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Fortune

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Everything posted by Fortune

  1. Hai, I'm doing a room this evening starting 6:00 CST, if I have you added and I see you online I will send an invite.
  2. Yeah, I saw the 236CD news earlier on Twitter and it's a good one. Much like the confirms into air j.236CD, this helps Margaret's ability to bring back control off simple confirms near the corner for 25 meter. Good implications for Hassou Tobi with 75 meter. From what little I saw of the Margaret present in the stream, it seems that her routes work similarly enough. I was worried that 236D 5C j.2C j.2C may no longer be possible (or harder) but I saw some of that as well. A little less overall damage but still retaining knockdown and that's the most important part.
  3. Hi again, sorry for the relative inactivity but I'm going to start up rooms on Saturday (tons of IRL stuff for me to deal with right now). Do remember to add me on PSN & or Skype (both as KarzeonFortune), so I try to include those that I see presently online.
  4. Now that things seem to be mostly understood, I will post Margaret changes as translated by Xie ( http://goo.gl/djJCKA )
  5. Minor correction, it's actually j.2D iceball with slightly faster startup and not 2D icegrab
  6. So yeah can we talk about your mad prediction skills? Also, I can't wait to see safejump applications from this (pardon the doublepost)
  7. I'm sure we have universal damage nerfs but we have yet to see. The demonstrated combos with Hassou Tobi did 4960 and 5906 but both were with a lot of meter, we'll have to wait to see in a second when they're optimized. We can combo after B Hassou, which was /never/ used before now and air tornado into displaced 2C 2D is a thing now, so that will probably make it where she can just combo off even more situations if there's a damage nerf.
  8. LK roughly translated the bulk of the general changes on Twitter if he doesn't mind me relaying them. I for one welcome our +2 SB God's Hand \o/. Also the game is literally giving us no excuse to be Persona broken lol.
  9. I sure don't mind at all! Updated OP as far I saw. Also, I'll be coming home to Alabama this Saturday after a month of near-nonexistant net and alternating with Persona so continue to bear with me. I'll add PSN's for those who are still semi-around, if I missed you do add me @ KarzeonFortune
  10. I didnt see this until now but you can totally do that, I won't be around everyday and some people closer to you might benefit more (additional fyi, you can just call me Fortune o3o) Also: updated.
  11. http://media.tumblr.com/tumblr_me4irlXTIw1rx35r2.gif
  12. Okay so I'm Fortune-senpai (the world is NOT ready for this) and I can't beat Furious Action according to kupo. I hate all of you (except heavy :v ) You all think ur slick
  13. I guess I can give some feedback. I'm not that great, but I like this character though. I noticed that you overuse 236D in situations where it doesn't normally hit, you generally use it on a crouch confirm or certain counterhits when you want a fullscreen combo with 5C j.2C j.2C j.214B. I also noticed that you sorta know the counterhit combos and so you're fishing for things like 5C/2C a lot. Don't autopilot it because those normals are dangerous to whiff and will not link together on a normal hit. This puts yourself in situations as a free target. Instead, what you have to do is use them for punishing things with slow recovery or beating out mashing at a safe range. You need to learn to convert more random hits into knockdowns with 214A / j.214B and then capitalize on it to keep control of the match. One of the most common things is doing a safejump with j.C after 214A and continuing pressure. Simple things like converting 5A into 5B 5C 214A, 5B 5A 5B 5C 214A, 2A 5C 5B 214A into knockdown will do more than you would think. In addition, you can supercancel 214A into tornado super. If they get hit, you can combo. If they block, you get a safe pressure string. You also need to practice doing some pressure strings with her gatlings to get in and maintain control safely. Doing things like 2C or God's Hand at the wrong spacing / without cover will allow them to get away or even punish you for it. Strings involving 2C often involve sweep > 236D because if they try to break or not watching for sweep, they can get hit low and then 236D can then combo after it. I would disabuse the habit of using All Out Attack (you didn't really do it too much, but just for awareness), it's a 40+ frame move (very slow) and the crossup gimmick doesn't even work if they're completely in the corner. Match 1: I noticed that you were doing 5A fullscreen repeatedly, not sure what that was about. The Minazuki had a lot of meter and could have just killed you with the wave super for free had he realized it because you can't commit to any projectiles when Minazuki has meter, you have to bait it out of them. Margaret mirror stuff: You obviously cannot afford to let yourself lose cards excessively. You also were getting counterhit repeatedly with 5C when you didn't need to be, Margaret shouldn't really be mashing because her defense is poor and most of her normals are slow (usually the normal of choice to mash out of strings is the first hit of 2B for a counterhit). You have to know the holes in the strings with correct defense before doing so. If the opposing Margaret is controlling neutral/pressure, you need to be patient and weather the storm until you can retaliate or get away. That other guy was just jumping back doing j.D over and over at one point. I feel like just simply stepping back and throwing one spear would have hit her out of it at that height because she has no air actions while doing fireballs.
  14. Poor baybehs :< I come here after my mom shopping and cooking vortex and PSN is at it again. Yeah, my lazy ass needs to do this the most because I can't play 99% of the time. Unless alcohol is involved. I'm working on Hassou Tobi and counterhit combos. 4K and up. Even *I* can do it...Then new setplay fails \o/ .....I love u mixed...
  15. Okay, I updated it. RE: Skype is a good thing because I'm unable to organize lobbies at the moment. You can add me at karzeon.fortune and my icon should be saying something like (DEATHMATCH ver.) because I accidentally made an extra account.
  16. Sweet, I'm on vacation in NorCal \o/ .... but on limited net to actually play orz, I'm still tacking players on though.
  17. Plus I'm in Norcal very likely on limited net for PS3 till the next month.
  18. Yeah, I agree. I'll actually be away from my state for awhile, so that would benefit me as well. I also made one (and invited you), anyone else can PM me (or OmegaDivider) their skype.
  19. That's okay, I've been "around" GG for a very long time (at least 2006) but it was only possible for me to attempt to get serious last year. New, rusty, pro...all are welcome \o/
  20. 4-part Tahichi vs MAD Set (learn something!) 1. http://youtu.be/04FRzkuDY3g 2. http://youtu.be/f9-m7J2A2fw 3. http://youtu.be/f3F0OZNV-F8 4. http://youtu.be/-ou4kMBkHTc As radiojet stated before, it turned out that there was a 3-part to that Mao vs Tahichi set. 1. http://youtu.be/AAj3TISSr3s?t=7m17s 2. http://youtu.be/YRANAf7t3AE 3. http://youtu.be/ZFuOppcdn2c
  21. Watch videos \o/. Oh...well Elphelt might be a problem for the moment, but videos will soon pop up like rabbits.
  22. Since there's probably going to be a mass influx of new faces for GG very soon, I thought it would be a good idea to coordinate matches with those who wish to play on a (relatively) even playing field with their peers and keep in touch while learning a new game. Mics are welcome as they help give helpful tidbits and just in general, casual convo for GG. Interested players can invite PSNs mentioned below. I (and OmegaDivider) intend to host a room regularly every Saturday but in general, ask around for matches to anyone willing to play any time anywhere as you are not limited to waiting on me to get going. There's probably going to be someone closer to you so it's important to know your location and character(s) that you intend to learn so I can pin up names under this post of those interested and people with corresponding locations can definitely meetup. High level players familiar with GG are always welcome to provide advice as well, we'd love to learn from what you have to say and watch your playstyle to compare. Format: Name (PSN) | Location/Timezone | Character(s) Pacific / Mountain Central Eastern Other (Eventually made into a spreadsheet I suppose)
  23. Thank you so much for your sage advice Inahk, we've been having some discussion on rolls so I figured I put together everything I've observed from everywhere to iron things out. Also I'll tack on LK's equally sage gdlk MU tidbits when I get the chance.
  24. Oh hei, I put together some stuff from observation - nothing high-level but I guess leads beginners in a better direction than nowhere. https://www.evernote.com/shard/s492/sh/17dd38de-77d7-458c-9ab8-0a54f93ecb18/9b11793733541c21d12fcc7151fafd1d
  25. You might want to register under the Europe thread that Reako organizes. http://www.dustloop.com/forums/index.php?/topic/9431-official-europe-topic-080914/
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