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ZoneroftheEnd

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    Taihenna
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  1. Looks like it, air persia invuls through several of her normals and spells. The Nine player uses OD in the beginning to build spells with her whiffs though, looks like that'll be important against match ups where her normals are hard to land i.e. vs Tao or sword thrower.
  2. http://www.nicovideo.jp/watch/sm26119956 The example one is easier IMO: OD>236C>CT>214D>214A>5C>6C>236D>5C>5D>6D>TKj632146D>j2D>j632146D
  3. This happens with Spike Chaser if Lambda/Nu manage to get two spikes to hit at once. Aside from some Tager silliness, this happens most often when an opponent techs while Spike Chaser is coming out and doesn't block/invul through it. Looks like Lambda's 214D doesn't cause SMP though.
  4. Purely speculation, but the most notable change to Nu-13's Spike Chaser that I know of is how it seems to lose its hitbox if Nu gets hit in 2.0, unlike the previous versions of Spike Chaser. No idea what Gravity Well's problem is though, there aren't enough Lambda vids.
  5. Led Ley has more than enough strike invul frames to go past the 2 active frames of 4D (unless they changed that too). Finding ways out of Gravity afterwards, who knows, that's lab work. Growler catches swords easy, but Phalanx isn't a guaranteed punish. Pretty safe to just throw out anyways though.
  6. @2:35 & 12:07 - you see Rachel punish versions of 214D after the spikes came out, but not get hit by them. Guessing 214D loses it's hitbox if we get hit now. @16:29 - j2C starter gets only around 2.6k damage, when earlier @15:45 - almost the exact same combo with a 2B starter and that does 3.6k damage. Looks like j2C got a nerf for whatever reason. edit: @35:23 - 214DC (or is it [D], whichever the short version is) cancels out Jin's icesword with the first spike & hits Jin with the second. Maybe "level 2 swords close range, level 1 swords far away" rule applies to 214D too. @39:15 & 43:00 - Counterhit j214D can be followed up without meter. That's awesome. @45:15 - Jin used GCOD>632146C vs Nu 5D(1), but Nu had enough time to do her normal backdash. 5D(1) recovery is pretty good in CP2.
  7. Sorry about that. iirc, OD Luna 214DC only does 800 damage after the 1.1 patch, so the variant + ArchedSphinx's original are off by 400. If you executed the variant, this 1.1 variant isn't too different: Dia OD>214DC>A+B>236C>22A>214A>6A>j214D>6A>6B>623C>2DD>6C>236D>236236D>236C>22A>236C>22A>632146D
  8. Oh yeah, #DD is just #D. Huh, wonder if Lambda could Rapid her D-swords right after the first sword hits and still get the follow-up sword to appear, or if we'll still need to see that second arm motion for that.
  9. After hitting with grounded 4B (new 6B), 3C/6A doesn't seem to combo. Not sure what would combo though, maybe just dash 5B? Reverse gatling of 6DD>5DD @ 3:17 -> Guess this means Lambda can blockstring people up-backing back to the ground, then 236A towards them while they're on the ground or 236DC to continue keeping them in block. 5B>2B>Old 6B @ 3:22 -> Thinking old 6B is a command normal after enough B presses.
  10. Personally think zoners are gonna dread OverDrive Guard Cancel as much as anybody else, especially Lambda. Her D-swords follow-ups are automatic, meaning if she's trying to keep someone in "lockdown" with swords, the opponent can just G.OD after the first hit. Depending on the timing and the character hit box, the second sword would whiff entirely, giving most opponents a good punish opportunity (or at least time to get in). I'm all for more system mechanics that help non-DP characters, but G.OD worries me.
  11. Loving Vatista, she's pretty fun for a charge character. I'm working on this one 2C combo that I'm just doing for damage, anything I can do to add more? 2C > 5C > delay j > [8]2[A] > 2C > 2]A[ > 2A > 5C > 2]B[ > [6]4A[2]8C
  12. I wonder if Azrael will still gain full invul as he absorbs projectiles with Growler. Because if it's just extended projectile invul, people with projectile oki can actually punish him now for eating George/Sickle/etc instead of tailoring their oki for that one move. Decreased start-up time with only projectile invul seems odd though, maybe the projectile catch occurs earlier so Azrael can catch more projectiles on reaction instead of prediction? Not his only move when under pressure though, so I don't think it's that big a nerf to Azrael players IMO. Makoto being able to cancel lvl2 D moves sounds cool. With her parry being a special move now, it could lead to silly blockstrings where the opponent thinks it's safe to punish a 5D done on block, but then "Space Counter"! I want vids of Nu and Lambda so baaad right now.
  13. Did they nerf the damage on charged Luna Spike Chaser during OD?
  14. Thanks for the games last night swd. That last match was just too much for me. Expecting more pogo and getting hit by Plat's 236B was heart-braking.
  15. Not a Haku player, but maybe X-djB>djA>Agito takes longer to complete than X-djC>Agito, so Haku to end with more meter?
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