All of this I agree with as well. The links in SF, which can have totally different timings between hits, really annoys the hell out of me. The 3rd strike characters in general have a nice balance of links and chains. MvC3 does get a little stale because once you know your BnBs, the game practically plays itself.
Making the game accessible to newer players doesn't mean you have to "dumb it down." Daisuke has said in interviews he likes where Guilty Gear is right now in terms of "difficulty." A simple tutorial mode explaining all the system mechanics in great detail would be a step in the right direction. You don't have to worry about auto-combos or anything like that. P4A was simplified because it was primarily aimed at Persona fans, some of which probably haven't even touched a fighting game. There'd really be no reason to "water down" GG other than to frustrate you guys.
Yeah, I just created an account. Like a lot of people, I saw the trailer and a lot of tournament footage, and decided I wanted to get more interested in GG. So I bought AC+, watched tutorials, etc, and just practicing away. I'm also trying to learn it on stick after years of playing other fighting games with pad. So....hi!