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Vashimus

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Everything posted by Vashimus

  1. Then fuck Wikipedia. I thought that for the longest time. Anyway, he did do some concept art for Blazblue. http://img4.gelbooru.com//images/785/c21d04ec11b07c50faae73ba118754eb.png?928454 http://img4.gelbooru.com//samples/717/sample_eebf555a98bcced89f1dda9b738a090688cc5e19.png?860208
  2. Daisuke did the character select portraits for Continuum Shift. I prefer his old design too. The new design with whole "huge robotic soldier" thing going on, while it makes sense canonically, is starting to seem cliche to me now. But whatev, I'll get used to it. If they actually made other costumes and Old Potemkin was one of them though, I'd put it on every time.
  3. Of course May, Chipp, and Venom stayed pretty much the same, and Potemkin comes in like WTF.
  4. Old man Slayer seems legit.
  5. So people can't get any footage or video of Xrd or else they'll be told to leave? It's a public test for crissake.
  6. If not, these concepts will go to waste.
  7. My guesses Eddie (duh) Baiken Dizzy Venom Or maybe a newer character to test.
  8. I'll be happy to give you some games when I make it back to the states, Phaiyte.
  9. @Destin, I have to disagree. One of the worst and most annoying things you can do to a special move is have its input directly overlap that of another special move. Controlling your character is supposed to feel natural. Having Yoga Flame overlap with Yoga Fire just makes inputting what you want uncomfortably stiff. Sooner or later, you're gonna get pissed you keep getting Yoga Flame instead of a fireball when you're holding back. Changing Yoga Flame to QCB was a brilliant decision Sirlin made, and one that Capcom followed through with in future installments. As for 360, it's not like anyone does the full motion anyway, might as well be called a 270. I do find that more natural to do than 632146, I'll admit. But hey, opinions, we all know how those are. Anyways, I really wouldn't worry about execution. Daisuke has said before that he likes the feel and difficulty of GG perfectly how it is. No need to worry about Chemical Love being changed to 214+K or anything like that.
  10. Why is Guile's Ultra 1 that complicated? What does it add? Not to mention you can't clearly see wtf this is supposed to mean in the move list the first time you see it. It's all arbitrary, and GG is just as at fault. I'm not a noob when it comes to motions, but I think everyone can agree with me when I say there's no need for retarded motions. You want you attract more people to your game? Don't nerf execution across the board, just get rid of overly-complicated and arbitrary motions for inputs, like Dizzy's Insta-Kill (doesn't matter if you never use her Insta Kill, that's besides the point). That makes everyone happy.
  11. I've only starting taking Guilty Gear seriously just recently, so I guess I can say from my newbie point-of-view, after playing for a while, I don't think there's anything in the combo system that needs much simplifying. You have Punch, Kick, Slash, Heavy Slash, Dust. OK, relatively easy to get behind compared to 3 different punches and 3 different kicks. What I like about GG is that moves flow into each other nicely thanks to gatlings so combos feel smooth and natural, while still being satisfying, instead of being a chore trying to get the timing down for links. Then you'll think "Oh, this'll be ABC simple Marvel combos.", But outside of 5P>5K>5S>5H>2D, any of the combos that actually good for BnBs require more than that. Really, I think Guilty Gear, control and difficulty-wise, is perfectly fine where it is. The biggest thing that I THINK scares newer players away is trying to get into a game where there aren't too many concise, in-depth tutorials on the game's system mechanics and characters (starting to change more now), and that's been out long enough that anyone that has stuck with it all this time is gonna be godlike anyway and doesn't want to waste time on you. First time I played SF, I was scrubby scrubby scrubby, only using the strongest attack buttons (because why would I use weaker attacks anyway? Don't I want to hit with the strongest attack possible?) and doing wake-up ultras. But of course, being the popular game that it was, many help guides sprung up, and with extremely concise tutorials that helped us in not only SF, but 2D fighters in general, as well as a community willing to help those who help themselves, you finally got that FADC combo down. SF was not a friendly game to me in the beginning. Shit like Guile's Ultra made no sense to me on how to input it (crazy motions like that need to leave from fighters). Guilty Gear, I got the feel and speed for it pretty quickly. And teching seems pretty fine to me. No need to have to dumb things down, it's already fairly approachable enough. We just need a little tour first.
  12. Sectioned meter is more straight forward to me. One block is 25%, two blocks is 50%, etc. P4A has like the perfect meter imo.
  13. Yeah, I'd much prefer it if the tension meter was sectioned like the super meter in SF4. Or have both numbers and sectioned meter like P4A does.
  14. After toying around with some characters in and looking at the Guilty Bits videos, I settled on having I-No as my main. She felt weird at first, but once I got used to the hoverdash, it works great for mixups. I heard she's extremely technical, but I'll put in the work. She's too fun.
  15. Because Unreal Engine 3 is totally next gen. PS3 release as well as the PS4 release would be the most optimal for them.
  16. Oh I am so getting an I-No shirt.
  17. Max addressed this and going about it the right way.
  18. I'm not, I'm just -- ah forget it.
  19. So, host a second EVO for the remaining fighters?
  20. Of course not. I didn't donate. That doesn't mean I don't support EVO and avoid it like the plague simply because it lacks Guilty Gear or Melee. Missing the point of my original post anyway.
  21. Hey, for some people the drive was just that.
  22. Because at the end of the day, we all love video games, fighting games in particular, and should support it? Especially if your game is getting featured there despite the tournament "not approving"? Idk, maybe I only think like that.
  23. So yeah, just chilling on the forums for the first time and stumbled upon this beauty. This should extend beyond just other common fighters. You've gotta be kidding me. No really, you must be since none of that is true. All over a video game that didn't get into EVO. The Smash community may do some stupid stuff (a very vocal minority), but I've never heard them talk ill of other fighters or the players. Because it's pathetic. But whatever, stay mad. This is the main reason the Smash community felt mixed when they actually did win the Breast Cancer Drive (most overfunded research on the planet for the record, doubt it accomplished anything). We'll be on our best behavior to make a good impression this EVO, but if we're going to be treated like crap then what's the point?
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