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Everything posted by Vashimus
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Sin's slide pressure is just so overwhelming, I couldn't find a legit answer for it. I'll have to go to training mode and see if instant-blocking his strings works.
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- Guilty Gear
- May
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And then you get the dizzy and activate IK. Fun games. You weren't that bad when we fought. May mirrors are just silly.
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I'm sure Slayer is still pretty free for Potemkin. Perhaps Sol too. Really he just needs some of his AC tools/properties and he'd be peachy, notably 2S vaccuum and Heat Knuckle dropping them in front of you. I don't see why they had to take that away from him. The 6K overhead that comboed into sweep was nice too. Faust being able to crouch under Potemkin's Dust is just sad.
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Also try to look at match videos when you can and see what other top players are doing. High level match footage is worth a thousand threads.
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Well, the more the merrier. Iceberg381 | New Jersey |
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I've gotten used to doing 5K, c.S, j.S like in the trial, just so it hit confirms into the c.S better.
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Word, IAD corner combos are still a major pain for me. Not sure when I'm free to move again after I land from the dolphin. EDIT: Woop, never mind. Trying to combo after 6H > HS-HD from an RC'd HS-HD in the corner won't work since they're too high on the second wall stick.
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May is amazingly fun in this game, I might just completely switch to her. I ran into Mahouko online and got destroyed, but spectating his matches was quite helpful, especially with learning May's new oki.
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[Xrd] News & (Theoretical) Gameplay Discussion
Vashimus replied to Shinjin's topic in Guilty Gear General
Considering SCEA policies regarding games without English dubs, I'm not sure if no dub at all is an option. Also, while it's probably hard to say for GG because everyone's grown to love their Japanese voices by now, some people out there just like the option of having English dubs. In SF4, I have all the non-Asian characters speak English. Not because I hate the Japanese voices, but because they just fit the characters better in my eyes and makes it more believable where they're from (a foreigner is more likely to learn English as a second language considering Japanese is pretty much useless outside of Japan). And if you're someone who gets a kick out of hearing Guile struggle speaking his own country's language, there's that option. I just keep it Japanese because characters in ArcSys fighters talk all the time in matches, and in English it just sounds incredibly silly when they say "Dammit!" or "You'll pay for that!" or some other cheesy crap every time they get hit. -
[Xrd] News & (Theoretical) Gameplay Discussion
Vashimus replied to Shinjin's topic in Guilty Gear General
So the way the guard (RISC) bar is set up, where we only see it increase, how does the scaling work? -
[Xrd] News & (Theoretical) Gameplay Discussion
Vashimus replied to Shinjin's topic in Guilty Gear General
Then what's the point of even having the RC options? If the FRC gives me the exact same result for half the meter, there would be no reason not to practice it. Having the RC there would serve no purpose. If you notice, most characters have been given new moves or a new super to compensate for their lack of FRCs/forcebreaks. It's pretty clear ArcSys wanted to up the importance of 50% meter options, because it doesn't make sense to spend more meter on an inferior option. The FRC being harder to land becomes irrelevant at higher level play. Also, what makes you think the game is so shallow that we know everything about it after 2 weeks? Because that's what going off super early tier lists means. -
Yeah. Someone recorded her new theme. http://www.youtube.com/watch?v=4-l0xVIj2Ww
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[Xrd] News & (Theoretical) Gameplay Discussion
Vashimus replied to Shinjin's topic in Guilty Gear General
Some timings are easier than others though. I remember fooling around with different characters one day and landed on Baiken, then found myself consistently doing her j.D FRC despite never trying it before. ".....I should learn Baiken." -
[Xrd] News & (Theoretical) Gameplay Discussion
Vashimus replied to Shinjin's topic in Guilty Gear General
Slayer pisses off Sharon = no blood for six weeks. -
[Xrd] News & (Theoretical) Gameplay Discussion
Vashimus replied to Shinjin's topic in Guilty Gear General
Pretty sure Sony came out and said it's up to the developers if they want their games to recognize PS3 USB devices like arcade sticks. ArcSys would be foolish not to. -
[Xrd] News & (Theoretical) Gameplay Discussion
Vashimus replied to Shinjin's topic in Guilty Gear General
Not sure either. The game is running on Unreal Engine 3 for crissakes. -
[Xrd] News & (Theoretical) Gameplay Discussion
Vashimus replied to Shinjin's topic in Guilty Gear General
Like Henaki said, wouldn't be surprised if most of them were Ogawa. -
[Xrd] News & (Theoretical) Gameplay Discussion
Vashimus replied to Shinjin's topic in Guilty Gear General
Xie's tweets on Bedman: https://twitter.com/XiePlus/status/408882666453229568 https://twitter.com/XiePlus/status/408884478610657280 https://twitter.com/XiePlus/status/408885315365896192 "Bedman is really weird, but his mechanics are really cool! He has so many interesting tools!" "Bedman has four basic specials, a boomerang projectile, a projectile plus teleport, tornado charge, and a rising bedslam." "Each special move leaves a symbol where that move was used. Bedman can then make a phantom Bedman perform the same move from that spot." So I assume that's what the 214 moves on his command list are for. -
The aspect where I'd say Guilty Gear is easier than SF is that it isn't heavily link based like SF4 (unless you play Slayer). Sure, you have FRCs to learn the timing of, but at least you're able to do SOME stuff while you're still learning. In SF4, if you wanna get even halfway decent at the game, you HAVE to learn what links into what and learning the timing of them. Links are a pain in the fucking ass to any new player, I can tell you from experience. They say Street Fighter teaches people the fundamentals of any fighting game, like for example, punishing the opponent's mistakes. And I agree. But if players can't even properly execute that punish because they haven't gotten the timing of their links down, then what's the point? It's no wonder you see new players in SF4 mashing on sweep or throw. It's simpler and knocks the opponent down. In Guilty Gear, you can pace yourself and learn things little by little and still reach competent levels. In SF4, learn your links or forever suck.
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Well I highly doubt ArcSys's goal with Xrd is to try and compete with Call of Duty, but I agree with your point. As for the way "New Blood" is treated, and I'd hate to sound preachy, but think it's that a lot of people really just aren't aware of how unfriendly they appear to people, either because that's simply they way they are or they just gradually became that way over time and haven't noticed it. This is a case for a lot of communities. Even then, it's still possible for these people to help players get better. Now I don't know him personally, but just by glancing at his posts, I can safely assume Novril is a very blunt, brutally honest, straight-forward person and is not one to sugar-coat things. When called out on it by others who think he's being insensitive/rude, he says "That's just how I normally speak." And that's fine. We're human. Not everyone's going to like everyone they meet in life, and we can't change people. But just looking the effort done into making the Guilty Bits videos, it's also apparent that he wants to help newer players get into Guilty Gear and help the scene grow. He might not seem nice, but he's certainly kind, which are two different things. And that's the case with this thread. Good intentions, but not exactly conveyed in the best way, so you can't fault people like reaVer and Star-Demon for giving backlash. People are gonna play whatever they wanna play. We can't fault anyone for liking something and playing it. Don't call someone stupid for liking Marvel, and then get pissed when someone calls you a weeaboo for liking anime fighters. No one likes to be labeled. Someone prefers AE over Guilty Gear? OK, that's his thing. Max posting a hundred videos of the new Killer Instinct and getting hype? Whatever, he's excited for the game, who are we to judge? The best thing to do is help people out the people coming in who are already interested, as "converting" people rarely gets anywhere. Again, sorry to sound preachy. I don't know what person in their right mind that upon first picking up a fighting game and learning, it's their first instinct to play the arcade mode on the hardest difficulty. I agree fighting games can be pretty daunting for new players. You're expected to plow through research and match videos and just try and connect the dots from there. But this is why we're seeing more and more people helping out to make it easier for these folks to understand these games. And if they don't, oh well. Fighters aren't for everyone.
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Quoted for truth.
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[Xrd] News & (Theoretical) Gameplay Discussion
Vashimus replied to Shinjin's topic in Guilty Gear General
That new HCL range makes me cringe as well. But hey, everything's subject to change. EDIT: Actually, looking back at the video, May uses 6P to hit through the Chemical Love. I'm under the impression the graphic looks short, but the range is much bigger than we think. -
[Xrd] News & (Theoretical) Gameplay Discussion
Vashimus replied to Shinjin's topic in Guilty Gear General
Yay, I called it! -
[Xrd] News & (Theoretical) Gameplay Discussion
Vashimus replied to Shinjin's topic in Guilty Gear General
I was expecting a Slayer reveal on Halloween or something, but early Faust is awesome as well. -
[Xrd] News & (Theoretical) Gameplay Discussion
Vashimus replied to Shinjin's topic in Guilty Gear General
And this is assuming a majority of people here aren't going import it anyway as soon as it's released on consoles in Japan.