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NecroTheReaper

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Everything posted by NecroTheReaper

  1. The original FC 2C 5A link I wont take credit for though, since I saw it in one of the few combo videos floating around. Sadly 2C FCs are leaving us come 2.0 -cry-. I guess 6C punishes could still work but then comboing into Leis will be a bitch
  2. 2C FC punishes actually getting us something in the corner 2C FC>236C>214A>2C>5D>5A>2C>6C>41236B>5B>5C>sj.B>j.C>j.236C>j.214B 3353 damage +full ignis
  3. If you're referring to escaping it with Relius Myoro, I already posted some things in the Relius vs Tager thread. Dunno if I should say this -here- but felt.like I should say it nonetheless
  4. They've proven that big damage doesn't lead to good characters though. Kagura can break 4k in the corner and up to 3.5k midscreen without meter off a grab, but he's still havin some hard times. He even has a meterless good DP, something that Celica lacks
  5. When someone does literally EVERYTHING wrong when it comes to netplay. "Ok, so I've got a nice 0 bar connection, I think I'll hit random and skip the intros."
  6. Bios is honestly my favorite tool to use against people who like to air dash. Also great for people waiting for wakeup vinum unless they're tager or.maybe bullet (anyone who can command grab)
  7. I keep forgetting that 5B>6C wiffs against a few characters, but even then its a terrible idea against ragna when I cohld summon ignis instead.
  8. Ggs to Nineball and Argent. I feel like I'm bad after that lol, only won 2 matches after nineball left out of like what, 20?
  9. It was nineball, and it was actually a combo drop that I tried to reversal to punish, but he just dp'd. CA's also still just piss me off anyway. "Oh, you IB'd and now theres a 1-3f gap and you wanna CA? Nah, mash 6B".
  10. I yolo led ley all the time. I used Vinum cuz it would've killed with its like what? 800 Raw damage lol. The complaint is the superflash means "DP this reversal 4 free"
  11. It just has projectile properties, it itself isn't a projectile. At least that's how I think it goes, I may be wrong. But if that's true then what about Bullet's 5C or 5[C]
  12. The fact that every reversal can be used on reaction to my reversal and beat it out -cry- Can you at least block and punish me? Pleeeeease? Then at least the move won't make me feel sad
  13. Tiers havnt been finalized yet though, right now is the "impression" time. Also, you cant discount the fact that we're talking about a new version of a vharacter that doesn't have a large player base, so I'm sure that for a while Relius players can get away with a ton of bullshit lol. I won't deny it if Relius is considered strong in about a month, but right now, I'm gonna withold any expectations until we get people up in 19-20 dan in japan.
  14. Like I said, its all about how you delay it. I was just curious since crouching combos (x>5C>6C) are really easy to get either free damage or good oki by inputting 41236B. If they tech, you're at like +3 or +5 or somethin like that. They don't have the option to roll or delay tech cuz 41236B will pick them up into a bluebeat combo with no ignis cost. A lot of prople try to jump out if they instant tech, which is even better for you when we get air grab combos.
  15. A cute, kinda gimmicky solo oki option after ending a corner combo. Do 3C>delay 41236B and it beats rolls depending on how late you delay it, as well as either hitting meaty, recovering before they tech to block dp's, and more. Since its all based on timing, only forward roll is really beat regardless, but that wiff can be used for a lot of mind games
  16. Also, if Relius truly was super god tier, I feel at least ONE Relius would've made it into top thirty, but we got no one representing us. Even theory fighting means nothing when no one can make it applicable, which I say is why we wait and see,
  17. Eh, there's enough people to get it back up if I'm good enough xD ggs though, I knew those air grabs would haunt me. Also, anyone mins telling me why people are comin into pjs room amd just setting it to auto-pass?
  18. They didn't take away fuzzies. They toon away Relius' fuzzy. And airdash was good because it was 2 overheads. Yeah, a delayed overhead will still be ok mixup, but still. You're being way too hopeful regardless. Wehave a lot of people who are currently PLAYING the game telling us he's either the same or slightly worse and you're like "PFFFT, UNBLOCKABLES!" Fact: Carl had unblockable LOOPS in EX, yet he wasn't considered super OP S tier. Calm down and stop tryin to shove your opinipn down everyones throat as fact, cuz truth is, its way too early.
  19. Sure, I need to practice not falling for aie grabs xD
  20. I'm on, and very upset for pjs room not having at least a 1 bar connection requirement. ALL HAIL THE LAG! Anyone have good connections here?
  21. Ggs to SWD and the others I played in pjswinning's room, even if I only played like 6 matches. Got family leavin tomorrow so I had to get off early
  22. Bluebeat. No one did it. That's enough reason for me to believe no ones adapted to 6A>unblockable cuz its new. Also, j.B>j.C is no longer gapless except on barrier. Now all double overhead attempts could be dp'd if they're reacting fast enough. This also means fuzzies wont work anymore (i tested this by being Azrael and IB'd j.B, j.C wiffs clean). Once again, Sasaki is the only Relius player so far to put these to use, and until lately, I havnt seen a lot of videos of him, so for now I'm assuming no one's adapted to their own characters, much less ours.
  23. Unblockables with Relius are a gimmick to keep them from paying attention. On oki they can be good, every where.else its a huge risk. J.B got a reduced level, making any blockstring following it have a bigger gap, as well. 3C, even with reduced recovery, still has a limited range, and with its lack of a jump cancel now, we are forced to use more ignis on oki. That, and with confirms being more "difficult" (in othrr words, you cant judt confirm into 3C for full combo) means you may have to use more ignis in general. As for our buffs, they were only minor, as were our nerfs. Increased dash speed is great, don't get me wrong. 6B, while now having H-invul, is going to be used primarily for beating things that would beat 2C. Actually, the simpler way of saying it is he didn't get anything new. Unblockables are still unblockable, neutral is still make ignis eat stuff, what was beatable is still very much beatable. A game changer would've been if OD vinun locked people down, ignis moves got increased levels or reduced cost, or led ley with full invul. Saying he's gonna be better when so far people other than Dogura are thinkin he feels easier to beat is being too hopeful for now.
  24. I doubt it'd get that good. His mixup got slightly nerfed in the end with the 3C change, so our fastest low has more limited uses. His AAing plan is definitely better since 6B covers 2C's deadzones (no idea if this will help vs crossups though), and AA conversions will be easier since both of then are now jump cancellable. In the end, we just had a rearrangement of stats imo. Still the same, but now slightly better neutral for slightly worse mixup. According to Dogura, its not really any different post 2.0 than pre 2.0.
  25. After watching Sasaki in that Ikegami vs the world video, one thing has made me happy: possible easier IAD combos. You see him do 2C>IAD j.B and LAND it, he just didn't finish the combo. Since he also used 6A's new knockdown a lot, I'm assuming he was gonna do a combo he tried before and just had an execution error. I feel like he could've landed it if he did 41236B>2C instead of 41236B>5B>2C.
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