because people can't block? how is lamdba a better character? because the people you play don't know how to get in and face rape. And No! an easier to use characters does not indicated a tier position, Guilty gear has already proven this with Eddie and slayers coming on as extremely technical and ahrd to use character, mentioning the easiness of characters usage is also wrong. Tiers has always been about being able to use your characters full potential against another. p.s why don't you amuse me some more, i can't wait to see what you come up with next
-
Highlighting nonsensical remark, that probably one of the most non-intelligent things I've ever read. Since you can beat them (scrubs) with anyone if you know a little BnB however one you’re up again people who know what they are doing lambda is a poor choice. Lambda has no damage unless you can pull of her more technical combo. With that said she's been listed in famitsu as high mid tier and most people agree. Is there anything important left to say I wonder? I don't see the irony as it’s a know to players that bang has an even match up with Nu in ct, BB CS just realized that gap and made it worst due to characters being buff and nerf. This is essentially an outcome that was foresaw when you kept everything in equilibrium and change the characters frame data.
-
You should note that A and B have their property. For example, Act B under the right spacing your 5a can beat peoples attempt to button and punish their attacks on block. people with poor and slow normals you can just keep poking them with 5a/2a after a block 236b. and please dont use 2c on wake up... I've had people beating on wake up since its very reactable and slow... can't wait for frame data to show me how slow it is. Before people forget this is a lamdba discussion thread and not a past reminiscent of nu, since most of nu strats do not work in bb cs and yet at the same time it is not easy mixing people up with limited options.
-
As long as it doesn't lead to bad habits. One or two things i find hard to scrub away is using 2c to AA and also the hit box and start up or 2dd and 6dd is slow and poor but if your only practicing input for Tk crescent saber its not a bad idea.
-
I strongly disagree with needing to learn Nu has many jump cancel has been remove you not going to do anything similar, her basic BnB is 5dd 236b ^^ or stuff into 236b, mind you its sucks hard damage. Any damage comes from the mind games and mix up in getting your opponent to fall for act C (236c). With regards to that you primary goal is to work around hiting them with 236c and rc combo. Other strats are AA damage, she's a harder to use character now as her damaging combo are more situation and a great deal of mind games is needed in setting it up. EDIT1: In fact not playing nu will scrub away alot of bad habbits e.g. AA with 2c... its what will get you killed lots playing as lamdba.
-
its always been a combo and alot of people use it for unburstable damage both in ct and cs, the combo is slightly hard if you want to imagine a perfect cancel on the earliest frame from 5dd and since you would want to input cancel on the second hit of 5DD it somewhat requires you to to it anyway or hit confirm your attacks. You only CA if you're bad ^^, jk aside unburstable combo are used to prevent/avoid bursting in combo. the wrost thing that happens in matches if when people burst sending you flying and allowing them to get the momentum on you.
-
lamdba equires strategic play with zoning and melee and be able to ad lib combo, getting the character combo in every situation and of course low health and poor/slow normal is going to make u sad vs bang. She's harder to play since you can't just flow chart your way of course, well if its makes the whinner happpy and decrease the level of scrub players picking her up im all for it.
-
NO! the difference is in BB CS gravity has invul property so in this case it is treated as a DP
-
Everyone can zone tager and will because its the safest strategy. Even rachel who is low will zone tager not counting her own tiers. there is no justification that top tier, mid tier or low tier can't zone tager. He simply gets zone due to his size and movement.. shrug why not pray for your hakumen barrier... im sure thats going to make things fair /sarcasm You're ignored!! Having more option well the incursion of act pulsar A/B/C might add more option but they are not relatively safe moves. if at 35% health and you had 100% it might be possible but nu never seems to have 100% heat often which is the problem. You will A. burn heat for RC combo or B. CA to get out of pressure. in most cases AH is a forgone conclusion.
-
I will play with ya for a bit Get the F**ked out of the nu/lamdba forum you scrub. See, mutual feelings if you enjoy trolling I suggest you go else where. I don't see any self respecting nu players come into the bang forum and says he's lame... If you dont understand you're an ass sitting behind a comp jacking off I suggest you take a reality check..
-
Lets examine a few point: A. Guard breaking move makes people react by jumping away from those attacks, B. Burst cuts your primer perma for that round, if they recover from guard break it will be half of their max regardless C. Barrier at final burst will reduce their barrier gauge by lots allowing for AA traps, combine with the opponents lost of jumps option. Point A allows for a systematic approach to your mix up: The situtation are as follow 5DD, the opponent will avoid your attacks by jumping if u do 214D. Air lock can be done with 2dd 6dd into special cancel. If they presist in jumping out of 5dd you can hit them with act C which requires them to air barrier and frame traps. This leads to high damaginh combo. Point B can be a blessing in some way as it forces people to burst early or not which can be advantages vs people with low guard primer rating. At best people like Tao will have 2 constantly where u can set up multiple breaks. having a tool is more essential to gameplay rather the actual results itself, its the same with people with good or bad DP in BB.