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zaeris

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Everything posted by zaeris

  1. It all becomes muscle memory in the end, things are become very easy now with lots of training mode.
  2. Well I was typing oki on my iphone which came out to be loi I meant basic string like 5bb 5cc 236b 214b 22b into 5b 3c of course when I tested it at home it doesn't work. I was thinking, is there a tension-less way of ending with 3cc guess I will look at the iAd combo path o see if its possible.
  3. I'm just seeing if there are alternative Loi path when you have too much bar. And yes I meant corner
  4. taking a second look at it, the dress doesn't stand out as much as I thought it would. overall it has that wild wild west vibe to it ^^,
  5. I understand adding in new characters doesn't mean they won't be adding in older characters but it seems they have different priority instead. should I be worried? lol maybe worst they will add more cutesy characters.
  6. I suppose the alternative would be 236a-> 22d, back when charges were free just 236d 22d and corner lol ^^, edit: wondering if anyone can check if 5b 3cc pick after 22b charge is possible
  7. maybe buffer 236d?
  8. anyway, I hope someone is ready to make a mix up chart, with all this combo practise I'm starting to neglect oki set ups, and frames traps lol.
  9. for me at least it is how you land that j.b from mid screen, although I feel its more dash jump AD j.b to get the proper position of j236b.
  10. I think shadow naoto is more fun and in general it's compliments her play style, with this I'm looking at her full screen combo such as gun shot and because you can convert that into a 5k combo it has it's merits. The other part which makes it stand out are your shadow fury combo will take away 6-23 skull counter when the combo is finish so you can start he next round with the opponent on 7 skulls, it means you will be closer to victory after each round in a sense so you might not need to rely on shadow fury all the time, compare to chie or shadow Mitsuru you do make shadow fury a priority because it is their main damage for each round. Lastly she is more technically challenging, so for input masochist like me it's quite fun but otherwise you can play normal naoto and have consistent damage but outside of fatal combo I don't feel her character is fun like before when you had smp combo. By the way what is normal naoto alternative to shadow naoto fuzzy guard mix up; ja into shadow frenzy.
  11. I'm not even sure if people have figure out optimal combo, the damage isn't much higher compare to just triple 236236 AB super. what I'm currently using.... might not best but anyway until I get better lol. trap A/B starter: Jb>Jc>Jb>JC>shadow frenzy> j236b>j236a>236a>214CD (cancel)> 2AB>236CD>214B> AIM BC>236B> AIM AC> 236D> (236236AB x 2) or 236236AB dash 2AB 214214CD Ax2-> C. the part after shadow frenzy is going to be staple for most people I think lol, during shadow frenzy after J.C you can delay so your hit box is lower than your opponent before going into Double Fang B, after that it is a slight delay, the third needs to be a ground double fang A. full screen gun shot x 5> shadow frenzy> 214214A/B> A shot>OMC dash 2AB>236AB>j236A>236A>2AB>236CD>214B>BC shot>AC shot> 214214AB> A shot x 5> Critical Shot.
  12. did you manage to learn this one, I cant seem to figure out how the mid screen blight combo works into j.236b otherwise I've been subsituting til an alternative till I figure this out @Roan yagyu I might try it out, I realise now that omc is quite needed for full screen gun shot into raid combo, but it might be lineint enough for a half macro
  13. Now I'm debating if I need a omc macro for shadow naoto there like a few combo and most of he time you want to preserve your meter for shadow frenzy hence I don't feel I would need to omc macro instead perhaps needed a cd button for better combo consistency. Thoughts?
  14. I mean because AB BC have function outside of stance isn't it going to be confusing.
  15. Btw what's going to be the notation for SB/EX shot down, forward and up.
  16. its litchi, she counters tsubaki perfectly
  17. ic, guess I will try it after work. anyway playing shadow naoto is quite a work out lol, havent had this much fun since nu ^^,
  18. so is that the secret to the triple fang ^^, being trying to understand how it works and removing the aim stance for a 3ab pick up. if not i've been subsituting with b aim shot or SB shot, overall the damage isn't much different but you do loss the cool factor, guess I will ask my japanese friend for the tech behind this.
  19. I can't image this in my head lol, is it mid screen? corner?
  20. She's bad time to move on lol Other issues are lack of mix up and unlikely to land a good starter, her goods buttons are 5a but 5a does little under the cp system unlike back in cs2 even with extend you could get a better combo. But even so i do t think its a lack of damage to some degree but just a lack of good tools and buttons in general.
  21. Well that was iphone auto correct trying to type a post a for me I had to fix a lot of things. Maybe it's time to bring out the order sol within tsubaki like you always have access to one stock per combo but if you want a longer combo you would need to charge for a an expansion on combo, anyway time for p4u. By the way you mean 236a or 214b
  22. Actually I would prefer if my opponent was charging at me because that is half of tsubaki games trying To get in. If charging was as strong as cs2 there is a real threat because most of your d move where a lot more useful even stronger. Now is they don't even care what happens lol, and chzchan is right, it's more of a "hey look free punish" thing and dispite this it's actually quite true where charging is less useful and even more is a weakness to her game, she only needs one charge to be effective damag wise but at the same time outside of neutral she still lacks.
  23. those stats might be irrelevant because this is a fighting game, and dodging could be a thing, no more 100% hit rate but something that is likely but avoidable. Of course if they go the Naruto route it could be ugly lol
  24. It might be closer to actually real Pokemon battle
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