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Everything posted by zaeris
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Isnt that the same version she had to crescent saber loop and gravity dp?
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Well you should congratulated on your vid. Good display overall with the alternative routes, a blend of music added is a nice touch and I like how honest you were in the last part highlight it's weakness and it's a statement that it's a gimmick. Although I do feel you love the air ender too much.
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lol bringing up my post? regardless of the extremity of the combo hard or not, no one is in a position to tell someone they shouldn't try something. in the end it is there their choice, this has been echo many times so i would leave it here.
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lol, well there are a lot of harder games than BB. But besides that point if someone wants to attempt something hard or not it's like their choice. I don't tell people not to be like Sako in sf4, because if you can reach that point of consistency it's a big pay off and there are crazy people out there who just practise all day and can manage. In the end, do what you want............ p.s Yes its hard, lets move on.
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People are likely going to die in other combo areas, it's just adding more death.
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Well I think you need to give people more credit in what they can do. Still there are harder 3 frames combo in bb, and regardless of how hard something is a directly link is easier with advance input vs delay link.
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Tsubaki 421d 236d does have project invul 28 frames after contact, but it would also eat or trade with other projectiles, although it's kinda moot with projectile involve already embedded.
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I did remember 214d does not combo directly into ct unless under fc, although I'm not sure if you needed mode change. Lambda could probablY go 2c 2dd ct. the other way is 214d into 6dd 2dd ct although adding unnecessary proration. On another note, as expected the split is a unhappy divorce. One is going to be better than the other, let's see how this pans out.
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I was think that since 4b is gone how would you combo into ct?
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Well we knew arksys is high on drugs this version but at least we can learn from this. Characters with good reversal super that does lots probably nu is my book. Who else has a high grade super?
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If it's 2.0 that assumption kinda gets thrown out the windows since she's not reliant on charges for damages as much as 1.1
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You probably need to feel less excited about new combo since they are falling into a general pattern atm.
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Or we could ban all those low tier players from talking xD
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I was just thinking that 6a is going to be a no-no button from on. Although ODR raid kinda just invalidated safe overhead, the slow start up but safe on block due to follow up or being neutral on block. on another note I hope 623d next go to move for combo extension. kinda misses those old double dp combo.
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Anyone think tsubaki 6a is going to be a death sentence? not that it isn't already but one vid where noel using overdrive raid on a block 6a causing tsubaki 5c follow up to whiff and round taken ^^, of course tsubaki had no meter but otherwise the 5c follow up whiff anyway. on the bright sides looks like litchi 6a and 4b follow up is another death sentence gatling ^^,
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that is quite interesting and stylish I might add. it is a shame we dont have more fc starter that could be reliable.
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[Xrd] News & (Theoretical) Gameplay Discussion
zaeris replied to Shinjin's topic in Guilty Gear General
i guess i will stop after this since i have no clues on whats is serious or not. however i do feel a few things is irrelevent, people who spend more time vs do who spend less time is very much the difference between casual and compeitive play. this exist in all forms and not just fighting games, even in sports theres training and even chess is often about reading and knowing the predominate moves before hand. And even though smash looks like a simple game it actually hard somewhat. if you're a casual player it wont change if your trying to enter the competitve arena. so no, it is just a common trait in life that you put in effort to win something, same with education ectera. and please dont mix online lag with frc that makes no sense, you are playing in an environment that is not perfect and lag is a factor but you blame frc for being too strict yet that fails tocomprehend that fighting game is never perfect in an online environment. maybe you should tell that to star craft 2 elite who's career is built around lag. -
[Xrd] News & (Theoretical) Gameplay Discussion
zaeris replied to Shinjin's topic in Guilty Gear General
You need to think about the reward of performing Frc, in most cases FRc provided flexible gameplay and at least innovative mix up option. Should these thing be easy probably not because we don't want everyone able to perform to tk youzansen FRC. Anyway frc isn't a demanding input since 3-1 frames links exist in many games. Back to xrd I don't have issu with the games itself but frc for all intent and purpose should be hard, more like muscle memory. -
I see, I must have forgotten how bad was and thought it was worse, my mistake.
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Well even so her 5b is 11 frames I don't think it can challenge valk 5b even with the last active frames so somewhere along a -2 minus plus 11 frames start up. As for charges they seem better to act as hit confirm extension mainly 236d or 214d since they lead to the same combo 5c 2c 214b ectera. I haven't seen much use of OD raid lately although I did laugh at what look like a nerft range of hazama houtenji.
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I be writing stuff as I see them. https://www.youtube.com/watch?v=kjxquHWP5pY&t=2m37s with 22d being use there doesn't seem to be anything note worthy to follow up, dash 5c could connect but they have really reduce the time on 22d untech. https://www.youtube.com/watch?v=kjxquHWP5pY&t=3m47s using j214d dash 2b.... it didn't combo so it does look like it mid screen j214d might not be worth the meter, although we could had 6c pick up in the past with dash 2b not connecting I dont think 6c will work. 421D slower acceleration is quite interesting, I'm going to think a 421d oki is going to be quite interesting, https://www.youtube.com/watch?v=680D0EVGoQs&t=4m36s hoping this means that the +/- rate on 3c has change somewhat http://www.youtube.com/watch?v=zGJkVujkLUM&feature=youtu.be#t=26m34s 236c ender give interesting oki potential, compare to 214b ender, I think there some interesting potential especially with easier cross over 2b on neutral tech.
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looks like each charge will be valuable with 214d jcc ct 6cc iad jCC being the new cool
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was there rumour about losing crescent cancel? i havent seen crescent cancel into air dash yet which was what was post long ago.
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okay although i was hoping 22b charge can just go straight into 2cc or tk j236a. with regarding 623c delay j214a was wonky in the first place but now obsolete due to easier midscreen chargeless route.
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it's flaws are being burstable and before tsubaki doesn't do enough damage so your opponent didn't need to really burst, you can't force them with lack of resource and using resource such as ct or rc or mugen made for good burst opportunity for your opponent to waste your resources AndOD+mugen was just waste of resources plus hard to come by because bursting was often more important then OD combo. To be fair it does more than her other 2 super minus the banana one.