Uhh no ...
>jC
>dj jB
>j2D~B
These hit a grounded opp.
Yeahh it's true that if they IB dp you're in trouble but;
1. Well D~C is pretty fast I mean imo it's usually fast for them to react through IB, unless your being predictable, which is the bane of a tao player.
2. That, or they're mashing dp, in which case you just need to bait and punish so that they get scared of mashing then you can have your fun.
You'll probably say "but noo D~C can't bait and punish DPs cause I gotta block"
Well. Refer to number one? =o
As well as what LK said
Tao has so much mixup crap going on, you should be able to get a hit in before your pressure game becomes stale. You're not trying to keep em pinned for too long I mean sooner or later there's a pattern, and you don't want to get to the end of the pattern before you get things going for you.
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Uh yeah 2a doesn't really have all that much priority.. ya know. Try something else.
You don't even have to continue your string you could try and get them to whiff by using something like 4D i dunno or just use 5B or 2B instead.. or if they're breaking out by some extravagant dp you can bait their foolishness by blocking.
(theory fighting a bit here)