NamelessCounter
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not linked in events ?
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- loli magneto
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any1 else?
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- loli magneto
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[AC] May Tactical Discussion/Questions/Help
NamelessCounter replied to RisingStars's topic in Archive
If you learn it this way you wont have any more problems. ohk 6(hold) 5s65hs2...8s 5s to 5hs should be almost instant. -
I hear the forests are blazing in nyc. Who's got me for a half quarter this friday at chinatown?
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[AC] May Tactical Discussion/Questions/Help
NamelessCounter replied to RisingStars's topic in Archive
i hold down 2 and drum p with my thumb and hs with (wtf is the finger between pinky and middle lol?) as i move from 258.\ Also there are many characters who in order for a 2p 28 hs or s to land that u first have to hit them with 5p 28s. Jam is one of these characters. -
ninja bitches ftw
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[AC] May Tactical Discussion/Questions/Help
NamelessCounter replied to RisingStars's topic in Archive
maybe its the weed free... but ur avatar is mesmerizing... -
that pic is awesome
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[AC] May Tactical Discussion/Questions/Help
NamelessCounter replied to RisingStars's topic in Archive
Your trying to hard to air dash is my guess and your not going back to neutral position inbetween 6 and 6. so instead of doing 656 ur doing something more like 6*hold* to the computer. Try to slow urself down and work on increasing ur speed incrementally untill you find the timing. -
???grats???
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- loli magneto
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cause ur a fiend!
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Bah Alzarath u make me play strict like im playing in a tournament. How are your combos so consistant on that 15degree angle? Sometimes i cant even do 66 properly on that shit lol
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7-8 or 8-9 ill be there.
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Indeed GGs. I may my brother wants to go to NYC, depends if i can convince him to make a detour for like an hour. LMFAO biscuits, what a joker. If i can find your phone in my dustloop mail then ill give you a call and try to set something up. Otherwise im gonna be shit out of luck since im leaving to nyc in like 20mins. Unless ur really fiend and check it in time and gimme a time ur gonna be at CTF. na i got biscuits, but not yours. Be fiend and reply quickly with it lmfao.
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WWWWWWWWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT! i cant wait to see you own people with it. Does the last line mean u perfected the cross over also. Oh man sweet, my shitty way of doing axl bomber loop in #r is gonna pay off now. Can ya post a turtorial video or something when you have a chance for other may players. :D:toot: Very exciting. Kedako is gonna be learning from us now :D! hmmm practice it last night at CTF and the timing is alot stricter than i thought it would be. Starting with 6 and flicking the stick to hit the edges of 9 and 3 quickly, seemed to give the best results. This probably doesnt help non jap stick players though.
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Hmmm at max range of 6hs i can see that being good poke potential against ED, since most of his pokes will miss you at that range. Id be scared to use it against any of the others though. I deal with alot of people that try to jump on oki and other than going low on wake up, i didnt really have much of an option. But if i were to do 6hs 28s (everys fding on their jumps against me for obvious reasons.) Would i be able to force them back on the ground and then OHK as they land? Anyways deal with the questions from last page before this one lol If i owned a ps2 i wouldnt have to post so many questions sigh. Last page's question "However Y axis must be a min limit for the air dash, this is my next question. Does the height limitation act for the begining input for AD (meaning position at frame 1 of AD input) or once the input actually takes place (meaning position at frame 6/7[6 being the frame the input goes through and 7 being the first frame the AD actually comes out])? im gonna if i keep on thinking about this lol
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lol just posted but somehow im a page behind. anyways really interested in the answering of the next question. Ive been trying to practice this at the arcade during matches, but we all know what failed oki attempts do to our game . So kyle practice this and lemme know what u find the best input is. And plz plz go kick some ass with this in the name of LOLI!
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Hey teyah can you include a #R may sprite and then make a horizontal line where this invisible height requirement comes in? If there is a 6 frame lenancy on the AD input and 6 frames in order to for the ad to start up. Then the best timing you can get is 7 frames after the frc and worse is 12 frames after the frc. However Y axis must be a min limit for the air dash, this is my next question. Does the height limitation act for the begining input for AD (meaning position at frame 1 of AD) or once the input actually takes place (meaning position at frame 6/7[6 being the frame the input goes through and 7 being the first frame the AD actually comes out])?
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Now i wonder what is the VY on a RR frc... my brain is exploding
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I got no idea what u mean by GG mode turned on. I play and practice everything at the arcade in toronto. Ive done it quite low to the ground. Dont remember if i had the enemy blocking high or just eating it. However ive noticed the higher off the ground the easier it is. But i think this is something different though im not sure how exactly the function works. From what i understand about ino's exection its 6frc56 and between the first 6 and the second 6 it cannot be more than 6 frames. It was my understanding that this is the limitation on the execution and why so few people played ino. What i mean to say is that if you need more time off the ground it might be because your doing frc656 rather than instantly (or asap) dashing after the frc. The only limitation i believe to be part of this is the Airdash Startup time. Meaning that you have to do the RR off the ground high enough to allow the airdash start up time to kick in before her Y axis velocity causes her to touch ground. Or are u saying that All characters have a universal hieght requirement to reach off the ground before iad input is even possible? I tried looking thru the frame chart section and the system data. All i could find to possibly elude to this is Airdash VX. However i couldnt find any notation to explain what VX means exactly. It might mean velocity on the X axis. Checking the frame data. If there is a 6 frame lenancy on the AD input and 6 frames in order to for the ad to start up. Then the best timing (and therefore height) you can get is 7 frames after the frc and worse is 12 frames after the frc. Anything later than that is a late input for AD and unnecessary air clearance, which will make your overhead attempt less likely to attain success since its more obvious to your enemy. Though creating really unnecessary air clearance would in my mind cause a fuzzy guard (if the moves after RR comes soon enough). That reminds me i had this idea for oki mix up. Knockdown, early and slightly higher RR frc cross up and depending on the hieght of the RR will determine the distance traveled and therefore could allow between a OHK on cross up or 2d FBSHD.
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[#R] Official #R PC Online Play Thread
NamelessCounter replied to koogy's topic in Guilty Gear Online Play
Any know a download link to a free #R online? I dont know if its against forums rules to post something like this... shouldnt be imo. Ive tried to find a CD but i cant any and i dont feel like trackin it down. So whats good who loves GG community more than ARC payments! -
man nyc gg is dead as hell.
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[CT] Carl Clover Tactical Discussion/Questions/Help
NamelessCounter replied to Alternate275's topic in Archive
that sir, is op. Damn cry baby. -
Whos fiend enough to play me tuesday or wensday?
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Can that be done from charged or non charged 6hs? Also what characters do u mean, pot and jo only? Kyle, here is the input for tiger knee RR FRC IAD. After 321473hs FRC656. though im still experimenting.