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A Classy Gamer

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Everything posted by A Classy Gamer

  1. HOW TO MAKE XRD A BIG FGC GAME: 1: EMPHASIZE THE METAL: Where did this anime stereotype come from? GG is a world of demons, emos that manipulate blood, I-No, and some rockin' ass themes. I worry for Xrd because the launch trailer is marketing the game as an extremely anime fighter. STOP THIS NOW ARCSYS. You will not sell copies in North America like that. I know you pride yourselves upon your style, and I respect that, but GG without the metal is indistinguishable from the likes of BB/Melty/Arcana/UNiB/etc. 2: LET THE FGC KNOW YOUR GAME: The average FGC member has probably thought more about KI than all ArcSys fighters combined in the past year. Why is that? Because Microsoft is actually putting KI out there and letting people of all levels and outlooks see the game. We have gotten no info since the launch trailer, and you are already saying that you will still be working on the game in summer 2014. THE MASSES DO NOT HAVE THAT KIND OF PATIENCE FOR GG. If you don't market it, it won't sell. 3: MAKE ONLINE MOAR BETTER: Seriously, this should be a no-brainer. If you can release P4A, you have absolutely no excuse for bad netcode. PSN/XBL IS THE NEW ARCADE-STYLE PLACE WHERE STRANGERS GATHER TO PLAY FIGHTERS; EMBRACE IT ARCSYS. Nowadays, making a game with shit online is like making a console-only fighter back when arcades were the shit.
  2. Oh I actually love it when I get to rush in with Faust. A match isn't complete unless I land "GOING MY WAY". I was really impressed with Platinum because of the random equipment, staff normals, and even the pogo stick remind me of Faust when I watch a video of her. As long as I'm reacting to the items to dictate my actions as strongly as Faust needs to, I'm happy.
  3. People like stupid shit because the potential for growth is most obvious on day 1. Here's a contrast of what I mean: Day 1 Marvel: "OMG GUYZ I JUST DID A LOT OF DAMAGE WITH MAGIC SERIES! (Wonder what happens if I try to add in a few more hits here... Can I touch of death?)" Day 1 Guilty Gear: "What does this even do? I don't have any information on how to combo from this..." (Most) People don't want to spend endless amounts of time scouring replays and Youtube to see high level play of a character, and take notes on every combo and tactic represented and the result of each. If you don't go out of your way to find out some of the cancel chains and possibilities in something like Guilty Gear or Blazblue, everything is going to seem fairly one dimensional due to a lack of indication from the game on what you can work on improving. I know you put out the Guilty Bits series Tataki, but the problem is that casuals who don't search the internet for information are unlikely to see any of that, and will have no idea what they aren't doing. In games like Marvel, there are a lot of obvious indicators from the game that you can cancel something, combo after something, or combo into something; making the process of finding new things to learn much faster for people who aren't hardcore into fighting games. In short, I think we need games that do a better job of explaining what you can do within the system in game. The best idea I have is make the in game command list like something out of a Brady or Prima guide: When you see the move, you see how it looks when performed, what it does on regular/counter hit, and the frames of the move in relation to other options for the character. In that respect, I think Injustice and Tekken Tag 2 have made some very good first steps.
  4. Is this character anything like Faust from Guilty Gear? Want to know so I can justify tracking down a copy of Extend. (Borrowed my friend's copy of CS2 while I looked for a main)
  5. Say, I have a question for this thread. Some of my favorite characters in other games are Faust and Anakaris. Now, I've been playing Arakune for a while and really like the character, but is there a character that plays similar to Faust or Anakaris?
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