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@theMadWorlder
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MadWorlder
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Been playing around with normal hit 5A starter. There's going to be a load of other paths, but it's worth noting that 5A doesn't ever seem to allow 5D>6D. first combo: [T1L3] 5A 2C 5C 5D 236A 5A 5B 5D 214B 5B 2C j.B j.C j.D second combo: [T5] 5A 2C 5C 5D 2D 236B j.B (j.C) dj j.B j.C 214B
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[CP2.0] Celica A. Mercury Combo Thread
madworlder replied to CrownEmpress's topic in Celica A. Mercury
How are you managing to connect 2A after a D chain beginning with 2D? -
madworlder reacted to a post in a topic:
[LM] Online Matchmaking
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try to clash with 5B if you're on the ground and mix it up. In the air, her j.A tends to beat out Cathy's j.B, so it becomes difficult. I'd recommend j.E. It's a tough matchup for sure, and probably the matchup I have the least experience with.
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[LM] The Parace Struggle (tips and observations)
madworlder replied to purify's topic in Arcana Heart 3
you can fight her by beating score attack if that's still a thing or by getting to the third tier of a character's tenth challenge. you can not beat her. -
Relative to Love, Wind has much worse meter gain and HP. I'm not saying it's bad, it's just how it is. ,
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It's like it says on the wiki, Wind, Love, or Ice. Wind gets pushblock to get her out of bad defensive situations, but meter gain and health suffer. Love is great meter gain, great health, solid arcana all around. Ice is lol offense 100% but you can never burst. If you want to play around with other things, Onkuu uses Fenrir, but loses a lot. Halo is a good arcana for other characters and Cathy has cool Halo combos. Sin has some potential. Cathy doesn't get what I'd call "real oki" often, the only hard knockdown she has is from tilt throw. after j.C you can cancel into an Arcana move like Wind 214E. Any time your opponent blocks a missile you can throw out an Arcana move. After you use an Arcana eclipse you can throw out Chibigawa or Tick-tock Boom Boom or a missile or whatever you'd like, really. Watch some matches of Hami, since it's easier to tell what he's doing compared to Emujima.
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aw man just look at any video of emujima, hami, or me in love max and you're bound to see it. I don't think onkuu uses that route, and I know emujima prefers to use a 1C ender as opposed to 5B. edit: http://youtu.be/hzGBeUWthkY just for you
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if anyone manages to do it on pad, record it and upload 'cuz I wanna see
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It's charge, and df is down forward, it's just sloppy notation.
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she's a strong contender for best character in 6s as I understand
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Yes, not much is changing in Six Stars, and it'll probably be at least a year before it comes out on console.
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I wouldn't hold your breath for Six Stars!!!!!!. It'll take some time. The game doesn't see play much besides a very dedicated community, the aesthetic throws off a lot of people. I hear it has some popularity in the Smash scene. There are regional followings in PA, NC, UK, and a few other scattered areas outside of Japan. Not a lot to be said, show up to a Big E major and there will probably be Arcana players there.
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Faust's head bomb isn't bad, but if he's abusing it you should be able to just walk under Faust while he's high jumping and punish as he lands. If he's doing it from normal height, go ahead and smack him with j.P. He' has to land eventually, you could also cr.H him appropriately or try to time an A' to hit him from behind. If you're sure he's going to throw the head bomb, you might as well go for the high jump to punish it- I say stay close to the ground to avoid the air normals, but if he's using head bomb instead, hit him out of that.
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j.P is the best option for hitting the opponent in that case, but I don't see a reason for Bedman to be in that situation in the first place. You've got great ways to move back down to the ground (more than anyone else!), and Bedman's air options aren't good enough to warrant him trying to challenge people in the air if he can avoid it.
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It's not an easy matchup for a new player. Even though her dust is unsafe by frames, spacing makes it extremely difficult to punish. Try doing some stuff in training mode, you might only be able to get f.5S into your own pressure. You won't get a chance to chase a good Millia down, she'll be in your face too fast. Play defensive with 6P, aerial Task B to stop airdashes, or Task C Deja Vu if you're lucky enough to get one out. Against characters other than Millia, your "chase someone down" move is Task A'. It's a free in against just about everyone in the cast. It's unfortunately just too slow to use in this matchup.