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Everything posted by Fortune
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THIS IS NOT A DEMOCRACY! RESPECT MY AUTHORITaY! ily bae <3 (Nevermind this being my Twitter background http://ih1.redbubble.net/image.15978210.5707/fc,550x550,cranberry.u4.jpg ) In general, the room is better since it's easier for showing things in training and answering things more immediately with more people. Even on Friday, I think we /just/ get the room filled for the whole night (and we stay allllll night) The Fortune Lobby is obviously the lobby of choice though \o/
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I'll enter so I can get whipped.
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Just remember that AoA's themselves aren't inherently prohibited, just know the situations where it's suitable and then squeeze everything you possibly can if /do/ use them. For OMC's, I found it better to treat them as objects and learned from videos on how to apply each one. As Margaret, I learned how to use Power Slash OMC for punishing things at distances for people unfamiliar with the matchup. Now I'm learning where to apply 236D OMC for mixups. It's just about learning your character and eventually noticing situations where OMCs turn things around in your favor. Also in general, OMC's are generally the "I Screwed Up" do-over card for things unsafe on block (read: AoA once again). This is so important, that it needed to be in its own bubble. In a nutshell, you should be patient. In high level play, you're going to see people blocking for a long time for several reasons. - Because this game features stagger pressure so heavily, you're going to constantly be in a guessing game on whether it's safe to escape/mash or not. Often you're not going to be upbacking all the time and an opponent will start calling you out with air unblockable attacks, airthrows, among other things. If they have a better normal faster than /any/ of your normals, you're not likely to win that exchange. - It also requires knowing your options vs the opponent's. Many characters have common safejumps after a knockdown. That means when those setups are timed correctly, you should be doing nothing but blocking and if you /did/ attempt to do a reversal then it can either be stuffed or the attacker has enough time to recover and block it. Other characters can also use their Persona/normals at a sweet spot distance to get you to crack for trying to retaliate. And with me as Margaret, I can afford to send out a Persona as a bodyguard and then sweep you for breaking it (sometimes you don't even get to break it! \o/) There's things like instant blocking (harder online I know) and option selects (when used judiciously, these can also be blown up) which help circumvent these problems but in general, you really need to be patient and just familiarize yourself with the opponent's strings and where you have the most problems.
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The reward seems meh. It doesn't really help unless they're at magic pixel imo and cranking up guard gauge doesn't seem to be a thing - at high level play anyways (someone correct me if this isn't true). IIRC Roll > Digitalis is better as a frame trap (it's 7f compared to Lust Shaker's 10, though it follows a slower roll). The Longinus Force Break followup to Lust Shaker has basically been replaced by Digitalis so there's no longer any corner combo routes with it.
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I will be getting a capture card on Black Friday - so for the group as a whole, I can save some replays on request and then PM those matches once I know what I'm doing. I saved 2 from yesterday before you dropped. In a nutshell, you need to vary Marie pressure more. j.C > land 5A and 236A bag overhead is sorta staple (read: everyone who's played against Marie know they're coming) so you're going to utitlize OMC's much more. 236A OMC lets you either go low or overhead for real with j.2B, there's other stuff but I can't think of it on the top of my head. You overuse j.C a lot where you will cleanly eat Brutal Impact, God's Hand, or other big reversals on counterhit for a free 3K or more. With Margaret, I can Power Slash you from a third of the screen away for ~2.5K and OMC that for a burst-safe ~4K. In general, people can also 2B/antiair or airthrow on reaction if you get called on it. Be mindful of DP, Marie's is good-ish but with Margaret I can bait that with 5C and you get punished severely for it. You're not properly using your burst. In general, there were some awkward Gold Bursts, bursts at round start where they weren't going to get anything off, and I recall you bursting against Pharoah's Liz when you were /well/ ahead. There was no reason to burst, there was no momentum Liz was getting off that sequence and you won anyway. So you went into the next round with no burst at all. Even though I don't know what I'm doing as Chie (because I'm caffeinated as hell), you have to really watch what you're pressing. I can tell you were pressing buttons/weren't blocking because I recall 5DD sometimes hitting or even counterhits. If she is doing 5A stagger pressure, you have to watch for the holes and make a well-educated guess. Just basically block, watch for throw or crossup j.B among other stuff. CH 5B > 2DD will hurt like hell and if I'm in Awakening, Meteors > God Hand will probably kill you well out of Awakening. I dropped this combo last night (because lol IK instead of SB God's Hand). I believe I killed you with lunge punch on block > Black Spot which is another sequence you shouldn't mash out of either. And finally, the AoAs. Either you're trying to use them too much to try to open someone up and when you did, you're not getting much off it. Your AoAs weren't followed up with much and often let me airtech away from harm so you actually did me a /favor/. If I blocked it and reacted properly, I could likely get a huge CH. This is /once again/ why the AoA crackdown is a thing.
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It's not that AoA's are explicitly bad....just...don't do 2 hits or jump up to do nothing else ya know? 2A > AOA /every/ time isn't that hot either. Button hold should mean that full hits are more than possible with no effort. The second part is the more important reason - "If you have to do it, make the most of it" basically You will be okay as long as you haven't done any of my numbers in the past two days. - Walk up throw to Liz Ghastly Wail (as Naoto) - See bull grab being primed right in front of you, downback anyway (as Chie) - See bull grab being primed again, but somehow thought it was 2C and do 5C from fullscreen so you can't move (as Adachi) - Run fullscreen into Shabrys DP multiple times
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214214A is ~10f startup post superflash, B is slow (~43f), AB is fastest at 4 frames. The damage values are all the same. Usually you decide between A and AB depending on how much meter you want to spend & how fast Hassou Tobi needs to connect before they tech out. I don't recall seeing B used over the others. Power Slash charge is strictly for Hassou Tobi or the second Power Slash if they somehow put themselves in a situation from whiffing something.
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This one is for kupo (per Doobylovah) https://pbs.twimg.com/tweet_video/B2oa1r6CcAIHRmt.mp4 (loop it for max lulz)
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You're a genius. Now if only I can master how to confirm those and train myself actual setups to lead into them
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That was already included above (the "mini-set") Oh well, moar Margaret activity
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Just came by to say I hate you all so I gave everyone the (Mis)Fortune Netplay Curse to celebrate today in my absence. Nothing but steakkk today since I'm as smart as my sub (by which I'm saying not at all)
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As I said, why do things always happen when I'm gone?
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It's an in-joke with me and mixed about how people make terrible life decisions involving Titanomachia / Brutal Impact & Narukami, what the fuck are you doing? Why do I miss all these things happening when I leave out of town? ....Why is this the only thing I'm doing while out of town? San Antonio is cold af.
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Also I meant to mention that I plan on getting a capture card but more for randoms or FTX sets for analysis. (Or comedic death CMVs, mixed we should make that a thing!) But I'd say so before/block the PSN from being visible anyways if I did.
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98% of the time, it's usually explicit when we have joke matches and happens way late in the session (Narukami mirrors who obviously don't play him, "Mash A and DP," playing others' main with backseat driving). "Tetsu/Sorashido, Marriage from Hell with Used Car Salesman (who dabbles in human trafficking), Get Hit and Die" matchups are played seriously" We all know to turn up 120% when we have to play you heavy
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karzeon.fortune (EUROBEAT ver.)
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Definitely appreciate that, i've been struggling with some confirms and having context puts it all in perspective.
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From God's Advent Festival Tahichi vs Kubo (Ken) http://youtu.be/KD-qoL_pYhY?t=7m40s Tahichi vs Shikki (Narukami) http://youtu.be/KD-qoL_pYhY?t=10m15s Tahichi vs Shikki (2) http://youtu.be/3bMVkU_sf6M?t=4m30s Tahichi vs Yu-sama http://youtu.be/3bMVkU_sf6M?t=8m19s Tahichi vs Mad (Teddie) http://youtu.be/3bMVkU_sf6M?t=12m22s Tahichi vs Mad (2) http://youtu.be/_WXGPqpPRCg?t=5m Tahichi vs Shikki (3) http://youtu.be/_WXGPqpPRCg?t=11m4s Tahichi vs Aguro (Narukami) mini-set http://youtu.be/tDP6KPXAjAM
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Lol "Casual White Girl" is gold. The Old Fortune Netplay curse came back into play. Probably telling me to go to bed so I'll have to cut all the other leeches in the house.
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Honest to God...err His Katana Holiness...I was attempting to do that, and failed miserably right when you showed up. Misplays happens, you came during the afterparty after all - we were all effectively "wasted" at that point. But yeah, I'll totally give you all the Margaret info you'd ever want (and heavy's Yosuke is annoying too ) Skype could be a thing, most of us use mics but it couldn't do harm.
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Info from the other side, check to see if this is legit. http://www.dustloop.com/forums/index.php?/topic/9228-p4au-adachi-vs-margaret/?p=855787
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^ Will get in on that albeit I suck at everything related to Skype Anyways, for anyone living under a rock (I guess we do :x) I did the remaining matchup threads so we can get on that.
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Please use this thread to discuss and contribute to the Margaret matchup against Yukari Takeba. This post will be updated as members contribute. The Neutral Game Long Range Mid Range Close Range Offense Margaret's Offensive Options Yukari's Offensive Options Defense Margaret's Defensive Options Yukari's Defensive Options Match Summary
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Please use this thread to discuss and contribute to the Margaret matchup against Teddie. This post will be updated as members contribute. The Neutral Game Long Range Mid Range Close Range Offense Margaret's Offensive Options Teddie's Offensive Options Defense Margaret's Defensive Options Teddie's Defensive Options Match Summary
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Please use this thread to discuss and contribute to the Margaret vs Sho matchup. This post will be updated as members contribute. (Margaret Sho, not the Comedian) The Neutral Game Long Range Mid Range Close Range Offense Margaret's Offensive Options Sho's Offensive Options Defense Margaret's Defensive Options Sho's Defensive Options Match Summary